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Raising Charname - Minimal Reload Thread (BG1-SoD-BG2 Spoilers)

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  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @BelgarathMTH: I generally find my old threads by going to my profile and clicking the "My Discussions" link on the upper left. If you know the author of the thread, that's generally the fastest way to do it.

    Otherwise, I have to pick out quotes I remember from the thread in question and Google it with quotation marks, but that's much less reliable.
  • ArviaArvia Member Posts: 2,101
    edited April 2019
    @BelgarathMTH, I would have necro'd (or necro'ed?) it anyway during the next few days with my first attempt. I was also reading here and I'm glad it's easier to find now.
    There was a link by @semiticgod in the thread where I asked people about identifying with the characters they play.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Oh yeah... I think I accessed it from @BelgarathMTH's profile.

    At any rate, thanks for bringing the thread back for us, @BelgarathMTH!
  • lroumenlroumen Member Posts: 2,538
    I think that if you press the star you will follow the thread and can access via your own profile
  • ArviaArvia Member Posts: 2,101
    edited April 2019
    I have just started my first minimal reload run for BG (and first attempt ever at minimal reload). I had played BG1 once, 20 years ago, and the EE just now, until the Cloakwood mine, where I decided to restart, create my character from scratch again and try a minimal reload run. I feel like I'm 12 years old again and facing a swimming competition or a trumpet solo ?. I'm excited to try this.

    May I introduce Arvia, Paladin of Torm, Undead Hunter.
    ihpuhcc2jvfz.jpg
    h8t1va5kh4xh.jpg
    ( first attempt at taking and posting screenshots, too. I hope this is going to work)

    I'm not too happy with Intelligence 9, but I want to play and not waste the whole night rerolling, and natural Strength 18/00 in a roll of 94 was just too tempting to resist.
    Two pips in Longsword and Bastard Sword.

    I'm playing the 2.5 version ( at least I think so). I have the NPC Project mod installed, I'm playing on Core Rules, Max HP on level up, Rest until Healed, and I deactivated Weather, because it's difficult enough without being afraid of a very mean lightning storm with an unnaturally precise aim *every* day, especially in a climate zone where you get attacked by winter wolves and polar bears.
    I will only reload if Charname dies or the whole party is wiped out.
    And I should mention that I play on Android, where you have to purchase the new NPCs separately ( only Rasaad is in the basic kit), and I chose not do that, with the consequence that Neera and Dorn won't appear in my game.

    Did I forget to mention anything?
    Now it's time to play. I will continue when there is something to tell.

    Edited: Forgot to mention that I'm going to stick to my principles of course. That means no stealing, no breaking into homes, no looting unless from killed enemies or in enemy dungeons, no use of obviously evil items or using evil methods for own advantage.
    Post edited by Arvia on
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Good luck, @Arvia! Your screenshots are working fine.
  • BillyYankBillyYank Member Posts: 2,768
    Arvia wrote: »
    ( first attempt at taking and posting screenshots, too. I hope this is going to work)

    And big props for converting them to jpg's. A lot of people miss that step at first.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Just in case anyone doesn't know: you can use Irfanview to convert images to JPG's en masse, and the process is remarkably quick and simple. You just open up an image in Irfanview, press "B" for "batch," and it'll let you select an entire folder of screenshots to convert from PNG to JPG. This saved me a lot of time when posting my no-reload runs.
  • ArviaArvia Member Posts: 2,101
    BillyYank wrote: »
    Arvia wrote: »
    ( first attempt at taking and posting screenshots, too. I hope this is going to work)

    And big props for converting them to jpg's. A lot of people miss that step at first.

    That wasn't me. As I said, I'm playing on Android, and the tab saved the screenshots as JPG anyway. I don't think I would have remembered to convert them.

