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All you wanted to know about the next Beamdog's project

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  • gugulug5000gugulug5000 Member Posts: 248

    I was NOT talking about an EE game. I was referring to a totally new game, an original creation made by Beamdog.

    I'm aware; the first sentence in my post addressed your thoughts on that. The third paragraph is me going off on a separate "what if?" tangent.
  • lroumenlroumen Member Posts: 2,538
    Maybe a digitalisation of Christine... but that wasn't a chevy.
  • tbone1tbone1 Member Posts: 1,985
    edited September 2017
    Top Gear: Enhanced Edition. Navigate three tv hosts through the idiocy of BBC bureaucracy. You will always fail, though, due to the power of idiots in groups
  • KamigoroshiKamigoroshi Member Posts: 5,870
    edited September 2017
    And I still think it will be udderly a dating simulator with minotaurs as love interests.
  • FardragonFardragon Member Posts: 4,511
    The art style would be consistant with Ravenloft, CofC or steampunk. If you have cover, you have guns, which would count againt Ravenloft.
  • BillyYankBillyYank Member Posts: 2,768
    There are rules for cover in D&D.

    I still say it'll be german shepherds with laser eyes. Beamdogs!
  • DreadKhanDreadKhan Member Posts: 3,857
    Some guns exist in Ravenloft, tech levels vary a lot.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Fardragon said:

    The art style would be consistant with Ravenloft, CofC or steampunk. If you have cover, you have guns, which would count againt Ravenloft.

    There's such a thing as cover without guns in D&D...
  • FardragonFardragon Member Posts: 4,511
    Sure, but it's only when
    1) the main weapons used by enemies are firearms
    and
    2) firearms are extremly lethal

    That you need to build the game around an x-com/shadowrun style cover system, which is what the screenshot appears to show.

    If the majority of enemies use melee, then taking cover puts you at a disadvantage by restricting mobility, even in settings where firearms exist. You can have cover rules in the game without having symbols appear for cover points. If you go to the trouble of putting cover icons on the screen you are implying that characters are expected to spend a lot of time crouched behind the furniture.
  • rapsam2003rapsam2003 Member Posts: 1,636
    edited September 2017
    Fardragon said:

    Sure, but it's only when
    1) the main weapons used by enemies are firearms
    and
    2) firearms are extremely lethal

    Errmmm, no. Cover is a thing without firearms. Cover from crossbows and bows, dude.

  • SjerrieSjerrie Member Posts: 1,237
    It *is* a dating sim, and the cover points are used during the first argument with a potential gf, which is a minigame where she throws kitchenware at you. Or fireballs.
  • FardragonFardragon Member Posts: 4,511

    Fardragon said:

    Sure, but it's only when
    1) the main weapons used by enemies are firearms
    and
    2) firearms are extremely lethal

    Errmmm, no. Cover is a thing without firearms. Cover from crossbows and bows, dude.

    Sure, cover is a thing without firearms, but unless ALMOST EVERYONE is exclusively using crossbows, you don't need to emphasise the cover points in the game engine.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Fardragon said:

    Sure, cover is a thing without firearms, but unless ALMOST EVERYONE is exclusively using crossbows, you don't need to emphasise the cover points in the game engine.

    Why not?

  • DrakeICNDrakeICN Member Posts: 623
    edited September 2017
    14th to 18th century guns cannot penetrate heavy infantry armor. Cover was not really a thing until like the wild west. Unless you count shields as cover. And castle walls. And heavily fortified war machines.

    Well, there also were cannon balls and grenades of course, and you took cover from those, but still.

    What I mean is, they way they took cover was not, like, a personal thing, but a squad tactic. If that makes sense?

    Also note that before shell casing, you often had one shot, then you grab your spear.

    Unless you are captain Blackbeard, who always carried half a dozen handguns;
    https://upload.wikimedia.org/wikipedia/commons/thumb/d/dc/Edward_Teach_Commonly_Call'd_Black_Beard_(bw).jpg/1200px-Edward_Teach_Commonly_Call'd_Black_Beard_(bw).jpg
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    I could see cover also useful for spell casting. Like standing behind something to avoid a fireball.
  • deltagodeltago Member Posts: 7,811
    Cover is in 5e mechanics, and I can see it playing an integral part in a turn based game, even without firearms.

    As @Vallmyr mentioned, spells, and other projectiles such as crossbow bolts could play into cover mechanics.

    However, I find that second screen shot too modern looking to be anything medieval due to what looks like an asphalt road. That could be due to incomplete graphics at this time and only time will tell.

    I believe the cover mechanics state that this game will be turned based as opposed to RTwP.
  • FardragonFardragon Member Posts: 4,511

    Fardragon said:

    Sure, cover is a thing without firearms, but unless ALMOST EVERYONE is exclusively using crossbows, you don't need to emphasise the cover points in the game engine.

    Why not?

    Because if you highlight a feature it implies that the players are expected to use it. And if the enemies aren't using ranged weapons, that would be a pretty stupid thing for the players to do.
  • FardragonFardragon Member Posts: 4,511
    DrakeICN said:

    14th to 18th century guns cannot penetrate heavy infantry armor. Cover was not really a thing until like the wild west. Unless you count shields as cover. And castle walls. And heavily fortified war machines.

    Well, there also were cannon balls and grenades of course, and you took cover from those, but still.

    What I mean is, they way they took cover was not, like, a personal thing, but a squad tactic. If that makes sense?

