An Arcanum on a modern (or just a functional) engine would be cool. The fact that it was so jammed with filler combat but the combat so subpar (although on TB it was at least standable for me) was always Arcanum's biggest flaw.
An Arcanum on a modern (or just a functional) engine would be cool. The fact that it was so jammed with filler combat but the combat so subpar (although on TB it was at least standable for me) was always Arcanum's biggest flaw.
I wouldn't bet on it being that, tough.
I would love to see Arcanum made EE, especially by bringing the combat up to date. Rip out the combat engine from Arcanum and instead insert Shadowruns combat engine, and you have an AMAZING game right then and there. Yes, make it FULLY turnbased, that works well with cover systems. You can even have a "watch" skill, that is "saved" for the enemy turn, so if something moves in the line of sight, that character will fire on the moving characters turn, many games have a skill just like that.
However, didn't we get to see minotaur artwork and a sun dial that very much look like the BG or mb Planescape Torment sun dial from an artist BD contracted?
Me thinks the nest BD game will be a DnD game, probably a FR game, but I am guessing more east or more south than the sword coast? It will probably also be 5E, since WoTC apparently wants that engine promoted.
Am I the only person who doesn't want fully turn based combat? Isometric turn based makes fights last too long and they become a slog rather than a fun experience. I'd MUCH rather have real time with pause, so that the player has more control over how tactical/fast paced they want to play.
Am I the only person who doesn't want fully turn based combat? Isometric turn based makes fights last too long and they become a slog rather than a fun experience. I'd MUCH rather have real time with pause, so that the player has more control over how tactical/fast paced they want to play.
Depends on the game. Divinity OS takes forever, PoE realtime is much better.., but Realmz does not and neither does Shadowrun. It all comes down to streamlining. Also, less is more. A few but really interesting fights are way better than lots of dull fights.
Edit: Or Temple of Elemental Evil. FFFUUUUUUUUUUUUCCCKKK those fights are dull. That, and the never ending village of subplots you cant give two shits about is actually why I never made it further than the frogs.
I don't mind turn-based if it's not ridiculously complex. Now, complexity is good, but if it means my turn takes 30 seconds each time in cRPG... that's bad. I want smooth gameplay.
Am I the only person who doesn't want fully turn based combat? Isometric turn based makes fights last too long and they become a slog rather than a fun experience. I'd MUCH rather have real time with pause, so that the player has more control over how tactical/fast paced they want to play.
I agree turn based is always dull and boring in games where you use a lot Melee combat, but i have to say it works much better when the combat is Ranged like in Shadowrun
I don't mind turn-based combat, and I actually liked TOEE a lot esp with its cool mods. But I grew up with pseudo real-time I think that's what they call it - BG, NWN, KotOR - so yeah, I prefer it more.
I cannot understand why the game is being kept a secret
I will hazard a guess; if you promise and fail to deliver, it will bite you in the arse big time. Look at No Mans Sky. Actually no, as far as I understand that game have no redeeming quality. Instead look at Duke Nukem Forever. It was not a total shit game, to the contrary a moderately good FPS (even though at times the preadolescent "humor" becomes to much... unless you are 14 I guess) but because it was hyped, people gave it a much worse rep than it deserved.
And that hurts. Perhaps not then and there, but for your next launch, or for long term sales...
If you throw all the brainstorming ideas you have out there, you WILL disappoint, because there is just no way you can meet every ambition you set out. Sooner or later, you must compromise or even scratch ideas altogether... or even scrap half of your already finished work and start anew using what remains viable, because this or that concept simply just did not work.
Making promises you can keep is a much wiser strategy, and keeping people guessing will keep people interested... without having to reveal ANYTHING!!!*
But, like I said, my guess of how BD is thinking is exactly that, just a guess.
*Of course, if there are never any leaks and never any progress people will become disinterested sooner or later.
