Skip to content

The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

1140141143145146225

Comments

  • histamiinihistamiini Member Posts: 1,428
    edited March 2019
    @Mr_Salty

    https://www.gibberlings3.net/forums/topic/29871-scs-v32-release-candidate-now-version-9-available-for-testing/

    At least BG1 worked just fine, only starting BG2, but fixed celestials alone is a reason enough for using 32v9.
    Grond0Mr_SaltyOngoStummvonBordwehr
  • Mr_SaltyMr_Salty Member Posts: 188
    histamiini wrote: »
    @Mr_Salty

    https://www.gibberlings3.net/forums/topic/29871-scs-v32-release-candidate-now-version-9-available-for-testing/

    At least BG1 worked just fine, only starting BG2, but fixed celestials alone is a reason enough for using 32v9.

    ah sweet thank you !
    Grond0histamiiniOngoStummvonBordwehr
  • Mr_SaltyMr_Salty Member Posts: 188
    histamiini wrote: »
    @Mr_Salty

    https://www.gibberlings3.net/forums/topic/29871-scs-v32-release-candidate-now-version-9-available-for-testing/

    At least BG1 worked just fine, only starting BG2, but fixed celestials alone is a reason enough for using 32v9.

    well tried installing almost everything and alot of errors are popping up :smiley: soo ima have to clean up my game again and start with mods from scratch again :dizzy:
  • Mr_SaltyMr_Salty Member Posts: 188
    hmm i got a weird bug and i have no idea what to do now.... im at candlekeep chapter 6 and when i go top floor the guard runs up to me and says Sorry, young one, but ye're not to be allowed in here. Now go run along and do somethun' useful and he keeps repeating that to me he does not throw me in jail,,, what can i do ???
  • Grond0Grond0 Member Posts: 7,305
    @Mr_Salty have you talked to Sarevok (Koveras) on the lower floor?
  • Mr_SaltyMr_Salty Member Posts: 188
    edited March 2019
    Grond0 wrote: »
    @Mr_Salty have you talked to Sarevok (Koveras) on the lower floor?

    yes i did, i made a backup of the game remove whole game reinstalled game without mods and now i get the right options ....

    what part of the mods changes the dialogs ??? im using tweaks anthology and stratagems npc 1 project unfinished buisniss Leui and thats about it :sweat_smile:
  • Grond0Grond0 Member Posts: 7,305
    It should work then. You could try talking or killing the Iron Throne leaders, though that shouldn't be necessary if you've talked to Koveras.
  • Mr_SaltyMr_Salty Member Posts: 188
    edited March 2019
    Grond0 wrote: »
    It should work then. You could try talking or killing the Iron Throne leaders, though that shouldn't be necessary if you've talked to Koveras.

    yes but if i remove the mods and then continue and add mods back in, i lose all my items that i saved up in my bottomless bag............ no wands no nothing ... i kinda wanna fix the issue by disabling the mod that controlls t he dialogs ..... but i cannot find wich one it does


    after some uninstall and reinstall and go by each mod and start the game and see what happens i found out its a the unfinished buisniss mod that breaks it ( [Chapter 6 Dialogue Restorations]? ) is the one that breaks it
    Post edited by Mr_Salty on
  • histamiinihistamiini Member Posts: 1,428
    edited March 2019
    semiticgod wrote: »
    @histamiini: You're incredibly resourceful. I never would have thought of many of these tactics. Using Larze against Slythe is a particularly brilliant solution. Do you need to do anything in particular to get Slythe to follow you out of the Undercellars?

    How do you keep all those items fully charged? The Ring of Invisibility in particular is incredibly expensive. Do you have a budget? Do you have to grind?
    I think Slythe followed normally as an enemy. Charming in LoB mode currently is incredibly easy, as there's the +5 saving throw bug, so some of these may or may not work after they've fixed it.

    I usually buy the Sandthief ring after hitting 20/20 economy and before Mulahey. There should be enough loot to recharge it after the Bandit camp, and after Davaeorn. After you get to BG there shouldn't be any trouble financing it. I don't really have any planned route on getting gold, it kind of just happens naturally, even the last run I had 50k on jewels when starting SoD.

    I do track various potions however, this is the list I currently have on invisibility potions on BG1.

