I would like to say that the last several postings here by many people respectively no longer covers the original context of the original post and the debate at hand should possibly find its way to another thread. Mayhaps a debate thread or a comparison between different game editions thread would be more suitable.
I would like to say that the last several postings here by many people respectively no longer covers the original context of the original post and the debate at hand should possibly find its way to another thread. Mayhaps a debate thread or a comparison between different game editions thread would be more suitable.
Indeed, everyone!
Let's stay on topic - and discuss other subjects in other threads.
As for the topic itself, .... [reducted] ... PD ... [reducted] ... TW ...
As for the fabled next beamdog project, is there a recap anywhere of the various news that have come up over the last year? I stopped following the forums for about a year and it seems the first post never got updated here (and also i'm too lazy and employed to read these 50 pages =D)
Practically nothing is known, other than that it would probably be 5th ed D&D with David Gaider as Creative Director in charge.
I would like to say that the last several postings here by many people respectively no longer covers the original context of the original post and the debate at hand should possibly find its way to another thread. Mayhaps a debate thread or a comparison between different game editions thread would be more suitable.
Indeed, everyone!
Let's stay on topic - and discuss other subjects in other threads.
As for the topic itself, .... [reducted] ... PD ... [reducted] ... TW ...
Please stay on topic and move the debate to another thread or pm. A moderator has already addressed this.
Infinite monkey theorem at work. Of course there will be leads no matter what. We might even reproduce the whole story skript of Beamdog's next title before it's even out, given enough freetime.
I shall recap the scraps (literally) of information that has been mentioned in this thread:
The game will use Unreal Engine 4.
This has been stated in job posts, and pod casts that @Bengoshi has linked. The team at Beamdog are also mod friendly so expect the experience to be moddable.
This was from a tweet made by Trent awhile back. So plans of a console port maybe in the works for the game. Divinity: Original Sin: Enhanced Edition had a pretty good port over to the consoles, so think of a game along those lines.
Which may actually mean, Beamdog's next release may not be it's big IP Gaider release. We may get some other money making filler before an original IP. . .
The next release may not be D&D related
If a new filler game needs to be released (filler being prior to Gaider's wordy game), and IWD2:EE can not be done quickly due to no source code, the team may look elsewhere for an established IP that can generate revenue. For example: https://whoisology.com/name/trent oster/1#registrant Has a lot of mentions of axis and allies which maybe a feasible project that artists and code monkeys can work on while the setting and story can be polished by Gaider's writing team of a new IP.
Minotaur picture
HOWEVER, there was this leak of Art not to long ago of a Minotaur picture day/night clock and potential UI, two skeletal horned creatures and some nifty halberds/axes from Amy Cornelson. https://www.artstation.com/amycornelson/albums/553123 Now I speculated that the clock and UI were from the abandoned (or put slightly on hold) IWD2:EE as the interface resembles what IWD2 had, and the clock had an icy appearance to it, but I maybe wrong.
HOWEVER, the pictures of the actual creatures are interesting and worth investigating. The Minotaur pic has a description that says it is a Cultist Veteran with a high Intelligence. The Axe designs are for "this character in particular" which means this character is predominantly important such as an antagonist or a recruitable NPC.
The Trickster character is less polished than the Minotaur so could just be a creature we would be fighting in the game.
The last creature is called The Ancient and Cast Down Lord. "A once powerful being, this ancient being has since been cast down." this is interesting because I think it ties closely into The Blood Wars question Phil and Gaider had that I mentioned in a prior post. This picture maybe our main antagonist, or even simply some side boss we must defeat.
Bengoshi's Last Post
Before the split, Bengoshi wrote: "As for the topic itself, .... [reducted] ... PD ... [reducted] ... TW ..." PD are uncommon letters together, and usually are found with compound words, such as laPDog, or traPDoor. TW is more common. anything involving two usually has TW (two, twelve, twice, twenty etc) as well as TWilight (videogame of the book confirmed!) so it's harder to actually break down.
Although I will be disappointed if it isn't a "SheePDog TWerking"
So there we have it. All the leads we have in the last 50 pages. I'll just uPDate my journal while the rest of you discuss.
This post from @Doubledimas was made prior to Planescape: Torment EE was announced and released and everyone figured it was just a hint that PST:EE was the next game being released due to the Bloodwar books having Planescape in front of them.
HOWEVER
If they didn't add any new writing to PST, why did they have a question? Was it a Red Herring thrown out by Daigle to allow us to connect the dots, if so, why mention Gaider?
