After some time getting it set up, I have Dragonspear UI++ running on a fresh EET install (with several dozen other mods that more or less play nicely with each other).
I have my own custom main menu and escape menu backgrounds that are unique for each campaign, and they all seem to work 100% fine.
Here's what it looks like:
(this is a depiction of Baldur's Gate by the artist Winterkeep)
If anyone is interested, here are my custom main menu and escape menu backgrounds. SOA is not included because I like the defaults (Firkraag art + dark forest).
(I prefer this image of Caelar marching towards you with her crusade; the default image makes her seem heroic rather than the misguided villain she is, and it's also potentially a spoiler. Added a splash of color to make it more interesting.)
The code for the escape menu backgrounds (look for RGOPT1):
movie
{
enabled "currentCampaign == 1"
name "RGOPT1"
area 0 0 1920 1080
mosaic 'ESCBG1'
}
movie
{
enabled "currentCampaign == 2"
name "RGOPT1A"
area 0 0 1920 1080
mosaic 'ESCSOD'
}
movie
{
enabled "currentCampaign == 3"
name "RGOPT1B"
area 0 0 1920 1080
}
movie
{
enabled "currentCampaign == 4"
name "RGOPT1C"
area 0 0 1920 1080
mosaic 'ESCTOB'
}
And for the main title backgrounds
movie
{
enabled "currentCampaign == 1"
name "RGDBACK1"
area 0 0 1920 1080
mosaic 'BG1BACK'
}
movie
{
enabled "currentCampaign == 2"
name "RGDBACK2"
area 0 0 1920 1080
mosaic 'SODBACK'
}
movie
{
enabled "currentCampaign == 3"
name "RGDBACK3"
area 0 0 1920 1080
}
movie
{
enabled "currentCampaign == 4"
name "RGDBACK4"
area 0 0 1920 1080
mosaic 'TOBBACK'
}
All the png files have to be appropriately renamed (the filenames of images uploaded here gets altered).
And btw, to clarify per my previous question: All the menu backgrounds should change automatically as you progress through the saga (based on chapter number).
EDIT:
Esc menu images for The Black Pits 1 & 2. Just taken from the intro movies, with an unfocus filter applied. Simple, but works very effectively IMO.
To use, just add additional blocks of the first type of "movie" code above for campaigns 5 and 6 with the mosaic line for the renamed images (campaign 7 is the tutorial). Using RGOPTD and RGOPTE for "name" works fine (though I actually don't know if that's even necessary).
Any way to increase size of the priest spellbook,im using Cleric/Ranger with all spells(cleric+druid).
The spellbook doesn't have enough room for all the spells.
I started to notice that the default SOA title background wasn't quite as sharp or bright as the other custom backgrounds I have, so I upscaled it via http://waifu2x.udp.jp/ and then manually tweaked it a bit. The entranceway with Firkraag is a darker relative to the rest of the image now, and there's a little bit more three-dimensionality with the fog.
Any way to increase size of the priest spellbook,im using Cleric/Ranger with all spells(cleric+druid).
The spellbook doesn't have enough room for all the spells.
Try attached version.
Extract inside DragonspearUI folder replacing any existing files and then install as usual.
If you don't want to reinstall the mod, choose your game version and copy the files from content-{sod,bg2,eet} to the override folder.
Arrow buttons scroll through the spells of the current level and then switch to the next level.
Mouse wheel only scrolls the current level.
Any way to increase size of the priest spellbook,im using Cleric/Ranger with all spells(cleric+druid).
The spellbook doesn't have enough room for all the spells.
Try attached version.
Extract inside DragonspearUI folder replacing any existing files and then install as usual.
If you don't want to reinstall the mod, choose your game version and copy the files from content-{sod,bg2,eet} to the override folder.
Arrow buttons scroll through the spells of the current level and then switch to the next level.
Mouse wheel only scrolls the current level.
I'm still working on it when I have time. These days I work on the gameplay screen. I'm implementing two layouts to choose from, classic-ish and PoE-ish.
Hi @Pecca, I respect that this is your mod and I would never try to tell you how to do things but I had an idea I thought I might share. Just an idea that I thought you might take into consideration. I did a quick muck up of the UI you posted above. I think this would allow the compact and more modern POE style approach while being a little more in line with the original functionality of the game. The photos from the right side bar are now on the bottom right and the options from the left side bar are now on the bottom left. The text window remains in the center where it always was and it still retains the compact POE style you were going for. Again, not trying to tell you how to make your own mod, just thought I would leave some constructive feedback. It's totally cool if you don't want to do this I just thought I would post the idea to see what you think. The two columns of buttons on the left side could be flipped around if preferred, I was just wanting to give a general idea of what I was thinking. Good luck on the mod, it's been great so far.
