Yeah I see. It will not stop me from playing either, it's not a major issue. Based on what is written, it seems to be a combination of using latest SCS together with this mod on BG2. But it's not a big deal.
I noticed there is a small visual inconsistency and icon misalignment in the save menu of BG2EE as the GUISRRQB file is not modified by Dragonspear UI++.
A quick fix: put the attached file in the BG2EE override folder.
@Pecca : As promised, I used your code to make my own Inventory Screen. I removed useless layer of code then added more useless ones. Now the UI has ZERO delay and requires just to click once as in vanilla UI.
Thanks again Peca
As much as I would like this mod to keep getting maintained, Shadowlich's inventory screen looks very convoluted to me. I wouldnt want that to be the official inventory screen of this mod, at least not the only option
@shadowlich
if you could replace portraits with paperdolls and arrange equipment slots in an intuitive way, like in the original, that would actually be good
also, you could display physical resistance on the damage type ideograms, the same way you display ac mods (top left as opposed to bottom right for example)
@Ludwig_II : you are right, this is a very custom inventory screen for my 1560x1440 no scaling game
@bob_veng : there can only be ONE encumbrance and ONE paperdoll at a time, you can ask EEEx for more I suppose but I think I will not use a Alpha/Beta/Gamma version...
Equipment slots are difficult to arrange nicely; use the original and there will be hole because of weapons that turn it very ugly. Anyway, they can be configure easily by weidu or baldur.lua
I could put resistances with ac mods, but then I ll have to select each toon to check them ONE BY ONE. A left left, they should have values that change scarcely (race, class... non need to constant check, except effects -- maybe I ll put them in the Large Portrait), then at left we have equipment mods, then the simple vital easy to check combat stats...
Last note: I dont use moron big head with no corpse portraits, I allways use nice image for my Large Portrait as in this screen shot -- and I will display encumbrance and paperdoll whenever/if they are available
By the way, these are my custom Dialog Box.
Here, am talking with a commoner/minions
Talking with a epic NPC
With a legendary one
Negociating with some morons
Forgive me, dragon, I misspoke. What I meant was, you don't want to fight ME
To fix it, you can edit the file UI.Menu in the override folder
Replace each time
mosaic "RGQSLOT"
by
bam STONSLOT
The result will be :
@raza
Would it be possible to have aprint screen ? I could quickly fix it
I made a file so you can easily cut and paste the text, since you otherwise have to replace at least 59 lines of RGQSLOT to STONSLAT which is just tedious.
Instructions: Before you do anything always make a copy of your UI.Menu file.
--
1. Open the file I attached and mark everything inside then press ctrl+c to copy it.
2. Open UI.Menu with notepad which is found in the folder override in your baldur's gate installation folder. (Remember to make a copy of the file first)
3. Press ctrl+f to open search and find RGQSLOT. It should be looking like this
4. Now what you need to do is start with "list" as you can see in my picture and mark everything while you scroll down. You need to replace everything down to my last line which should be all the way down at quicklootSlot59. When you have made down there stop at "menu" which is the last line of my attachment. Now erase all you have marked with a single push of backspace then press ctrl+v to replace everything you have erased with the contents of my attachment. It should look like this:
All the lines should now be replaced with the proper code where RGQSLOT has been replaced with STONSLAT which should make all magical items now turn blue in the quick slot icons.
I have tested this on BGEE1+ Dragonspear and BGEE2 and I've had no issues with it.
Hopefully a patch will come along so people trying out this fantastic UI doesn't have to deal with this annoyance every time they install it, but for now this temporarily fix is the easiest method to get it working.
PS: If the quick loot for some reason isn't showing up just go to options/gameplay/ui settings
In there go to Quickloot mode and press it twice until it says Expert. Further down in the settings you should also see: On game start, Quickloot : Visible. Press that twice to just trigger it so it starts working as well.
Seems there is an incompatibility with Might and Guile (at least I think it's Might and Guile). The mod adds the ability to sometimes select new feats abilities at level up, which I believe relies on something from the vanilla UI, so when you try and select the option the game simply crashes.
