What came first for you: P&P or CRPG?
Buttercheese
Member Posts: 3,766
What it says on the tin.
@FinneousPJ pointed out we needed a poll like this, so did you first get into Pen & Paper gaming or came classic PC RPGs first for you?
How did one influence/ lead to the other?
Did you ever even try P&P?
@FinneousPJ pointed out we needed a poll like this, so did you first get into Pen & Paper gaming or came classic PC RPGs first for you?
How did one influence/ lead to the other?
Did you ever even try P&P?
- What came first for you: P&P or CRPG?84 votes
- First P&P, then CRPGs.48.81%
- First CRPGs, then P&P.16.67%
- About the same time.  5.95%
- I never tried P&P.21.43%
- P&P stands for Prunes & Pomelos, right?  7.14%
Post edited by Buttercheese on
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Then I played my first D&D 3.5 PnP game in 2011 which lead me to buy every D&D based CRPG. Finally got around to playing Baldur's Gate in 2013 and loved it. From. There played NWN1&2, IWD:EE, replayed DA:O with newfound enthusiasm, and then the old Gold Box Games (though I haven't beaten them the Krynn series is really good).
Age is 22. When I talk about my love for these games it's not really nostalgia since I just discovered them XD
I bought the relaunched versions of the Final Fantasy novels a while back and I was distraught that they had renumbered them.
Very much at the same time, I picked up one of my other brother's choose-your-own-adventure books and played it on my own.
Then basically nothing for ~6 years, when my brothers invited me to their D&D group. Sadly the play only lasted for a whole of two sessions, but I was already in love with it. So one of them got me a copy of BG2 to fill the gap. But, the copy was in English and back then my English was barely good enough to introduce myself and ask what time it is. So even though I did like it, I had to put it down quickly because I had no idea what was going. One year later, I discoverd at the local kiosk a PC gaming magazine that included the entire BG saga on DVD. Needless to say that I bought it and played the entire series in one go. And then again. And again.
In between I tried to set up a DSA group with my band members back then, but that didn't last long. I started my first long runing P&P group one year later when I was 18, it was Pathfinder.
Currently I have a fixed DSA group, but we are having trouble sticking to the pre-set playing date because of the players having IRL stuff intervening, so for the summer we are on hiatus again.
Frustrating
Here's the original Forest Of Doom:
Sucks, really, because I love CRPGs. Maybe when I'm an old, retired man with some spare time I'll give it a try.
Or those wax tablets with stylus like roman students used to have.
threefour (I can count) primary attributes; strength (determined the amount of damage you could deal), social (same as charisma, determined how well you could deal with people), wisdom (your overall knowledge), acrobatics (same as dexterity, how well you could move, your ability to dodge, the speed of your sprint, etc.).If Wikipedia is accurate, the rules on the character classes were probably closer to The Dark Eye (first edition, at least), now that I think about it. Any character could be an adventurer, but you needed to have specific attributes for anything else. That's probably where the similarities end.
On levelling up, every second level allowed a single point to be placed in a primary attribute, and every level one could apply a number of points into secondary attributes (sword fighting, defence, use of magic, thief skills, etc.). At any time your character met the conditions for a different class, a player had the option to change. So, for example, if you start off an adventurer and work on being a magic user (mage), then change and become a fighter (warrior), your class would change but you would retain access to any skills you learned along the way. Unlike dual class options in Dungeons & Dragons, you could still level up the original class. The main thing for the class was that secondary attributes such as fighting skills received a bonus on level up. A warrior type might get a bonus in defence and sword fighting while a magic user would get a bonus in the use of magic. Being a fighter and trying to add points to magic skills would take twice as long as levelling up your own class attributes, but it was the only way to change class.
I had been doing that with a group during the 60s.
During the 70s I tried D&D and loved it. It was much later that I tried any computer game. I think Bard's Tale on the Amiga was first, around '87 or '88, then Pool of Radiance.
I'm not even sure if there was a language.
There were prunes and pomelos, though!
Come to think of it, I only saw my first AD&D Player's Handbook about ten years after I first played the game - prior to that we'd relied on dog-eared Xeroxed copies of odd pages here and there.
P.S. We always thought of P&P as Pencil and Paper due to the never ending amount of rubbing out and rewriting stats etc.
Don't know how I got married. Faeries might have been involved.
My first CRPG was Wizardry: Proving Grounds of the Mad Overlord on my Apple ][+.
I remember using that Apple to design my own character sheet. I would print them out on my dot matrix printer (man, those were loud!) for my gaming group.
Wizardry and Bard's Tale were so much fun. I would spend hours playing those games. But, when Pool of Radiance came out, it was amazing. The interface at first was similar to Wizardry and Bard's Tale (screen divided into windows, with party info, a small first-person view of the dungeon, a message box), but when combat started.... WHOA! Gone was the "the first three PCs can attack the front line group of monsters, everyone else use ranged attacks or spells" mechanic. Instead there was a PnP battle ON MY COMPUTER!!! Character avatars to move around the battlefield. Flanking the enemy (or getting flanked). Spells with areas of effect (watch out where to place that fireball!). It was AWESOME.
However there are obvious genre overlaps, so I think it counts in this context?
Somewhere I still have a couple of the dice from that set.
I would've never had any association with D&D even to this day, if not for the fact that I love BG and it happens to use D&D rules.
If my kids are half as nerdy as I am, though, maybe I'll be able to form an in-family group a few years down the road...
No? Then PnP because it is what I turned to during the video game market crash.