Romance - who needs it?
Permidion_Stark
Member Posts: 4,861
There has been much debate about the sexual preferences of the three new NPCs that will be introduced in BG:EE and this got me wondering how important romance is to players of the game.
How much romance do you want in your life?
How much romance do you want in your life?
- Romance - who needs it?410 votes
- BG1 got it right. I don't need no romance. I'm here to kick ass not to fondle it.19.02%
- BG2 got it right. I want to play horsey but only with divine spell casters.10.49%
- I need more options. The elves and Anomen don't satisfy my desires.41.22%
- I need far more options. All NPCs should be up for it. All the time!10.73%
- I need help. Everything should be romanceable: green slimes, carrion crawlers, the dead bodies you find in the sewers. Everything!  9.51%
- I romance myself while playing BG. The game is that good.  9.02%
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Comments
I think they are a good part of the game, and am always happy for further options to explore.
I'd much rather resource and time were spent enhancing more worthy game play and story lines.
But as content, the romances -- particularly Bioware style romances -- are overplayed. This whole concept jumped the shark for me somewhere between KOTOR and DA:O and now I'm just tired of it.
I'm tired of tropes and sexist attitudes written by 40 year old guys who are expressing the emotional maturity of 15 year old boys.
I'm tired of trying to guess which obsequious dialogue option will allow me to continue this one single questline, and I'm tired of worrying that if I choose the wrong one, hours of work will immediately and irrevocably come to an end.
I'm in the majority in terms of gender and orientation, but I lost respect for developers who were, and continue to be, so shortsighted that they actually wrote game content that ignored a chunk of their audience. Sometimes you have to scratch your head and wonder if developers realize we're in the 21st century and that women, gay men, and minorities play video games, and that their money is the same color as mine.
And the more I think about any of those things, the more annoyed I get. I wish I could trade these "romances" for half a dozen randomly generated "FedEx" style quests and just be done with it.
I rolled my eyes when I read that Overhaul was integrating romance into BG1, which started Bioware's over reliance on NPC interactions as game content. I think it will feel out of place in this game, because while the original NPCs said some fun stuff, the actual interactions were few and far between.
And that was fine, even preferable to what came later.
I would be happy with no romance or some romance, since it seems to appeal to a lot of people. It CANNOT take over the game however.
And think about Aerie when she starts to whine like a child right away at the arrival in the underdark... yeah, no other problems to think about huh
Ever saw a victim of a shark attack... now think what the average ogre is capable of doing to you as a human meat muncher:D
As for romances in general, I would find BG2 a whole lot poorer for their exclusion. They generally serve to heighten immersion and add some depth to my character's relations with the rest of the party. This has always been an important point to me as I never viewed and never want to view the BG games merely as battle simulators or Diablo style loot adventures.
When it comes to character content, do the average non-romanceable NPC have more content than a romanceable NPC minus the romance, like @ajwz says? Personally I never thought so - the romances always seemed like extra content on top of the baseline. Especially in comparison to vanilla BG where the NPC writing was very limited.
In regards to warlike situations, I don't necessarily agree that you're unlikely to develop feelings for someone even if you're in the middle of a war - if anything, like @Infern0 mentioned, high-stress situations like that tend to bring the people caught up in it closer together. If you look at soldiers in actual wars, it's not uncommon for them to form bonds that last for the rest of their lives. If men and women (or for that matter, homosexual men and homosexual women) spent more time on the frontlines together, I wouldn't be surprised in the slightest if they ended up falling in love. It seems very human.
Heck, you don't even need all that much stress, just a little bit of isolation and a chance to get to know one another. Take 10 single men and 10 single women and lock them away for two months somewhere with only each other to talk to like in an average reality show, and I'd bet money that some of them would come out as couples.
Also, as @NWN_babaYaga says people view the game atmosphere in different ways. Personally I see the BG trilogy as an epic adventure or a lengthy journey rather than a war. My character is likely to spend a long time together with the party; fighting, walking, eating and sleeping beside them for months, and far from all of that time consists of doing battle. To my mind, the Forgotten Realms can be a dark and dangerous place, but also a beautiful and inspiring one. With the above in mind it would seem surprising if strong bonds like love didn't arise, all else being equal.
And i dont get the reference of jude law... and i mean everything that makes faerun in which the BG trilogy takes place;)
Having said that, it's not a particularly good argument against romance as a whole, just lazy implementation of them.
