Any advice for how to allocate thieving abilities? I have 100 Detect Illusions which is max I think? Then I have 100 Move Silently and 135 Hide in Shadows. I take it I should continue to rise those two, but which is more important? Do I need 100 Set Traps to lay Spike Traps?
I agree there's no need to push anything above 100 apart from stealth - and it makes no difference whether you put that into MS or HiS. You don't need set traps for spike traps, but I'd want 100 in that anyway just to make some other fights a bit easier.
At least BG1 worked just fine, only starting BG2, but fixed celestials alone is a reason enough for using 32v9.
well tried installing almost everything and alot of errors are popping up soo ima have to clean up my game again and start with mods from scratch again
@histamiini: You're incredibly resourceful. I never would have thought of many of these tactics. Using Larze against Slythe is a particularly brilliant solution. Do you need to do anything in particular to get Slythe to follow you out of the Undercellars?
How do you keep all those items fully charged? The Ring of Invisibility in particular is incredibly expensive. Do you have a budget? Do you have to grind?
hmm i got a weird bug and i have no idea what to do now.... im at candlekeep chapter 6 and when i go top floor the guard runs up to me and says Sorry, young one, but ye're not to be allowed in here. Now go run along and do somethun' useful and he keeps repeating that to me he does not throw me in jail,,, what can i do ???
It should work then. You could try talking or killing the Iron Throne leaders, though that shouldn't be necessary if you've talked to Koveras.
yes but if i remove the mods and then continue and add mods back in, i lose all my items that i saved up in my bottomless bag............ no wands no nothing ... i kinda wanna fix the issue by disabling the mod that controlls t he dialogs ..... but i cannot find wich one it does
after some uninstall and reinstall and go by each mod and start the game and see what happens i found out its a the unfinished buisniss mod that breaks it ( [Chapter 6 Dialogue Restorations]? ) is the one that breaks it
@histamiini: You're incredibly resourceful. I never would have thought of many of these tactics. Using Larze against Slythe is a particularly brilliant solution. Do you need to do anything in particular to get Slythe to follow you out of the Undercellars?
How do you keep all those items fully charged? The Ring of Invisibility in particular is incredibly expensive. Do you have a budget? Do you have to grind?
I think Slythe followed normally as an enemy. Charming in LoB mode currently is incredibly easy, as there's the +5 saving throw bug, so some of these may or may not work after they've fixed it.
I usually buy the Sandthief ring after hitting 20/20 economy and before Mulahey. There should be enough loot to recharge it after the Bandit camp, and after Davaeorn. After you get to BG there shouldn't be any trouble financing it. I don't really have any planned route on getting gold, it kind of just happens naturally, even the last run I had 50k on jewels when starting SoD.
I do track various potions however, this is the list I currently have on invisibility potions on BG1.
I thought I'd have another go at this and see how far I could take an unkitted fighter in no-reload. I'm not using any restrictions (beyond my standard personal ones such as no healing). Summary of progress to date:
- left the assassins alone in Candlekeep, but did the other chores.
- killed Imoen, Xzar and Montaron for their gear.
- in Beregost Neera and Algernon also lost both their equipment and their lives, though Marl was talked around peaceably.
- I was using scimitars as a main weapon, so went to the Lake area and set a single gnoll to attack Drizzt. In the past that battle has often been cut short by lightning, but I've got tired of that happening and switched off weather effects this run. In v2.5 these particular gnolls have had the chance of breaking weapons radically reduced, so it is quite possible for one of them to kill Drizzt without breaking its halberd. You can avoid that happening by leaving the area to restore him if he's getting low on HPs, but in this case the gnoll broke its weapon after doing about 150 HPs of damage and checking back in a further hour or so I found Drizzt was unconscious and duly finished him off.
- in Nashkel I picked up the ankheg armor and learnt LMD as a Bhaal power. I also got around to levelling up there - nice roll for the 3 levels from Drizzt .
As @histamiini has been referring to invisibility potion locations I'll mention the one anyone can get in the mayor's house in Nashkel. The one in the potion seller's tent at the Carnival needs 22 strength or thief skills - there is a fire giant potion in the chest next to it though (a number of potions on that list are also specific to SCS and may not be found depending on random chance and the installation options you've chosen).
- on the way to the FAI charmed an ogre to get its belt. On arrival charmed the gate guards to kill Tarnesh (on this occasion he didn't see enough of me to even activate, but if he does 2 guards should be enough for him). I also bought Buckley's Buckler there.
- the fishermen were killed and Tenya got her bowl back to get another level (+13 HPs).
- Dushai was charmed at only the second attempt and taken out of sight of the villagers to be slaughtered for her ring.
- with reputation down to 3 there's a danger of bounty hunters spawning in some areas. Giving Joia her ring back avoided that.
- back in Beregost Firebeand and Mr Colquetle got a helping hand. Silke helped deal with Karlat, but was then badly poisoned fighting spiders and had to be put down by LMD to spare her an agonizing death.
- Bjornin's half-ogres couldn't decide whose side they were on, but they all ended up being killed by me. However, Bjornin refused to accept my word for that and held on to his +1 shield.
- spent a while charming the Beregost sirines and wearing them down against dogs before I finished them off.
- that left me close to another level and killing a couple of ogrillons for Mirianne was plenty for that - just the 9 HPs this time though.
