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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    @semiticgod
    I loled.
    This sounds like something I would do. :D
  • Grond0Grond0 Member Posts: 7,456
    edited May 2017
    Arctodus said:

    you at the same time love to take chances, and highly dangerous ones.

    Well I was tempted to play really conservatively just to give the lie to that - but not too tempted :p. After clearing the Lighthouse area I still needed a few thousand more XP to get druid level 7 and a big power gain and decided to seek that in Shoal's area. The ogre clan there were picked off largely by charming them with Algernon's Cloak (they're one of the enemies that only prevents resting when actually in sight, so it's easy to rest and get more attempts at that). I had a go at charming a sirine, but failed with that while they used up a few arrows and their charm spells (retreating out of sight while they're casting those spoils them).

    They required 19 to hit, so that didn't seem too dangerous, but eventually one of them scored a hit - and Rysh ran away a bit and successfully used slow poison. I'd lost about 20 HPs, but decided not to rest as that would give them their dire charms back. A bit more kiting followed, before Rysh was hit again - and when he tried to retreat and rest a wolf had appeared on a previously empty encounter spot. A quick change of direction followed and things looked bleak as several attempts to get far enough out of sight to rest failed. With HPs down to 6 and ticking down fast he had one more try - and this time success :).

    Or at least a successful attempt to rest, but interrupted by another wolf :'(. That didn't therefore cure the poison, but the attempt auto-cast 2 CLW spells and I think the extra HPs would have allowed him to outlast the poison damage. So it looked like Rysh might pull off a great escape - just as a sirine came into view and killed him with a critical hit from what was probably their last arrow ...
    Post edited by Grond0 on
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I swarmed Slythe with the Wand of Monster Summoning and hid behind Sanctuary until Krystin was vulnerable, at which point I swarmed her as well. I sold off a lot of loose equipment and made some careful spending choices to make sure I had three Wands of Monster Summoning with 40-60 charges altogether before the final battle.

    For the Ducal Palace, I charmed some nobles and sent them into the main room, but I didn't really know what to do with them besides that. I also charmed the cleric from the nearby Temple of Helm and the innkeeper from the tavern to the east of palace and brought them inside, as they had decent stats.

    I summoned a huge swarm of critters from the southeast corner of the palace interior, then went invisible and snuck over to Liia Jannath while my summons crowded around everyone. I broke invisibility by talking to Liia Jannath (she had nothing to say), Belt's dialogue started, and just as the doppelgangers appeared, I cast Invisibility on Liia Jannath, hoping no divination spells would reveal her.

    I retreated to a safe point and cast Greater Malison and then Chaos via scrolls, as I had seen @Blackraven carrying some mage scrolls in his quick slots in one of his screenshots of the fight a while back, and I assumed they were useful. They confused two of the doppelgangers, but I'm not sure if it made a difference.

    The fight was going fine until the Doppelganger Mage appeared. I had no idea where to find it before, and even if I had, I doubted I could do anything but waste a few rounds trying to stun it with the Wand of Paralyzation (I'm sure it would have made its save every time). The Doppelganger Mage hit the Flaming Fist and my own summons with Confusion, and many failed their saves.

    My charmed cleric, the charmed inkeeper, and my summons all went wild. Some of them attacked the Flaming Fist, and the Flaming Fist responded in kind. I summoned more critters, knowing they at least would not be confused.

    Belt was at Injured, but only had two hostile critters close to him. Liia Jannath was nowhere in sight.

    The doppelgangers grew weak, until only the mage was left. I swarmed the surviving mage, but the Flaming Fist went hostile because they had fought with my summons while everyone was confused. Some of the Flaming Fist even attacked Belt!

    But the doppelganger mage fell. I understand that you can make the fight a little safer by luring Belt into another room before the last doppelganger collapses, but Belt was busy fighting a pair of Flaming Fist mercenaries, and I couldn't kill them without losing a lot of reputation (I already lost 10 when I tried killing one of them).

    Sarevok went hostile. I summoned more critters right on top of him, and though he had a slight opening to reach Belt, he opted to tackle the monsters instead. After a few rounds, Sarevok gave up and fled. The Flaming Fist kept attacking us, but I was able to talk to Belt, who teleported us to the Thieves Guild.

    I didn't know this before, but apparently you can leave the Thieves Guild and do some last minute shopping. Everyone went hostile when I tried to get out and I failed to give the right password, but it didn't stop me from selling off a little extra stuff and hurrying to the maze, where I tanked the traps using Protection from Fire and Protection from Electricity.

    I used Sanctuary to get past the Undercity party and Tamoko. Why bother fighting them?

    Before Sarevok, I spent the last of my gold brewing some Potions of Invisibility. I figured that I would want a lot of escape options if I was to survive the fight.

