Thanks, that worked great. I'm on a 4K screen so I have to use the UI upscaling and that makes the map scale to the full verticality of the screen. The files you posted earlier are a godsend as well. The character auto select and one click item selection in combination with the modern interface make this UI the most powerful and modern interface both visually and from a game play perspective. Dragonspear UI++ really has gone beyond anything that has ever been made for this game officially or otherwise in my opinion. Thanks Pecca, and everyone else that has contributed.
I found an imcompatibility of DragonspearUI with Might&Guile as well as Olvynspells: When chosing a feat the game immediately crashed to desktop, same when using certain spells like backstab sequencer. Is there an easy way to fix this? Thx in advance
I have this strange red markings/dots. Latest DSUI++, SCS R10, bunch of other mods.
Have you managed to solve this issue? I have the same red markings on both BGEE and BG2EE with latest DSUI++ on Record screen. I will appreciate if anyone has any ideas about it.
Screenshot is attached.
I had the same issue on my last installation, I identified it comes from STATES.BAM or STATES2.BAM in the override folder.
I don't know exactly from which module and how it happens. But if you replace them by the ones in attachment, the issue seems to be gone. At least, it works for me.
Here is a fix that works with the SCS IWD component STATES.BAM file.
Basically replace all '233' with nil and add the new label to the character menu.
Also status effect icons and names are now better aligned with each other.
Screenshot:
Thanks.
For those who would like to take advantage of this modification, I have uploaded the edited file.
PS: I included the correction for magic weapons in the autoloot window and the correction for the cropped combat text.
I have this strange red markings/dots. Latest DSUI++, SCS R10, bunch of other mods.
Have you managed to solve this issue? I have the same red markings on both BGEE and BG2EE with latest DSUI++ on Record screen. I will appreciate if anyone has any ideas about it.
Screenshot is attached.
I had the same issue on my last installation, I identified it comes from STATES.BAM or STATES2.BAM in the override folder.
I don't know exactly from which module and how it happens. But if you replace them by the ones in attachment, the issue seems to be gone. At least, it works for me.
Here is a fix that works with the SCS IWD component STATES.BAM file.
Basically replace all '233' with nil and add the new label to the character menu.
Also status effect icons and names are now better aligned with each other.
Screenshot:
Thanks.
For those who would like to take advantage of this modification, I have uploaded the edited file.
PS: I included the correction for magic weapons in the autoloot window and the correction for the cropped combat text. UI.menu
I have this strange red markings/dots. Latest DSUI++, SCS R10, bunch of other mods.
Have you managed to solve this issue? I have the same red markings on both BGEE and BG2EE with latest DSUI++ on Record screen. I will appreciate if anyone has any ideas about it.
Screenshot is attached.
I had the same issue on my last installation, I identified it comes from STATES.BAM or STATES2.BAM in the override folder.
I don't know exactly from which module and how it happens. But if you replace them by the ones in attachment, the issue seems to be gone. At least, it works for me.
Here is a fix that works with the SCS IWD component STATES.BAM file.
Basically replace all '233' with nil and add the new label to the character menu.
Also status effect icons and names are now better aligned with each other.
Screenshot:
Thanks.
For those who would like to take advantage of this modification, I have uploaded the edited file.
PS: I included the correction for magic weapons in the autoloot window and the correction for the cropped combat text. UI.menu
I'm having an issue with the journal where some entries don't have the corresponding text (both small and large journal suffer from this), see screenshot below where Dorn and Troubles don't show (also, something feels wrong with how cramped the text in the Dorn thing is).
When I click on the pop-up for new journal entry, I'm lead to the notes screen as per this screenshot but there no entry named How Rude
Hi Hemingbae, i had the same problem as you can see in the thread here.
Here are the fixes for it. They are by a person named lefreut, but he was banned or something, so you cant see them on beamdog forums. I tried his mod, but didnt work, only worked when i put the fixes in manually.
Apparently, the culprit was indeed DragonspearUI, because i didnt have this bug on a clean, no-mod install. These are just journal infos(How Rude), that somehow get written in a as empty quests instead (Dorn Il Khan Blackguard etc).
I'm curious if others with DragonspearUI experience this bug too.