Any one know of this issue, and a possible workaround for fix for it?
i noticed a text bug. when talking with kolssed if you pick option 2 with the nwn style text window the text overflows and you can't continue the conversation. it's only that option the rest are fine.
also the movies arnt playing. i don't get the cutscene when entering the friendly arm inn. not sure if the mod is just causing the movies to not play or because you need to double click to enter areas now it skips them.
Equipment slots are difficult to arrange nicely; use the original and there will be hole because of weapons that turn it very ugly. Anyway, they can be configure easily by weidu or baldur.lua
So it makes sense to do the weapons at the far right. But the consumables in the middle seems really weird. and the ammunition is on a different row from the weapons.
You have 20 squares in total:
- 4x weapon
- 3x ammo
- 3x consumable
- offhand
- armor
- helmet
- cloak
- belt
- gloves
- boots
- amulet
- 2x ring
One possible way to arrange it would be to have the weapon/ammo/consumables on one line together, since that is stuff you "use" and should be switching between, whereas the rest is worn "permanently":
Another possible way would be to keep the consumables on the far left, and the actual gear to the right, and perhaps keep the mainhand and offhand somewhat close:
- The "reveal items" button resets every time you load or restart the game, so you need to re-press it every time. Would be nice if it saved so it was always on by default.
- The chat gets slightly chipped by the edge making some text lines disappear, this happens very often if you click on descriptive question marks around the world that contains a lot of written text.
- Auto-loot not having blue colored background for magical items. (this is fixed by using a temp hotfix kindly provided by another user on the previous page, but still would be very nice to have this fixed by default, since the hotfix is tedious to implement as it needs over 50 lines of edited text in ui.menu.
- The new dialogue bar, as much as I love it, resets every time to its default location at the top left of the screen. I would have loved it if I could have it save in the middle of the screen for an easier time reading.
Other than that this ui mod is borderline perfect, and it has greatly enhanced my enjoyment of the game. Thank you so much for making it.
One bug found by me. You can't click on mage spellbook (or any other menu icon) when you have it opened. You can only close it by esc. @Pecca do you plan to work more on this addon or is it finished? What with EET compability? I remember when you asked for help with that in September 2017. Comparing to any other UI addon here yours is by far the best. I like LeUI work, but i miss few things, like new fixed journal, all inventories on one screen, disappearing quickloot squares after looting or resized font.
I have a hypothesis where he is actually avoiding to work on the UI because he plans for Beamdog to buy it so he doesn't want to put work into it when it could be Beamdog doing that
Hi guys, thanks for the bug reports. Unfortunately, I'm still unable to find time get myself to attend to this mod properly. I do have EET compatibility "in the works" so that one is happening, I also want to fix the blue background quick loot buttons for magical items. I will probably not touch anything related to dialog box or anything else, at least until the very last patch of the IE games comes and seals things. I have also drawn some concepts of a "facelift" to this mod which I would like to implement one day, because as time passes by, I find some design aspects of it unsatisfactory. But again - only after the last patch.
@Arthas: Haha, unfortunately the reason is I'm just a bit lazy
so i was looking at the kolssed conversation again and made the font smaller. and it seems it's not the text overflowing thats doing it. something about option 2 of that talk bugs the ui out as you don't get options even if you make the font smaller. thus your stuck as you can't continue the conversation.
it works fine with the classic text box but i prefer the more nwn box as for some reason when you scroll with the classic box it causes this hug gap between what the person is saying and your dialogue choices.
1) if you install the ui, how would you move the dialogue box from top to bottom? :P
2) Why is the map not stretched ?
3) The chapter change screens are messed up
is there a place to report bugs or just dump my insights here?
I found there is a visual bug if you go from the item details page into the abilites page of weapon, e.g. when they have a ranged nad melee mode.
is this already known?
@arthasll
I guess it's engine limitations?
Actually the inventory screen is a mixed bag for me too.