    Also note that before shell casing, you often had one shot, then you grab your spear.

    Unless you are captain Blackbeard, who always carried half a dozen handguns;
    https://upload.wikimedia.org/wikipedia/commons/thumb/d/dc/Edward_Teach_Commonly_Call'd_Black_Beard_(bw).jpg/1200px-Edward_Teach_Commonly_Call'd_Black_Beard_(bw).jpg

    If you look at millitary tactics, cover, in the form of trench warfare, starts to become essential around the time of the American civil war. Prior to that "forming a square" was still the standard tactic for infantry armed with firearms. With the widespread introduction of breach loading and rifled barrels forming a square became suicide and trenches became essential.
  • DreadKhanDreadKhan Member Posts: 3,857
    Special shields were used by crossbowmen solely to provide cover, not unlike strapping a tower shield to your back. Also, castle defenses were engineered heavily to provide good cover for the defender while offering no protection to the attackers.

    I assure you, cover was a thing before firearms!
  • deltagodeltago Member Posts: 7,811
    The carriage, is one thing, (you also don't see it in use in any other Forgotten Realms game iirc, going all the way to NWN2 and NWN online) but the actual paved road. It isn't dirt, it isn't stone/brick or even concrete. It could be missing graphics, but the blackness of it looks more modernish than anything we've seen in any D&D game.

    That too me is the biggest, "what am I looking at" aspect of the screenshot.
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    Vallmyr said:

    I could see cover also useful for spell casting. Like standing behind something to avoid a fireball.

    ''we should Hide behind......stuff.''
    -Grunt
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    deltago said:

    Cover is in 5e mechanics, and I can see it playing an integral part in a turn based game, even without firearms.

    As @Vallmyr mentioned, spells, and other projectiles such as crossbow bolts could play into cover mechanics.

    However, I find that second screen shot too modern looking to be anything medieval due to what looks like an asphalt road. That could be due to incomplete graphics at this time and only time will tell.

    I believe the cover mechanics state that this game will be turned based as opposed to RTwP.

    The 5e PHB has even laser guns.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    Well, technically I it's the DMG that has firearms and laser guns :wink:

    Unless it's also in the PHB in which I haven't seen it.
  • FardragonFardragon Member Posts: 4,511
    DreadKhan said:

    Special shields were used by crossbowmen solely to provide cover, not unlike strapping a tower shield to your back. Also, castle defenses were engineered heavily to provide good cover for the defender while offering no protection to the attackers.

    I assure you, cover was a thing before firearms!

    Cover "being a thing" and cover being the only way to survive any battle are very different things.

    DOS2 has cover. In that it uses it's three dimensions and ranged attacks have arcs. But it doesn't stick shield icons behind furniture and packing cases (which is what Beamdog game appears to do). Because cowering behind a table is stupid when someone can run up behind you and stick you with a sword.

    Which implies that the enemies you will be fighting in Beamdog's new game will not be using swords, axes, clubs, teeth or claws as their main weapons. Which makes any standard D&D setting, including Ravenloft, seem unlikely.

    I would put Axis&Allies Vs Demons 1943 as much more likely, given the little we have seen.
  • FardragonFardragon Member Posts: 4,511
    Vallmyr said:

    Well, technically I it's the DMG that has firearms and laser guns :wink:

    Unless it's also in the PHB in which I haven't seen it.

    You are correct, there are some suggested rules for advanced weapons in the 5e DMG, for DMs developing alternative campaign settings.

    There is nothing in the 5e PHB more advanced than hand crossbows and alchemist's fire.
  • DrakeICNDrakeICN Member Posts: 623
    edited October 2017
    Fardragon said:

    If you look at millitary tactics, cover, in the form of trench warfare, starts to become essential around the time of the American civil war. Prior to that "forming a square" was still the standard tactic for infantry armed with firearms. With the widespread introduction of breach loading and rifled barrels forming a square became suicide and trenches became essential.

    Err yes, I said that;
    DrakeICN said:

    Cover was not really a thing until like the wild west.

    DreadKhan said:

    Special shields were used by crossbowmen solely to provide cover, not unlike strapping a tower shield to your back. Also, castle defenses were engineered heavily to provide good cover for the defender while offering no protection to the attackers.

    I assure you, cover was a thing before firearms!

    Err yes, I said that;
    DrakeICN said:

    Unless you count shields as cover. And castle walls. And heavily fortified war machines.

    Anyway, my point being, the kind of cover they do in the games Gun and Red Dead Revolver and Shadowrun does not really make a lot of sense in FR setting. Then again, I do suppose that magic wands that functions almost exactly as guns might mean that tactic does make sense, whatever. Then again again, with magic potions and healing spells aplenty, ancient guns are probably not that dangerous, they just poke a hole in you after all*. Modern high velocity guns tears you apart if you get hit, but ancient guns do not.

    *That was actually the most dangerous part of the gun; the injury would not be lethal, but because the bullet often did not have enough force to exit on the other side, it would stay, possibly leading to infections either because the bullet was dirty or because the wound would not close or the barber-surgeon had dirty tools when attempting to remove the bullet. Again, with magic... not so dangerous...
  • FardragonFardragon Member Posts: 4,511
    Something that would fit with the graphics we have seen: ArcanumEE/Arcanum2.
  • rapsam2003rapsam2003 Member Posts: 1,636
    Fardragon said:

    Something that would fit with the graphics we have seen: ArcanumEE/Arcanum2.

    I personally would love that, but it would need a serious gameplay update too.
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