    Yesterday was one of the worse days at home, so I fell asleep after picking up Xzar and Montaron and talking to E. Nothing new to tell, no fights until now. Maybe I'll have time to play tonight and write about it. If not, there'll be nothing new until Monday, because I have to work this Sunday (24h). But at least I got it started.
  • StromaelStromael Member Posts: 195
    BillyYank wrote: »
    And big props for converting them to jpg's. A lot of people miss that step at first.
    What's the drawback of leaving them as PNG?
  • ArviaArvia Member Posts: 2,101
    @Stromael I think it's because of the compression ratio, so that you avoid huge file sizes in posts. But maybe I'm wrong and someone else has a better explanation.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Arvia , I'd recommend carrying a ranged weapon, even though you'll be using it non-proficiently and taking the hit to Thac0. At levels 1-4 or so, there are certain things that should not be tanked, like the ogre south of the FAI, and keep your distance from any ogre berserkers you run into. I prefer not to tank anything at low level until I have to, even with AC -1. There just aren't enough hit points to take hits from anything strong. I'd be careful about early enemies like Bassilus, Greywolf, and ogrillons too. I see no dishonor in kiting and sniping at evil enemies who are much more physically powerful than you.

    Normally ghouls and ghasts are in the "do not tank" category because of their paralyzing touch, but you're protected from that. They can also cause Disease, though, which is a real problem at low levels.

    Don't fight spiders or hobgoblin elite without plenty of antidotes. By the time you're up against ettercaps and wyverns in the Cloakwood, you should be carrying as many of the purple antidotes that also restore 10 hit points as you can afford. The spell Slow Poison is too easy to get interrupted. Poison makes reloads.

    Make sure you have a Potion of Freedom and give it to one tank to clear out all the webs on the spider cave map in the Cloakwood. The webs on that map will make you reload a lot if you let unprotected characters walk into them.

    Don't face Davaeorn without potions of protection from fire and lightning, and/or potions or scrolls of magic blocking. Keep unprotected characters out of the way of fireballs and lightning bolts.

    I usually skip most of Durlag's Tower in my minimal reloads. The place is literally a death trap. If you decide to complete Durlag's Tower and fight Aec L'atec, then my hat is off to you, and I am in awe. Don't fight the demon knight without protection from fire. Don't fight A'ec L'atec without Potions of Mirrored Eyes. He has a game-ending death gaze. And watch out for basilisks!

    I look forward to reading about your run when you can get back to it. I hope things go well at work this weekend.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited April 2019
    @Arvia, That has got to be the best first minimal reload post I've ever seen! You go, girl! I love how you are writing roleplay storytelling to go with your reports.

    I'm glad you took my advice for getting past Tarnesh by temporarily accepting Xzar and Montaron, until they gave you obvious reason to Detect Evil. Condolences on the ogre reload. (Must...not...say...I...told...you..so... grrr LOL)

    I would really love to see this run reported to the end. So, I would like to suggest that you go ahead and keep posting no matter how high your reload counter gets. Just don't reload unless it's an actual game over.

    I wish I could link and post a run I did many years ago on the old Bioware forums, in @SapphireIce101 's old minimal reload thread there, which was the grandfather of the minimal reload concept. It was the first time I had ever played all the way to the end of Throne of Bhaal. I got all the way through BG1 and Shadows of Amn with less than 10 reloads. I was also roleplaying the run and writing short stories along the way. Things went really, really downhill in ToB, since I had never played at that level and in that expansion very much.

    Between Draconis, the Ravager, and then Melissan, (OMG, the Ravager and Melissan!), I wound up with something like 25 (or was it 30) reloads by the end of the run. @SapphireIce didn't exclude me from the thread for it. She seemed to find great fun and humor in my misfortune at the end. I could almost hear her uproarious laughter through my computer screen. :)

    I really look forward to more posts about this run. I wish you didn't have to work tomorrow, but of course, real life, yada yada yada. :)
    Post edited by BelgarathMTH on
  • ArviaArvia Member Posts: 2,101
    edited April 2019
    @BelgarathMTH , you know what? This is FUN!

    :D The ogre? Yes, you told me so. Your advice was great, as usual. Don't take it personally that I got careless and ignored it ?.
    I really appreciate how you explain everything. As I said before and will say again countless times.