Mike Mearls is the co-creator of 5e D&D and wrote the 4th edition Players Handbook and Monster Manual (we won't hold his 4th edition work against him) as well. It is alleged (just quickly reading online) that during the 4th edition of D&D the Blood War fell into an Cold War atmosphere (but only for The Forgotten Realms), but the state of the war is a mystery in 5e.
Could this tweet give a hint that part of the new game takes place in the lower planes among the Devils and Demons? Could the actual war be the main story line?
From the wiki (and in turn from Manual of the Planes)
Despite millennia after millennia of constant strife, no side has yet been able to gain a definitive, permanent advantage over the other. Despite their vast differences, the tanar'ri and the baatezu are surprisingly balanced combatants on the fields of the Blood War. The chaotic denizens of the Abyss, while far more numerous than the devils, are, true to their alignment, constantly warring amongst themselves. They can contest the might of the Nine Hells only through sheer individual power, and their seemingly limitless, if unorganized and uncoordinated supply of warriors. The baatezu, on the other hand, deploy smaller numbers onto the field, but their warriors are regimented, well-trained and well-disciplined, all the while making incredible use of their generals' ruthless strategies. This violent balance could keep the Blood War fueled for an indefinite period of time.
One thing, however, is certain: were one side able to eliminate all opposition, and thus gain control over the entirety of the Lower Planes, the multiverse as a whole would be in great danger. With no enemies left in the Lower Planes, the fiendish rulers could then turn their attentions towards other worlds and planes, and it is likely that no force could hope to stop them. Even the celestial beings of the Upper Planes, formidable as they are, could face destruction at the hands of the tanar'ri or the baatezu, weighed down as their alignments demand by the needs of good and justice—the fiends, having no such compunctions or scruples, could easily use the celestials' morality against them. In the past, agents of the heavenly races have even planted powerful weapons or artifacts among the ranks of the demons or the devils. This appears to be a reliable indicator that even the beings of the Upper Planes do not want the war to end. There is a prophecy that says that the Blood War will end when the Crawling City, a city on the plane of Gehenna that is home to millions of Yugoloths, directly enters the Blood War.
Aftermath 4th Edition's Forgotten Realms Campaign Guide states that Asmodeus killed the power Azuth and consumed his divine essence. He then proceeded to use this power to push the Abyss to the bottom of the Elemental Chaos, thus ending the Blood War with the victory of the Devils (Law). Some question this, though, saying that Asmodeus didn't win the war, but rather ran from it, since the Demons weren't destroyed or enslaved, just "pushed out of the way". Regardless, this explanation only applies to the Forgotten Realms setting; the default 4th edition books are vague as to the Blood War's status, and as a Forgotten Realms deity, Azuth was not present in these.
Aftermath 4th Edition's Forgotten Realms Campaign Guide states that Asmodeus killed the power Azuth and consumed his divine essence. He then proceeded to use this power to push the Abyss to the bottom of the Elemental Chaos, thus ending the Blood War with the victory of the Devils (Law). Some question this, though, saying that Asmodeus didn't win the war, but rather ran from it, since the Demons weren't destroyed or enslaved, just "pushed out of the way". Regardless, this explanation only applies to the Forgotten Realms setting; the default 4th edition books are vague as to the Blood War's status, and as a Forgotten Realms deity, Azuth was not present in these.
I always hated this crap, and that's why I actually hope that the new Beamdog game is actually not D&D-based. There's so much inconsistencies between editions of D&D. We have a lot of other settings in D&D, all of which reside in the "greater Multiverse". So, how does this affect those other settings? Does it at all? It has to, but... why would people on Oerth (Greyhawk) care that Asmodeus is a god on Toril (Forgotten Realms)? They wouldn't. Or did Asmodeus gain enough power that he'd be recognized as a god in EVERY SETTING? This isn't explained at all... Also, why the crap would the Blood War end just because the Abyss was "moved"? Demons can't open portals to the Nine Hells or other Planes to fight Devils anymore? Or... how did this actually end anything? Furthermore, the Demons specifically oppose all the gods (that's a major thing in D&D, elemental chaos vs. the order of the gods), so why would Asmodeus becoming a god cause the demons to stop fighting?!
I would enjoy a unique setting a lot more than a setting with inconsistent (and, frankly, often nonsensical) lore.
@Doubledimas I mentioned it briefly in the minotaur section. Figuring it was mostly speculation that tied in with the pictures, and was posted recently, I left it out.