Apparently, the culprit was indeed DragonspearUI, because i didnt have this bug on a clean, no-mod install.
One of those fixes you linked was incorporated in a later patch, you can even find the comment "Many thanks to 'lefreut'" in the no-mod UI.menu file, but it's missing in DragonspearUI, because the mod is based on an older version.
Yes, there are more problems due to outdated UI codebase. Updating UI mod is pain, which is why I was waiting for patch 2.6 to base the next update of DUI on it. Eventually I began to work on it anyway, I have the most of new graphics ready. The next update will change the look of most screens a bit, it will utilize scaling HD graphic resources and to some degree even UI zooming. And finally, it will have a built in compatibility with all ee games (except pst) with tons of fixes reported in this thread. I'm not sure how real patch 2.6 is, so I may be eventually base the update on 2.5. I'll see yet.
Just a bug report: I finally finished ToB, and noticed that the companion epilogues were not displaying for me. It displayed the credits 6 times (the credits of SoD actually, not the ones for SoA/ToB) instead of the epilogues: I had to uninstall the UI mod to see the epilogues.
Just a bug report: I finally finished ToB, and noticed that the companion epilogues were not displaying for me. It displayed the credits 6 times (the credits of SoD actually, not the ones for SoA/ToB) instead of the epilogues: I had to uninstall the UI mod to see the epilogues.
wait it's the UI doing that? I was pulling my hair out because I thought it was one of my other mods.
Just a bug report: I finally finished ToB, and noticed that the companion epilogues were not displaying for me. It displayed the credits 6 times (the credits of SoD actually, not the ones for SoA/ToB) instead of the epilogues: I had to uninstall the UI mod to see the epilogues.
wait it's the UI doing that? I was pulling my hair out because I thought it was one of my other mods.
Well, I don't know, but what I did was to click on the Dragonspear UI .exe file and remove its components (without removing the other mods I had installed, which were just fixes and UB anyway). So I suppose it might be the UI mod that makes this happen, but I'm no expert.
Just a bug report: I finally finished ToB, and noticed that the companion epilogues were not displaying for me. It displayed the credits 6 times (the credits of SoD actually, not the ones for SoA/ToB) instead of the epilogues: I had to uninstall the UI mod to see the epilogues.
wait it's the UI doing that? I was pulling my hair out because I thought it was one of my other mods.
Well, I don't know, but what I did was to click on the Dragonspear UI .exe file and remove its components (without removing the other mods I had installed, which were just fixes and UB anyway). So I suppose it might be the UI mod that makes this happen, but I'm no expert.
Yeah I double checked and it's definitely the UI for me. Wonder why.
We have transform this mod into Wiedu-format for EET and added russian translation. Waiting other bug fixes. Anyone could be use this version as a base for future update. https://1drv.ms/u/s!AkA92b6JxTcfhRpXSNripvhpT1V0?e=htqr5n
New to modding Baldur's Gate but had a couple of questions related to this mod.
So I did an EET install and it seemed to go well and everything works but then I came across this mod and it seemed so cool I wanted to add it after the fact. I noticed the mod author had added files to have it work with EET and I downloaded those and dropped them into my overwrite folder and now it seems to work.
My question is, is that the proper procedure to add this mod to an existing installation? Everything seems to work but I was just wanted to make sure I was doing things correctly. The only odd thing I noticed was that the difficulty labels and text in the menu had reverted to the default labels and text of the base game. My question was is that okay? Are the SCS difficulty levels still intact and its just a visual issue? Or is there something extra I need to do to make the difficulty settings of SCS work? Thx in advance.
@Stoney_Mason hi, yes you can install the mod for EET that way. You don't need to worry about the labels, it is only visual bug, the mod just uses default labels.
Cool. Thx. I just wanted to say great work on an amazing mod. It's so good, I'm kinda stunned they haven't contacted you guys to try to make it the default version in the game. Keep up the good work.
Hi Hemingbae, i had the same problem as you can see in the thread here.
Here are the fixes for it. They are by a person named lefreut, but he was banned or something, so you cant see them on beamdog forums. I tried his mod, but didnt work, only worked when i put the fixes in manually.
Apparently, the culprit was indeed DragonspearUI, because i didnt have this bug on a clean, no-mod install. These are just journal infos(How Rude), that somehow get written in a as empty quests instead (Dorn Il Khan Blackguard etc).