    Now it's half past midnight and I have to work at 8:30 ... so I'll try the ogre another day. With ranged weapons of course ?.
    If I'm lucky, I can play in the evening at work and write about it on Monday. 24h-duty sometimes means hours of hanging around doing nothing (and other times wondering why I even bothered to bring a lunchbox).

    Thanks for nudging me in this direction. It's much more fun and feels more real to play when the stakes are higher.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @Arvia, you know, the fact that you can consider playing BG during a break from work, on your phone or tablet, in a high stress job like being a doctor in a hospital, is one of the best advertisements for Beamdog's efforts to bring the game to mobile devices I've heard.

    @JuliusBorisov , Take note of this, if Beamdog ever wants to collect user endorsements for marketing, or something.

    @Arvia, Namaste. I wish you sweet dreams and a quiet shift at the hospital. <casts Bless>
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Tagging @SapphireIce101 , in case she ever comes back around here, since I messed up the tag in my previous posts, and you can't tag in an edit.
  • BillyYankBillyYank Member Posts: 2,768
    Stromael wrote: »
    BillyYank wrote: »
    And big props for converting them to jpg's. A lot of people miss that step at first.
    What's the drawback of leaving them as PNG?

    It's not as bad since Beamdog switched to PNG's, but the games used to save them as BMP's. The main problem is that some people read this forum on mobile devices, or in countries where bandwidth can be pricey, and JPG's are much smaller than PNG's or BMP's. Even with FIOS, there've been times when I've opened the no reload thread and it's taken several minutes to download everyone's screenshots.
  • ArviaArvia Member Posts: 2,101
    What about "you have been waylaid" situations? Do they happen more frequently over larger traveling distances (i.e. can I avoid them a bit by traveling from map to map) or are they completely random?
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited April 2019
    @Arvia, traveling map by map seems to reduce the chance of a waylay, but I'm not sure if that's confirmed. For a lot of them, you can run to the north edge and leave without fighting.

    The only one that I think is "unfair" is a group of bandits who can surround you on the way to the FAI. It is supposed to reduce (or eliminate?) the chances of that waylay if you avoid traveling towards the FAI during night time hours.

    There is also an "unfair" waylay between the basilisk map ("Mutamin's Garden") and the rest of the world where you can be waylaid by a basilisk. I never travel in that area until I have means of Protection from Petrification. The spell takes a potentially fatal few seconds to cast, so I always try to have as many Potions of Mirrored Eyes in my inventory as possible in case of surprise basilisk encounters. I also like to carry at least a few Stone to Flesh scrolls in case the worst happens. If petrification happens to the main character though, it's a reload.

    Basilisks are not that strong in melee, and they prefer to spam their petrifying gaze. So, you can usually kill them with a single protected tank, while the rest of the party stays well away.

    The other waylays are manageable with good positioning and tactics. There's one possible one with an ogre mage that I think NPC Project might increase the chances of happening.

    If you get the ogre mage before you're high enough level to stand a chance, try to run to the north edge of the waylay map. If you get a cave bear, you need to start kiting and sniping with ranged weapons. Cave bears are in the "Do not tank" category at early levels. They have an interesting mechanic where they will refuse to change targets. So, if you start running away with their target, and keep triangulating the target's position and path away from the cave bear's path, you can take out a cave bear without ever taking any hits, because it will ignore the other five people who are shooting at it.

    Getting the circle of bandits on the way to the FAI during low levels is pretty much a guaranteed reload.

    If you get the circle of wild dogs, I'd try to run at lower levels, or at least try to get your tanks tanking while your squishy characters try to get out of harm's way.

    There's a very tough group of archers south of the FAI ogre, placed there by NPC Project, that is not there in the vanilla game. I'd avoid that archer party until I had some levels.

    If you don't have the encounters on the maps memorized, you need to always have a stealthed scout scouting ahead. Imoen can do it, and Minsc (or Kivan) can do it if you take his heavy armor off.

