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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • ArctodusArctodus Member Posts: 992
    edited May 2017
    @Grond0 I'll second @Blackraven in advising you to pick a slightly stouter class for your next run and, maybe, juuust maybe, it's all speculation and friendly suggestion fellow runner, that you might, if the circumstances ever occur, allow yourself to use a healing potion ? o:)
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Falling back to Fighter/Cleric would be nice @Grond0 - cant get much sturdier! ;)

    Myself is not following his own advice and so i started Braxx V. - another Dwarven Swashbuckler!

    No deadly ambushes until now so he just reached level 6 with the Basilisks still to go. After many easy-to-do-quests he is doing pretty fine and already aquired some essential objectives: Algernons Cloak, Ring of Free Action, Greenstone Amulet, Displacer Cloak, Light Crossbow of Speed, Shadow Armor, Drizzts Scimitars, Dales Protector, Ring of Fire Resistance and the anti piercing + blunting belt. Meilum should follow soon. As long as Braxx does not run into another ambush things should be pretty easy thanks to stealth. Some Invisibility Potions and/or Sandthief Ring will hopefully do the job - in case of emergency! ;)

    Braxx also makes som fun charming named ones and moving them into enemy armies. For instance: While Silke died to the spiders, big bad Bassilus was killed by the Hobgoblins bandits west of him. Always funny! :D

    EDIT: Okay, Meilum is dead. Fighting some poisoning Kobolds brought him down to nearly dead - five bolts later he was history!

    EDIT2: The Basiliks went pretty smoothly - until Mutamin. Korax failed to paralyze the Gnome and soaked up Acid Arrows, Magic Missiles and even a Half-Ogre summon. He was already nearly dead until he managed to stun Mutamin and the Half-Ogre long enough so that Braxx - dual wielding Scimitars and hasted up - could hack them down both. However: After some sweat level 7 reached! Maybe next time i should just charm Mutamin and watch how he transforms into another statue!
    Post edited by Harpagornis on
  • Grond0Grond0 Member Posts: 7,456

    Falling back to Fighter/Cleric would be nice @Grond0 - cant get much sturdier! ;)

    Funnily enough I did just start one of those before reading this :D. Time for bed now, but his sturdiness will no doubt be tested tomorrow ...
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    The swashbuckler is one of my fav classes and in SoA he becomes as strong as DD and Monk. :D
    (But Ioun stones actually act as Helmets ther. :tongue: )
  • Grond0Grond0 Member Posts: 7,456
    If ioun stones are acting as protection from criticals in BG2 that's the effect of your mods - the EE nerfed them throughout.
  • HarpagornisHarpagornis Member Posts: 1,658
    Too bad @Blackraven seeing Oaen getting overwhelmed. This happened to me several times before mostly when some Trolls went on killing mission running just by to the barrels. Your strategy looked pretty solid - damn it. Without the unkillable allies the last wave is a huge pain as you have to kill all named ones first to stop the neverending waves of incoming Crusaders. Damn again!!!
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    SoD enemies really don't pull any punches. Condolences, @Blackraven.

    There's so much I don't know about SoD... I've only played through it twice. Under what circumstances exactly does that messenger appear? How do you prevent him from showing up?
  • Grond0Grond0 Member Posts: 7,456
    At the Cloakwood Mine Genthore and the mages were charmed and pulled away into a skeleton trap - which then descended on Drasus along with a couple of summons created by the mages before they died. In the Mine Frew used sanctuary to get down to the bottom level and charmed the guard there. The battle horrors were pulled back to be killed by skeletons before Frew silenced Davaeorn and used sanctuary to sight him for attack by the others.

    In the City Frew did a couple of reputation quests I don't normally bother with in order to push that back up to 20. Gathering equipment all went smoothly and I resisted the temptation to take on the fight at the Iron Throne. A potion of magic blocking ensured Frew survived the greeting party at Candlekeep. He looted the tombs using a potion of cloud giant strength topped up by DUHM before sneaking past the dopplegangers and Prat (though he did bring out some skeletons for the basilisks).

    Back in Baldur's Gate I remembered Frew hadn't yet got the Necklace of Missiles from Delorna. Skeletons soon changed that and Frew went to put a full charge on all 3 necklaces. After coming back, a group of skeletons killed Slythe and drained Krystin of most of her spells before Frew finished her off. At the Palace he charmed a number of the guards and summoned some more help before starting the conflict. I had hoped to use skeleton warriors to chase the doppleganger mage around and keep it occupied, but it persistently targeted Frew with MMMs and dispels and he had to quickly take a magic blocking potion at one point to prevent a minor sequencer double acid arrow from killing him. However, eventually the numbers told and the last of the dopplegangers went down. Sarevok killed Liia, but Belt was safely out of sight. I would have liked to recharge Liia's invisibility ring, but accidentally sold it to Black Lily and her demand for 28,000 gold put it beyond Frew's price range :/.

