My heart is broken :'I
Buttercheese
Member Posts: 3,766
I romanced Rasaad in SoD.
It was lovely and fluffy and charming.
Now I proceeded onwards to BG2 and he doesn't rembember us being a couple.
Not okay. Not okay.
I had hoped that with the new patch something like that would be avoided but meh
Hope you are gonna do something about that in the next patch.
It was lovely and fluffy and charming.
Now I proceeded onwards to BG2 and he doesn't rembember us being a couple.
Not okay. Not okay.
I had hoped that with the new patch something like that would be avoided but meh
Hope you are gonna do something about that in the next patch.
10
Comments
https://forums.beamdog.com/discussion/49845/how-to-report-bugs
So, basically, this is a feature request.
Canonically wise, we can argue that your broken, bruised tortured body may have also changed your face - and thus he doesn't recognize you at first and of-course, an amount of time HAS passed since your imprisonment in prologue of SoA
For instance I killed Dynaheir in my BGEE run. Is this swept under the carpet in SoD? It appears to be so.
I don't remember though if there is any line like "Do I know you?" for the "starting party" in SoD, like there is for other known NPCs.
Just something we have to live with.
I know what's not a good implementation. I know it would still require quite a bit of work. But I imagine it is at least a realistically viable solution.
I noticed there's an "import game" option in BG2EE. Is that it or is the import game just a wrapper for importing main character of a save game? I don't know.
Anyway, it's sure that if you do "new game" then import your character(s) from a save game, global variables won't be accessible at the start of the game and there will be no way to determine your previous choices.
In truth, they COULD add a dialogue to Rasaad as soon as you meet him again to note that you were together, a la the aforementioned redundant dialogues.
So if there was many, it would be an issue. Having tokens for various quest becomes very messy very quickly. I think it's probably better if it's first mods through a big install like EET then an "import game" function that takes care of useful global variables. It shouldn't be very difficult to just make it work but I think it would require a lot of work to make it work well. (I can see a few possibilities to "hack" it but nothing that would be good)
For now, I think the best hope is on unified games through EET. I don't see that being a priority for Beamdog right now.
Romances are an iconic BW tradition, I like them and I think fans are very happy that this feature has been continued by Beamdog.
This said: we are attached to our romances! Out of all the loose ends, this one really should be tied up with priority!
So I vote with OP: when there is a moment to round things up a bit, please include at least a small first encounter banter that recognizes the romance! "I am happy to see you again, my love" and problem solved.
it also seems a bit "off" when a char starts a dialogue like you're his/her lifetime friend and you didn't even interact with them in the previous game. i made the mistake of being honest and saying we had never met. then the char refused to join my party after that.
Just another example of what I like to call rushed content and poor planning. They want to put immersive romances with fully-developed NPCs in the game similar to the ones BG2 had, but they have no idea what they're doing. They don't plan it all the way. Instead they cop out by writting bland/bad characters and what COULD be an emotionally-invested romance is hastily shoved into your face using limited "3-node-deep conversations," leaving you no time to build a connection. Then they say they *might* fix it later years down the road. It's so unprofessional.
The Kivan romance mod does the same.
*Eats an entire tub of icecream while grossly sobbing*