    1x Carnivat Tent (Violet)
    1x Revenant Cave
    1x Travenhurst Manor (Beregost)
    1x Jaheira
    1x Lindin
    1x Durlags 2nd floor
    3x Riggolo
    2x Kysus
    3x Sorcerous Sundries
    6x Thieves Guild
    3x Iron Throne (Candlekeep)
    1x Catacombs
    4x Slythe (may use them)

    There's almost 30 of them and I'm sure it's still very incomplete list.
    StummvonBordwehrVictor_Creed_SFVsemiticgoddessAerakar
  • Mr_SaltyMr_Salty Member Posts: 188
    edited March 2019
    Grond0 wrote: »
    - Bjornin's half-ogres couldn't decide whose side they were on, but they all ended up being killed by me. However, Bjornin refused to accept my word for that and held on to his +1 shield.


    for the Bjorn part i recommend charming the lady east of the lake she has chromatic orb simply kill the 2 guys with it leave her behind go to another area rest up come back charm her again and u have all the chromatic orbs back to insta kill all those orcs then the quest wont fail

    also your drizzt part seems cool u just go in range of 1 gnoll and then leave the area (different map) and come back later how does this work ?
    histamiiniOngo
  • Grond0Grond0 Member Posts: 7,305
    edited March 2019
    Mr_Salty wrote: »
    also your drizzt part seems cool u just go in range of 1 gnoll and then leave the area (different map) and come back later how does this work ?

    To avoid the gnolls killing Drizzt it's best to only activate 1 gnoll at a time to attack him (by inching up until you're just in sight of the gnoll and then retreating). You only need to retreat to another map if the gnoll is in danger of actually killing Drizzt before it breaks its weapon - that resets the combat so you can come back and restart it again.
    Post edited by Grond0 on
    histamiiniAerakarStummvonBordwehrOngo
  • histamiinihistamiini Member Posts: 1,428
    After doing the Harper and Shadow Thieves guests, Badbog fetched the Mace of Distruption with invisibility. Getting the ore to improve the mace, I used outside stealth to backstab Neb to death. Time to get things rolling, after improving the mace I went to slay the Crypt King, for the silence sword. Except when I tried it for Rayic, it didn't work, it doesn't work against anybody? Anyway I hacked Rayic to pieces.

    Showdown at Maevar's guild hall. Charmed the priest with the ring. Priest then cast silence on all including himself. I then charmed Maevar with the cloak. Led the priest down and casually killed him. Waited Maevar's silence to end, stoneskin, mirror image, improved haste and PfMW and he attacked the assassins. The poor sod didn't even beat single one. Level up to 10/13.

    izfjbo4nn46g.png
    cvynbs2fxc9b.png

    Now I remembered there was some reason for Namarra silence not working, but what was that?
    StummvonBordwehrOngo
  • OngoOngo Member Posts: 11
    Pinhead Larry has killed Irenicus, which means it is on to Throne of Bhaal. I'm not that concerned about most of the upcoming fights. The final battle with Melissan should be fine, because Pinhead Larry can cast Skull Trap ad infinitum. The one fight that worries me is the Ravager fight in the Pocket Plane. I remember it being nearly impossible on Insane without SCS or Ascension. If the Ravager has many immunities and regenerates quickly, Pinhead Larry may lack the necessary damage output to defeat it.

    Since this was my first playthrough on Legacy of Bhaal or with SCS, I wanted to complete most of the content in BG2. So far, as far as I remember, I only skipped the NPC quests, the conclusion to the Rejiek Hidesman quests, and the group of minor quests in the Graveyard District.

    For fun, instead of selling all the loot immediately, Pinhead Larry stored it in a cabinet behind Ribald in the Adventurer Mart. (The only exception is about half the loot found in the Underdark, which was not convenient to transport.)

    Before Pinhead Larry entered Suldanessellar, he sold it all to Ribald at his "special" store. Before selling, Pinhead Larry had 41,047 gold, which represents (1) all the raw gold Pinhead Larry collected, (2) the gold gained by selling a portion of the Underdark loot, (3) the 90,000 gold (increased by SCS) spent to buy the services of the Shadow Thieves, and (4) a few thousand gold spent to buy high-level scrolls in the Underdark. On principle, Pinhead Larry refused to pay the Cowled Wizards for a magic license. The loot sold for 605,747 gold, so Pinhead Larry has 646,794 gold going into Throne of Bhaal.
    Grond0histamiiniStummvonBordwehrAerakar
  • histamiinihistamiini Member Posts: 1,428
    edited March 2019
    I'm thinking starting 21 Kensai>Thief no-reload. In endgame compared to F/T it basically trades 13 Fighter HLA's, for -9 Thac0, +8 dmg, -2 AC, more hp and Kai, if I want to take UAI and 7 Spikes. Belhifet should be beatable and I should be able to xp-loop Firkraag enough to complete the dual. I only see one problem in this, the Irenicus starting dungeon without invisibility. I mean those Duergar can kill you in a heart beat. Anyone got any ideas on that part?