- Bjornin's half-ogres couldn't decide whose side they were on, but they all ended up being killed by me. However, Bjornin refused to accept my word for that and held on to his +1 shield.
for the Bjorn part i recommend charming the lady east of the lake she has chromatic orb simply kill the 2 guys with it leave her behind go to another area rest up come back charm her again and u have all the chromatic orbs back to insta kill all those orcs then the quest wont fail
also your drizzt part seems cool u just go in range of 1 gnoll and then leave the area (different map) and come back later how does this work ?
Damn the Irenicus starting dungeon is stressful without proper summons and invisibility. Hide in shadows was so so. At least I got the two Speed potions unseen, the other was useful against the four Mephits who I lured in the previous room, and eventually escaping. Looted Maevars guild hall with one Master Thievery and Perception. With 9k gold I bought Nymph cloak and 2 invisibility potions. Which were immediatelly put to use in the next map transition.
It was the Suna Seni waylay. I first lured everybody except the cleric up. Then managed to charm the cleric with the Nymph cloak, he buffed up and attacked Seni. I combined with a backstab before escaping south. I was in luck that Seni followed, and with the couple invisibility potions I got enough backstabs to kill her. Finally I got the haste sword, except now that I thought about it, it's fairly useless without summons when it lasts just 2 rounds.
Showdown at Seven Vales. Charmed Amon, slept and charmed Pooky. Amon made me invisible and I parked at the door blocking the way. Pooky managed to charm Orcslicer who wasted Brennan. But before killing Pebblecrusher, Orcslicers charm ended. Although I don't know what happens, when the circle turns yellow sometimes and he still hits anything in sight. Anyway Pooky got killed, Amon casually unloaded on Orcslicer who died. Then Amon buffed up, and I was thinking his Fireshield is enough to finish Pebblecrusher. But it wasn't, he still had 100 hp left. Had to kite Pebblecrusher downstairs with the help of the guard.
After getting the Sandthief ring, I went to fetch the Belm +2, Potion Case, and FoA +3, Elven Court Bow +3 from De'Arnise. After doing the Circus I currently have 18k gold. One interesting note, after playing the game many years, it's only now that I noticed that offhand weapon proficiency doesn't affect the apr. I've currenty ** in Scimitars and * in Flails, if I use Belm +2 in off hand I only have 3,5 apr, but if I use FoA +3 in off hand I've 4 apr.
also your drizzt part seems cool u just go in range of 1 gnoll and then leave the area (different map) and come back later how does this work ?
To avoid the gnolls killing Drizzt it's best to only activate 1 gnoll at a time to attack him (by inching up until you're just in sight of the gnoll and then retreating). You only need to retreat to another map if the gnoll is in danger of actually killing Drizzt before it breaks its weapon - that resets the combat so you can come back and restart it again.
How would u guys beat the Durlag tower chess part ? i entered the stage with invis so they dont attack me, but once i use the one gift necklace they all come swarming to me, i tried the summoning wands aswell but they get owned so hard
lol nevermind i just got lucky with the cloak charm and charmed the king ..... lol
After doing the Harper and Shadow Thieves guests, Badbog fetched the Mace of Distruption with invisibility. Getting the ore to improve the mace, I used outside stealth to backstab Neb to death. Time to get things rolling, after improving the mace I went to slay the Crypt King, for the silence sword. Except when I tried it for Rayic, it didn't work, it doesn't work against anybody? Anyway I hacked Rayic to pieces.
Showdown at Maevar's guild hall. Charmed the priest with the ring. Priest then cast silence on all including himself. I then charmed Maevar with the cloak. Led the priest down and casually killed him. Waited Maevar's silence to end, stoneskin, mirror image, improved haste and PfMW and he attacked the assassins. The poor sod didn't even beat single one. Level up to 10/13.
Now I remembered there was some reason for Namarra silence not working, but what was that?
Namarra doesn't use the standard priest spell and only affects enemies - meaning you can't use silence against neutral characters prior to their scripts kicking in.
Carrying on with my unkitted fighter:
- I started following Korax round the basilisks, only showing myself to attack with dual-wielded scimitars once he had paralyzed everything in sight. However, after killing the southern group I tried to cut off too much of the corner to avoid wasting time on the way north and was spotted by Kirian. Peter was charmed, but failed to hold Kirian and died to a chromatic orb, while Korax was swiftly cut down. After a rest Kirian was charmed, but the others had wandered off and couldn't be found anywhere out of range of the remaining basilisks. Eventually I set Kirian to attack a gnoll with her fists - she unfortunately died to a maximum damage hit, so I didn't even get her XP.
- undeterred by that lack of success I went to the Lighthouse and charmed all the sirines and managed to pick up all their XP. That's a bit safer using SCS as they don't continue casting their own charms if you move out of sight range. I tried killing a golem with the help of Sil, but failed to do enough damage to be able to finish it off. A combination of Arkushule and a carrion crawler did take a golem down enough to be able to finish it off - though it took over 20 valuable arrows of biting to do it. I left the others for now though.
- a charming trip through the Cloudpeaks recovered the charisma tome and got me up to level 7 when a winter wolf forgot it shouldn't attack someone carrying Gorion's belt (+12 HPs).
- deciding it was time for the Nashkel Mine I headed through there. I didn't use invisibility, which meant plenty of personal fighting even though kobolds were regularly charmed. There was an awful lot of retreating to rest, but eventually Mulahey was on his own. He accepted my story of acting for Tazok before being charmed and killed with the help of the last of the original kobolds in the cave.
