Save has it wrong, yeah, I can switch that. As for the abilities window, cancel just leaves the window, while done leaves the window with the ability selected.
New version released with code from SoD v2.1. New tweaks: - Mage/Priest spell screens tweaks revised - Record screen tweaks revised - Item description screen revised - Level-up screen tweaks - Button graphics in Character Generation menu - Journal doesn't unpause the game if it's paused before opening - Save Game screen tweak - bottom buttons switched
New version released with code from SoD v2.1. New tweaks: - Mage/Priest spell screens tweaks revised - Record screen tweaks revised - Item description screen revised - Level-up screen tweaks - Button graphics in Character Generation menu - Journal doesn't unpause the game if it's paused before opening - Save Game screen tweak - bottom buttons switched
Great, thanks. Can you post an image of the new item description and character record screens?
@agris: The record screen screenshot is updated in the OP. I didn't make the item description screen less wide like you wanted, I just slightly increased the height. I would reccomend you narrow it yourself either by using the F11 mode or editing the line 4538 in the UI.menu file (the width value is 756).
Hey there! I love this mod and use it on my Siege of Dragonspear playthrough, and it's oh so much better than the default UI. Congrats on a job well done
I have a bug report and a question. The bug report is: I've managed to click somewhere and open the past dialogues box (the text box with previously recorded text that appears above the dialogue box), and I can't manage to find the button and close it. The thing shrinks the current dialogue box so much it's a pain to read. Is there a button or a hotkey to close the thing or am I screwed hunting down pixels? I don't even know what I did to open it since I dislike the feature and didn't use it in base SoD.
Also, the question -- is it possible to assign hotkeys for the UI? I'd like to close dialog, container and store windows more quickly than reaching for the Done button with the mouse.
@Phlogistol: The dialog box is expanded/collapsed by clicking on the area with the dialog text (this functionality replaced the button that was there previously. It's strange, that it shrinks the dialog box, it didn't happen to me. I'm not sure if it's possible to create new hotkeys but you can pass or close the dialog with spacebar (which is a little unintuitive since main function of the spacebar is pause/unpause).
I like how you rearranged the spell book/scroll but I've really come to enjoy having the spell name visible at all times there. Would it be possible to add that back in while keeping everything else the same?
@illathid: possible, sure. The list of spells is still there in the code on lines 7918 to 7973. Remove all the "--" comments and add them to (or delete) all lines from 7976 to 8198. Also change "rowwidth" line to "rowheight" and adjust the size.
Do I have to change some settings to make the UI appear as small as seen on the screenshots? My monitor resolution is 1920x1080 but in game the UI covers the whole screen. Edit: Ah, nevermind. It doesn't support scale UI.
You might add button highlighting to the buttons on the record screen. It is already implemented on the race selection screen (elf button on the last screenshot).
@bengoshi: I don't think so. The code is different and obviously the new images wouldn't fit with the old ones. I plan to do bg2ee tweaks eventually, when this mod is more than less finished (to avoid the double work).
Comments
New tweaks:
- Mage/Priest spell screens tweaks revised
- Record screen tweaks revised
- Item description screen revised
- Level-up screen tweaks
- Button graphics in Character Generation menu
- Journal doesn't unpause the game if it's paused before opening
- Save Game screen tweak - bottom buttons switched
Thanks for adding the pause check. I like the new look Mage/Priest screens.
Did you revert the journal completed quests colour?
@agris: The record screen screenshot is updated in the OP. I didn't make the item description screen less wide like you wanted, I just slightly increased the height. I would reccomend you narrow it yourself either by using the F11 mode or editing the line 4538 in the UI.menu file (the width value is 756).
edit: have you integrated the fixed "back" button during level-up to your UI.menu?
I have a bug report and a question. The bug report is: I've managed to click somewhere and open the past dialogues box (the text box with previously recorded text that appears above the dialogue box), and I can't manage to find the button and close it. The thing shrinks the current dialogue box so much it's a pain to read. Is there a button or a hotkey to close the thing or am I screwed hunting down pixels? I don't even know what I did to open it since I dislike the feature and didn't use it in base SoD.
Also, the question -- is it possible to assign hotkeys for the UI? I'd like to close dialog, container and store windows more quickly than reaching for the Done button with the mouse.
Thanks!
Cool! Thanks a ton!
Edit: Ah, nevermind. It doesn't support scale UI.
You might add button highlighting to the buttons on the record screen. It is already implemented on the race selection screen (elf button on the last screenshot).
or were they included before? could you use them for the item description as well?
Would You tell me how you did RGRECBT.BAM and RGAROW.BAM working in the game? What lines in UI.menu enable that bam files?
@Demithor: It's right under the experience information on the right.
@Parys: Just ctrl+f search for them in the code. I created new bams in Near Infinity and replaced the names in the code.