    After beating his way through the maze, Frew bypassed the Undercity party and went on to the temple. After resting and going inside though he found 3 skeleton warriors suddenly deciding to join him. After dealing with those he rested again and activated Sarevok. As usual, Sarevok and others except Angelo were dumped in a corner. Skeletons were then able to deal with Angelo, though I realised while Frew was shooting down the skeleton warrior that replaced Angelo that he was short on sling ammunition. As it was too late to do anything about that Frew continued with a fireball bombardment, but added a scroll of PfU to avoid being distracted by skeleton warriors. When the others were dead Frew used potions of mind focusing, speed, heroism and storm giant strength to get best value from his ammunition, while doing a bit of bonus damage with wand magic missiles. Fortunately, in the SCS installation Sarevok does not have missile resistance, so shots were doing a lot of damage. Frew still had nearly 50 bullets left when Sarevok fell.

    Now, what are the odds I can actually get out of the dungeon this time ...
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Oh - my - goodness! So much sloppy play - its unbelievable that Braxx is still alive! :o

    In the Nashkel Mines Braxx got caught as he tried to disarm traps so a whole bunch of bobolds started hunting him. Once back in stealth he realized that the path to the lower parts was blocked. With other words: He had to alarm the Kobolds one more time luring the away from the bridge - which costed him one invisibility charge. Mulahey himself was easy thanks to the ususal charming and self suiciding at the northern kobolds. Braxx grabbed all loot and sneaked out - this time unseen!

    Meeting Tranzig in Beregost was another shocker. Braxx charmed the Noble on the fist floor to soak up some spells from the Mage. He died to the first incoming Chromatic Orb so Braxx put on Shield Amulet and Greenstone Amulet to counter his spells. What i have totally missed: Tranzig can cast two Chromatic Orbs! How could i have forgotten that one? "Damn it" was my first thought when i saw the Orb right before impact. Drinking a Potion was too late. A moment later the relieve: Braxx rolled his save and kited Tranzig down with ease. This could have been another end of the story!

    In the Bandit Camp Braxx slipped into the tent grabbing the chest loot and talking to the prisoner. As i couldnt put all the loot into the backpack at once he had to click one more time onto the chest - and this was the half second that gave Venkt the chance to throw a Horror at Braxx. Right after he turned invisible the spell landed and he missed his save - running around in panick. Thanks to the good gods that Venkt could not dispel his Invisibility otherwise Braxx would have met his doom!

    Holy cow! I am playing as bad as never before! Maybe the Lord of Murder is unpleased for an unknown reason. Or maybe i take the challenge a little bit too easy. Maybe! :D

    EDIT: The chaos continued when meeting Drasus. Killing him should have been easy thanks to the entrance guards but for some reason he went hostile in the middle of the battle so Braxx had to burn and shoot him down out of stealth while the last guard was constantly searching for him. If this wasnt funny enough Braxx charmed Kysus and tried to kill Genthore and Rezdan with his summons and some more spells. Some moments later everyone was panicked or confused running around like crazy with no one going down. Braxx watched this chaos from stealth not really believing what theathre of idiocy he had created. At the end everyone went down - somehow, somewhere. Braxx grabbed the loot shaking his head one more time...
    Post edited by Harpagornis on
  • Grond0Grond0 Member Posts: 7,456
    edited May 2017
    And the answer to that question is - not good, not good at all.

    Initially I tried wearing down the mercenaries outside Porios' door with skeletons. In principle, if resting is possible, that could be done with minimal risk. I did successfully rest a couple of times and had killed about half the opposition when I tried resting again - and again - and again - and again - and again. Getting the space for that last attempt was pretty difficult as all the enemies try and crowd round you whether invisible or not. However, the AI tries to avoid getting too close, so if enemies don't crowd the space available too much it is still possible to move.

    Once the number of enemies gets too great though the AI essentially gets locked into position, so finally Frew found himself stuck with little or no prospect of being able to move again.
    I hoped that killing Porios would cause the others to surrender, so used potions to up damage and sling shots to kill him in between taking potions of invisibility. However, him being dead made no apparent difference. More buffs followed, including PfU, in a vain attempt to do more damage, but the end wasn't long in coming.