- reputation had been pushed up to 10 in order to get CLW when resting
- in Nashkel Nimbul was charmed and set up to fight Minsc. Minsc needed a critical to hit, so it took him a while to get through stoneskins and HPs - but he managed in the end.
- using the potion of absorption from Mulahey's cave and the crushing girdle I attacked the golems at High Hedge. They needed criticals to hit and failed to get any. Encouraged by that I returned to the Lighthouse thinking I could use the absorption potion in the cave to do the same. However, that proved unnecessary after charming a sirine during a failed rest and using that as a distraction while cutting and shooting the golems.
- back in Beregost I was trying to waste Tranzig's spells using the stairs to dodge, but got distracted by RL events and didn't pay full attention to what was happening. As a result Tranzig was able to launch a charm person that caught me mid-transition ...
Sorry to see your guy fall @Grond0 I too have died in those stairs couple times. It has something to do where it spawns upstairs, some distance away from the transition. So there's possibility that you get caught in level skipping spells.
Badbog did some lich hunting. It's damn easy currently, used only one PfU for all of the three lesser liches, first two one shotted with the Mace of Disruption, the sewer lich needing little more because I didn't have Duhm anymore. Rested and used another PfU for Kangaxx, hacked his lich form with the mace, and then one shotted the demilich form. You could sweep all of them with single PfU currently.
Mekrath activated, and silenced, although he vocalized I silenced him again, and then managed to kill him. After doing the Umar Hills guests, I went to Windspear Hills. With couple of RoR's I managed to beat the first two waylays. Then with invisibility went straight through the Firkraag dungeon. Charmed Tazok and fed him for the other enemies. Got the sewer key. Apparently you can kill Conster freely before talking to Firkraag. But I wanted to use Firkraag as a xp-loop so I reloaded because he also agroed after Conster got killed. So I dealt Conster the old way, waiting his spells and then hacking him.
Showdown in the sewers. Charmed Rengaard, who silenced Tarnor, whom I then charmed. Fed Rengaard for the kobbos, then Tarnor killed the kobbos and Rakhasa then killed him. Now I could freely pass the rest of the gang. Slept and carmed Zorl. Zorl summoned little help and we buffed and ganged on Gaius, then Draug Fea and Gallchobhair, and lastly I wasted Zorl.
I'm thinking plundering the Mind Flayer dungeon, but I'll probably need more speed for that.
Badbog casually looted the Mind flayer dungeon for the hammer and wand of wonder. You only need invisibility and speed potion, at least on the latest SCS. Nobody sees you before the last door, and then you can just pick up the stuff and escape. Although one Hakeashar followed me back to the temple area.
Bought 19 Stone to Flesh scrolls and started looping Firkraag for the xp. Only way currently to stop Firkraag killing himself with Melfs Acid arrow, is to rest between every petrification, and turn to flesh, twice for one loop. I tried looking the script why he casts that on himself, but couldn't find the reason. Anyway got 8 loops from the WoW or 512k xp. Recharged it again with 10k gold and got another 10 loops or 640k xp. And Badbog was left annoyingly just 100k xp from UAI.
The undead temple was pawned with Mace of Disruption, used one PfU to kill the lich and shadow lord. Just when I wasted the shadow altar, the PfU ended. On the way back I petrified Thaxll for his loot. Got couple levels and UAI, which ment I also got 34 extra hp from the Familiar (in ToB there's another 24 hp).
Did the couple slaver guests for reputation. Interestingly if you start hacking the beastmaster from invisibility, it doesn't activate the dialogue, or the doors. After getting 20/20 economy, bought Ninjato of Scarlet Brotherhood, Vailor's Helm and Sensate amulet, recharged RoR so I now have just 5k gold.
I'm thinking taking 8 thief HLA's, the UAI and 7 Spike Traps. The rest of them feel pretty useless?
Have been doing some calculations and Melissan should be killable for a Thief without fighting, and without image quick slot casting, which I don't have in this setup.
Melissan has 1580 hp, 70 MR, 50 MDR and 50 FR after the Big Six is dead.
Rift Device sets her health to 632 hp.
Cast Pierce Shield twice from a scroll which sets her MR to 18.
Cast Time Stop from a scroll and lure her to set of traps:
7 Spike Traps for 245 average damage.
24 Skull Traps from scrolls for 325 average damage (if all saved).
5 Delayed Blast Fireballs from scrolls for 68 average damage (if all saved).
Pinhead Larry has killed Irenicus, which means it is on to Throne of Bhaal. I'm not that concerned about most of the upcoming fights. The final battle with Melissan should be fine, because Pinhead Larry can cast Skull Trap ad infinitum. The one fight that worries me is the Ravager fight in the Pocket Plane. I remember it being nearly impossible on Insane without SCS or Ascension. If the Ravager has many immunities and regenerates quickly, Pinhead Larry may lack the necessary damage output to defeat it.
Since this was my first playthrough on Legacy of Bhaal or with SCS, I wanted to complete most of the content in BG2. So far, as far as I remember, I only skipped the NPC quests, the conclusion to the Rejiek Hidesman quests, and the group of minor quests in the Graveyard District.
For fun, instead of selling all the loot immediately, Pinhead Larry stored it in a cabinet behind Ribald in the Adventurer Mart. (The only exception is about half the loot found in the Underdark, which was not convenient to transport.)