@Sour thanks for your feedback, but I'm not gonna go with it. The reason is that I originally wanted to go with PoE layout alone, because I like it a lot, both aesthetically and functionally. But because alone, it would deviate too much from the UI experience it has been so far, I decided later to retain a choice to use layout similar to the current version.
i'm having problems with the journal, its not showing/adding quests given by modded npc's to the quests tab, they only appear as notes on the notes side of the journal, so i can't really tell if they are still active or completed. When i unninstal the ui, they show up again on the quests tab, so.. is there something i could do to fix this?
@luke_sf Never heard about it. Can you tell me what mod exactly cause this for you?
@sebas this mod's minimum requirement for screen size is 1365x768 pixels, which is equivalent of widescreen scaled interface. If you do not have 16:9 screen ratio, scaled interface will overlap or cut some UI elements. You might still be able to use it with unscaled interface, if your screen natural resolution is higher than those 768p.
@Pecca It happens with every quest added by mods, i can show you an exemple with the mod "mini quests & encounters for bg1ee"
without the ui the quest is shown as normal.
and with the ui, they disappear from the quests side of the journal, and i can't seem to figure out what's causing it.
For context, i used ee mod setup, to install every mod that i'm currently using, and manually installed the ui afterwards, with the fixes that the user named "meowdog" posted on this same forum page.
@skusha ,Hello!, i wasn't really going to play the eet version, but i gave it a try, i just did a fresh install and even with that version that you linked me, the bug is still there, i'm still trying to figure out and doing some testing to see if its a conflict with another mod... but i thank you for the response though.
@skusha , i'm still getting this journal bug...even on a fresh install, with only one quest mod and the ui, at this point, i think i'm going to delete and re-download the entire thing, because it seems like this is only happpening on my end.
edit: had no luck with a newly installed game either, oh well... but i thank you both for the quick replies.
Hello! BEAUTIFUL looking UI, and can't wait to see how it looks after 2.6
I had a question and was hoping for some help. I am using this UI mod along with OlvynSpells, which adds a LOT of new spells to the game. So many in fact that I can't access them all in certain situations. For example, a Cleric/Ranger can't get to all the spells in their spell book, and a Sorcerer can't see all of their spell options on level up (nor can a newly created mage see all of his options for starting spells).
What would I need to edit in "ui.menu" to once again have scroll bars exist in the spellbooks as well as the spell selection screen? I saw a file link earlier that fixed the Cleric/Ranger spell book issue, but I don't want to replace the ui.menu I have currently; I already did some editing to the ui.menu file that another board member shared that included fixes (no dialogue cut off, no weird red symbols on status screen etc) so that it plays nicely with SCS (correct difficulty slider and ui button for fine tuning working properly), so I would prefer to simply edit in the needed changes to my current ui.menu to reactivate the scrollbars.
I tried looking around myself but got lost rather quickly any help would be appreciated!
@Dawglicious
You can replace Mage and Priest menu sections and corresponding lua sections (code in backticks that goes before menu sections) in your ui.menu using the ones from the file posted here, it should work ok.
Also add PriestBook:setPage(1) to setPriestBookLevel function right before refreshPriestBook().
@Dawglicious
You can replace Mage and Priest menu sections and corresponding lua sections (code in backticks that goes before menu sections) in your ui.menu using the ones from the file posted here, it should work ok.
Also add PriestBook:setPage(1) to setPriestBookLevel function right before refreshPriestBook().
Great, thank you! For clarification if you don't mind, where would the mage and priest menu sections be in ui.menu? The first and/or last lines or something like that so I know what to look for. I appreciate your time and help
@Dawglicious
To find where the menu sections start search for these lines:
name 'MAGE'
name 'PRIEST'
Scroll down until you find right curly bracket } with no indentation it will be followed by the backtick ` character, this is the end of a menu section:
Scroll up starting from the name "PRIEST" line to the end of a previous menu section, this is the start of lua code you also need to replace:
@Dawglicious
To find where the menu sections start search for these lines:
name 'MAGE'
name 'PRIEST'
Scroll down until you find right curly bracket } with no indentation it will be followed by the backtick ` character, this is the end of a menu section:
Scroll up starting from the name "PRIEST" line to the end of a previous menu section, this is the start of lua code you also need to replace:
That helps a lot, thank you very much
@meowdog I do notice that I still cannot scroll through all the options when viewing spells on a Sorcerer's level up (I assume Shaman will have the same issue). Not nearly as much of an issue since EEKeeper can let me swap a spell if needed. Thank you again for helping with this!
Comments
Sure if you can send me an end game save file that works with EET.
I used cheats to teleport to the final area and tested the modifications with EET, they work the same as in BG2.
After some time getting it set up, I have Dragonspear UI++ running on a fresh EET install (with several dozen other mods that more or less play nicely with each other).
I have my own custom main menu and escape menu backgrounds that are unique for each campaign, and they all seem to work 100% fine.