    It is very hard to get into stealth mode at low levels, unfortunately. Daylight reduces the chances of a success. You have to keep trying with the stealth button until you get a success. Plowing ahead into unknown map space is very often suicide. "Fools rush in..." You need advance knowledge of what you're facing, whenever possible, so you can prepare appropriately, and set up your positioning before the enemy knows you're there.
  • ArviaArvia Member Posts: 2,101
    "Must listen to @BelgarathMTH this time, must listen..." :)

    The ogre is dead (bought longbows... should have *listened* yesterday...), and as always, I thank you for your detailed explanation. It's a complete change of strategy for me to run from enemies and shoot them.

    I will play some more now and post it tomorrow.

    I'd rather face the Ravager again than keep walking around with 14 HP!

    Another question: Should I really clear every single map in the whole game? I forgot how many small forest areas this game has...

  • ArviaArvia Member Posts: 2,101
    edited April 2019
    @BelgarathMTH forgot to ask about the Cloakwood spider webs. You said to clear them with a potion of freedom and a tank, but I think I disarmed them with Imoen before?
    I'm not even in Nashkel right now, just asking.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited April 2019
    @Arvia , You don't necessarily have to clear every map. It's all very flexible. Some people like to do "completionist" runs, and some people don't. For me, the bottom line object is to survive from the beginning of the game to the end of the game with as few reloads as possible. The person with the lowest final score has the best run, sort of like we're playing golf together.

    A perfect game is a no-reload. That's like getting 18 holes-in-one in a golf game. I've never been able to do it. (In BG, that is. I don't play golf.) I might be able to succeed at a no-reload if I really worked for the goal, but I've never been quite that motivated. I like to just read the posts on the forum from all the game masters we have around here who can do it. Also, I think no-reloading can get in the way of role playing and story immersion, and I wouldn't have fun playing like that.

    I never had much luck getting Imoen to detect and disarm those webs, but if you can do it that way, great. Whatever works. When I tried it that way a long time ago, I kept having her accidentally walk into them. So I started using the Potion of Freedom method, and I've been doing it that way so long I never thought about other ways to solve the map.

    Good luck with your play session. :)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I have never explored every map in any of my runs, much less every part of each map. I skip right to the parts with loot or XP!
  • BillyYankBillyYank Member Posts: 2,768
    I'm a completionist all the way. Walk every map! Reveal every pixel! Sell every short sword!
  • ArviaArvia Member Posts: 2,101
    @semiticgod that's because you know them all! I'm tiptoeing (spelling? looks like too many vowels) around on every map, weapons in hand, heart racing... afraid to miss the interesting things, afraid to find them too quickly...

  • ArviaArvia Member Posts: 2,101
    @BelgarathMTH , I put all her thieving skill points in Find Traps in the beginning. The problem is, that makes Hide in Shadows less likely to succeed, and it's a pity she can't do both.
    I don't have the slightest idea how golf is played, but I understand what you mean.
    I suppose you know I share your attitude that a game without room for any roleplaying and story immersion isn't fun. But it would have been a lot easier, had I played BG EE at least once before trying minimal reload.
    On the other hand, more fun to you when I continue to fail :smile:

    Time to start writing my story for today *puts on Helmet of Thought Protection* I'll be back in a while...
  • ArviaArvia Member Posts: 2,101
    Nooooooooo I just spent half an hour writing and then I tapped the wrong button and deleted it by accident * sigh* life is unfair. Will start again. Does that count as a reload? ;)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Sorry to hear that, @Arvia. I know that can get frustrating. Usually the web page will save the draft automatically, but sometimes when I'm distracted and want to come back to a post later, I'll copy it into Notepad in case I lose the forum draft.
  • ArviaArvia Member Posts: 2,101
    edited April 2019
    After splitting up with Xzar and Montaron, Arvia led her companions back to the main road to find a place to rest for a moment and clean their weapons. A cleric came down the road from the north and asked if they were in need of help. They invited him to share their meal, and he told them that he came from a land across the ocean. When he heard that they were searching for an ogre, he advised them to go back to the Inn, get missile weapons and avoid fighting stronger, more experienced enemies in close combat.
    Then he cast a few protective spells on their group and disappeared, without even giving them the chance to thank him or ask his name.

