I'm sort of having an RPG-related identity crisis.
Vallmyr
Member, Mobile Tester Posts: 2,459
So
for the longest time I've been in love with the dark magicks of Necromancy. I mean, I still am in love with it. Though, I'm finding myself more and more attracted to Bards and support classes. I'm actually thinking of making the Bard my main class over the Necromancer. Like
In Baldur's Gate:EE on my iPhone I'm playing a Blade Bard that only learns Necromancy spells and am super enjoying it. More-so than my Cleric or Wizard Necromancers. In NWN2 the Bard is the most fun I've ever had with a class.
If I can combine Necromancy and the Bard style I will like with the Dirgesinger prestige class in 3.5 or the Dirge Bard archetype in Pathfinder. In 5e I think loremaster Bards can pick up animate dead so I'm covered there.
Should I go through with this conversion to maining Bards in games from now then? I adore their versatility and support playstyle.
for the longest time I've been in love with the dark magicks of Necromancy. I mean, I still am in love with it. Though, I'm finding myself more and more attracted to Bards and support classes. I'm actually thinking of making the Bard my main class over the Necromancer. Like
In Baldur's Gate:EE on my iPhone I'm playing a Blade Bard that only learns Necromancy spells and am super enjoying it. More-so than my Cleric or Wizard Necromancers. In NWN2 the Bard is the most fun I've ever had with a class.
If I can combine Necromancy and the Bard style I will like with the Dirgesinger prestige class in 3.5 or the Dirge Bard archetype in Pathfinder. In 5e I think loremaster Bards can pick up animate dead so I'm covered there.
Should I go through with this conversion to maining Bards in games from now then? I adore their versatility and support playstyle.
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Comments
Basically what I'm trying to say is that you should do what you'd like to do. If you have fun playing as a bard... then play as a bard!
Bards are somewhat underrated at times. Myself, I never understood their purpose back in the day. I considered myself a fighter of sorts, always identifying myself with someone sturdy, aggressive, warmongering. As I grew older I 'found' myself and the archetype which is me in real life, and it sure ain't that! I then started to change my in-game persona into something evolved, the Skatan 2.0, hehe.. I started to identify myself with more rogue-like classes in every game, adding magic if possible. This was evident no matter the setting or game, like playing a Sentinel in ME instead of a soldier, rogue in DA:O etc. In the end I found the bard playing BG. The jack-of-all, the hybrid class, the charismatic dude who can do a little of everything but is the master of none.
Someone posted a thread asking for the community to list their personal canon CHARNAMEs and I listed two; my old one and my new one. I've moved away from the 'zerker dwarf to a bard/blade or thief/mage, but my old persona still exist and emerges every once and a while.
So, to conclude, I think you should continue your journey and change your RPG related identity as it may be due to you, yourself IRL, growing as a person and changing.
This reply may be way, way 'deeper' than your question originally intended, but since I can relate to your qualms, having gone through them myself, I hope you take it for what it is.
I'm a huge fan of rogues, thieves especially. Several years ago I couldn't imagine how I learned to like a completely different class. But thanks to my Totemic druid run through both games I now like druids just as much as I like thieves.
So, I wouldn't call it the identity crisis. It's just a new chapter. Embrace it!
When I play a character in a game, PnP or in a Video Game format, it's a part of myself being placed down. My two favorite characters, Val'myr and Piro, are both me. One represents my intelligent, studious, and society-rejecting side and the other is my love of adorable things, mysticism, and whimsy. Granted I could combine these but I like have two characters when writing a story.
Anyway, each character I've ever made is usually a part of me exaggerated. Azrael of whom I'm playing in an IRL D&D game is my moral self. He's my conscience and super-ego personified into a character. I like this character but it's not as huge as a deal to me as Val and Piro are. Anyway.
So Val'myr is myself projected into a fantasy setting. He's a Drow because of the shallow reason of I think they look badass. /shrugs. Now Necromancy though? That's a story. So I've always enjoyed the darker nature of things. In my younger days I vastly enjoyed the night over the day and I somewhat still do. I wouldn't classify teen me as "emo" but more of in love with Dark and Edgy stuff as many teens I suppose are. Anyway, I always thought it was cool to take what society rejects and try to study it and perceive it in a unique manner. I'm of British heritage but have grown up in the Southeast of the United States. To the dismay of my peers I'm very anti-religious. I'm a bit of a nihilist but I think we give our own lives meaning. I'm a fan of being spiritual but with the focus on the human spirit and the identities we assume. I'm a psychology major in University atm and I'm pretty sure I've chosen the right path as a career.
