I've got a new version of BG1UB. Had to block the Coran and the Wyverns component on BGEEv2, since Beamdog implemented a complete fix for the quest's issues that supercede the BG1UB component.
Okay @mlnevese I have updated Might & Guile to address that issue, it should work fine in SoD now.
But, the issue will still affect other kit mods. My fix is largely untested but if any kit modders ( @Abdel_Adrian@FailGeek@Greener ) want to check it out, PM me.
Just downloaded it. I see the fl#add_kit_ee.tpa has been updated. I also heard there were changes to thief kits, something I have no experience in yet. Something about skills being either 0 or 100 for disabled or enabled, but now values between 1-99 are accepted? Can anyone elaborate?
Does anyone know if the G3 TweakPack still works? I like Jahiera and all, but I don't want to have to listen to her complaining about "balance" all the time once my reputation reaches Positive.
@SFF I have seen no reports about it being fully compatible yet. But it's in active development and it wouldn't surprise me if is fully compatible soon. You may be interested in following this thread.
Hi, I'm playing v2.0 with SoD having following mods: - The Neera Banters - Version 0.1.2-20150101 - Neera expansion - BG1 UB V13.1 - The BG1 NPC Project And so far (after Nashkel Mines) everything's fine.
Does anyone know if IWDification is compatible with v2.0?
I tried installing it (and probably screwed it up) and I have no idea if it worked. The new druid spells are there - icons, selectable, castable, animations, no crashes - but they don't seem to actually do anything. Sunscorch (level 1) just causes my enemies to say something like "I don't want to talk to you. Go away".
@Arishal, sounds like your dialog.tlk is screwed up now. Also, it's likely be that IWDification is not compatible. If I were you, I'd uninstall every mod, put the mod files (the mod folder, the setup-MODNAME.exe, and [if there is one outside the mod folder] thesetup-MODNAME.tp2 file) in a temporary directory, and then let Steam or the Beamdog launcher repair your file directory. Note that, if you have a Steam install, you'll need to reinstall modmerge after the file repair process. The point of this is to repair is to get your dialog.tlk back to the state it was in BEFORE any mods were installed.
Once the repair is done, I would move the mod files back into your BGEE/BoS install location and proceed to install your mods again -- with the exception of IWDification.
Anyway, that's what I would do in your situation...
@subtledoctor Despite you constant rampage on BWS, here it is how you selection looks after loading inside it:
So as you can see, many components are not needed because they are included in other mod components or they are conceptually conflicted. This one was for free, hope that you will adjust you selection better
Comments
is someone tried and checked if Baldur's Gate Mini Quests and Encounters or other quest mods are compatible ?
Thanks in advanced.
Best regards.
Sandrol.
https://github.com/AstroBryGuy/bg1ub/releases
BG1NPC also has a fix ready (to account for the BGEEv2 changes to Coran's quest). I need to wrap up a new release, but a "hotfixed" version is available at https://github.com/AstroBryGuy/BG1NPC/archive/master.zip.
@subtledoctor Added the observation that Might & Guile is now fully compatible, Thanks.
Using lang/en_us/dialog.tlk
Install Component [Kensai Kit Revision]?
[I]nstall, or [N]ot Install or [Q]uit? I
Installing [Kensai Kit Revision] [1.4]
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SUCCESSFULLY INSTALLED Kensai Kit Revision
Would be nice if you could add it to your list.
Aye, not easy to classify. Thanks again.
I'm playing v2.0 with SoD having following mods:
- The Neera Banters - Version 0.1.2-20150101
- Neera expansion
- BG1 UB V13.1
- The BG1 NPC Project
And so far (after Nashkel Mines) everything's fine.
http://mods.jo-ge.net/bg/shaper.htm
I remember these actually being excellent mods.
I tried installing it (and probably screwed it up) and I have no idea if it worked. The new druid spells are there - icons, selectable, castable, animations, no crashes - but they don't seem to actually do anything. Sunscorch (level 1) just causes my enemies to say something like "I don't want to talk to you. Go away".
Once the repair is done, I would move the mod files back into your BGEE/BoS install location and proceed to install your mods again -- with the exception of IWDification.
Anyway, that's what I would do in your situation...
So as you can see, many components are not needed because they are included in other mod components or they are conceptually conflicted. This one was for free, hope that you will adjust you selection better