    Arvia decided to listen to his advice and walked back to the Friendly Arm Inn to get bows, a sling and some ammunition. Then they entered the forest on the other side of the road and continued their search.
    When they finally spotted the ogre from a distance, Arvia remembered @BelgarathMTH's the cleric's warning and started to attack from a safe distance. The ogre was fast as well as strong, so they had to keep running from him, turn around, shoot an arrow and run again. It was not a very honorable fight, and when the ogre finally fell to the ground, Imoen was already severely wounded.
    e890ntog7gg6.jpg

    While Jaheira took care of Imoen's wounds, Arvia and Khalid carefully approached the ogre to make sure that he was truly dead. They took one of the belts back to its owner at the Friendly Arm Inn and sold the other. (((off topic: what use is a girdle of masculinity/femininity in a game where you can choose your gender in the beginning? )))
    When they left the Inn, Imoen had wandered off again and they had to follow her north. When they finally found her, nose in some book, they encountered a young squire paladin named Ajantis, who offered to join them in their quest. Arvia was happy to meet a fellow paladin, and they gladly accepted him into their group.
    Back on their way south to Beregost, they suddenly heard loud screams and the sound of fighting from the forests. They came too late to save the victims and found themselves facing a group of caravan raiders.
    nkw5ah3hmkkd.jpg

    They managed to defeat their attackers, but Ajantis did not survive the battle. Fortunately his body remained intact, so while Jaheira picked up a family brooch from one of the dead caravan members (maybe someone in the next town would recognize the symbol), Arvia and Khalid prepared a crude wooden stretcher to carry their new friend back to the temple and had him Raised.
    Arvia offered to get him a larger shield, but he refused to fight with anything but his family shield and they couldn't afford better armor for him at the moment.
    Jaheira reminded Arvia of their duty to go to Nashkel, so they headed south again, encountering another raided caravan and some hobgoblins along the way.
    Dirty and exhausted they arrived in the small town of Beregost and stumbled into the next inn, only to find themselves attacked by yet another assassin. Would this ever stop?
    607aoxbaaur5.jpg

    They rested at the inn and split up in the morning to collect information and rumors. Some people asked for their help, like a lady waiting for a letter from her husband, and they heard about of a mad cleric who was murdering people and got information about good places to buy weapons, armor and magical supplies once they managed to earn some gold. Arvia met the old elven mage from Candlekeep and bought him another book. He gave her a rather dark and mysterious book in exchange and Arvia decided to read it later. They narrowly avoided a fight with an angry father at another inn, but Arvia managed to calm him down before he could get himself hurt.

    They were approached by one or two people trying to hire them for gold, but Arvia refused. She was always ready to help people in need, but they had their own duties to fulfill and were not some mercenaries.
    They found Landrin's house, and Arvia equipped herself, Jaheira and Ajantis with antidotes. She ordered the others to stand back, entered the house alone and found herself face to face with several huge spiders.
    She called Ajantis and Jaheira to enter and started fighting the disgusting creatures that had infested the house. She didn't know if they were lucky or if Landrin had been wrong about their poison, but they killed the spiders easily without being harmed themselves.
    6nys0jlzxoh7.jpg

    Jaheira started complaining again about Nashkel, but Arvia couldn't stand the thought of those people being afraid to come home and took them straight back all the way to the Friendly Arm Inn to give proof to Landrin that it was safe to go back to their house.

    After resolving a few minor issues in Beregost, they headed further south, and Ajantis almost got himself killed again fighting a couple of ogrillons.
    gia7rbhekg8d.jpg

    Arvia lost her patience and took them back to Beregost, where she insisted on selling every item that wasn't strictly necessary to buy a plate mail armor for Ajantis.
    He didn't want to accept, but she saw it as her duty and responsibility to protect her companions to the best of her ability, even if they were proud young men.


    (((to be continued tomorrow. The accidentally deleted part was too long. 7 hours left until work, and while fun takes precedence over sleep, sometimes sleep is necessary)))


    Reloads: 1 (the ogre south of the FAI)
    Post edited by Arvia on
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