Now what does this have to do with Necromancy? Well, the analogue to my real self is that my fantasy self finds Necromancy interesting *because* it's seen as evil and disturbing. Therefore my character wants to take it, alter it, and use it for good. Show Necromancy isn't something to be labeled as "evil" but is just the manipulation of life forces. Healing and harming. Two sides of the same coin. In my homebrew D&D setting the Cure wounds spells are necromancy spells no matter which edition I'm playing because of this.
So I used to play a Warlock in WoW. I started in 2008 when I was in 8th grade. I could use afflictions and demon magic for good so I was attracted to it. When Wrath of the Lich King got released I played a Death Knight. Melee was fun but I liked spell casting more so I went back to Warlock later.
In 2011 I played my first session of D&D 3.5. My first character?
A Drow Wizard (Necromancer) named Val'myr Zaur. I looked up Drow named online and Val'myr equated to "Black Necromancer" or something and I liked the sound of it so I went with it. I realized in D&D though Clerics were the superior necromancers. Desecrate and Animate Dead at level 5 was a huge deal along with Rebuke Undead. So I started playing Necro-Clerics. I enjoyed the heavy armor, melee capabilities and casting. I also found I REALLY liked the support spells. I find myself playing a mix of healer, necromancer, and occasional front liner when buffed.
Meanwhile in 2010 I started playing League of Legends. I played the Blood Mage, Vladimir and The Lich, Karthus as my mains. I quit when I started playing D&D until my IRL friends started playing League. Well I was like /shrug I guess I'll play again. I found myself unsatisfied with the Mage role, though. A friend recommended support so we could play together in the bottom lane which is the lane that allowed two players to play together. I tried it but was meh about it.
Until I played Lulu, The Fae Sorceress. Oohhhh myyy gaawwwdd. That was so much fun. Utility with polymorphs, slows, shields, heals, knock-ups. It was GREAT! I'm proud to say Lulu alone carried me from Silver rank all the way to Platinum rank which is like in the top 10% of the competitive playerbase if I recall. Her character was a little bundle of joy. Little cute ears with crazy purple hair and wizard-y clothes. My profile picture is of her and such. It was at this time two things cemented in. Support is my favorite thing in games both Pen and Paper and Video Games and that I was in love with this cute character.
I then became infatuated with all things Faerie-like. I looked up IRL Faerie folklore, the Fey Gods in D&D/Pathfinder and even played a few Fey-themed gnome and pixie characters in PnP. This was also a turning point in my life where I found I had a real interest in cute and adorable things. I also found a love for the colors Pink and Teal. Val actually wears purple and teal robes while Piro wears a green tunic but her hair is crazy long and Pink.
One of these fey-themed characters was a female gnome Bard. I named her Piro Faeren. Piro was a shortening of Pirotess, the Dark Elf chick from Record of Lodoss War. Faeren was a reference to my IRL significant other of the time of whom is nicknamed Fae (her middle name was Fae and she went by that). It also referenced Fae like Faerie and Faerun which is my favorite D&D setting. So Piro Faeren was born!
I had never had more fun in a Pathfinder campaign. Aura buffs, versatile weapon choices, Magic, rogue skills, UMD, and I took the Fey bloodline feats.
Well, I started taking my best friends' characters and my own and creating a story. Though my significant other of the time and I had broken up due to long distance we still speak regularly and are on good terms so I consider her in the "best friend" group. Anyway, I created this headcanon story and made my own setting. Val and Piro are my main two protagonists of this story.
In 2013 (I think) I picked up BG:EE and from there I fell in love with the WRPG and specifically D&D based ones. I played BG:EE, BG2:EE, IWD:EE, IWD2, NWN, and now NWN2 as well as attempts at Pool of Radiance, Temple of Elemental Evil, and even DDO and Neverwinter Online. I count Dragon Age: Origins and Pillars of Eternity under this as well despite them not being specifically D&D.
My male best friend of whom I've known since 2003, the third grade, had identified as a Mage until we started playing WoW. He was a martial artist IRL and switched to the Shaman, then rogue, and finally Monk when monks were released. From then he identified as that one archetype and in games tries to replicate that philosophical and martial arts feel. He's very much like Rasaad in BG:EE. With that I identified as a Necromancer.
But slowly
I enjoyed Piro's character more and more. I found myself attracted to her character more than Val. In games I'd switch between the two but could never choose one or the other. But playing NWN2 I'm having a blast as Piro as a Bard and I'm playing BG:EE on my iPhone, as stated, and liking the Bard more than my Cleric due to versatility. The Cleric itself is versatile but one thing is Clerics are bound by their deity. I found this an issue as I view myself as True Neutral with Chaotic Good tendencies. Being bound to a deity or code makes me feel restricted.
I feel as the Bard I could freely do whatever I want according to whimsy.
To re-iterate, to me class choice is like choosing one's representation of their personality or "soul."