Am I the only person who doesn't want fully turn based combat? Isometric turn based makes fights last too long and they become a slog rather than a fun experience. I'd MUCH rather have real time with pause, so that the player has more control over how tactical/fast paced they want to play.
I didn't like Divinity: Original Sin for this very reason.
@DrakenICN the thing is though I think there are only a few of us who would bother, would care to guess what they are working on — the beneficial side is simply not there IMO, but of course I don’t have any statistics to back this up. It’s just my observation that the community is not as active as it used to be, perhaps partly because of that (or is it mainly because of “the controversy”)? There would likely be more interest in throwing in bits of information (not necessarily promises) enough for the people to talk about them, and better yet, get some ideas from the community, instead of leaving us all in the dark, until some months before release (where it might even get past the radar of some if not many gamers). If it is just the fear of not being able to deliver the “right stuff,” can they not get around the problem by not making big promises or in fact, they need not make any promise at all — there are other ways to do that — maybe even a glimpse of what they have already accomplished so far, or just teasers (better than what we’re getting now that is close to nothing) enough for more people to talk about it?
Has anyone here played Jagged Alliance? Same as BG, a childhood game that even until now, remains to be one of my most favorite games. If BD is really working on a squad turn-based game of sort, I hope they can get or learn from some of the good elements of that game. That game is brilliant. Good times. The relatively new X-COM game is fun, but it feels lifeless compared to JA. In fact, just for having an ios version alone, I would love to have an EE version of that game.
Played Jagged Alliance 2, one of my absolute favourite games when it comes to combat, even more so with mods. That game is in fact why I didn't outright call ToEE's the best combat of all rpgs, just among them
Backish! Back for today at least, and less intermittently than I have been going forward hopefully...but still probably at least a little intermittently lol
not what I mean though, Fallout Tactics was still in-engine identical to Fallout 2, it was just a game where you went into encounters basically expecting violence with a little commando squad. I'd love to see an Infinity Engine game where the combat is exactly like in the other IE games but plays more like Fallout Tactics did using Fallout 2's engine.
Comments
How NPCs interacted with your character can be hilarious. Play a half-ogre, and the monk guy flatout insults you.
For example:
https://www.youtube.com/watch?v=O5V2M8wBJ78
I wouldn't bet on it being that, tough.
However, didn't we get to see minotaur artwork and a sun dial that very much look like the BG or mb Planescape Torment sun dial from an artist BD contracted?
Me thinks the nest BD game will be a DnD game, probably a FR game, but I am guessing more east or more south than the sword coast? It will probably also be 5E, since WoTC apparently wants that engine promoted.
Edit: Or Temple of Elemental Evil. FFFUUUUUUUUUUUUCCCKKK those fights are dull. That, and the never ending village of subplots you cant give two shits about is actually why I never made it further than the frogs.
And that hurts. Perhaps not then and there, but for your next launch, or for long term sales...
If you throw all the brainstorming ideas you have out there, you WILL disappoint, because there is just no way you can meet every ambition you set out. Sooner or later, you must compromise or even scratch ideas altogether... or even scrap half of your already finished work and start anew using what remains viable, because this or that concept simply just did not work.
Making promises you can keep is a much wiser strategy, and keeping people guessing will keep people interested... without having to reveal ANYTHING!!!*
But, like I said, my guess of how BD is thinking is exactly that, just a guess.
*Of course, if there are never any leaks and never any progress people will become disinterested sooner or later.
I lurved POE's story and graphics but the combat? So boring. Will I ever get to the bottom of this dungeon so the story can continue . . .
https://m.youtube.com/watch?v=R3tPdGvPDi8
You're welcome!
not what I mean though, Fallout Tactics was still in-engine identical to Fallout 2, it was just a game where you went into encounters basically expecting violence with a little commando squad. I'd love to see an Infinity Engine game where the combat is exactly like in the other IE games but plays more like Fallout Tactics did using Fallout 2's engine.
Please Beamdog?