What is the best summoned fodder?
Moonheart
Member Posts: 520
Simple question: What is the best thing you can sommon to serve as a fodder in this game?
- with buffs
- without buffs
- with buffs
- without buffs
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In ToB you have access to Devas/Planetars and those are probably the absolute best summons in the game because of their melee power and their spell casting ability.
Cleric Animated Dead with or without Haste. Virtually immune to magic, last forever, completely immune to a large selection of crowd control spells, and a level 15 cleric will be able to summon nine or so per day (which is what makes them such good fodder).
With haste you remove the speed penalty and more or less double their output, but either way, great spam spell.
By my understanding the Clay Golem as suggested by @wraith5641 cannot be considered fodder since you only get one cast per "day" via the book.
I am going to say Fire Elemental from the Staff of Fire (or Priest spell). You can get the staff early in the game and for most of early to mid SoA it hits pretty hard against quite a lot of enemies and can survive pretty well unless Death-spelled. i.e. it's ideal for fights that don't quite warrant summoning a Planetar or dropping a Timestop bomb.
If we're allowed to move a little higher up the power curve, Mordenkainen's Sword is absolutely amazing for its level. It can single-handedly tie down some of the most dangerous enemies u come across and even does pretty impressive damage too.
As a fodder, mordenkainen sword is best as it is immune to all damage except magic. Any enemy that can't utilise magic missile or horrid wilting or death spells can not hurt and the sword can tank hard hitter enemies like golems forever.
Considering how spammable it is, I'd say Animate Dead is the best, being only a level 3 divine spell, and Viccy has a freaking lot of them
If we're purely talking early game, then Conjure Animals is a useful druid spell that is underrated. Those bears are tougher than they look when you haste them.
Besides the ones already mentioned, the list includes:
-the monsters from the Wand of Summoning, cheap way to summon fodder and early game beggars can't be choosers
-druidic Fire Elementals (you get them by early-mid game, can hit most enemiese) and cleric Aerial Servants (massive crushing damage, Viconia can start with these)
-the bears from the Conjure Animals spell, you can summon multiple bears per cast so they work better if you just want an HP shield
Drizzt's has Guenhwyvar and I have......Theodore. A battle-hardened beast raised by barbarians that charges into battle with bloodlust and no fear. Demons cower when they hear his name.
https://forums.beamdog.com/discussion/41826/totemic-druid-summons-resistances
https://forums.beamdog.com/discussion/31754/totemic-druid-summon-stats
The best is Gate is on civilians.
The old skeleton mobs with haste cast on them are useful too for the majority of the game.
At the other end of the scale though does anyone ever get any use out of elementals? Ive always found them to be WAY too much fuss for so little reward.
The elemental princes are no slouch, either. Sunnis can hit 6 attacks per round with Improved Haste (at 24 strength and 3-36 base damage), Chan has his permanent Globe of Blades and Zaaman Rul has his Fireshield which works well with Regenerate.
For some weird reason they only hit as +3 though, which is weird since the elemental princes are supposed to be stronger than planetars iirc.