Before Pinhead Larry entered Suldanessellar, he sold it all to Ribald at his "special" store. Before selling, Pinhead Larry had 41,047 gold, which represents (1) all the raw gold Pinhead Larry collected, (2) the gold gained by selling a portion of the Underdark loot, (3) the 90,000 gold (increased by SCS) spent to buy the services of the Shadow Thieves, and (4) a few thousand gold spent to buy high-level scrolls in the Underdark. On principle, Pinhead Larry refused to pay the Cowled Wizards for a magic license. The loot sold for 605,747 gold, so Pinhead Larry has 646,794 gold going into Throne of Bhaal.
I'm thinking starting 21 Kensai>Thief no-reload. In endgame compared to F/T it basically trades 13 Fighter HLA's, for -9 Thac0, +8 dmg, -2 AC, more hp and Kai, if I want to take UAI and 7 Spikes. Belhifet should be beatable and I should be able to xp-loop Firkraag enough to complete the dual. I only see one problem in this, the Irenicus starting dungeon without invisibility. I mean those Duergar can kill you in a heart beat. Anyone got any ideas on that part?
Kensai Thac0 -12 vs. Belhifet
11 Base (Level 10)
8 Potion of Power (40 rounds)
1 Violet Potion 14 dmg (24 hours)
-2 Kensai Ability 17 dmg
-5 Master 20 dmg
-7 Medal of Valor
-10 Twinkle 24-31 dmg
-11 Ring of Purity 25-31 dmg (Chant)
-12 Cloverleaf 26-31 dmg (Luck)
Belhifet AC -24 (-23 Armor Class but capped to 20, -4 Improved Invisibility)
Average damage per 20 attacks vs. Belhifet (28.5+28.5+28.5+28.5+28.5+28.5+28.5+28.5+57) * (1 - 25dr/100) = 214 dmg
Average time to kill Belhifet 20*1130hp / (214dmg*4apr - 20*2hppr) = 27.7 rounds
Kensai AC -16 vs. Belhifet
20 Base
0 Potion of Defence (2 hours)
-2 Kensai Ability
-3 Dusty Rose Ioun Stone
-5 The Spirit Shield
-7 Ring of Purity (PfE)
-8 Ring of the Crusade
-10 Twinkle
-16 Potion of Mind Focus (12 hours)
Well there's only one way to find out. Rolled Jin, a human Kensai to be Thief no-reload. As soon as I made the character I noticed that Kensai can't use missile weapons, which spells trouble on the way to Bel. The wiki was wrong again.
Did all the mundane stuff in Candlekeep, except the fights. Killed Imoen, Montaron and Xzar for couple speed and healing potions, @Grond0 style. Picked up the Ring +1 and the Wizard's Ring. Marl gave the first nice xp. Straight up murdered Algernon for his cloak. Traveled close to the map borders to Drizzt area, and waited until he died. In Nashkel picked up the Ankheg Plate, first invisibility potion from the manor house, and improved my rep to 8. Sold the useless armors and stuff for 10k, keeping the Wizard's ring. Hit Vitiare with throwing axe and then hacked him to pieces. Bought the Kensai's best friend, the Shield Amulet.
Back in Beregost killed Neera for the gem bag. Then looted Travenhurst manor for the second invisibility potion. Escorting Brage back to the temple gave us the first level up and glorious 14 more hp. Traveling to Fire Leaf Forest was the first waylay, the gibberling one. Tried to take Xvart but it almost killed me with a critical hit. So I had to run and rest. Alberts dog gave another 1k xp. Tenya's Bowl gave me the second level up, and this was the big one. Addition to 14 hp, I got master proficiency to scimitars and first Kensai bonus, so -4 Thac0 and +2 damage on one go. Charmed and hacked Dushai for the Free Action ring.
Charmed Meilum killed Kahrk which gave us semi risk free 3.5k xp and another level up. Semi because I didn't want to waste invisibility potion and some kobbos followed me, which Meilum then killed. Tried then feeding Meilum for bunch of kobbos, but the guy ko'd four of them with his fists. Nevermind, I got the xp for all then. Going to High Hedge pick up the potion bag there was the Xvart and Wolf waylay's. Although I don't expect any trouble anymore in those as there's enough hp and invisibility potions as a back up.
@Ongo: In Ascension at least, the Ravager erroneously has no regeneration due to an engine quirk, nor do several other Ascension enemies who are intended to have regeneration, such as Abazigal and Yaga-Shura. Characters without access to the Shield of Reflection (which could let you beat the Ravager without fighting, just by letting it kill itself by throwing darts at your shield) will have to deal a lot of damage, but they won't need to deal it quickly. A war of attrition is doable.
@histamiini: Your AC will be 3 and your HP will be 200 with DUHM and 19 base DEX and CON. The enemy duergar will have THAC0 of 8 and should have 3.5 APR apiece for 1d8+3 base damage, and the crossbowmen will have 20 bolts apiece. It looks like you'll just have to rush the crossbowmen, spend more than a whole round chopping up each one (dual-wielding with GM in katanas gets you about 90 damage per round with DUHM), and just hope that the enemy doesn't land enough hits to overwhelm you. Once the crossbowmen are gone, you could kite the axe users by taking advantage of your superior speed factor.
It's not reliable for no-reload purposes, though; unlucky enemy attack rolls could kill you before you had a chance to remove the crossbowmen. You'd need to repeat the process several times, too, at least once without the aid of an Oil of Speed or many potions.
Then you're faced with the mephit room, which would require hit-and-run tactics on the Radiant Mephit's portal until the Radiant Mephit died and was therefore unable to kill you with an unlucky Color Spray spell. You could probably tank the Salt Mephit: it could stun-lock you without a save, but you have a lot of HP for it to burn through.
