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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Okay @Grond0 already answered the questions - lol. :D
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    @semiticgod
    You don't need arrows of dispelling for Sarevok as a sorcerer just use normal dispel I did that with my Druid, too.
    The key is firing more than just one dispel at him, since he is higher level than you, I fired 5 at him while he was occupied by summons.
    Btw with wands of Monster summoning you don't even need to dispel, with my F/M/C I had two fully charged wands and the first wand also got used vs Angelo for a couple charges and I just resummoned monsters at him, cuz I forgot to take enough ammo for my sling.
  • BlackravenBlackraven Member Posts: 3,486

    @semiticgod
    You don't need arrows of dispelling for Sarevok as a sorcerer just use normal dispel I did that with my Druid, too.
    The key is firing more than just one dispel at him, since he is higher level than you, I fired 5 at him while he was occupied by summons.
    Btw with wands of Monster summoning you don't even need to dispel, with my F/M/C I had two fully charged wands and the first wand also got used vs Angelo for a couple charges and I just resummoned monsters at him, cuz I forgot to take enough ammo for my sling.

    Besides, boots of speed + oil of speed means you'll still move twice as fast as Sarevok so you can still easily kite him and take him down with wands or missiles.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    I hope nobody minds a little ot.
    Wish this was in BG LoB. :(:
    https://www.youtube.com/watch?v=O_cdtuL_Gp4&spfreload=10
  • HarpagornisHarpagornis Member Posts: 1,658
    Okay, Krell finally made it through BG1!

    After rushing through Candlekeep and grabbing the Tomes (while protected from any trap damage) he met the final encounters. Cythandria was killed with Magic Protection and five Nymphs once Krell had lured the two Golems downstairs (and killing the backstabbers easily before thanks to True Sight and Iron Skin!). It was only a matter of time once Inscect Swarm was canceling her spells - easy going!

    Slythe was killed with the help of five nymphs and five guards. As Kristin did not follow this time (is there any logic behind this?) Slythe did not last long after Insect Swarm landed and hasted Krell joined the party.

    This left open the Palace Ambush! Thanks to charming the Mage first and memorizing two Insect Swarms it wasnt really hard once all Guards and Nobles were charmed and five Nymphs also joined the battle. Buffed up Krell joined the slaughter killing the Dopplegangers quite quickly with his double Scimitars (two points in Dual Wielding!). The Mage himself proved to be no big deal afterwards as Krell had spared one Inscect Swarm for him.

    Sarevok himself was treated like always. Park them in the SE and go for Angelo. He wasted a lot of spells on summons and was cut down without problems once his protections were gone. Dispelling Sarevok did not work but thanks to double Necklace of Missiles the other ones went down after their buffs expired. As @Blackraven mentioned its still not that hard to kite Sarevok down thanks to Haste + Boots of Speed even though the sling kiting still took some time. With a mighty 20 damage hit Sarevok finally went down and opened the door to SoD. Finally!!!

    P.S. Durlags Tower was rushed quite hard protecting against the traps, using invisibility to skip most fights and luring Fear, Avarice and Pride away so Love was all alone. As he could not land his spells Krell hacked him down quite quickly. On the next level Krell kited the Dopplegangers until he got free passage to grab Durlags Goblet and Kiels Helmet - which will both prove to be very helpful soon!
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Grond0 @Victor_Creed_SFV: What if Wands of Monster Summoning only go up to 15 charges instead of 100 in my install? I think I can buy another wand at a mod-introduced merchant in the Cloakwood, which should amount to 45 total charges across 3 wands for about 20,000 gold each to recharge. Would that be enough?

    Only Wands of the Heavens can go up to 100 charges in my install. All others are limited to 15--except for Wands of Paralyzation and Frost, which are limited to 8.

    My sorcerer didn't choose Dispel Magic as one of their spell picks; I just have Fireball, Minor Spell Deflection, and Monster Summoning 1. The idea is that I'll use scroll scribing and potion brewing (mod-introduced abilities) to buy more scrolls than would normally be possible, as well as extra Potions of Fiery Burning, Potions of Invisibility, and Oils of Speed. My only source of Dispel Magic would come from scrolls from normal vendors, and I don't know how many there are to buy.