I still like using Forbidden Magic for good but I also want to be somewhat derpy and provide support for my allies with bardsongs and change my role depended on what we need. Need a front liner? Chain armor and a sword+shield. Need a healer? Cast heal spells. Need arcane support? Provide crowd control abilities. Enemy caster? Switch to a bow and take them out. Need some sneaking done? Go stealth+invisibility.
With the Bard I don't even have to give up necromancy. In BG I can just learn necromancy spells, in 3.5/Pathdinder PnP and CRPGs I can take different prestige classes or archetypes (Dirgesinger/Dirge Bard) or cust fast necromancy spells from scrolls with Use Magic Device. In 5e the Loremaster Bard can learn spells not on their list so I'll just pick up animate dead.
I'll be using dark magic but I think my primary want is versatility.
Fortunately both Drow and Gnomes have good stats and abilities to be Bards. In my novel I'm writing I'll still split the two so Val is a Necromancer and Piro is a Fey-Bard and in games like IWD or NWN2: SoZ where I can make both ill do that. But if I have to choose one protagonist? I'm leaning toward the Bard. Like when I finally start playing Morrowind seriously I may make Val'myr a Dark Elf Bard that focuses on Conjuration.
This Class identity thing is actually really important to me so this change would be a huge deal. If you read all this I thank you as I know it's SUPER LONG but I feel it at reveals my psyche and might help in producing useful advice since readers would have a frame of reference and my background.
You've mentioned it already for other games but did you ever feel like trying an evil cleric in bgee? They make pretty awesome necromancers.
Your approach is almost opposite to my own. I play a wide variety of classes to experience the game-world in different ways, playing roles which are usually very different from my real-life persona (and usually different from anything I might even want to be). Not projecting myself into the game, but instead an exercise in thinking differently.
Nevertheless, as the years of playing RPGs roll by, I've found myself particularly enjoying playing as a support character, just as you have. In my case, I think it's mainly because support characters are usually more subtle and complex to play effectively.
If anything ot makes thay school define the wizard much like you jave done with your bard.
I like to imagine, if I had special powers, and I was in this imaginary world, who would I be, and what would I do? I find it a very rewarding activity to do that, and I've done it almost every day of my life, for as long as I can remember, through books, comics, movies, television, and of course, gaming. From early childhood, I always imagined myself into every story in every possible medium. I gave myself a role, wrote myself into it, and imagined acting out my own episodes and stories with the characters from the book, or the TV show, or whatever it was.
Meeting my D&D group in high school in 1982-1983 was like coming home for me. I thought, "Wow, I can actually get together with other people and do this? Awesome!"
And then in 1998 I discovered I could have almost the same experience of catharsis using computer technology, with the Might and Magic games and with Baldur's Gate.
So, thank you very much for sharing your ideas and feelings. It's nice to know someone else who sees the potential for serious psychological benefit from creating self-projections of "sides" or psychodynamic elements of their real life psyche into roleplaying and computer games.
I think @Son_of_Imoen might be interested in this discussion, because he's a friend of mine from the forums who I think also uses gaming as a form of psychological self-help.
@Gallowglass
I agree, I probably did insert too much information. I was typing at 4 am on my phone because I couldn't sleep and I kind of just kept typing and typing XD
My goal was to provide information about my growth in an RPG environment and how I switched from a damage-dealing mage to a support-styled one. As stated before I have issues RP-ing evil characters. I just don't have the heart for it unless it's the idea of a "misguided" character that fully believes they are doing good. Fortunately Viconia can serve that role in my party and I can derive the fun of that kit from her. I plan on using her all the way through BG:EE and BG2:EE on my current Bard run.
@BelgarathMTH
So what do you like to play in bg?
In 2e Necromancy includes healing spells which don't seem to be evil. In 3e only animate dead and create undead had the "evil" descriptor. Other Necromancy spells didn't. I believe in 5e now animate dead has dropped the evil descriptor as skeletons are treated like golems.
I've played necromancers that abhor using animate dead (Doomguides of Kelemvor) and others that have fully embraced it. Vampiric Touch is no more or less evil than a fireball is. Unless in the setting ALL arcane magic has the evil descriptor then it's simply neutral.
I don't mind talking my way through situations, and I have very clear markers on certain issues (at work and as a whole) that I'm quite stringent about.
That said, I have 2 real opposites I've learned that fit.
The second is a ranger personality, stemming from my love of the outdoors, and also from a beg forgiveness not permission philosophy. It's trying to squeeze in more good now, or bending some rules that I don't feel are equal.
I used to think that my evil alter ego would be an assassin, but if I'm honest, I think its probably closer to a blade. Trying to be a flashy, likely joking trickster. Using an at times silk tongue, and incredibly honest, if not always innocent demeanor to disarm those around me towards my true intentions.