I'm curious if others with DragonspearUI experience this bug too.
Just curious if anyone has a workaround for this issue. I tried making the edits at the link in the ui file but it didn't seem to fix the journal issues in the eet edition (unless I made a mistake there or something)
Currently I do a workaround where I replace the override folder with a backup copy without the dragonspear ui to check the journal for the missing entries and then swap it back afterwards to play with the new ui but it gets a little tiresome to do that just to check the journal.
Hey man first off, FANTASTIC work on this mod, this Ui is sleek, practical and cool as hell.
However I'm currently experiencing a minor bug and I was wondering if there was any fix?
When playing as a sorcerer and leveling up, the spell selection menu does not allow me to learn any new spells if I already know some spells on that level.
For example leveling up from lv. 10 to 11 a sorcerer should learn 1 new spell in each level from 2 to 5.
The spell selection screen does pop up but it does not allow you to pick any. I've tested this on a fresh EET installation (no extra mods).
Again, just a minor bug and overall the UI is just amazing. Kudos to you.
@Zorenol with that bug if you save before leveling up and reload the bugged save it should work. Just get into the habit of saving before you level. Worst case you might have to restart the game and it should work fine. (restart as in restart the game exe not restart you journey lol :P)
Decided to give this excellent looking mod a try, and found a rather odd issue during character generation, specifically, the voice select screen.
Also having mild text alignment issues on the "Save Game" screen. And lastly, there's a section of the Records page where the heading is just wing-ding-esque blocks.
EDIT: I don't know, maybe I installed it wrong? Should I use the latest update off Github from just a couple days ago, or the one posted a few posts up that says its specifically for EET? Do i need to uninstall EET_Gui first or leave it in place?
I tried using the github installer, and it says it can't find BGEE and quits out. I thought BG2EE support was added a couple updates ago? I'm probably being really dense and missing something obvious.
@Zorenol with that bug if you save before leveling up and reload the bugged save it should work. Just get into the habit of saving before you level. Worst case you might have to restart the game and it should work fine. (restart as in restart the game exe not restart you journey lol :P)
Ahh thank you so very much!!! Reloading didn't do it but restarting the game did! As long as I can remember to save before leveling, it's fine. Thank you
Add an option to continue conversations on space key (issue)
You need to change the Baldur.lua file manually, add the following line to it:
SetPrivateProfileString('Game Options','Disable Space Key In Conversations','0')
The second zip file also contains inventory changes, no need to click twice anymore, but when you hover an inventory slot you also select the character it belongs to. Switching characters with hotkeys now puts an overlay over currently hovered inventory slots, preventing from clicking on them, since it would actually click on a corresponding slot of the newly selected character.
I don't have EET installed, so I didn't test it, but I only changed the code common with BG2, so it should work.
Have to thank you for these. These fixes pretty much stopped me from switching back to regular UI.
Wanted to try this mod (since it looks absolutely beautiful) on my BG2EE SCS install, but apparently, it reverts the difficulty settings text in the options and in the new game start menu. I don't know if this is just a visual difference or changes something functionally (and whether the positions on the slider will actually correspond to the right SCS variants.) Not sure if this has been reported before, but there you go.
Looking forward to see the updated version of this mod after 2.6 comes out. It looks absolutely gorgeous!
My game crashes everytime I try to access the spells one can buy at a temple. Is this a known issue? Any fix available?
I'm playing the Enhanced Edition of BG1 with SCS, unfinished buisness and bg1npc. I'm also playing in German, but had the same problem, when switching to english language.
Hello there, first of all, thanks for the amazing mod. I finished both BG1 (and SoD) and BG2 separated using it and it worked perfectly.
I've decided to go for a EET run now however, and run into a minor bug. It's only cosmetic but I really don't know to fix it.
If anyone has any idea on what to do, it would be great. But if not, may it helps as a bug report. Thank you again.
Comments
Thanks.
For those who would like to take advantage of this modification, I have uploaded the edited file.
PS: I included the correction for magic weapons in the autoloot window and the correction for the cropped combat text.
Thanks.
For those who would like to take advantage of this modification, I have uploaded the edited file.