@semiticgod I tried taking some of the enemies with Cavalier and F/T, but didn't have success in 2.5 LoB. The duergar have -4 AC so I'll hit them once in a round on average, and the parties will beat me to a pulp if I stick around. Maybe the hit and run will work so that's something to try. Another being just running away until they stop following, and then rest again for the next party. The couple speed potions may be life savers, but it will be highly stressful experience again I'm sure.
I agree it would be a long business - I would be trying to run the duergar round and get into a 1 on 1 situation as far as possible and making use of frequent rests. Personally, I would be more worried by the mephits. I would be dubious about the chance of success of destroying the radiant mephit portal if all the others were attacking you at the time. Of course my kensai would always have a couple of horror abilities and would be trying to make use of those to cut the odds ...
Kensai's can't use missile weapons - but they can use throwing weapons. The greater speed & APR of daggers and lower weight of those (compared to axes) makes them the obvious alternative for LoB. With a few levels in the bank, you can recharge your stocks for free by resting at High Hedge.
Horror is a nice tip @Grond0 it should work nicely against Duergar as their saves are awful. I have to delay reputation run for it then. I got one Stone Giant Strength potion, which allowed me the Fire Giant Strength potion in the Carnival tent, and then I was able to open the other chest. Profit was one invisibility, heroism and invulnerability potion. Escaped before the guards came. Another invisibility potion and 900 xp in the Revenant cave.
Used one invisibility potion to get safe passage to Mulahey, right click picked the Joseph's ring during the way. Mulahey took my word, was charmed and fed to the kobbos. Returned the Joseph's ring and reported for Ghastkill. Used second invisibility potion so charmed Minsc could freely hack Nimbul for the missile boots.
Tranzig was a hairy encounter. Although my initial plan worked fine, and the charmed traveler took the two dire charm insta kills like a champion, Tranzig's sleep got me. This was fine as he ran away rather than finished me off. After waking he got me with enfeeble, which again was fine as he ran away again. After recovering from that I started casually to hack him, forgetting that he still had one charm in his repertoire, luckily that didn't hit me.
Bandit Camp I had two options, use the last two invisibility potions to pick up the papers, or use one invisibility potion and try to charm Raemon with 75% chance, and freely loot the tent. If the charm fails, I can still come back with couple invisibilities so it's probably the better option. Charm worked and I casually looted the tent, except I forgot that the chest was trapped and got hit by the lighting bolt which took chunk of my health away. I'm fairly sure a trap will be the end of me at some point. Anyway escaped the camp.
Now I have to fork 24k for the Sandthief ring, because I still want the second horror. Btw wiki lists dream abilities Ghoul Touch/Horror, how does it decide which one it gives?
Comments
https://www.gibberlings3.net/forums/topic/29871-scs-v32-release-candidate-now-version-9-available-for-testing/
At least BG1 worked just fine, only starting BG2, but fixed celestials alone is a reason enough for using 32v9.
I agree there's no need to push anything above 100 apart from stealth - and it makes no difference whether you put that into MS or HiS. You don't need set traps for spike traps, but I'd want 100 in that anyway just to make some other fights a bit easier.
ah sweet thank you !
well tried installing almost everything and alot of errors are popping up soo ima have to clean up my game again and start with mods from scratch again
How do you keep all those items fully charged? The Ring of Invisibility in particular is incredibly expensive. Do you have a budget? Do you have to grind?
yes i did, i made a backup of the game remove whole game reinstalled game without mods and now i get the right options ....
what part of the mods changes the dialogs ??? im using tweaks anthology and stratagems npc 1 project unfinished buisniss Leui and thats about it
yes but if i remove the mods and then continue and add mods back in, i lose all my items that i saved up in my bottomless bag............ no wands no nothing ... i kinda wanna fix the issue by disabling the mod that controlls t he dialogs ..... but i cannot find wich one it does
after some uninstall and reinstall and go by each mod and start the game and see what happens i found out its a the unfinished buisniss mod that breaks it ( [Chapter 6 Dialogue Restorations]? ) is the one that breaks it
I usually buy the Sandthief ring after hitting 20/20 economy and before Mulahey. There should be enough loot to recharge it after the Bandit camp, and after Davaeorn. After you get to BG there shouldn't be any trouble financing it. I don't really have any planned route on getting gold, it kind of just happens naturally, even the last run I had 50k on jewels when starting SoD.
I do track various potions however, this is the list I currently have on invisibility potions on BG1.
1x Revenant Cave
1x Travenhurst Manor (Beregost)
1x Jaheira
1x Lindin
1x Durlags 2nd floor
3x Riggolo
2x Kysus
3x Sorcerous Sundries
6x Thieves Guild
3x Iron Throne (Candlekeep)
1x Catacombs
4x Slythe (may use them)
There's almost 30 of them and I'm sure it's still very incomplete list.
- left the assassins alone in Candlekeep, but did the other chores.
- killed Imoen, Xzar and Montaron for their gear.
- in Beregost Neera and Algernon also lost both their equipment and their lives, though Marl was talked around peaceably.