The only romance that has actually added a lot to the gaming experience was one of the first implemented, namely that Jedi chick in KOTOR. It suited the Star Wars-thing, and I imagined my PC to be driven as much of the love for her as anything in his journey towards the dark side...
plus you couldn't have it for every NPC, it just wouldn't fit with their characters (keldorn, kivan, cernd spring to mind)
It's a fantasy world. And if someone wishes to fantasize something, then by all means, they should be! Personally, I would've loved to romance Lilacor.
Best sword and companion ever.
Too descriptive poll choices are idiotic btw. BG2 got it right because of many reasons not because they happened to be divine spell casters.
Depends on how I role play, although nowadays the BG2 romances leave me a bit of a bitter taste in my mouth.
Aerie : Either you love her, or you literally tell her to shut up - the second one causing her to leave. Preferred option : backstab her.
Jaheira : If I wanted to romance a (relatively not good looking) woman who could easily be my grandmother, then I might as well go to a mental institute. She got over her husband's death too quickly - she smells of fakery to me, and therefore I hate her XD
Anomen : Oh, Anomen. Not even that bad generally speaking. Leaves you to bash your head on your keyboard more than once, but overall... not HORRIBLE.
Viconia : Perfect romance... crappy outcome. >.<
Let's wait for the new three entries, shall we?
DA used the friendship scale (with the gifts and all). It was a silly scale, but I like the concept of building relations with your party via communication.
Personally, I believe that if I get to spend 1-2 years(ingame time) with a group of people, there's a lot of room for inter-personal relationships to develop into friendships, romances or rivalries; and not all of them have to be centered around my PC! In BG1 even more than BG2, you don't jump from one life-threatening situation to another. Sometimes you trudge through the wilderness for weeks (based on rest and travel times), sometimes you spend a week or two helping people out in some village or other. I want Alora to try and befriend Monty... I want Tiax to try and convert all the party members to worship Cyric... I'd like the game to be more of a fantasy novel than an IWD clone, where every recruitable character has a personality that shapes his comments and decisions... and that includes having *gasp* feelings.
If I wanted silent party members who wouldn't try to express their world view and sometimes argue, sometimes agree with me, I'd play IWD instead of BG1/BG2. Also, it's very improbable that travelling with a very charismatic leader NO one would feel even moderately attracted to him/her.
'Romance' is a very misleading term, hinting of flower bouquets and candlelit dinners. Those seem out of place for hardened adventurers on the road. But physical attraction or caring for a person with similar life goals is not. As I mentioned in romance banter thread romance can be portrayed as just someone having your back. In BG2 Jaheira is complaining about your leadership when Mazzy butts in and tells her to stop harping because you've been a good leader so far and you seem to know what you're doing. As I said there, I can see even someone like Dorn saying something like that. "Charname has proven to be a competent leader. Back down, Jaheira." "You are a fool, Anomen, to discount Charname's battle prowess." etc." Hell, I think even Edwin should feel insulted that someone else is questioning your leadership if he's decided you're good enough to be travelling with him and have earnt his respect.
A sort of friendship with benefits (physical and in terms of supporting your leadership), as much as people make fun of it today, makes sense in the context.
Why do you think there are so many companion and romance mods for games like Morrowind/Oblivion and Skyrim? (The Elder Scrolls 3,4,5) Because you spend an ungodly amount of time in the world and you want to feel connected. And, like it or not, for many of us, having a bunch of pixels saying they are happy to see Mr/Mrs Dunmer or have sharpened Mr/Mrs Dunmer's sword, helps keep the interest in the game.
*Some people stay invested by figuring out very complicated solo runs, no-death runs, no reload etc.
*Others are completionists who want to finish every quest in order to say they finished the game.
*And others like to discover every facet of the NPCs personalities. And yes, sometimes this involves looking at them from a romantic perspective, sometimes it involves putting Edwin and Dynaheir in a group, Xzar and Jaheira.
I genuinely don't understand why it bothers so many people that friendships and romances are added to RPGs and bring arguments like, if you want romance, look for it irl, or in dating sims... I haven't seen people saying, if you want enhanced combat AI, look for it in an action game, watch a war movie.
The developers won't allocate that many hours writing romances that your game will feel incomplete. Your enhanced combat AI won't suffer because someone wants to tell Dorn that he's a cool guy.