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[MOD] Lefreut's enhanced UI (for BG1EE, SoD, BG2EE and EET)

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Comments

  • wolfguardianwolfguardian Member Posts: 5
    First a big thank you @lefreut

    Is there any way to remove that prompt when i want to "forget" memorized spell, i turned it off in options but while this mod is installed that setting is ignored?

  • NervaNerva Member Posts: 124
    A small question: the tooltip above the map icon in the left panel says "World Map", but when I click on the button, it takes me to the area map, not the world map. Perhaps there's a better description for the tooltip? I forget what the tooltip said in classic BG, but when I look at the old manual, it labels the map icon "Maps", although a lot of the other icons have slightly different labels than what the tooltips say...

  • lefreutlefreut Member Posts: 1,234

    First a big thank you @lefreut

    Is there any way to remove that prompt when i want to "forget" memorized spell, i turned it off in options but while this mod is installed that setting is ignored?

    I forgot to read the setting before showing the prompt. You can fix this by editing the UI.menu file.
    Replace the two occurrences of this line:
    if bottomSpells[idx].memorizedCount > bottomSpells[idx].castableCount then
    with this:
    if bottomSpells[idx].memorizedCount > bottomSpells[idx].castableCount or Infinity_GetOption(41, 9) == 0 then
    Nerva said:

    A small question: the tooltip above the map icon in the left panel says "World Map", but when I click on the button, it takes me to the area map, not the world map. Perhaps there's a better description for the tooltip? I forget what the tooltip said in classic BG, but when I look at the old manual, it labels the map icon "Maps", although a lot of the other icons have slightly different labels than what the tooltips say...

    In vanilla, it says "Area Map". You can replace 15418 with 16310 line 4409 if you can to change it. I will include this in the next release.

    wolfguardian
  • BloodstoneBloodstone Member Posts: 75
    @lefreut one quick question. I used the JU Modifications that are listed in the main UI Forum. It requires your UI Mod, but does it require a specific skin? Can I use his zip file to load into any install I run since I always use your UI Mod, or does it only work in some situations?
    I'm just curious because I really like how the portraits are at the bottom and the smaller buttons. I did post over there but it looks like nobody has done anything over there since July.

  • lefreutlefreut Member Posts: 1,234
    @Bloodstone this modification requires the SoD skin of my UI mod. And you will probably encounter some minor problems as it has not been updated to 2.5.

    Bloodstone
  • BloodstoneBloodstone Member Posts: 75
    lefreut said:

    @Bloodstone this modification requires the SoD skin of my UI mod. And you will probably encounter some minor problems as it has not been updated to 2.5.

    Thanks @lefreut , I'm not experienced as a modder, but I would like to learn how to make these types of adjustments myself, where is the best resource/guide that I can do some research to learn how to make these types of adjustments. And thank you for all your hard work on the UI modding scene, I certainly appreciate it.

  • lefreutlefreut Member Posts: 1,234
    @Bloodstone you can look at some posts in this topic for a basic introduction. But there is no advanced guide and (sadly) not a lot of people seem interested in UI modding.

    The best is to experiment by yourself and ask questions in this subforum.

    Bloodstone
  • ArthasArthas Member Posts: 534
    edited September 2018
    Hello, I've chosen the option "install all tweaks", but the spellbook didn't change at all. Still shitty as ever.... :(

    For the rest, I would say it is a pretty great UI.

    Edit: I saw some links in page 13. I was wondering if the link you published in the first post of this topic to download your mod is up to date?

  • lefreutlefreut Member Posts: 1,234
    @Arthas it's strange as the main component changes all screens and the others only do some minor tweaks.

    Both links are https://github.com/r-e-d/LeUI/archive/master.zip which is the latest version.

  • ArthasArthas Member Posts: 534
    So, what do you suggest to detect what is the issue?

    @lefreut

  • lefreutlefreut Member Posts: 1,234
    @Arthas can you post your weidu.log and UI.menu files so I can look at them?