Video games are not canon, so as long as they explain the history in the game of what transpired previously i don't care what any other literature says.
Aftermath 4th Edition's Forgotten Realms Campaign Guide states that Asmodeus killed the power Azuth and consumed his divine essence. He then proceeded to use this power to push the Abyss to the bottom of the Elemental Chaos, thus ending the Blood War with the victory of the Devils (Law). Some question this, though, saying that Asmodeus didn't win the war, but rather ran from it, since the Demons weren't destroyed or enslaved, just "pushed out of the way". Regardless, this explanation only applies to the Forgotten Realms setting; the default 4th edition books are vague as to the Blood War's status, and as a Forgotten Realms deity, Azuth was not present in these.
I always hated this crap, and that's why I actually hope that the new Beamdog game is actually not D&D-based. There's so much inconsistencies between editions of D&D. We have a lot of other settings in D&D, all of which reside in the "greater Multiverse". So, how does this affect those other settings? Does it at all? It has to, but... why would people on Oerth (Greyhawk) care that Asmodeus is a god on Toril (Forgotten Realms)? They wouldn't. Or did Asmodeus gain enough power that he'd be recognized as a god in EVERY SETTING? This isn't explained at all... Also, why the crap would the Blood War end just because the Abyss was "moved"? Demons can't open portals to the Nine Hells or other Planes to fight Devils anymore? Or... how did this actually end anything? Furthermore, the Demons specifically oppose all the gods (that's a major thing in D&D, elemental chaos vs. the order of the gods), so why would Asmodeus becoming a god cause the demons to stop fighting?!
I would enjoy a unique setting a lot more than a setting with inconsistent (and, frankly, often nonsensical) lore.
I think you can blame having different writers each edition. So far it looks like 5e follows the continuity of 1e>2e>3.x>5e.
Most stuff from 4e is cut except some stuff about the Shadowfell and Feywild which both have been heavily reworked.
Edit: Like Azuth is a deity again. He's even listed in the 5e PHB.
Lol even WotC says that 4th doesn't matter.
Yeah, I can't confirm but I think Ed Greenwood didn't work on 4e FR so when he returned to 5e he wrote the second sundering where the tablets of fate where re-written and the lore in-universe was literally reconnected so 4e didn't happen.
With Lords of Waterdeep being released for PC/Mac yesterday, and Tales from Candlekeep: Tomb of Annihilation announced for release later this fall, and the new D&D clicker game, lots of D&D digital products are coming out all of a sudden. Beamdog better announce their new game very soon so they don't get left behind.
With Lords of Waterdeep being released for PC/Mac yesterday, and Tales from Candlekeep: Tomb of Annihilation announced for release later this fall, and the new D&D clicker game, lots of D&D digital products are coming out all of a sudden. Beamdog better announce their new game very soon so they don't get left behind.
First time I ever heard about those two upcoming D&D games. O.o"
While I couldn't care less about Lords of Waterdeep and its trading card like gameplay. Tales from Candlekeep looks at least like an interesting game. What with its main setting being based in Chult and having playable Saurial, Tabaxi and Aaracokra NPC's. Only downsides I saw was that it doesn't seem to let players create their own protagonist. As well probably being not faithful to the ruleset. Still looks better than Dragonshard though.
First time I ever heard about those two upcoming D&D games. O.o"
While I couldn't care less about Lords of Waterdeep and its trading card like gameplay. Tales from Candlekeep looks at least like an interesting game. What with its main setting being based in Chult and having playable Saurial, Tabaxi and Aaracokra NPC's. Only downsides I saw was that it doesn't seem to let players create their own protagonist. As well probably being not faithful to the ruleset. Still looks better than Dragonshard though.
Comments
Let's stay on topic - and discuss other subjects in other threads.
As for the topic itself, .... [reducted] ... PD ... [reducted] ... TW ...
All the participants, please, continue your interesting and insightful discussion in that thread.
Still nothing in particular to talk about though.
Can you please feed us with something? We are straving here
A nonsense tweet from @PhillipDaigle, perhaps?
The game will use Unreal Engine 4.
This has been stated in job posts, and pod casts that @Bengoshi has linked. The team at Beamdog are also mod friendly so expect the experience to be moddable.The game maybe released on consoles.
This was from a tweet made by Trent awhile back. So plans of a console port maybe in the works for the game. Divinity: Original Sin: Enhanced Edition had a pretty good port over to the consoles, so think of a game along those lines.