    Kensai Thac0 -12 vs. Belhifet

    11 Base (Level 10)
    8 Potion of Power (40 rounds)
    1 Violet Potion 14 dmg (24 hours)
    -2 Kensai Ability 17 dmg
    -5 Master 20 dmg
    -7 Medal of Valor
    -10 Twinkle 24-31 dmg
    -11 Ring of Purity 25-31 dmg (Chant)
    -12 Cloverleaf 26-31 dmg (Luck)

    Belhifet AC -24 (-23 Armor Class but capped to 20, -4 Improved Invisibility)

    Average damage per 20 attacks vs. Belhifet (28.5+28.5+28.5+28.5+28.5+28.5+28.5+28.5+57) * (1 - 25dr/100) = 214 dmg
    Average time to kill Belhifet 20*1130hp / (214dmg*4apr - 20*2hppr) = 27.7 rounds

    Kensai AC -16 vs. Belhifet

    20 Base
    0 Potion of Defence (2 hours)
    -2 Kensai Ability
    -3 Dusty Rose Ioun Stone
    -5 The Spirit Shield
    -7 Ring of Purity (PfE)
    -8 Ring of the Crusade
    -10 Twinkle
    -16 Potion of Mind Focus (12 hours)

    Belhifet Thac0 -12 20-29 dmg (slashing)
    Post edited by histamiini on
    StummvonBordwehrOngo
  • histamiinihistamiini Member Posts: 1,428
    edited March 2019
    Well there's only one way to find out. Rolled Jin, a human Kensai to be Thief no-reload. As soon as I made the character I noticed that Kensai can't use missile weapons, which spells trouble on the way to Bel. The wiki was wrong again.

    xwdzpnacl3qn.png

    Did all the mundane stuff in Candlekeep, except the fights. Killed Imoen, Montaron and Xzar for couple speed and healing potions, @Grond0 style. Picked up the Ring +1 and the Wizard's Ring. Marl gave the first nice xp. Straight up murdered Algernon for his cloak. Traveled close to the map borders to Drizzt area, and waited until he died. In Nashkel picked up the Ankheg Plate, first invisibility potion from the manor house, and improved my rep to 8. Sold the useless armors and stuff for 10k, keeping the Wizard's ring. Hit Vitiare with throwing axe and then hacked him to pieces. Bought the Kensai's best friend, the Shield Amulet.

    Back in Beregost killed Neera for the gem bag. Then looted Travenhurst manor for the second invisibility potion. Escorting Brage back to the temple gave us the first level up and glorious 14 more hp. Traveling to Fire Leaf Forest was the first waylay, the gibberling one. Tried to take Xvart but it almost killed me with a critical hit. So I had to run and rest. Alberts dog gave another 1k xp. Tenya's Bowl gave me the second level up, and this was the big one. Addition to 14 hp, I got master proficiency to scimitars and first Kensai bonus, so -4 Thac0 and +2 damage on one go. Charmed and hacked Dushai for the Free Action ring.

    Charmed Meilum killed Kahrk which gave us semi risk free 3.5k xp and another level up. Semi because I didn't want to waste invisibility potion and some kobbos followed me, which Meilum then killed. Tried then feeding Meilum for bunch of kobbos, but the guy ko'd four of them with his fists. :D Nevermind, I got the xp for all then. Going to High Hedge pick up the potion bag there was the Xvart and Wolf waylay's. Although I don't expect any trouble anymore in those as there's enough hp and invisibility potions as a back up.

    u15cqbto759c.png
    todpznx0vb6l.png
    5xybb3tep3q9.png
    qdlsf45aj2zs.png
    OngoAerakarStummvonBordwehr
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Ongo: In Ascension at least, the Ravager erroneously has no regeneration due to an engine quirk, nor do several other Ascension enemies who are intended to have regeneration, such as Abazigal and Yaga-Shura. Characters without access to the Shield of Reflection (which could let you beat the Ravager without fighting, just by letting it kill itself by throwing darts at your shield) will have to deal a lot of damage, but they won't need to deal it quickly. A war of attrition is doable.