    I broke invisibility by attacking Sarevok with a sling, then fled to the southeast corner. But Sarevok did not follow--maybe because I went invisible on the way there.

    Instead, I tried luring him over with a summoned skeleton. But all I could do was shuffle the enemy around; I couldn't isolate Angelo from the rest of the group.

    Unable to divide the enemy, I resorted to my PWWP strategy: Provoke, Withdraw, Weaken, Pounce. I hid under invisibility to wait out the enemy's defenses, using Sanctuary to negate divination attacks and fleeing when I needed time.

    But invisibility cannot block a Remove Magic spell, even if you go invisible during the casting time. Angelo targeted me with Remove Magic while I was visible and the other enemies were attacking me. I tried to flee, but there wasn't enough room to escape.

    There was too much pressure for me to cast a spell, but I could use a Potion of Invisibility. But I did not do so, even though I was suffering heavy damage very fast, because I knew that Remove Magic spell would dispel the invisibility, and I would not be able to move fast enough to escape the pressure when it did.

    I let the Remove Magic hit me and drank a Potion of Invisibility when I was down to less than 30 HP. I fled to the corner and drank a Potion of Regeneration--which I purchased specifically because I only had 9 Potions of Healing, and I wouldn't be able to heal myself up to full health more than once without regeneration.

    I waited out the enemy's buffs once more, drinking defensive potions until Tazok's haste wore off, and successfully lured some of the enemies (others were invisible) into the northwest corner.

    I then went back to cuddling the corners, summoning monsters from the edges of the map and only peeking at the enemy when I was invisible. With a finite supply of invisibility potions and spells, I had to make sure I only went invisible when I needed to.

    First, we swarmed Tazok, as he was the closest within reach. Semaj and Angelo used up their spells, and Diarmid used up his arrows. Greater Malison and Chaos failed to do much to the enemy, but with enough summons, we were able to bring down Tazok.

    Angelo was next, because Diarmid was too far away (I couldn't spot him without getting too close to the enemy) and Semaj was hiding. Then we moved on to Semaj and finally Diarmid before swarming the skeletons and then Sarevok. I had the Priest of Mystra kit, whose Improved Dispel Magic casts at double caster level plus one (or level 15 in my case, for a 75% chance of dispelling Sarevok's haste, which I assume counting as level 10 like all potions).

    Over the course of the battle, we used about 29 charges from the Wand of Monster Summoning, plus a scroll of Haste. I didn't use more than a couple charges from any of my other wands, as I didn't want to get close to the enemy... even though I had a save vs. spell of -1, plenty of Greenstone Amulet charges, lots of Potions of Magic Shielding, extra scrolls of Stoneskin, a spare scroll of Teleport Field, plenty of invisibility potions and scrolls and spells, and a high movement rate. Plus, Diarmid and Angelo and Semaj had long since run out of arrows and spells anyway.

    But I really didn't want to approach the enemy. This is my first solo no-reload LoB run of BG1, after all, and I didn't want to take any chances.

    I don't really know how I'm going to handle Siege of Dragonspear. Putting aside my own lack of knowledge about the game, SoD is really the worst of all worlds in terms of difficulty: it has the low levels of BG1, the massive hordes of Icewind Dale, the complex enemies of BG2, and the advanced AI of SCS.

    Siege of Dragonspear fights a lot smarter than BG1 or BG2, and the metagame is still young and primitive. It's not a good combination for a no-reload run.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Harpagornis: You invented the tactic of charming the Ducal Palace doppelgangers before they transform, right? What do you do with them, exactly, after you charm them?

    Because it seems like you could just charm them, take some of them outside the palace, and then fight only one or two inside the palace itself. Then you could go back outside if necessary, pick off the remaining ones, and return to trigger the next dialogue.
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Good progress @semiticgod - SoD will be a lot of fun! Hopefully! ;)

    Gold problem: Kill all party NPC´s (Minsc, Dynaheir, Safana, Rashad) alone will boost your gold like crazy! And the best: They will respawn once you start the March to Dragonspear so you can kill them again! :D

    You are right skipping most battles in SoD is possible so you can rush through the game quite hard. Once you have played it several times it gets nearly as easy as BG1 (or BG2 for you). Without metagame knowledge on the other hand it will be at least "tricky". ;)

    With regard to Big B: A Druid is able to get in the Magic Resistance-Harm-Combo without too many problems (Iron Skin + summons!) so with careful moving a Mage should be able to get in his Polymorph combo too even though you might skip Doom! Big B does not use Imp. Invisibilty right at the start of the battle. He will first cast his Dispel Magic then kill Caelar and then you have one or two rounds before he will vanish for a short time. Summons might distract him a little bit more. Thats 3-5 rounds normally - is this enough?