PS: I included the correction for magic weapons in the autoloot window and the correction for the cropped combat text.
UI.menu
Thanks.
For those who would like to take advantage of this modification, I have uploaded the edited file.
PS: I included the correction for magic weapons in the autoloot window and the correction for the cropped combat text.
UI.menu
I'm having an issue with the journal where some entries don't have the corresponding text (both small and large journal suffer from this), see screenshot below where Dorn and Troubles don't show (also, something feels wrong with how cramped the text in the Dorn thing is).
When I click on the pop-up for new journal entry, I'm lead to the notes screen as per this screenshot but there no entry named How Rude
Here are the fixes for it. They are by a person named lefreut, but he was banned or something, so you cant see them on beamdog forums. I tried his mod, but didnt work, only worked when i put the fixes in manually.
Apparently, the culprit was indeed DragonspearUI, because i didnt have this bug on a clean, no-mod install. These are just journal infos(How Rude), that somehow get written in a as empty quests instead (Dorn Il Khan Blackguard etc).
I'm curious if others with DragonspearUI experience this bug too.
wait it's the UI doing that? I was pulling my hair out because I thought it was one of my other mods.
Well, I don't know, but what I did was to click on the Dragonspear UI .exe file and remove its components (without removing the other mods I had installed, which were just fixes and UB anyway). So I suppose it might be the UI mod that makes this happen, but I'm no expert.
Yeah I double checked and it's definitely the UI for me. Wonder why.
https://1drv.ms/u/s!AkA92b6JxTcfhRpXSNripvhpT1V0?e=htqr5n
So I did an EET install and it seemed to go well and everything works but then I came across this mod and it seemed so cool I wanted to add it after the fact. I noticed the mod author had added files to have it work with EET and I downloaded those and dropped them into my overwrite folder and now it seems to work.
My question is, is that the proper procedure to add this mod to an existing installation? Everything seems to work but I was just wanted to make sure I was doing things correctly. The only odd thing I noticed was that the difficulty labels and text in the menu had reverted to the default labels and text of the base game. My question was is that okay? Are the SCS difficulty levels still intact and its just a visual issue? Or is there something extra I need to do to make the difficulty settings of SCS work? Thx in advance.
Just curious if anyone has a workaround for this issue. I tried making the edits at the link in the ui file but it didn't seem to fix the journal issues in the eet edition (unless I made a mistake there or something)
Currently I do a workaround where I replace the override folder with a backup copy without the dragonspear ui to check the journal for the missing entries and then swap it back afterwards to play with the new ui but it gets a little tiresome to do that just to check the journal.
However I'm currently experiencing a minor bug and I was wondering if there was any fix?
When playing as a sorcerer and leveling up, the spell selection menu does not allow me to learn any new spells if I already know some spells on that level.
For example leveling up from lv. 10 to 11 a sorcerer should learn 1 new spell in each level from 2 to 5.
The spell selection screen does pop up but it does not allow you to pick any. I've tested this on a fresh EET installation (no extra mods).
Again, just a minor bug and overall the UI is just amazing. Kudos to you.
Also having mild text alignment issues on the "Save Game" screen. And lastly, there's a section of the Records page where the heading is just wing-ding-esque blocks.
EDIT: I don't know, maybe I installed it wrong? Should I use the latest update off Github from just a couple days ago, or the one posted a few posts up that says its specifically for EET? Do i need to uninstall EET_Gui first or leave it in place?
I tried using the github installer, and it says it can't find BGEE and quits out. I thought BG2EE support was added a couple updates ago? I'm probably being really dense and missing something obvious.
Ahh thank you so very much!!! Reloading didn't do it but restarting the game did! As long as I can remember to save before leveling, it's fine. Thank you
Have to thank you for these. These fixes pretty much stopped me from switching back to regular UI.
Looking forward to see the updated version of this mod after 2.6 comes out. It looks absolutely gorgeous!
I'm playing the Enhanced Edition of BG1 with SCS, unfinished buisness and bg1npc. I'm also playing in German, but had the same problem, when switching to english language.
I've decided to go for a EET run now however, and run into a minor bug. It's only cosmetic but I really don't know to fix it.
If anyone has any idea on what to do, it would be great. But if not, may it helps as a bug report. Thank you again.