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BG EE 2.0 and Siege of Dragonspear Compatible Mods

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  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Thels Updated. Thanks.
  • shawneshawne Member Posts: 3,239
    Probably the wrong place to ask, but: is anybody willing to test-drive the Pale Master?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @subtledoctor All added. Thanks :)
  • sandrolsandrol Member Posts: 31
    Hi All.
    is someone tried and checked if Baldur's Gate Mini Quests and Encounters or other quest mods are compatible ?
    Thanks in advanced.

    Best regards.
    Sandrol.
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  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @subtledoctor I'll keep them marked as compatible then with a warning about partial compatibility. Mind if I link your comment in the OP?
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  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @subtledoctor Added a warning linking to your comment.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    I've got a new version of BG1UB. Had to block the Coran and the Wyverns component on BGEEv2, since Beamdog implemented a complete fix for the quest's issues that supercede the BG1UB component.

    https://github.com/AstroBryGuy/bg1ub/releases

    BG1NPC also has a fix ready (to account for the BGEEv2 changes to Coran's quest). I need to wrap up a new release, but a "hotfixed" version is available at https://github.com/AstroBryGuy/BG1NPC/archive/master.zip.
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  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited April 2016
    @AstroBryGuy Added both. Thanks.

    @subtledoctor Added the observation that Might & Guile is now fully compatible, Thanks.
    Post edited by mlnevese on
  • [Deleted User][Deleted User] Posts: 0
    edited April 2016
    The user and all related content has been deleted.
  • megamike15megamike15 Member Posts: 2,666
    edited April 2016
    gavin v9 and Isra v2.1 also install but i have not checked to see if they have any text issues.
  • Abdel_AdrianAbdel_Adrian Member Posts: 430

    Okay @mlnevese I have updated Might & Guile to address that issue, it should work fine in SoD now.

    But, the issue will still affect other kit mods. My fix is largely untested but if any kit modders ( @Abdel_Adrian @FailGeek @Greener ) want to check it out, PM me.

    Just downloaded it. I see the fl#add_kit_ee.tpa has been updated. I also heard there were changes to thief kits, something I have no experience in yet. Something about skills being either 0 or 100 for disabled or enabled, but now values between 1-99 are accepted? Can anyone elaborate?
  • GreenerGreener Member Posts: 430
    edited April 2016

    ...My fix is largely untested...

    Tested...its works thank you!

    Using lang/en_us/dialog.tlk

    Install Component [Kensai Kit Revision]?
    [I]nstall, or [N]ot Install or [Q]uit? I

    Installing [Kensai Kit Revision] [1.4]
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...
    Copying and patching 1 file ...


    [lang/en_us/dialog.tlk] created, 71137 string entries

    SUCCESSFULLY INSTALLED Kensai Kit Revision

  • UlbUlb Member Posts: 295
    @mlnevese My animal companions mod should be compatible with all (BG) EE games.
    Would be nice if you could add it to your list. :)
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Ulb Added. Thanks :)
  • UlbUlb Member Posts: 295
    @mlnevese thanks, one suggestion though: It's not reall a kit mod.. maybe it would fit better under tweaks?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @Ulb actually I was in doubt where to place it.. it's a kit tweak after all :)
  • UlbUlb Member Posts: 295

    Aye, not easy to classify. Thanks again. :)
  • SFFSFF Member Posts: 5
    Does anyone know if the G3 TweakPack still works? I like Jahiera and all, but I don't want to have to listen to her complaining about "balance" all the time once my reputation reaches Positive.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    @SFF I have seen no reports about it being fully compatible yet. But it's in active development and it wouldn't surprise me if is fully compatible soon. You may be interested in following this thread.
  • Abdel_AdrianAbdel_Adrian Member Posts: 430
    @SFF @mlnevese I'm fairly certain the happy.2da hasn't changed at all, so it should be compatible.
  • lookalooka Member Posts: 4
    Hi,
    I'm playing v2.0 with SoD having following mods:
    - The Neera Banters - Version 0.1.2-20150101
    - Neera expansion
    - BG1 UB V13.1
    - The BG1 NPC Project
    And so far (after Nashkel Mines) everything's fine.
  • HalfwiseHalfwise Member Posts: 78
    Can anyone check to see if the Wild Mage series of mods is compatible with BGEE/BG2EE?

    http://mods.jo-ge.net/bg/shaper.htm

    I remember these actually being excellent mods.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Halfwise said:

    Can anyone check to see if the Wild Mage series of mods is compatible with BGEE/BG2EE?

    http://mods.jo-ge.net/bg/shaper.htm

    I remember these actually being excellent mods.

    Do they still install fine? (I'm not at home, or I'd check.)
  • ArishalArishal Member Posts: 13
    Does anyone know if IWDification is compatible with v2.0?

    I tried installing it (and probably screwed it up) and I have no idea if it worked. The new druid spells are there - icons, selectable, castable, animations, no crashes - but they don't seem to actually do anything. Sunscorch (level 1) just causes my enemies to say something like "I don't want to talk to you. Go away".
  • rapsam2003rapsam2003 Member Posts: 1,636
    edited April 2016
    @Arishal, sounds like your dialog.tlk is screwed up now. Also, it's likely be that IWDification is not compatible. If I were you, I'd uninstall every mod, put the mod files (the mod folder, the setup-MODNAME.exe, and [if there is one outside the mod folder] thesetup-MODNAME.tp2 file) in a temporary directory, and then let Steam or the Beamdog launcher repair your file directory. Note that, if you have a Steam install, you'll need to reinstall modmerge after the file repair process. The point of this is to repair is to get your dialog.tlk back to the state it was in BEFORE any mods were installed.

    Once the repair is done, I would move the mod files back into your BGEE/BoS install location and proceed to install your mods again -- with the exception of IWDification.


    Anyway, that's what I would do in your situation...
  • ALIENALIEN Member Posts: 1,271
    @subtledoctor Despite you constant rampage on BWS, here it is how you selection looks after loading inside it:


    So as you can see, many components are not needed because they are included in other mod components or they are conceptually conflicted. This one was for free, hope that you will adjust you selection better ;)
  • [Deleted User][Deleted User] Posts: 0
    edited April 2016
    The user and all related content has been deleted.
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