    Thing is, Wands of Monster Summoning work like the 4th level monster summoning spell, and I can only create scrolls for the 3rd level spell, so my summons will be much weaker. I could have chosen the level 4 version, but as a level 9 sorcerer at the XP cap, I can only choose Stoneskin and Greater Malison, which I figured would be necessary to avoid getting killed by a critical hit and to make sure I can hit enemies with Web and Wands of Paralyzation.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    @semiticgod I always buy them with 20 charges at SS like @Blackraven mentioned.
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Good start for Krell into SoD so far as Korlasz has fallen - here his strat:

    1. Used Nymph to lure the Followers away from the door and slipped through invisible - convinced Porios to surrender (2. answer!)
    2. On lower level Krell used PfU + Invisibility and sneaked through to the door mechanism. There he charmed both Followers (the left one first as he will trigger some talking so they would either fight or flee). To get them through the enemy group nearby he casted Pixie Dust so all of them could move on to Korlasz.
    3. Only now Krell casted Iron Skin (Dispel Trap!), summoned five Nymphs and moved the invisible Followers into the back of Korlasz. As charming on my old Krell failed too often he switched to a more aggressive plan.
    4. He moved one Nymph in front of Korlasz and casted Insect Swarm on her. Once the spell was near to impact Krell moved into vision range of Korlasz and the talking triggered.
    5. Once the battle started the Insect Swarm immediately hit Korlasz while the charmed Followers started hacking at her. All five Nymphs in the meanwhile casted Hold Monsters and Hold Person nonstop to root her down in place (she fails the Save quite often).
    6. With Korlasz paralyzed hasted Krell started shooting his bullet stones. Together with Insect Swarm and the Followers it was just enough to bring her down to "injured" before all of his allies went down. Krell swiftly went invisible again.
    7. All he had to do now was to wait until the paralyze ended and attack Korlasz once more to trigger the surrender talking - job done!

    Baldurs Gate is waiting again! ;)

    P.S. Also quite nice: He jumped from level 9 up to level 11 after beating Korlasz!!
    Post edited by Harpagornis on
  • Grond0Grond0 Member Posts: 7,456

    1. Used Nymph to lure the Followers away from the door and slipped through invisible - convinced Porios to surrender (first answer!)

    I'm confused :confused:. I tried the first answer in my last run and Porios didn't surrender. Do you know what the text of the answer you gave was? Is it possible that you can be successful with some answers based on an encounter check whereas others always fail or always succeed ...
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    edited May 2017
    @Grond0
    For me it is always the second answer.
    You kinda threaten to kill him if he doesn't surrender or something, don't go with the peaceful pls lay down your arms, pretty pls, that pisses him off. :D
  • AasimAasim Member Posts: 591
    Drasus is avoidable, so skip him. Davaeorn - I'd use summons to draw away his most dangerous spells; when he's out Wand of Ice will do.
  • Grond0Grond0 Member Posts: 7,456
    edited May 2017
    With all the recent discussion of druids I thought I'd generate a fighter/druid rather than trying with the fighter/cleric again. I was expecting to have to compromise on strength, but in only half an hour or so I got a good roll to get him going.

    As is not unusual I was playing while tired tonight and probably had a near escape when kiting a hobgoblin at the FAI - nodding off for a moment (or possibly several moments) before registering the dead hobgoblin in front of Rysh as a result of hitting it with a critical with his sling while in melee.

    He's still fairly early on in his adventures at level 3/3, but won't be looking to take a basilisk short-cut in BG1. For now though, it's time for bed said Zebedee.
  • AasimAasim Member Posts: 591

    Aasim said:

    Drasus is avoidable, so skip him. Davaeorn - I'd use summons to draw away his most dangerous spells; when he's out Wand of Ice will do.

    But, but... but the Boots of Speed!
    If you're soloing, Lothander has one pair of those. And if you manage to kill Marek before he initiates dialogue (Marek is slow, so haste yourself and slam that paralyzation wand until it sticks); Lothander won't leave the area, so kill him as well. Iirc, he's worth 5k XP! And drops Boots of Speed. It's also possible to kill him in the tavern when he gives you half of the antidote, but much harder. The first thing I do when I come to BG city is kill them both, if only for convinience sake since I hate that poison fedex quest.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I tackled the Iron Throne fight! It seems that cuddling the corners is indeed sufficient. I let the Wand of Monster Summoning do the heavy lifting while I ran and hid behind Sanctuary and Invisibility, using the extra time to fortify my defenses on the off chance I might get hit by Confusion or something (which never happened).

    Rieltar fell to some skeleton warriors. MSD, Stoneskin, and Sanctuary let me loot the Candlekeep catacombs, Cythandria's golems fell to more skeleton warriors, and I ground down Cythandria herself using the Wand of Monster Summoning, again using Sanctuary to avoid getting touched.