    BtW: I normally drop Caelar out of my group immediately as it breaks the solo rules! And no she wont do 300 damage to Big B - on LoB she will die in just one (or two) rounds once Big B starts attacking (4 APR, 40-58 damage!). This also means that you will need at least six crits with Martyr's Morningstar. Tanking Big B and his demons will be very hard as they will eat your Stoneskins + Mirror Images in no time so you might fall back to the usual invisible hit & run routine.

    Charming the Doppleganger at the Ducal Palace makes this battle so much easier for non-Mages! I usually charm the Mage only as he is the biggest danger. I move the Noble to a nearby room and rest once more to reduce the waiting time after the others have died. The rest is business as usual: Use Guards and Nobles, dispel the Dopplegangers and hack them down. Wait until the Mage transforms and blow him apart. Easy going! ;)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Harpagornis: 40-58 damage? Based on the files in NI, he seems to attack with a +5 greatsword with 22 STR and no proficiencies, which ostensibly would put him at 15.5 damage per hit on average, unless Caelar takes double damage like Charname for some reason.
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Yeah, Big B deals 20-29 damage. Doubled for LoB. Thats 40-58 damage with 4 APR. Caelar cannot survive this for long. Nor the MC! :D

    P.S. I used CTRL+Q to check it. The battle log confirms this! ;)

    P.P.S His attacks will also poison and cause diseaese (save vs death)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    On that note, Caelar's equipment should make her immune to poison and disease. The player can use a Protection from Poison scroll to block the poison effect, but not the disease, which offers no saving throw.

    However, the disease appears to be rigged so that it does not stack, so it will simply penalize your STR and either DEX or CON by 2 for 10 rounds. It shouldn't be able to kill you with stat drain.
  • HarpagornisHarpagornis Member Posts: 1,658
    Right, the poison and disease doesnt matter. But building a strategy around Caelar is wrong in my opinion. On the one hand she will die very quickly and on the other hand she should be banned from party immediately so you will not be able to control her in any way.

    The hit & run using invisibility is the safest way for any warrior so if everything fails this might be a good backup plan to get in the Martyr's Morningstar crits. With summon distraction you might be able to just attack Big B for several rounds - the Myconids are really good here as they wont get feared!!
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    -taking notes- lol :D
  • ArctodusArctodus Member Posts: 992
    Damn !! So close @Harpagornis !! Really thought you'd do it !! I'm not too worried though, I'm pretty sure it's only a matter of time before you make it in SoA !!
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Yeah - i hope so too @Arctodus! I should have paused before going for Big B. What a pity...

    Maybe its time to awaken the old god of murder Korgath once more from his deep slumber! :D
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I can't leave the Ducal Palace.

    I did everything I wanted to do in Baldur's Gate, but I can't begin the main quest. I tell Corwin I'm ready to go, I head upstairs, talk to the Hooded Man, and then talk to Imoen.

    Nothing happens. I'm supposed to rest and then get woken up by Skie, but nothing happens.

    How do I get the game to proceed? I can't imagine how I could have broken the questline.
  • ArdanisArdanis Member Posts: 1,736

    I can't imagine how I could have broken the questline.

    Since you've got both Hooded Man and Imoen to talk, neither can I...
    This is the trigger from bd0103.bcs to advance further
    	Global("BD_plot","global",54)
    	Global("BD_MDD007","bd0103",2)
    	Global("BD_MDD005","bd0103",0)
    	Gender(Player1,MALE) // or FEMALE
    If the variables are correct (and they should be, if you saw HM and Imoen), then there're two possibilities:
    1) There's a mod installed that modifies the script.
    2) Your gender is ATTACK_HELICOPTER neither MALE nor FEMALE for a reason I can't begin to imagine. Not even the cursed belt or a wild surge could do it, I think?
    If entering C:Eval('ChangeGender(Player1,MALE)') (or female) into console will fix the issue, then I'll be damned.

  • Grond0Grond0 Member Posts: 7,456
    @semiticgod I seem to remember having that sort of problem. Have you tried resting normally in your room before talking to Imoen?
  • Grond0Grond0 Member Posts: 7,456
    @Arctodus sounds like things are just too easy for you! I think you suggested you were interested in going no-reload once Caligula has finished - which might point to cracking on with the main quest?
  • HarpagornisHarpagornis Member Posts: 1,658
    edited May 2017
    Great stuff @Arctodus! Maybe you should just skip SoA and move right into ToB! Or go for no-reload! ;)

    I will continue with Korgath soon who his still sleeping in the Tomb of Korlasz.

    Mind fresh, motivation high - time to put an end to Big B! :D
    Post edited by Harpagornis on
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