    I vaguely remember someone suggesting that I could just sneak into Porios' room and take the mercenaries there on. I don't really approve of trying out tactics outside of no-reload runs, but did have a quick look at trying that with the autosave. The enemies outside the room are blocking it, but they can be distracted away and the room entered using sanctuary. However, the group inside are too tough even by themselves for Frew to have any realistic chance of success if Porios refuses to surrender.

    Killing him using multiple invisibilities would be one option (without resting, so that his key could be grabbed to get into the next area) - it would be nice though not to be using so many resources early on. Charming multiple enemies would be another possible way forward, but I suspect there would also need to be quite intensive use of invisibility to give that a decent chance if no resting is risked.

    Oh well, back to the drawing board.
  • HarpagornisHarpagornis Member Posts: 1,658
    Noooo @Grond0! Overwhelmed by Korlasz troops? This cannot be!!!

    The easiest way for you would have been:

    1. Summon a Skeleton that soaks all engagement of the troops in front of the door
    2. Go invisible and open the door to Porios while the Skeleton gets attacked
    3. Talk to Porios and convince him to surrender (no skill-check required)
    4. Move on to the lower catacombs and Korlasz

    No need for fighting here! ;)
  • Grond0Grond0 Member Posts: 7,456
    I assumed it was an encounter reaction check :/. None of the conversation options looked particularly promising, so I suppose you need a helping hand from Lady Luck (or Lady Walkthrough) to pick the right option ...
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Harpagornis: I'm not familiar with many of those options.

    1. I've done the Tenya quest and I'm not sure how best to handle. Once, Tenya was friendly and I could resolve the quest with no violence. But the next time I tried, she was hostile, and she's a rather high-level cleric for early BG1. How do I finish that quest without fighting her?

    2. Where is the Coquetle family amulet and where should I bring it?

    3. What is the Drienne quest?

    4. What is the Samuel the Deserter quest?

    5. What is the Dryad of the Cloudpeaks quest?

    6. Where can I find the Greenstone Amulet?
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Testing has found that Algernon's Cloak does in fact make the basilisk area much, much easier. Basically, you use Korax to handle the first one or two Lesser Basilisks, and then, while they're distracted, charm the Greater Basilisk behind them using Algernon's Cloak. The Greater Basilisk should be able to petrify them shortly, at which point you can cast Protection from Petrification on the Greater Basilisk to make sure it doesn't get killed later.

    When I tried that, Korax turned hostile soon after, but I was able to run from him and then wipe out all of the basilisks and all of the Medusas (a mod-introduced enemy with poison and paralysis as well as petrification attacks) just by using that one Greater Basilisk.

    Mutamin went hostile, but he fled to the west, giving us enough time to petrify the remaining basilisks and then head east to get rid of the Medusas. It was enough to net 38,000 XP. Of that, 14,000 came from the mod-introduced Medusas.

    Alternatively, if you don't have the Protection from Petrification spell, you can use stealth instead, by sneaking up on a lone basilisk (separate from the others) and attempting to charm it. If the attempt fails, you can retreat, rest, and try again.

    But if it succeeds, you can use your Protection from Petrification green scroll on the basilisk instead of yourself. You can then go invisible and lead the basilisk all over the map, petrifying all the others much faster and more reliably than you could by using ranged weapons.

    This would also allow you to fight Mutamin without having to worry about his basilisk friends. Plus, you could turn Korax against Mutamin, as Korax would no longer be necessary to take down the basilisks.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609

    @Harpagornis: I'm not familiar with many of those options.

    1. I've done the Tenya quest and I'm not sure how best to handle. Once, Tenya was friendly and I could resolve the quest with no violence. But the next time I tried, she was hostile, and she's a rather high-level cleric for early BG1. How do I finish that quest without fighting her?

    2. Where is the Coquetle family amulet and where should I bring it?

    3. What is the Drienne quest?

    4. What is the Samuel the Deserter quest?

    5. What is the Dryad of the Cloudpeaks quest?

    6. Where can I find the Greenstone Amulet?

    You always have to hit Tenya before she loses hostility, you don't even have to come close to killing her it's more like taking 10 hp of her or so.
    Drienne should be the little girl with her cat I might be wrong tho it's late.
    Samuel the deserter is east of the Nashkel Mines, same map as the anti fire ring, you gotta talk to a grill and agree to bring him to Friendly Arm.
    Dryad of the cloudpeaks is on the same map as Drienne, which is east of the gnoll stronghold.
    (There's a big waterfall)
    You can buy Greenstone in Ulgoth's Beard (barkeep)
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