- I was using scimitars as a main weapon, so went to the Lake area and set a single gnoll to attack Drizzt. In the past that battle has often been cut short by lightning, but I've got tired of that happening and switched off weather effects this run. In v2.5 these particular gnolls have had the chance of breaking weapons radically reduced, so it is quite possible for one of them to kill Drizzt without breaking its halberd. You can avoid that happening by leaving the area to restore him if he's getting low on HPs, but in this case the gnoll broke its weapon after doing about 150 HPs of damage and checking back in a further hour or so I found Drizzt was unconscious and duly finished him off. - in Nashkel I picked up the ankheg armor and learnt LMD as a Bhaal power. I also got around to levelling up there - nice roll for the 3 levels from Drizzt . As @histamiini has been referring to invisibility potion locations I'll mention the one anyone can get in the mayor's house in Nashkel. The one in the potion seller's tent at the Carnival needs 22 strength or thief skills - there is a fire giant potion in the chest next to it though (a number of potions on that list are also specific to SCS and may not be found depending on random chance and the installation options you've chosen).
- on the way to the FAI charmed an ogre to get its belt. On arrival charmed the gate guards to kill Tarnesh (on this occasion he didn't see enough of me to even activate, but if he does 2 guards should be enough for him). I also bought Buckley's Buckler there.
- the fishermen were killed and Tenya got her bowl back to get another level (+13 HPs).
- Dushai was charmed at only the second attempt and taken out of sight of the villagers to be slaughtered for her ring.
- with reputation down to 3 there's a danger of bounty hunters spawning in some areas. Giving Joia her ring back avoided that.
- back in Beregost Firebeand and Mr Colquetle got a helping hand. Silke helped deal with Karlat, but was then badly poisoned fighting spiders and had to be put down by LMD to spare her an agonizing death.
- Bjornin's half-ogres couldn't decide whose side they were on, but they all ended up being killed by me. However, Bjornin refused to accept my word for that and held on to his +1 shield.
- spent a while charming the Beregost sirines and wearing them down against dogs before I finished them off.
- that left me close to another level and killing a couple of ogrillons for Mirianne was plenty for that - just the 9 HPs this time though.
for the Bjorn part i recommend charming the lady east of the lake she has chromatic orb simply kill the 2 guys with it leave her behind go to another area rest up come back charm her again and u have all the chromatic orbs back to insta kill all those orcs then the quest wont fail
also your drizzt part seems cool u just go in range of 1 gnoll and then leave the area (different map) and come back later how does this work ?
It was the Suna Seni waylay. I first lured everybody except the cleric up. Then managed to charm the cleric with the Nymph cloak, he buffed up and attacked Seni. I combined with a backstab before escaping south. I was in luck that Seni followed, and with the couple invisibility potions I got enough backstabs to kill her. Finally I got the haste sword, except now that I thought about it, it's fairly useless without summons when it lasts just 2 rounds.
Showdown at Seven Vales. Charmed Amon, slept and charmed Pooky. Amon made me invisible and I parked at the door blocking the way. Pooky managed to charm Orcslicer who wasted Brennan. But before killing Pebblecrusher, Orcslicers charm ended. Although I don't know what happens, when the circle turns yellow sometimes and he still hits anything in sight. Anyway Pooky got killed, Amon casually unloaded on Orcslicer who died. Then Amon buffed up, and I was thinking his Fireshield is enough to finish Pebblecrusher. But it wasn't, he still had 100 hp left. Had to kite Pebblecrusher downstairs with the help of the guard.
After getting the Sandthief ring, I went to fetch the Belm +2, Potion Case, and FoA +3, Elven Court Bow +3 from De'Arnise. After doing the Circus I currently have 18k gold. One interesting note, after playing the game many years, it's only now that I noticed that offhand weapon proficiency doesn't affect the apr. I've currenty ** in Scimitars and * in Flails, if I use Belm +2 in off hand I only have 3,5 apr, but if I use FoA +3 in off hand I've 4 apr.
To avoid the gnolls killing Drizzt it's best to only activate 1 gnoll at a time to attack him (by inching up until you're just in sight of the gnoll and then retreating). You only need to retreat to another map if the gnoll is in danger of actually killing Drizzt before it breaks its weapon - that resets the combat so you can come back and restart it again.
lol nevermind i just got lucky with the cloak charm and charmed the king ..... lol
Showdown at Maevar's guild hall. Charmed the priest with the ring. Priest then cast silence on all including himself. I then charmed Maevar with the cloak. Led the priest down and casually killed him. Waited Maevar's silence to end, stoneskin, mirror image, improved haste and PfMW and he attacked the assassins. The poor sod didn't even beat single one. Level up to 10/13.
Now I remembered there was some reason for Namarra silence not working, but what was that?
- I started following Korax round the basilisks, only showing myself to attack with dual-wielded scimitars once he had paralyzed everything in sight. However, after killing the southern group I tried to cut off too much of the corner to avoid wasting time on the way north and was spotted by Kirian. Peter was charmed, but failed to hold Kirian and died to a chromatic orb, while Korax was swiftly cut down. After a rest Kirian was charmed, but the others had wandered off and couldn't be found anywhere out of range of the remaining basilisks. Eventually I set Kirian to attack a gnoll with her fists - she unfortunately died to a maximum damage hit, so I didn't even get her XP.
- undeterred by that lack of success I went to the Lighthouse and charmed all the sirines and managed to pick up all their XP. That's a bit safer using SCS as they don't continue casting their own charms if you move out of sight range. I tried killing a golem with the help of Sil, but failed to do enough damage to be able to finish it off. A combination of Arkushule and a carrion crawler did take a golem down enough to be able to finish it off - though it took over 20 valuable arrows of biting to do it. I left the others for now though.