    Cleric/illusionists are very well equipped for this challenge, though my experience with Davaeorn was definitely subpar. Not only can they start out with a familiar and use all types of wands; they are also capable of casting both Invisibility and Sanctuary, allowing them to stay safe while their summons do the work.

    Invisibility lasts for 24 hours and covers them during long battles as well as area transitions. Sanctuary only lasts for 10 rounds and has a casting time of 4 instead of 2, but it has 3 important advantages:

    1. Sanctuary cannot be dispelled by divination attacks, which means it's safe even when fighting mages.
    2. A cleric with decent wisdom can cast it multiple times per day at little cost, allowing them to fade in and out of visibility while they summon monsters and such. I keep four spell slots dedicated to Sanctuary, which is the most I can commit while still having two for Remove Fear (one for pre-buffing, and one in case I get hit by Remove Magic).
    3. Looting containers, or even bashing them open, does not break Sanctuary. This means you can grab the Wand of Fire from the ankheg nest or the Wand of Monster Summoning from the Narcillus area without having to deal with ankheg attacks or ghast paralysis, all at level 1. It even let me loot the entire bandit camp without fighting a single person.

    Next up is Slythe and Krystin. I'm not too worried about them, but without Spell Revisions, I will no longer be able to rely on Resilient Sphere to protect Belt at the Ducal Palace. Hopefully I can figure out how to charm the local audience members and position them to protect the Grand Dukes (I've never tried that before), but I'm concerned about how I'd bring them down.

    I have 46 charges across three Wands of Monster Summoning. That's certainly enough to deal with the Ducal Palace, but will it be enough to save Belt or Liia Jannath and also win the fight against Sarevok?
  • HarpagornisHarpagornis Member Posts: 1,658
    Yeah, Lothander drops another pair of Speed Boots @Aasim but charming Drasus and watch how he gets taken down by Guards isnt really hard. I would miss the Boots of Speed in the Mines and against Davaeorn a lot! No need to wait until BG! ;)
  • BlackravenBlackraven Member Posts: 3,486
    edited May 2017
    @semiticgod, it's indeeed aTweaks that introduces Dimension Door, and I've had the same experience: can't scribe copies of it. In SoD my Fighter/Illusionist always had one memorized. I've also used Teleport Field a couple of times to prevent enemies from swarming me.

    I have yet to tackle the final SoD fight but I'm convinced that Cleric/Mage, Fighter/Mage, and Mage/Thief, especially the Gnome Illusionist versions, are all capable classes for no-reloading both BG1 and SoD. SoA too should be doable thanks to quick solo leveling. I feel the real challenge, at least up to ToB, is to be successfulwith a non-arcane class.
    Post edited by Blackraven on
  • HarpagornisHarpagornis Member Posts: 1,658
    As i said earlier: All Mages should be banned! But no one listens to me. LOL! :D

    Anyway: Keep going @semiticgod - i really would like to see how you deal with SoD! ;)
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    Very nice @semiticgod
    When I played my F/M/C I deeply regretted not going with Cleric/Illusionist super early.
    For me it was because abusing Polymorph Self would have been a lot more fun with a non triple class, the xp cap really hurts some classes harder than others.
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Hhmmmmm... interesting thoughts @semiticgod. I think i am both: The razor blade when it comes to the execution of a long-term-battle-plan and the truffle hunter when finding more or less creative ways to get through seemingly impossible obstacles. Even though i commit that my playstile is far more boring than @Grond0´s as i normally tend to minimize risks - pretty much like @Blackraven! :D

    Oh, and i avoid Mages at all costs cause they have too many options and i like to restrict myself like @Grond0 even though in other ways - the Level 1 Noober Challenge is one of my all time favourites. Maybe i will try it one day with SCS + LoB. We will see! ;)

    No time for playing Krell... :(
    Post edited by Harpagornis on
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    edited May 2017
    @Harpagornis
    Mages have more options in SoA, in BG1 and SoD Druids have by far the most and more powerful options, just because they get higher level spells and they don't need to find them, while some of the most powerful spells (I'm looking at you Mislead and SI :P) aren't even in BG1 and I don't know about SoD but purely from spell level many mage classes could easily cast them, if there was a damn scroll to find. :tongue:
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Okay, Krell is finally ready for the March to Dragonspear after questing a bit and getting a lot of gold thanks to killing the party NPC´s (and grabbing 80 Haste Potions from bombing down Imoen during the Palace Ambush!). He also took a closer look at the mysterious Hooded Man that approached him right before leaving Baldurs Gate: He´s a level 42 Mage but has not a single spell memorized. A really strange guy - no? :D
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