First time I ever heard about those two upcoming D&D games. O.o"
While I couldn't care less about Lords of Waterdeep and its trading card like gameplay. Tales from Candlekeep looks at least like an interesting game. What with its main setting being based in Chult and having playable Saurial, Tabaxi and Aaracokra NPC's. Only downsides I saw was that it doesn't seem to let players create their own protagonist. As well probably being not faithful to the ruleset. Still looks better than Dragonshard though.
I have Lords of Waterdeep on my phone. It's not a bad board game conversion. It uses cards, but it's not a "trading card game".
I have Lords of Waterdeep on my phone. It's not a bad board game conversion. It uses cards, but it's not a "trading card game".
Meh, never saw the appeal of card games. Playing cards, trading cards, or otherwise. All I saw on the steam page was gameplay involving cards and I was out.
I have Lords of Waterdeep on my phone. It's not a bad board game conversion. It uses cards, but it's not a "trading card game".
Meh, never saw the appeal of card games. Playing cards, trading cards, or otherwise. All I saw on the steam page was gameplay involving cards and I was out.
It's not a card game. It's a board game which uses cards.
It's not a card game. It's a board game which uses cards.
And dice.
Lots of dice.
And cards.
Lots of cards.
All the same, I'm not interested in that title. At all.
Would you call Cluedo a card game?
The cards are simply a way of generating randomised quests/adventures/crisis which the players, as one of the Lords, must resolve by allocating enough of the right class of adventurer too.
Re. Lords of Waterdeep, very long-time D&D playing friends of mine who play the tabletop board game version tell me the digital adaptation is extremely good. I too, like @Kamigoroshi, usually automatically say no to card games, but in this case I might make an exception. We'll see.
Tales from Candlekeep, however, definitely looks promising. There was an interview I found online where a dev says they're launching the game system using the Tomb of Annihilation module, but expect to add other 5e modules later on as expansions. Also, they will launch exclusively as single-player, but they expect to expand to multiplayer/co-op later on.
Yes, I assumed the "Tales from Candlekeep" title was intended to cover multiple modules. It looks like a turn based Diablo. Which may not be a bad thing.
BTW, if you, folks, want to discuss Tales from Candlekeep, I can transfer your comments to an appropriate thread. Yay or Nay?
I don't know if there's going to be a lot of discussion beyond what's already been discussed, but I would be ok with it.
@JuliusBorisov, ever since the D&D editions discussion was split from this thread, the thread title doesn't become bolded when new comments are added and it doesn't have that "x new" in yellow. What gives?
Yes, I assumed the "Tales from Candlekeep" title was intended to cover multiple modules. It looks like a turn based Diablo. Which may not be a bad thing.
Yeah, so we now have digital D&D games that are: procedural turn-based short modules; resource-management boardgame with card play; idle clicker; and open-world multiplayer online. Seems like what's missing in the current D&D stable of games is the traditional story-rich party-based RPG.
@JuliusBorisov, ever since the D&D editions discussion was split from this thread, the thread title doesn't become bolded when new comments are added and it doesn't have that "x new" in yellow. What gives?
Yes, I assumed the "Tales from Candlekeep" title was intended to cover multiple modules. It looks like a turn based Diablo. Which may not be a bad thing.
Yeah, so we now have digital D&D games that are: procedural turn-based short modules; resource-management boardgame with card play; idle clicker; and open-world multiplayer online. Seems like what's missing in the current D&D stable of games is the traditional story-rich party-based RPG.
@JuliusBorisov, ever since the D&D editions discussion was split from this thread, the thread title doesn't become bolded when new comments are added and it doesn't have that "x new" in yellow. What gives?
@JuliusBorisov, ever since the D&D editions discussion was split from this thread, the thread title doesn't become bolded when new comments are added and it doesn't have that "x new" in yellow. What gives?
Must be a glitch. It shows new comments for me.
It's happening for me too.
Really good to know I'm not the only one for whom this is happening. It's very annoying and frustrating as I have no idea what I can do to fix it. All other threads are working fine; it's happening only with this thread.
Most likely it's because the comments were split (and there were many of those, about 1.5 pages), but the site still thinks this discussion has 51 pages with comments, and we still haven't reached the amount of comments the thread had had before the separation happened.
Most likely it's because the comments were split (and there were many of those, about 1.5 pages), but the site still thinks this discussion has 51 pages with comments, and we still haven't reached the amount of comments the thread had had before the separation happened.
Oh, this is a very good hypothesis. Let's wait and see, then. Thanks!
Johnson is, according to his Twitter handle, a writer, game designer, producer and CEO of Silverstring Media Inc. It is a Vancouver-based company focused on experimental games, design consultancy and critical discourse. 'Cam' from Philip is probably referring to Cameron Tofer. Perhaps 'The Great Work' is the next Beamdog game?