- a charming trip through the Cloudpeaks recovered the charisma tome and got me up to level 7 when a winter wolf forgot it shouldn't attack someone carrying Gorion's belt (+12 HPs).
- deciding it was time for the Nashkel Mine I headed through there. I didn't use invisibility, which meant plenty of personal fighting even though kobolds were regularly charmed. There was an awful lot of retreating to rest, but eventually Mulahey was on his own. He accepted my story of acting for Tazok before being charmed and killed with the help of the last of the original kobolds in the cave.
- reputation had been pushed up to 10 in order to get CLW when resting
- in Nashkel Nimbul was charmed and set up to fight Minsc. Minsc needed a critical to hit, so it took him a while to get through stoneskins and HPs - but he managed in the end.
- using the potion of absorption from Mulahey's cave and the crushing girdle I attacked the golems at High Hedge. They needed criticals to hit and failed to get any. Encouraged by that I returned to the Lighthouse thinking I could use the absorption potion in the cave to do the same. However, that proved unnecessary after charming a sirine during a failed rest and using that as a distraction while cutting and shooting the golems.
- back in Beregost I was trying to waste Tranzig's spells using the stairs to dodge, but got distracted by RL events and didn't pay full attention to what was happening. As a result Tranzig was able to launch a charm person that caught me mid-transition ...
Badbog did some lich hunting. It's damn easy currently, used only one PfU for all of the three lesser liches, first two one shotted with the Mace of Disruption, the sewer lich needing little more because I didn't have Duhm anymore. Rested and used another PfU for Kangaxx, hacked his lich form with the mace, and then one shotted the demilich form. You could sweep all of them with single PfU currently.
Mekrath activated, and silenced, although he vocalized I silenced him again, and then managed to kill him. After doing the Umar Hills guests, I went to Windspear Hills. With couple of RoR's I managed to beat the first two waylays. Then with invisibility went straight through the Firkraag dungeon. Charmed Tazok and fed him for the other enemies. Got the sewer key. Apparently you can kill Conster freely before talking to Firkraag. But I wanted to use Firkraag as a xp-loop so I reloaded because he also agroed after Conster got killed. So I dealt Conster the old way, waiting his spells and then hacking him.
Showdown in the sewers. Charmed Rengaard, who silenced Tarnor, whom I then charmed. Fed Rengaard for the kobbos, then Tarnor killed the kobbos and Rakhasa then killed him. Now I could freely pass the rest of the gang. Slept and carmed Zorl. Zorl summoned little help and we buffed and ganged on Gaius, then Draug Fea and Gallchobhair, and lastly I wasted Zorl.
I'm thinking plundering the Mind Flayer dungeon, but I'll probably need more speed for that.
Bought 19 Stone to Flesh scrolls and started looping Firkraag for the xp. Only way currently to stop Firkraag killing himself with Melfs Acid arrow, is to rest between every petrification, and turn to flesh, twice for one loop. I tried looking the script why he casts that on himself, but couldn't find the reason. Anyway got 8 loops from the WoW or 512k xp. Recharged it again with 10k gold and got another 10 loops or 640k xp. And Badbog was left annoyingly just 100k xp from UAI.
The undead temple was pawned with Mace of Disruption, used one PfU to kill the lich and shadow lord. Just when I wasted the shadow altar, the PfU ended. On the way back I petrified Thaxll for his loot. Got couple levels and UAI, which ment I also got 34 extra hp from the Familiar (in ToB there's another 24 hp).
Did the couple slaver guests for reputation. Interestingly if you start hacking the beastmaster from invisibility, it doesn't activate the dialogue, or the doors. After getting 20/20 economy, bought Ninjato of Scarlet Brotherhood, Vailor's Helm and Sensate amulet, recharged RoR so I now have just 5k gold.
I'm thinking taking 8 thief HLA's, the UAI and 7 Spike Traps. The rest of them feel pretty useless?
Melissan has 1580 hp, 70 MR, 50 MDR and 50 FR after the Big Six is dead.
Rift Device sets her health to 632 hp.
Cast Pierce Shield twice from a scroll which sets her MR to 18.
Cast Time Stop from a scroll and lure her to set of traps:
7 Spike Traps for 245 average damage.
24 Skull Traps from scrolls for 325 average damage (if all saved).
5 Delayed Blast Fireballs from scrolls for 68 average damage (if all saved).
Which makes it 638 average damage (if all saved).
Since this was my first playthrough on Legacy of Bhaal or with SCS, I wanted to complete most of the content in BG2. So far, as far as I remember, I only skipped the NPC quests, the conclusion to the Rejiek Hidesman quests, and the group of minor quests in the Graveyard District.
For fun, instead of selling all the loot immediately, Pinhead Larry stored it in a cabinet behind Ribald in the Adventurer Mart. (The only exception is about half the loot found in the Underdark, which was not convenient to transport.)
Before Pinhead Larry entered Suldanessellar, he sold it all to Ribald at his "special" store. Before selling, Pinhead Larry had 41,047 gold, which represents (1) all the raw gold Pinhead Larry collected, (2) the gold gained by selling a portion of the Underdark loot, (3) the 90,000 gold (increased by SCS) spent to buy the services of the Shadow Thieves, and (4) a few thousand gold spent to buy high-level scrolls in the Underdark. On principle, Pinhead Larry refused to pay the Cowled Wizards for a magic license. The loot sold for 605,747 gold, so Pinhead Larry has 646,794 gold going into Throne of Bhaal.
