Saving Samuel on a ‘leave no quest entry undone (except for A Farmer’s Troubles, Troubles in the Region, unattainable like Gurke’s Boots, etc) campaign’ pretty early on then finding the Flaming Fist Guard looking for Samuel after I cleared like 30 hours of quests since I saved the game before bringing him to Gellana. Thankfully in 2017 as opposed to 1998 I had the ‘net to help and I found out I could turn Samuel the Deserter grey without basically restarting! So it had a happy-unfacepalming ending.
Not for Gellana Moonshade though.
PS I totally remember this encounter from back in the day. Once I saw Samuel the Deserter I was like ‘Oh $#*+’ lol
I once started a throwing-dagger Kansai intending on dual classing to Thief later on, at level 13. I was playing with a party, and I reached 13 at some point in Underdark. Upon trying to dual class, the button was greyed out. After a long time, I realized it - Thieves can't be Lawful Good.
Be evil in hell? For a...really late dual class I guess.
Once I got Imoen up to 40k xp then dual classed her... without levelling her up first. I didn't notice I had done this until she reached level... 6? Mage.
Perhaps not the greatest facepalm moment of all my adventures, but I was just now recording the early stages of my playthrough and died to a gibberling (had 9/10 HP on lvl 1 so wasn't protected from 1-hit kills) on my kensai. I died... to a gibberling. People joke about that kind of thing and it just happened to me for real :+).
Lol Mivsan don't feel so bad - I borked my first installation of TUTU once and ended up getting INSANE amounts of gibberling spawns - I remember a horde of 7-8 right near Gorion's body, and all I could do was run like hell! Sadly, we found a vampiric wolf on the way to Beregost and died.
I'm curious why people keep mentioning some kind of protection from 1 hit kills. 90% of my deaths in the series are from being one-shotted by either bears, xvarts, or that darn ogre as soon as I step outside candlekeep. I rarely take damage, its just "whoops got one hit again".
ThacoBell, there is protection from getting killed in one hit if you are both: - level 1 - uninjured
So, if you progress to level 2 or have even one hit point less than max, you can be one shotted. That's what happened to me (I had 9/10 hp). I'm not sure about other Infinity Engine games, but in BG1 it should be working. At around the same time I had Montaron getting smashed by the belt fetish ogre and he survived with 1 hp left, as a result of that "level 1 + max hp" protection.
And yes, Gallenger, it seems that there comes a time in a man's life when he has to be humbled by a gibberling :+D.
Where do you get the idea of that one-hit protection? I had plenty of level 1 mages and thieves with full hp one-shotted by a random crit. It is maybe a thing of the EE?
In the original version I got killed several times trying to equip arrows/potions on the inventory screen while the enemies were still shooting off attacks. This was particularly a problem back then because high arrow and potion stacks weren't things.
In my first playthrough, ever, I got ambushed by half ogres on the way to the Friendly Arm Inn and was swiftly stomped. Then get to Tarnesh and get stomped. Then give up the game for a year or three because my teen self deemed it too difficult.
I still kinda miss the ability to have the game be live in the inventory screen because whenever a party member gets held/stunned etc I instinctively turn to playing inventory tetris after the fight, only to realize that with EE the game pauses lol.
Finishing up the topic of the one-hit kill protection - I remember I've found info about it in the "Did you know?" threads where some players edited their characters to test the idea out. They had characters with only 1/1 hp as a max and found out that they were virtually immune to physical damage that way. However, there were some exceptions and sources of damage (like spells, if I remember correctly) that would still kill that kind of character. Forgive me for the lack of details but I've read those a long time ago and that linked thread has over 100 pages now. The info is there, however, if anyone's interested!
I still kinda miss the ability to have the game be live in the inventory screen because whenever a party member gets held/stunned etc I instinctively turn to playing inventory tetris after the fight, only to realize that with EE the game pauses lol.
That's one cool thing about Icewind Dale 2 - you can sort your inventory when your party is walking through town, etc., but can still have the option to have the inventory paused when in combat, for example.