I love everything about the UI but moving items between characters feels more complicated with dragonspear UI.
What I would normally do is grab an item, Switch character per 1,2,3,etc. Hotkey - Drop the item. Very comfortable because the inventory area is at the same spot for every character.
So my question would be: is dragonspear UI component based (not knowing if this is even possible with infinity engine)
Can I deactivate the inventory screen only?
I have this strange red markings/dots. Latest DSUI++, SCS R10, bunch of other mods.
Have you managed to solve this issue? I have the same red markings on both BGEE and BG2EE with latest DSUI++ on Record screen. I will appreciate if anyone has any ideas about it.
Screenshot is attached.
I had the same issue on my last installation, I identified it comes from STATES.BAM or STATES2.BAM in the override folder.
I don't know exactly from which module and how it happens. But if you replace them by the ones in attachment, the issue seems to be gone. At least, it works for me.
Comments
A quick fix: put the attached file in the BG2EE override folder.
@Pecca : As promised, I used your code to make my own Inventory Screen. I removed useless layer of code then added more useless ones. Now the UI has ZERO delay and requires just to click once as in vanilla UI.
Thanks again Peca
if you could replace portraits with paperdolls and arrange equipment slots in an intuitive way, like in the original, that would actually be good
also, you could display physical resistance on the damage type ideograms, the same way you display ac mods (top left as opposed to bottom right for example)
@Ludwig_II : you are right, this is a very custom inventory screen for my 1560x1440 no scaling game
@bob_veng : there can only be ONE encumbrance and ONE paperdoll at a time, you can ask EEEx for more I suppose but I think I will not use a Alpha/Beta/Gamma version...
Equipment slots are difficult to arrange nicely; use the original and there will be hole because of weapons that turn it very ugly. Anyway, they can be configure easily by weidu or baldur.lua
I could put resistances with ac mods, but then I ll have to select each toon to check them ONE BY ONE. A left left, they should have values that change scarcely (race, class... non need to constant check, except effects -- maybe I ll put them in the Large Portrait), then at left we have equipment mods, then the simple vital easy to check combat stats...
Last note: I dont use moron big head with no corpse portraits, I allways use nice image for my Large Portrait as in this screen shot -- and I will display encumbrance and paperdoll whenever/if they are available
By the way, these are my custom Dialog Box.
Here, am talking with a commoner/minions
Talking with a epic NPC
With a legendary one
Negociating with some morons
Forgive me, dragon, I misspoke. What I meant was, you don't want to fight ME
I made a file so you can easily cut and paste the text, since you otherwise have to replace at least 59 lines of RGQSLOT to STONSLAT which is just tedious.
Instructions:
Before you do anything always make a copy of your UI.Menu file.
--
1. Open the file I attached and mark everything inside then press ctrl+c to copy it.
2. Open UI.Menu with notepad which is found in the folder override in your baldur's gate installation folder. (Remember to make a copy of the file first)
3. Press ctrl+f to open search and find RGQSLOT. It should be looking like this
4. Now what you need to do is start with "list" as you can see in my picture and mark everything while you scroll down. You need to replace everything down to my last line which should be all the way down at quicklootSlot59. When you have made down there stop at "menu" which is the last line of my attachment. Now erase all you have marked with a single push of backspace then press ctrl+v to replace everything you have erased with the contents of my attachment. It should look like this:
All the lines should now be replaced with the proper code where RGQSLOT has been replaced with STONSLAT which should make all magical items now turn blue in the quick slot icons.
I have tested this on BGEE1+ Dragonspear and BGEE2 and I've had no issues with it.
Hopefully a patch will come along so people trying out this fantastic UI doesn't have to deal with this annoyance every time they install it, but for now this temporarily fix is the easiest method to get it working.
PS: If the quick loot for some reason isn't showing up just go to options/gameplay/ui settings
In there go to Quickloot mode and press it twice until it says Expert. Further down in the settings you should also see: On game start, Quickloot : Visible. Press that twice to just trigger it so it starts working as well.