11 Base (Level 10)
8 Potion of Power (40 rounds)
1 Violet Potion 14 dmg (24 hours)
-2 Kensai Ability 17 dmg
-5 Master 20 dmg
-7 Medal of Valor
-10 Twinkle 24-31 dmg
-11 Ring of Purity 25-31 dmg (Chant)
-12 Cloverleaf 26-31 dmg (Luck)
Belhifet AC -24 (-23 Armor Class but capped to 20, -4 Improved Invisibility)
Average damage per 20 attacks vs. Belhifet (28.5+28.5+28.5+28.5+28.5+28.5+28.5+28.5+57) * (1 - 25dr/100) = 214 dmg
Average time to kill Belhifet 20*1130hp / (214dmg*4apr - 20*2hppr) = 27.7 rounds
Kensai AC -16 vs. Belhifet
20 Base
0 Potion of Defence (2 hours)
-2 Kensai Ability
-3 Dusty Rose Ioun Stone
-5 The Spirit Shield
-7 Ring of Purity (PfE)
-8 Ring of the Crusade
-10 Twinkle
-16 Potion of Mind Focus (12 hours)
Belhifet Thac0 -12 20-29 dmg (slashing)
Did all the mundane stuff in Candlekeep, except the fights. Killed Imoen, Montaron and Xzar for couple speed and healing potions, @Grond0 style. Picked up the Ring +1 and the Wizard's Ring. Marl gave the first nice xp. Straight up murdered Algernon for his cloak. Traveled close to the map borders to Drizzt area, and waited until he died. In Nashkel picked up the Ankheg Plate, first invisibility potion from the manor house, and improved my rep to 8. Sold the useless armors and stuff for 10k, keeping the Wizard's ring. Hit Vitiare with throwing axe and then hacked him to pieces. Bought the Kensai's best friend, the Shield Amulet.
Back in Beregost killed Neera for the gem bag. Then looted Travenhurst manor for the second invisibility potion. Escorting Brage back to the temple gave us the first level up and glorious 14 more hp. Traveling to Fire Leaf Forest was the first waylay, the gibberling one. Tried to take Xvart but it almost killed me with a critical hit. So I had to run and rest. Alberts dog gave another 1k xp. Tenya's Bowl gave me the second level up, and this was the big one. Addition to 14 hp, I got master proficiency to scimitars and first Kensai bonus, so -4 Thac0 and +2 damage on one go. Charmed and hacked Dushai for the Free Action ring.
Charmed Meilum killed Kahrk which gave us semi risk free 3.5k xp and another level up. Semi because I didn't want to waste invisibility potion and some kobbos followed me, which Meilum then killed. Tried then feeding Meilum for bunch of kobbos, but the guy ko'd four of them with his fists. Nevermind, I got the xp for all then. Going to High Hedge pick up the potion bag there was the Xvart and Wolf waylay's. Although I don't expect any trouble anymore in those as there's enough hp and invisibility potions as a back up.
@histamiini: Your AC will be 3 and your HP will be 200 with DUHM and 19 base DEX and CON. The enemy duergar will have THAC0 of 8 and should have 3.5 APR apiece for 1d8+3 base damage, and the crossbowmen will have 20 bolts apiece. It looks like you'll just have to rush the crossbowmen, spend more than a whole round chopping up each one (dual-wielding with GM in katanas gets you about 90 damage per round with DUHM), and just hope that the enemy doesn't land enough hits to overwhelm you. Once the crossbowmen are gone, you could kite the axe users by taking advantage of your superior speed factor.
It's not reliable for no-reload purposes, though; unlucky enemy attack rolls could kill you before you had a chance to remove the crossbowmen. You'd need to repeat the process several times, too, at least once without the aid of an Oil of Speed or many potions.
Then you're faced with the mephit room, which would require hit-and-run tactics on the Radiant Mephit's portal until the Radiant Mephit died and was therefore unable to kill you with an unlucky Color Spray spell. You could probably tank the Salt Mephit: it could stun-lock you without a save, but you have a lot of HP for it to burn through.
Kensai's can't use missile weapons - but they can use throwing weapons. The greater speed & APR of daggers and lower weight of those (compared to axes) makes them the obvious alternative for LoB. With a few levels in the bank, you can recharge your stocks for free by resting at High Hedge.
Used one invisibility potion to get safe passage to Mulahey, right click picked the Joseph's ring during the way. Mulahey took my word, was charmed and fed to the kobbos. Returned the Joseph's ring and reported for Ghastkill. Used second invisibility potion so charmed Minsc could freely hack Nimbul for the missile boots.
Tranzig was a hairy encounter. Although my initial plan worked fine, and the charmed traveler took the two dire charm insta kills like a champion, Tranzig's sleep got me. This was fine as he ran away rather than finished me off. After waking he got me with enfeeble, which again was fine as he ran away again. After recovering from that I started casually to hack him, forgetting that he still had one charm in his repertoire, luckily that didn't hit me.
Bandit Camp I had two options, use the last two invisibility potions to pick up the papers, or use one invisibility potion and try to charm Raemon with 75% chance, and freely loot the tent. If the charm fails, I can still come back with couple invisibilities so it's probably the better option. Charm worked and I casually looted the tent, except I forgot that the chest was trapped and got hit by the lighting bolt which took chunk of my health away. I'm fairly sure a trap will be the end of me at some point. Anyway escaped the camp.
Now I have to fork 24k for the Sandthief ring, because I still want the second horror. Btw wiki lists dream abilities Ghoul Touch/Horror, how does it decide which one it gives?