Here's what it looks like:
(this is a depiction of Baldur's Gate by the artist Winterkeep)
If anyone is interested, here are my custom main menu and escape menu backgrounds. SOA is not included because I like the defaults (Firkraag art + dark forest).
(I prefer this image of Caelar marching towards you with her crusade; the default image makes her seem heroic rather than the misguided villain she is, and it's also potentially a spoiler. Added a splash of color to make it more interesting.)
The code for the escape menu backgrounds (look for RGOPT1):
And for the main title backgrounds
All the png files have to be appropriately renamed (the filenames of images uploaded here gets altered).
And btw, to clarify per my previous question: All the menu backgrounds should change automatically as you progress through the saga (based on chapter number).
EDIT:
Esc menu images for The Black Pits 1 & 2. Just taken from the intro movies, with an unfocus filter applied. Simple, but works very effectively IMO.
To use, just add additional blocks of the first type of "movie" code above for campaigns 5 and 6 with the mosaic line for the renamed images (campaign 7 is the tutorial). Using RGOPTD and RGOPTE for "name" works fine (though I actually don't know if that's even necessary).
The spellbook doesn't have enough room for all the spells.
Any ideas?
I started to notice that the default SOA title background wasn't quite as sharp or bright as the other custom backgrounds I have, so I upscaled it via http://waifu2x.udp.jp/ and then manually tweaked it a bit. The entranceway with Firkraag is a darker relative to the rest of the image now, and there's a little bit more three-dimensionality with the fog.
Extract inside DragonspearUI folder replacing any existing files and then install as usual.
If you don't want to reinstall the mod, choose your game version and copy the files from content-{sod,bg2,eet} to the override folder.
Arrow buttons scroll through the spells of the current level and then switch to the next level.
Mouse wheel only scrolls the current level.
Thank you very much,it's working now.
The mod will also implement EEex zooming feature, it will be an optional prerequisite.
https://forums.beamdog.com/discussion/comment/1084160/#Comment_1084160
icons overlap: https://i.imgur.com/4x30FcQ.jpg
load is cut off: https://i.imgur.com/veGfOhl.jpg
etc. Thank you!
@sebas this mod's minimum requirement for screen size is 1365x768 pixels, which is equivalent of widescreen scaled interface. If you do not have 16:9 screen ratio, scaled interface will overlap or cut some UI elements. You might still be able to use it with unscaled interface, if your screen natural resolution is higher than those 768p.
without the ui the quest is shown as normal.
and with the ui, they disappear from the quests side of the journal, and i can't seem to figure out what's causing it.
For context, i used ee mod setup, to install every mod that i'm currently using, and manually installed the ui afterwards, with the fixes that the user named "meowdog" posted on this same forum page.
https://forums.beamdog.com/discussion/comment/1146492/#Comment_1146492
https://www.dropbox.com/s/qejqvph49ol1v79/DragonspearUI_EET-2.42.zip?dl=0
edit: had no luck with a newly installed game either, oh well... but i thank you both for the quick replies.
I had a question and was hoping for some help. I am using this UI mod along with OlvynSpells, which adds a LOT of new spells to the game. So many in fact that I can't access them all in certain situations. For example, a Cleric/Ranger can't get to all the spells in their spell book, and a Sorcerer can't see all of their spell options on level up (nor can a newly created mage see all of his options for starting spells).
What would I need to edit in "ui.menu" to once again have scroll bars exist in the spellbooks as well as the spell selection screen? I saw a file link earlier that fixed the Cleric/Ranger spell book issue, but I don't want to replace the ui.menu I have currently; I already did some editing to the ui.menu file that another board member shared that included fixes (no dialogue cut off, no weird red symbols on status screen etc) so that it plays nicely with SCS (correct difficulty slider and ui button for fine tuning working properly), so I would prefer to simply edit in the needed changes to my current ui.menu to reactivate the scrollbars.
I tried looking around myself but got lost rather quickly any help would be appreciated!
You can replace Mage and Priest menu sections and corresponding lua sections (code in backticks that goes before menu sections) in your ui.menu using the ones from the file posted here, it should work ok.
Also add PriestBook:setPage(1) to setPriestBookLevel function right before refreshPriestBook().
Great, thank you! For clarification if you don't mind, where would the mage and priest menu sections be in ui.menu? The first and/or last lines or something like that so I know what to look for. I appreciate your time and help
To find where the menu sections start search for these lines:
name 'MAGE'
name 'PRIEST'
Scroll down until you find right curly bracket } with no indentation it will be followed by the backtick ` character, this is the end of a menu section:
Scroll up starting from the name "PRIEST" line to the end of a previous menu section, this is the start of lua code you also need to replace:
That helps a lot, thank you very much
@meowdog I do notice that I still cannot scroll through all the options when viewing spells on a Sorcerer's level up (I assume Shaman will have the same issue). Not nearly as much of an issue since EEKeeper can let me swap a spell if needed. Thank you again for helping with this!