I miss the BG1 mandatory unpause in the inventory because that gave the quickslots and weapon slots value. You also had to make decisions whether you wanted to equip an item with a spell/ability or one with some permanent boosts. In the EE you can of course always swap in the item with a spell for a second, use the spell and then equip the permanent boost item back. In BG1 you had to be prepared with antidotes, ammo and other quick slot items so that you wouldn't be caught off-guard in certain situations, having to quickly go through your inventory when the battle raged on.
I've read about the "level 1 protection" in other threads. It has never worked for me. I'm typically only level 1 for the first two maps before FAI. That means gibberlings, bears, wolves, that ogre. No spell damage. Only being one shot by a standard bear or ogre attack or a gibberling crit.
Having Neera prepare for battle inside Delosar's Inn may count as a facepalm. She had a wild surge: Fireball centered on self and the party's reputation died even faster than the commoners caught in the area of effect.
Lesson learned: Neera needs to put up her stoneskin out in the open, away from other people, and not too long after a quicksave!
I've read about the "level 1 protection" in other threads. It has never worked for me. I'm typically only level 1 for the first two maps before FAI. That means gibberlings, bears, wolves, that ogre. No spell damage. Only being one shot by a standard bear or ogre attack or a gibberling crit.
Maybe it only works for npc's and not the player character?
The other day, Khalid was hit hard enough to send him running in a panic. I was actually a bit happy as it was the perfect opportunity for Garrick to shine with the majesty of song to remove Fear.
"Be useful, Garrick!" I said excitedly as I sent him singing towards Khalid.
Garrick was swiftly intercepted by a bear, they both stuttered in step and alas, Garrick is no more. Really I should have concentrated on the journey (and flight path) of Garrick's rescue attempt, not just the destination.
@irving15 this gave me a chuckle I now have this vision of Garrick's bear-gnawed innards spread like so much stringy roadkill all along the Coast Way...
The other day, Khalid was hit hard enough to send him running in a panic. I was actually a bit happy as it was the perfect opportunity for Garrick to shine with the majesty of song to remove Fear.
"Be useful, Garrick!" I said excitedly as I sent him singing towards Khalid.
Garrick was swiftly intercepted by a bear, they both stuttered in step and alas, Garrick is no more. Really I should have concentrated on the journey (and flight path) of Garrick's rescue attempt, not just the destination.
I was playing a Shapeshifter druid in an SCS no-reload game a long time ago. I'm into Cloakwood in the Wyvern's cave. I got two of my character who are about to level up, so I decide to grind a few Wyverns by sleeping in the cave.
After a few fights without incident, my Shapeshifter got poisened. In SCS, that poison is a lot nastier : if you wait more than one round, it will outright kill you. So, I look into my inventory and I got plenty of Antidote. Like, more than I will need througout the rest of the game. But, why waste one when I got Remove Poison as a Bhaalspawn power ? I try to cast the spell, it gets interrupted and I die from the poisoning a few seconds later. This is when I learned to use my consummables instead of hoarding them. Time to reroll...
When I "upgraded" to version 2.0 on the PC unintentionally and found that the very thing I had invested in the EE on several platforms for was broken: platform mobility. For the Android version stayed at 1.3, and these were/are not compatible.
When I "upgraded" to version 2.0 on the PC unintentionally and found that the very thing I had invested in the EE on several platforms for was broken: platform mobility. For the Android version stayed at 1.3, and these were/are not compatible.
well if you got the PC version on steam you can still go back to 1.3
well if you got the PC version on steam you can still go back to 1.3
And that's another thing, let's just say I don't have Steam and don't want Steam, so that's no option. I bought the game directly from Beamdog because I wanted to support them, but didn't get the support I expected in return. I still don't hate Beamdog for this at any rate, though some I've discussed this with previously seem to think so. But let it just rest.
I once created a kensai with the intention of dual classing her to a thief. Strength and Dexterity were high enough so I was really confused when I saw that the Dual-Class option was greyed out.
As it turns out my mistake was making her Lawful Good which in turn meant she couldn't dual-class to a thief because she didn't meet the Alignment requirements. It took me a very long time to realise this.
When I realized I had destroyed the Longsword +2 Varscona a lot earlier in my play through using Wand of Frost. At the time I didn't know you can lose loot that way.