Looks like IWD2:EE is off the table. Unless Trent is pulling up a smoke screen.
I don't think that's his style, really.
Also, Beamdog can't afford to reverse engineer such an extensive game, I suspect.
My guess as well, so I would also guess it's definitely a no-no. On reverse engineering (the question was: "Can you turn to the community to reverse engineer it for you?"):
That's too bad about IDII, I was really hoping they would find the source code. Guess it's time to move on, though I hope they keep an eye open for the source code still. If IDII is out of the picture, then I hope they go with Neverwinter Nights EE next, though I would also love to see other Forgotten Realms games done like the Dark Alliance games and Demon Stone. It would be great to play polished versions of any of those.
It would be kind of awesome though if the community were able to get a volunteer project going to reverse engineer IDII for Beamdog. Probably won't happen, but one can dream.
I hope they go with Neverwinter Nights EE next, though I would also love to see other Forgotten Realms games done like the Dark Alliance games and Demon Stone. It would be great to play polished versions of any of those.
I actually really, really don't want any of these. I loved Neverwinter Nights 1 & 2 (I still play both), I'd rather Beamdog give us a new game. And I actually hope it's not a D&D game. OR, at the least, not a Forgotten Realms game.
I actually really, really don't want any of these. I loved Neverwinter Nights 1 & 2 (I still play both), I'd rather Beamdog give us a new game. And I actually hope it's not a D&D game. OR, at the least, not a Forgotten Realms game.
Interesting, I do agree that a new game would be nice, and I feel like a new game is obviously in the works, but I was just more remarking on the next enhanced title I would like. I also enjoyed NWN1, but NWN2 failed to suck me in. I'd probably give it a go again if it were enhanced. Due to the fact that NWN1 has a great toolset, I feel like it is a great candidate to expand upon and enhance, as any new features could then be used by modders/DMs in their campaigns as well. Plus, NWN just feels like content could continuously be added.
Dark Alliance and Demon Stone to me are unlikely candidates, mostly due to the fact that the games are very, very different from the Infinity Engine games, but they feel like good options if Beamdog were to want to branch out on types of games, while still maintaining some connection to the games they've already done.
I would not be opposed to them doing an EE of a non D&D, non Forgotten Realms game, but it seems far less likely. If Beamdog were legally able to do any game in existence as an EE, then my vote would go to either the Legacy of Kain games (particularly Blood Omen 1 and Soul Reaver 1), or to the last two Monkey Island games that never got enhanced after Disney bought out LucasArts. Rumor has it that SquareEnix is trying to bring back the Legacy of Kain games, maybe Beamdog would even have a shot at getting the rights to work on those ones.
Comments
http://forgottenrealms.wikia.com/wiki/Dragonbait
And dice.
Lots of dice.
Lots of cards.
All the same, I'm not interested in that title. At all.
The cards are simply a way of generating randomised quests/adventures/crisis which the players, as one of the Lords, must resolve by allocating enough of the right class of adventurer too.
Tales from Candlekeep, however, definitely looks promising. There was an interview I found online where a dev says they're launching the game system using the Tomb of Annihilation module, but expect to add other 5e modules later on as expansions. Also, they will launch exclusively as single-player, but they expect to expand to multiplayer/co-op later on.
BTW, if you, folks, want to discuss Tales from Candlekeep, I can transfer your comments to an appropriate thread. Yay or Nay?
@JuliusBorisov, ever since the D&D editions discussion was split from this thread, the thread title doesn't become bolded when new comments are added and it doesn't have that "x new" in yellow. What gives?
Johnson is, according to his Twitter handle, a writer, game designer, producer and CEO of Silverstring Media Inc. It is a Vancouver-based company focused on experimental games, design consultancy and critical discourse. 'Cam' from Philip is probably referring to Cameron Tofer. Perhaps 'The Great Work' is the next Beamdog game?
Also, Beamdog can't afford to reverse engineer such an extensive game, I suspect.
It would be kind of awesome though if the community were able to get a volunteer project going to reverse engineer IDII for Beamdog. Probably won't happen, but one can dream.
Dark Alliance and Demon Stone to me are unlikely candidates, mostly due to the fact that the games are very, very different from the Infinity Engine games, but they feel like good options if Beamdog were to want to branch out on types of games, while still maintaining some connection to the games they've already done.
I would not be opposed to them doing an EE of a non D&D, non Forgotten Realms game, but it seems far less likely. If Beamdog were legally able to do any game in existence as an EE, then my vote would go to either the Legacy of Kain games (particularly Blood Omen 1 and Soul Reaver 1), or to the last two Monkey Island games that never got enhanced after Disney bought out LucasArts. Rumor has it that SquareEnix is trying to bring back the Legacy of Kain games, maybe Beamdog would even have a shot at getting the rights to work on those ones.