Any one know of this issue, and a possible workaround for fix for it?
also the movies arnt playing. i don't get the cutscene when entering the friendly arm inn. not sure if the mod is just causing the movies to not play or because you need to double click to enter areas now it skips them.
So it makes sense to do the weapons at the far right. But the consumables in the middle seems really weird. and the ammunition is on a different row from the weapons.
You have 20 squares in total:
- 4x weapon
- 3x ammo
- 3x consumable
- offhand
- armor
- helmet
- cloak
- belt
- gloves
- boots
- amulet
- 2x ring
One possible way to arrange it would be to have the weapon/ammo/consumables on one line together, since that is stuff you "use" and should be switching between, whereas the rest is worn "permanently":
armor, helmet, cloak, belt, gloves, boots, amulet, 2x ring, offhand
3x consumable, 3x ammo, 4x weapon
Another possible way would be to keep the consumables on the far left, and the actual gear to the right, and perhaps keep the mainhand and offhand somewhat close:
3x consumable, 2x ring, helmet, cloak, belt, gloves, boots
3x ammo, amulet, armor, offhand, 4x weapon
Perhaps swap the two lines if you're okay with the top row being shorter than the 2nd row.
Or if you want to keep the worn equipment as a block:
3x consumable, helmet, cloak, gloves, amulet, ring, ring, offhand
3x ammo, armor, belt, boots, 4x weapon
Or maybe:
helmet, cloak, gloves, amulet, 3x consumable, 3x ammo
armor, belt, boots, 2x ring, offhand, 4x weapon
- The "reveal items" button resets every time you load or restart the game, so you need to re-press it every time. Would be nice if it saved so it was always on by default.
- The chat gets slightly chipped by the edge making some text lines disappear, this happens very often if you click on descriptive question marks around the world that contains a lot of written text.
- Auto-loot not having blue colored background for magical items. (this is fixed by using a temp hotfix kindly provided by another user on the previous page, but still would be very nice to have this fixed by default, since the hotfix is tedious to implement as it needs over 50 lines of edited text in ui.menu.
- The new dialogue bar, as much as I love it, resets every time to its default location at the top left of the screen. I would have loved it if I could have it save in the middle of the screen for an easier time reading.
Other than that this ui mod is borderline perfect, and it has greatly enhanced my enjoyment of the game. Thank you so much for making it.
@Pecca do you plan to work more on this addon or is it finished? What with EET compability? I remember when you asked for help with that in September 2017. Comparing to any other UI addon here yours is by far the best. I like LeUI work, but i miss few things, like new fixed journal, all inventories on one screen, disappearing quickloot squares after looting or resized font.
@Arthas: Haha, unfortunately the reason is I'm just a bit lazy
it works fine with the classic text box but i prefer the more nwn box as for some reason when you scroll with the classic box it causes this hug gap between what the person is saying and your dialogue choices.
1) if you install the ui, how would you move the dialogue box from top to bottom? :P
2) Why is the map not stretched ?
3) The chapter change screens are messed up
I found there is a visual bug if you go from the item details page into the abilites page of weapon, e.g. when they have a ranged nad melee mode.
is this already known?
THANK YOU FOR THIS AWESOME UI PECCA
I guess it's engine limitations?
Actually the inventory screen is a mixed bag for me too.
I love everything about the UI but moving items between characters feels more complicated with dragonspear UI.
What I would normally do is grab an item, Switch character per 1,2,3,etc. Hotkey - Drop the item. Very comfortable because the inventory area is at the same spot for every character.
So my question would be: is dragonspear UI component based (not knowing if this is even possible with infinity engine)
Can I deactivate the inventory screen only?
So what is your UI preference then
Pls share
I had the same issue on my last installation, I identified it comes from STATES.BAM or STATES2.BAM in the override folder.
I don't know exactly from which module and how it happens. But if you replace them by the ones in attachment, the issue seems to be gone. At least, it works for me.
It looks like they are coming from IWD Spells Component of SCS. I'm tagging @DavidW here in case he would be interested in the fix.