You remember fighting buffed up SCS-Sarevok where you have to kill Semaj, Tazok, Angelo and Diarmid before you can take down your evil brother?
I thought to be clever and was dispelling Tazoks & Semajs invisibility so i could send in my Spirit Lion to take them out without retaliation. You have to know that they wont go hostile before talking to Sarevok!
However: I brought Tazok and Semaj close the zero and thought "Okay, now i can quickly finish those two before the fight even starts". What a damn fault!! Cause after Semaj was killed Sarevok immediately triggered the talking but - you know it - Angelo and Diarmid did NOT teleport in...
With other words: As i could not kill them anymore Sarevok was immortal. Time to reroll...
I've read about the "level 1 protection" in other threads. It has never worked for me. I'm typically only level 1 for the first two maps before FAI. That means gibberlings, bears, wolves, that ogre. No spell damage. Only being one shot by a standard bear or ogre attack or a gibberling crit.
Maybe it only works for npc's and not the player character?
it's actually a game engine thing, i believe if you are uninjured and have 12 HP or less you cannot die in one hit from physical damage ( xzar is a perfect candidate to test this with ) although some baddies can over ride this rule for some bizarre reason, like the ogre wearing the cursed belt in the area under the FAI
Comments
Not for Gellana Moonshade though.
PS I totally remember this encounter from back in the day. Once I saw Samuel the Deserter I was like ‘Oh $#*+’ lol
I didn't notice I had done this until she reached level... 6? Mage.
- level 1
- uninjured
So, if you progress to level 2 or have even one hit point less than max, you can be one shotted. That's what happened to me (I had 9/10 hp). I'm not sure about other Infinity Engine games, but in BG1 it should be working. At around the same time I had Montaron getting smashed by the belt fetish ogre and he survived with 1 hp left, as a result of that "level 1 + max hp" protection.
And yes, Gallenger, it seems that there comes a time in a man's life when he has to be humbled by a gibberling :+D.
It is maybe a thing of the EE?
By the way, sorry for being OT.
In my first playthrough, ever, I got ambushed by half ogres on the way to the Friendly Arm Inn and was swiftly stomped. Then get to Tarnesh and get stomped. Then give up the game for a year or three because my teen self deemed it too difficult.
I miss the BG1 mandatory unpause in the inventory because that gave the quickslots and weapon slots value. You also had to make decisions whether you wanted to equip an item with a spell/ability or one with some permanent boosts. In the EE you can of course always swap in the item with a spell for a second, use the spell and then equip the permanent boost item back. In BG1 you had to be prepared with antidotes, ammo and other quick slot items so that you wouldn't be caught off-guard in certain situations, having to quickly go through your inventory when the battle raged on.
Lesson learned: Neera needs to put up her stoneskin out in the open, away from other people, and not too long after a quicksave!
"Be useful, Garrick!" I said excitedly as I sent him singing towards Khalid.
Garrick was swiftly intercepted by a bear, they both stuttered in step and alas, Garrick is no more. Really I should have concentrated on the journey (and flight path) of Garrick's rescue attempt, not just the destination.
After a few fights without incident, my Shapeshifter got poisened. In SCS, that poison is a lot nastier : if you wait more than one round, it will outright kill you. So, I look into my inventory and I got plenty of Antidote. Like, more than I will need througout the rest of the game. But, why waste one when I got Remove Poison as a Bhaalspawn power ? I try to cast the spell, it gets interrupted and I die from the poisoning a few seconds later. This is when I learned to use my consummables instead of hoarding them. Time to reroll...
But let it just rest.
As it turns out my mistake was making her Lawful Good which in turn meant she couldn't dual-class to a thief because she didn't meet the Alignment requirements. It took me a very long time to realise this.
I thought to be clever and was dispelling Tazoks & Semajs invisibility so i could send in my Spirit Lion to take them out without retaliation. You have to know that they wont go hostile before talking to Sarevok!
However: I brought Tazok and Semaj close the zero and thought "Okay, now i can quickly finish those two before the fight even starts". What a damn fault!! Cause after Semaj was killed Sarevok immediately triggered the talking but - you know it - Angelo and Diarmid did NOT teleport in...
With other words: As i could not kill them anymore Sarevok was immortal. Time to reroll...