    @histamiini: Your AC will be 3 and your HP will be 200 with DUHM and 19 base DEX and CON. The enemy duergar will have THAC0 of 8 and should have 3.5 APR apiece for 1d8+3 base damage, and the crossbowmen will have 20 bolts apiece. It looks like you'll just have to rush the crossbowmen, spend more than a whole round chopping up each one (dual-wielding with GM in katanas gets you about 90 damage per round with DUHM), and just hope that the enemy doesn't land enough hits to overwhelm you. Once the crossbowmen are gone, you could kite the axe users by taking advantage of your superior speed factor.

    It's not reliable for no-reload purposes, though; unlucky enemy attack rolls could kill you before you had a chance to remove the crossbowmen. You'd need to repeat the process several times, too, at least once without the aid of an Oil of Speed or many potions.

    Then you're faced with the mephit room, which would require hit-and-run tactics on the Radiant Mephit's portal until the Radiant Mephit died and was therefore unable to kill you with an unlucky Color Spray spell. You could probably tank the Salt Mephit: it could stun-lock you without a save, but you have a lot of HP for it to burn through.
    histamiiniOngoAerakarStummvonBordwehr
  • histamiinihistamiini Member Posts: 1,428
    edited March 2019
    @semiticgod I tried taking some of the enemies with Cavalier and F/T, but didn't have success in 2.5 LoB. The duergar have -4 AC so I'll hit them once in a round on average, and the parties will beat me to a pulp if I stick around. Maybe the hit and run will work so that's something to try. Another being just running away until they stop following, and then rest again for the next party. The couple speed potions may be life savers, but it will be highly stressful experience again I'm sure.
    OngoStummvonBordwehr
  • Grond0Grond0 Member Posts: 7,305
    I agree it would be a long business - I would be trying to run the duergar round and get into a 1 on 1 situation as far as possible and making use of frequent rests. Personally, I would be more worried by the mephits. I would be dubious about the chance of success of destroying the radiant mephit portal if all the others were attacking you at the time. Of course my kensai would always have a couple of horror abilities and would be trying to make use of those to cut the odds ...

    Kensai's can't use missile weapons - but they can use throwing weapons. The greater speed & APR of daggers and lower weight of those (compared to axes) makes them the obvious alternative for LoB. With a few levels in the bank, you can recharge your stocks for free by resting at High Hedge.
    OngohistamiiniAerakarStummvonBordwehr
  • OngoOngo Member Posts: 11
    @semiticgod That's very good to know. Pinhead Larry has no problem winning wars of attrition.
    histamiiniStummvonBordwehr
  • histamiinihistamiini Member Posts: 1,428
    edited March 2019
    Horror is a nice tip @Grond0 it should work nicely against Duergar as their saves are awful. I have to delay reputation run for it then. I got one Stone Giant Strength potion, which allowed me the Fire Giant Strength potion in the Carnival tent, and then I was able to open the other chest. Profit was one invisibility, heroism and invulnerability potion. Escaped before the guards came. Another invisibility potion and 900 xp in the Revenant cave.

    Used one invisibility potion to get safe passage to Mulahey, right click picked the Joseph's ring during the way. Mulahey took my word, was charmed and fed to the kobbos. Returned the Joseph's ring and reported for Ghastkill. Used second invisibility potion so charmed Minsc could freely hack Nimbul for the missile boots.

    7tzqut4vlnja.png
    xllsrbgm2taa.png

    Tranzig was a hairy encounter. Although my initial plan worked fine, and the charmed traveler took the two dire charm insta kills like a champion, Tranzig's sleep got me. This was fine as he ran away rather than finished me off. After waking he got me with enfeeble, which again was fine as he ran away again. After recovering from that I started casually to hack him, forgetting that he still had one charm in his repertoire, luckily that didn't hit me.

    6htstim4dhe6.png
    hunm6itfu3xn.png
    a6wi8rtunakn.png
    ibwyb30prthg.png
    9jgzem7dap80.png

    Bandit Camp I had two options, use the last two invisibility potions to pick up the papers, or use one invisibility potion and try to charm Raemon with 75% chance, and freely loot the tent. If the charm fails, I can still come back with couple invisibilities so it's probably the better option. Charm worked and I casually looted the tent, except I forgot that the chest was trapped and got hit by the lighting bolt which took chunk of my health away. I'm fairly sure a trap will be the end of me at some point. Anyway escaped the camp.

    vegbt38u6eyu.png

    Now I have to fork 24k for the Sandthief ring, because I still want the second horror. Btw wiki lists dream abilities Ghoul Touch/Horror, how does it decide which one it gives?
    AerakarStummvonBordwehrOngo
Sign In or Register to comment.