It is a project with a lot of writing
Which may actually mean, Beamdog's next release may not be it's big IP Gaider release. We may get some other money making filler before an original IP. . .The next release may not be D&D related
If a new filler game needs to be released (filler being prior to Gaider's wordy game), and IWD2:EE can not be done quickly due to no source code, the team may look elsewhere for an established IP that can generate revenue. For example:https://whoisology.com/name/trent oster/1#registrant
Has a lot of mentions of axis and allies which maybe a feasible project that artists and code monkeys can work on while the setting and story can be polished by Gaider's writing team of a new IP.
Minotaur picture
HOWEVER, there was this leak of Art not to long ago of a Minotaur picture day/night clock and potential UI, two skeletal horned creatures and some nifty halberds/axes from Amy Cornelson. https://www.artstation.com/amycornelson/albums/553123Now I speculated that the clock and UI were from the abandoned (or put slightly on hold) IWD2:EE as the interface resembles what IWD2 had, and the clock had an icy appearance to it, but I maybe wrong.
HOWEVER, the pictures of the actual creatures are interesting and worth investigating.
The Minotaur pic has a description that says it is a Cultist Veteran with a high Intelligence. The Axe designs are for "this character in particular" which means this character is predominantly important such as an antagonist or a recruitable NPC.
The Trickster character is less polished than the Minotaur so could just be a creature we would be fighting in the game.
The last creature is called The Ancient and Cast Down Lord. "A once powerful being, this ancient being has since been cast down." this is interesting because I think it ties closely into The Blood Wars question Phil and Gaider had that I mentioned in a prior post. This picture maybe our main antagonist, or even simply some side boss we must defeat.
Bengoshi's Last Post
Before the split, Bengoshi wrote:"As for the topic itself, .... [reducted] ... PD ... [reducted] ... TW ..."
PD are uncommon letters together, and usually are found with compound words, such as laPDog, or traPDoor. TW is more common. anything involving two usually has TW (two, twelve, twice, twenty etc) as well as TWilight (videogame of the book confirmed!) so it's harder to actually break down.
Although I will be disappointed if it isn't a "SheePDog TWerking"
So there we have it. All the leads we have in the last 50 pages. I'll just uPDate my journal while the rest of you discuss.
4th Edition's Forgotten Realms Campaign Guide states that Asmodeus killed the power Azuth and consumed his divine essence. He then proceeded to use this power to push the Abyss to the bottom of the Elemental Chaos, thus ending the Blood War with the victory of the Devils (Law). Some question this, though, saying that Asmodeus didn't win the war, but rather ran from it, since the Demons weren't destroyed or enslaved, just "pushed out of the way". Regardless, this explanation only applies to the Forgotten Realms setting; the default 4th edition books are vague as to the Blood War's status, and as a Forgotten Realms deity, Azuth was not present in these.
I always hated this crap, and that's why I actually hope that the new Beamdog game is actually not D&D-based. There's so much inconsistencies between editions of D&D. We have a lot of other settings in D&D, all of which reside in the "greater Multiverse". So, how does this affect those other settings? Does it at all? It has to, but... why would people on Oerth (Greyhawk) care that Asmodeus is a god on Toril (Forgotten Realms)? They wouldn't. Or did Asmodeus gain enough power that he'd be recognized as a god in EVERY SETTING? This isn't explained at all...
Also, why the crap would the Blood War end just because the Abyss was "moved"? Demons can't open portals to the Nine Hells or other Planes to fight Devils anymore? Or... how did this actually end anything? Furthermore, the Demons specifically oppose all the gods (that's a major thing in D&D, elemental chaos vs. the order of the gods), so why would Asmodeus becoming a god cause the demons to stop fighting?!
I would enjoy a unique setting a lot more than a setting with inconsistent (and, frankly, often nonsensical) lore.
Video games are not canon, so as long as they explain the history in the game of what transpired previously i don't care what any other literature says.
Most stuff from 4e is cut except some stuff about the Shadowfell and Feywild which both have been heavily reworked.
Edit: Like Azuth is a deity again. He's even listed in the 5e PHB.
While I couldn't care less about Lords of Waterdeep and its trading card like gameplay. Tales from Candlekeep looks at least like an interesting game. What with its main setting being based in Chult and having playable Saurial, Tabaxi and Aaracokra NPC's. Only downsides I saw was that it doesn't seem to let players create their own protagonist. As well probably being not faithful to the ruleset. Still looks better than Dragonshard though.