Diablo II Enhanced Edition
Yes, it's happening.
No, it's not an official Blizzard overhaul.
Visit https://millaire.com/diablo-2-enhanced-edition for information about the project & downloads.
Creed: Staying fanatically true to the game's core mechanics, lore and aesthetics
Currently planned in-development features include, but are not limited to:
- Interfaces rebuilt for 1366x768 (and 1024x768), which scales beautifully to 1920x1080 [in progress]
- A comprehensive character statistics panel [mostly done]
- Expanded personal inventory storage capacity [mostly done]
- Expanded personal stash storage capacity (16x15 vs vanilla 6x8) [done]
- Expanded Horadric Cube storage capacity (8x8 vs vanilla 3x4) [done]
- PlugY multi-page stash and shared stash compatibility [compatible]
- Sven's Glide wrapper compatibility [compatible]
- ALchemy 3D sound compatibility [compatible]
- 200+ new skill additions (note that all original Diablo II Lord of Destruction skills and builds are intact) [in progress]
- Ability to reset attributes and skills [in progress]
- Ability to enhance items [in progress]
- Unique graphics for each Unique and Set item [in progress]
- New Unique items [not started]
- New item Sets [not started]
- Addition of new items to existing Sets (where it makes sense) [not started]
- Throwing potions made viable [in progress]
- More explanatory labels for mercenary companions [mostly done]
- An AI overhaul of mercenary companions [in progress]
- Fully equippable mercenary companions [in progress]
- New mercenary companion types/classes [in progress]
- Dialogue, voices and personalities for mercenary companions [not started]
- An option to hire multiple additional mercenary troops ('cannon fodder' different from equippable mercenary companions) [in progress]
- An in-depth overhaul of the Lord of Terror encounter [in progress]
- An in-depth overhaul of the Summoner/Jazreth encounter [in progress]
- Other boss encounter overhauls [not started]
- Addition of new boss encounters [not started]
- Revision of troublesome areas (the Arcane Sanctuary and Maggot Lair in particular) [in progress]
- Addition of new optional areas to explore [not started]
- Additional NPCs to interact with in existing areas [not started]
- Addition of NPC allies to hostile areas [in progress]
- Addition of new main story quests (Act 4) and side-quests [not started]
- Addition of new content/storylines for Nightmare and Hell difficulties [not started]
Please note that feature completeness and availability may vary greatly between releases.
Features may be added and/or removed from this list at any time as development progresses.
Features frequently requested by our community (under consideration, may or may not be added to the above list):
- Active 'charm zone' separated from main inventory
- Automatic gold pickup
- Bypassing 25 FPS limit
- Hotkey shortcuts for inventory management
- NPC gambling inventory refresh button
Post edited by God on
14
Comments
Found a few very immersive voiceovers in Diablo 1 files which I can use to enhance the awfully underwhelming encounter with Jazreth aka the Summoner.
Might also make him much more powerful.BG2EED2EE?(video removed)
As the last (but not least) sound implies, I will be working on giving Jazreth a more epic end than just dropping to the floor like a damp rag. I mean, Moreina aka Blood Raven got her soul fried atop a swanky lightning grill thingy. The Summoner deserves a similar treatment. Might not be within the scope of the initial release, but something has to be done to do justice to the awesome character the Sorcerer was in Diablo 1.
(video removed)
A checklist of Diablo II Enhanced Edition prerequisites:
✓ a valid Diablo II license key issued by Blizzard
✓ a valid Diablo II Lord of Destruction Expansion license key issued by Blizzard
✓ a few gigabytes of spare disk space
✓ patience
1.14 is a big no-no.
However, I am aware that it is required to access Closed Battle.net and therefore I will be providing detailed instructions on how to
And, by the way, Uncle Mephisto called.
But he dropped
✓ a valid Diablo II license key issued by Blizzard
If you hold those, you WILL be able to install Diablo II Enhanced Edition. This I will ensure.✓ a valid Diablo II Lord of Destruction Expansion license key issued by Blizzard
Will try to get this sorted out by September 20th
Soon.
More
intruders have entered the complexhardware difficulties prevent me from uploading the pre-alpha release.No matter, they will only prove a slight delay.
Can't give you a specific timeframe as of now but I'm working on getting this resolved.
As per the EULA granted by Blizzard, any and all modding in relation to Diablo II is considered a license violation:
Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of Blizzard.
Diablo II Enhanced Edition is a project academic in nature and, as such, is somewhat in the legal gray area. Nonetheless, formal consent from Blizzard, if at all attainable, may be sought at a later point of development, should that be seen as desirable in any way.Of course, most modders, and most gamers in general, normally don't concern themselves with the terms and legal limitations of the licenses they are granted by game publishers.
Since both Diablo II and the Infinity Engine games make use of quite similar isometric projection, some consider their aesthetics to be interchangeable. There exists a Baldur's Gate 2 mod making use of Blizzard's assets available at Spellhold Studios, and I recall a francophone forum where further experiments with Diablo II sprites in the Infinity Engine have been conducted. Likewise, an assortment of various Infinity Engine assets adapted for use in Diablo II modding, known as Infinitum, is available via Phrozen Keep.