Also, @Dragonspear , as for your Paladin/Wizards I'm curious how you would build one in IWD2 or another 3e game. Is it just a splash of wizardry? Also, is it specifically wizard or are you also interested in a Sorcadin, Sorcerer/Paladin, since they both scale well off Charisma?
For me the 'therapeutic value' in BG is in offering me a kind of escape from reality in which 'making the world better', my overal goal in life, can be achieved much more easily. I did try the 'what if you found yourself in Faêrun' approach once, RP-ing a Baldur's Gate playthrough in which by some kind of magic I got transported from behind my desk to being in Candlekeep and next finding Gorion slaughtered, but the vivid imagination of mine of how it would be like meeting assassination attempts and death round every corner resulted in the conclusion I'd get traumatized by the experience.
Instead, the alter egos in the game mostly have one thing in common, they're mostly Neutral Good like me, but unlike me, they're not afraid of confrontations and bloodshed and have an easy time making the world a better place as it is done by slinging spells and waving swords, instead of doing lots of talkings and meetings and hoping policy makers listen to you, while knowing the real evil of neo-liberalism and free-market-ideology can't be tackled by my tiny actions. While my alter ego's battle the evil of Sarevok with comparative ease.
As for character class, I'm with @Gallowglass in experiencing the game with many different classes. Even though Bard and Fighter/Mage are my favourites, I only did a Blade playthrough once and a F/M playthrough twice. I tend to like arcane magic the most for it's versatility and power, but for variety's sake I've played fighter classes (a Stalker, a Barbarian) and priest classes (a Totemic Druid, a Cleric-Ranger (the old over-powered one with immediate access to Druid spells in Tutu's days)) as well.
Once in a while I try my hand on more selfish characters, though I shrink from playing evil alignments, instead opting for Neutral, but many end up, while playing, still caring a lot about the well-being of others. Morally, almost all my characters alas end up being just like me.
As a final note, I want to point @Vallmyr to the Song and Silence mod, that gives the option of trying out other Bard kits, one of which is the Dirgesinger, that might have one drawback though for you: Dirgesingers are limited to non-good alignments, but you might of course opt for TN while roleplaying CG tendencies, like you said of yourself.
Advantages:
- Song Curses enemies, giving them a -1 penalty to saves and THAC0
- From level 5 may use a Song of Horror 1/day. This has the same effects as the level 2 Wizard spell, Horror
- From level 7 may use a Song of Grief 1/day. This has the same effects as the level 4 Wizard spell, Confusion
- From level 9 may use a Song of Awakening 1/day. This has the same effects as the level 5 Wizard spell, Animate Dead
Disadvantages:
- Song does not improve with level
- Only has one-half normal Lore value
Part of my preference for clerics comes from my youth, when I was very religious, and I even got my advanced degree in religious studies. (I've since become a pretty hard skeptic in middle and old age.) My first tabletop D&D character started at first level as a mage, and then, I projected my own real life religious guilt into the character, and immediately dualed him to a cleric who wanted to atone for forsaking his deity for the promise of personal power from arcane magic, and then being redeemed into one of his deity's most devoted followers.
I played the part of the angsty, guilt-ridden cleric, constantly tempted by the lure of his talent for arcane magic but rarely practicing it, so well that my friends started having trouble accepting me as anything else. A couple of them even started calling me by my character's name "Barnabas" (based on the Dark Shadows character - I was channeling Jonathan Frid's performance) in real life as a nickname.
I was always the party cleric after that, in all of our campaigns.
Years later, when I got into computer D&D in 1998, I continued the same character preferences. I also discovered that I preferred healing as my play style mechanically, a point that really got brought home to me when I got into World of Warcraft for a time. I found that I much preferred just following the tank around on a leash and concentrating on taking care of her health bar, pretty much ignoring the dungeon and all the monsters, and nobody caring much about how much damage I was doing, which could very well be none, and I was fine with that.
In my fantasies, I'm usually much more interested in imagining having great powers of shielding, protection, healing, and impregnable defense, rather than in powers of attacking or hurting enemies.
Shows even people without the history of d&d involvement can still enjoy it.
both are me. I can't decide between two because it's like choosing between my left or right arm. Neither is "more me" than the other.
Edit: now if I can choose a Necro-Bard like in Pillars of Eternity's chanter I'll go with that but if that's not an option then I'll just choose either or.
Since IWD2 doesn't have epic levels, I'd likely go Paladin 10/Invoker 20 for the actual theme. Likely mostly though through paladin first (prolly 7 paladin, 5 wizard, finish paladin, finish wizard).
Although Dragon Disciple would also fit me, the paladin of Mystra multi-class allows free multi-classing into Wizard.
Edit: If you want more exact detail, let me know and I'll provide them after work tomorrow.