  • ArthasArthas Member Posts: 534
    edited September 2018

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24600
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 14 EE Fix
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Seachart Sources: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v18
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v18
    ~AC_QUEST/SETUP-AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.04
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v23.3
    ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
    ~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
    ~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC Mod: v12
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v10
    ~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
    ~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #101 // Change Sarevok back to his BG1, non-TotSC version -> Only give Sarevok bonuses (eg. don't lower his Saving Throws): v1.2
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6032 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v31 RC3
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 14 EE Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 14 EE Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 14 EE Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 14 EE Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 14 EE Fix
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 14 EE Fix
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v6
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v6
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6101 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v31 RC3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v31 RC3
    ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2041 // XP for Traps, Spells and Lockpicking -> BG2 values: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4010 // More bandit scalps: 1.7
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 3.7
    ~LEUI/LEUI.TP2~ #0 #1 // lefreut's Enhanced UI - BG2 vanilla bams for spells: 3.7
    ~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 3.7
    ~LEUI/LEUI.TP2~ #0 #3 // lefreut's Enhanced UI - Disable item comparison feature: 3.7
    ~LEUI/LEUI.TP2~ #0 #4 // lefreut's Enhanced UI - Reverse +/- buttons position: 3.7
    ~LEUI/LEUI.TP2~ #0 #5 // lefreut's Enhanced UI - Single Click to Map Travel: 3.7
    ~LEUI/LEUI.TP2~ #0 #6 // lefreut's Enhanced UI - Show Sidebar toggle button: 3.7
    ~LEUI/LEUI.TP2~ #0 #7 // lefreut's Enhanced UI - Show Quicksave button: 3.7
    ~LEUI/LEUI.TP2~ #0 #8 // lefreut's Enhanced UI - Show Highlight button: 3.7
    ~LEUI/LEUI.TP2~ #0 #9 // lefreut's Enhanced UI - Small right sidebar buttons: 3.7
    ~LEUI/LEUI.TP2~ #0 #10 // lefreut's Enhanced UI - Quests in journal collapsed by default: 3.7
    ~LEUI/LEUI.TP2~ #0 #11 // lefreut's Enhanced UI - Left click on portrait to level up: 3.7



    Which one of these ui do you wish I upload?


    Post edited by Arthas on
  • lefreutlefreut Member Posts: 1,234
    @Arthas the one in the override folder.

  • lefreutlefreut Member Posts: 1,234
    @Arthas I don't see anything wrong with these files. Can you post a screenshot of the problem?

  • lefreutlefreut Member Posts: 1,234
    Your weidu.log and UI.menu say that you have the mod with the BG2:EE skin, but your screenshot shows the BG:EE skin. Something is broken somewhere but I don't know what.

  • ArthasArthas Member Posts: 534
    I've downloaded your mod in the first page of the post in this topic.

    This problem is weird.

  • ArthasArthas Member Posts: 534
    edited September 2018
    Ok, I've tried once again the reproduce the problem.

    I downloaded the mod from the first page of this very same topic.

    extracted in the folder

    opened it

    uninstalled it first

    checked if the uninstall went good (and it did!)

    Installed once again all the stuff

    The same issue with the spell book persists.

    Post edited by Arthas on
  • lefreutlefreut Member Posts: 1,234
    @Arthas What does the other screens look like? Which version do you have? BGEE or BGEE+SoD? Beamdog, Steam or GoG?

  • KilivitzKilivitz Member Posts: 1,438
    My guess is that @Arthas is installing the mod on the Steam or GoG version without modmerger.

    I remember a poster who was trying to use my SoD UI mod without modmerger and the side effects were very similar: BG:EE's blue UI showing up where it wasn't supposed to.

  • ArthasArthas Member Posts: 534
    edited September 2018
    BgEE only 2.5
    Gog version
    Mod merger is already installed by BWS (roxanne's version)
















  • lefreutlefreut Member Posts: 1,234
    Arthas said:



    @Arthas Wait, you have the mage screen working here. Does it work now?

  • ArthasArthas Member Posts: 534
    Seems like so.

    I'm actually getting pretty confused about which one is the right screen to be honest AHAH


    The spell book is the only thing that does not satisfy me of your pretty excellent UI. Clicking on one of the spells with the right click gives you a screen that is pretty bad to read the description of the spell itself.



  • DrAzTiKDrAzTiK Member Posts: 16
    I have installed the core component and characters portraits are shining continuously, is it normal ?

  • lefreutlefreut Member Posts: 1,234
    @DrAzTiK It should only be the case when the character can level-up.

  • agrisagris Member Posts: 569
    lefreut said:

    @DrAzTiK It should only be the case when the character can level-up.

    Speaking of, can the glow be disabled in UI.menu?

  • lefreutlefreut Member Posts: 1,234
    @agris Yes you can! Comment or remove the 6 lines "pulse 1" from the menu WORLD_LEVEL_UP_BUTTONS.

    agris
  • DrAzTiKDrAzTiK Member Posts: 16
    edited November 2018
    lefreut said:

    @DrAzTiK It should only be the case when the character can level-up.

    ha yes , you are right :) thanks for this mod

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