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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • HarpagornisHarpagornis Member Posts: 1,658
    Thanks a lot @Blackraven and @Victor_Creed_SFV. I will rethink my options and hopefully get some time to start the Fighter/Mage in the next days. Dualing also sounds interesting and it remembers me of the good old Berserker/Druid which i played quite a lot. Big fun incoming soon - hopefully! :D

    P.S. Yeah, i remember your Gnome F/M @Blackraven - this damn wave trigger can be a real nightmare .;)
  • histamiinihistamiini Member Posts: 1,473
    edited November 2017
    Was doing some testing and couple questions arised. What spell does Belhifet use to dispell at the beginning of fight when it dispells through PfM?

    Does trap spells work differently from casting? For example in the room where Heprenaan is there's a chest with Imprisonment trap. Now there's no save nor magic resistance against cast imprisonment I think, but I remember surviving the trap?
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    Idk about Big B's dispel, might be scripted from the looks of it.

    Magic Resistance should work vs Imprisonment, PfM scroll definitely does.
  • histamiinihistamiini Member Posts: 1,473
    This is from Imprisonment wikia,

    There is no Saving Throw and the target's Magic Resistance is ignored.
  • HarpagornisHarpagornis Member Posts: 1,658
    I strongly remember that i survived the imprisonment trap several times thanks to magic resistance @histamiini!!! Big B´s Dispel really looks scripted and takes away everything except of PfM. ;)
  • histamiinihistamiini Member Posts: 1,473
    So they behave differently then, as I just tested casting it vs 100 MR and it always Imprisons.
  • semiticgoddesssemiticgoddess Member Posts: 14,903

    Totally unrelated, has any of you ever tried the level 9 wizard spell shapechange into Mind Flayer on LoB.
    I randomly got the idea of trying it today because of the massive LoB HP increase.
    The Thac0 in that form is really bad, but if you use Spell Trigger and put in level 2 spell Strength + Imp haste and Tensers you get negative Thac0 (-3 or smth) 10 apr and almost 400 hp.
    The form also has 50% phys resistances and 75% missile resistance, also 90% MR...

    And the expected LoB HP bypass works perfectly well you 2 hit most enemies and if you have gore turned off in the settings you get all item drops normally.

    The 50% damage resistance is only there if you have the Tactics mod installed or the right SCS component. But it does work marvelously with Hardiness.

    You most definitely should NOT get 400 HP, because shapeshifting does not grant the HP of the .cre file in question. Shapeshifting only grants the original critter's APR, AC, ability scores, resistances (except magic damage resistance and poison resistance), and sprite, unless the critter's attack weapon grants some additional bonuses (like the Greater Wolfwere attack also granting regeneration). The only reason the squirrel form from Polymorph Other grants 5 maximum HP and Slayer form grants 100 maximum HP is because there's a separate opcode that applies that effect. You can still use Potions of Heroism/Power to bump your HP into the hundreds.

    You should only have 10 APR if you have 13 fighter levels or +1 APR from some other source. A single-classed mage or sorcerer will have 8 APR under Improved Haste in mind flayer form, because mind flayers have 4 base APR, not 5.
    Well as I said 400 hp are from Tensers.
    As i said it was fighter (7) dualed into mage thats where 1 APR is from (offhand weapon also workd btw)
    The 7 fighter levels should give you +0.5 APR, which amounts to +1 with IH, so the mind flayer form should have 9 APR instead of10 (though dual-wielding will definitely put you at 10). Not that it matters if the opponent is vulnerable to INT drain and Tenser's Transformation is giving you adequate THAC0.

    But to get 400 HP from Tenser's Transformation, you would need 200 base HP. A fighter dual-classed to mage at level 7 should have 131 HP by mage level 18, assuming you have 19 CON from the BG1 CON tome. The Helm of Balduran will bump that up to 136, but I don't see how you could get the remaining 64 HP without using multiple Potions of Power/Heroism. Without those potions, Tenser's Transformation should have granted less than 300 HP.
  • [Deleted User][Deleted User] Posts: 0
    edited November 2017
    The user and all related content has been deleted.
  • semiticgoddesssemiticgoddess Member Posts: 14,903

    The only SoD item i would really care is Martyrs Morningstar. With Critical Strike you will kill anything that doesnt get a helm like there is no tomorrow. Maybe @semiticgod will tell us where we can find the weapon in BG2. ;)

    Julius is right; I'm afraid it's only possible in EET. For those of you who are willing to install EET, just drop off the morningstar in a chest at Dragonspear Castle after defeating Belhifet. Then, once you're out of Chateau Irenicus, you can trek back to the castle, slip inside, and nab the morningstar from the chest. All SoD and BG1 items can be transferred that way if you have an EET install.

    I have EET and have been hoping to use the Martyr's Morningstar on LoB Melissan someday.
  • histamiinihistamiini Member Posts: 1,473
    chimaera said:

    @Harpagornis
    Imprisonment ignores magic resistance. Are you sure that wasn't a maze trap? When playing solo, maze is a game over, but the spell itself is stopped by mr.

    Spell immunity: abjuration on the other hand stops imprisonment, same as spell trap.

    Could be if maze has similar visual effect.

  • histamiinihistamiini Member Posts: 1,473
    edited November 2017
    @semiticgod Thanks, very good info there. While you're at it can you tell me why Tolgerias suddenly becomes immune to normal weapons when he puts contingency and Protection From Magical Weapons up at the beginning? I'm almost able to jump on and kill him with Carsomyr + Simulacrum + GWW, but after he puts his his first buffs up even normal weapons can't finish him.

  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @histamiini: I've noticed that in some installs and I have no explanation, nor have I found any workaround. My only solution for a solo paladin is to either wait out Tolgerias' buffs (leaving the area is a great way to avoid wrestling with his Fallen Planetar in SCS) or try Carsomyr's area-effect, three-times-per-day Dispel Magic spell, which has a decent chance of taking down Tolgerias' buffs assuming he doesn't have SI: Abjuration as a pre-buff (which he probably does).
  • HarpagornisHarpagornis Member Posts: 1,658
    edited November 2017
    @histamiini: Tolgerias? This little sucker! My easiest workaround so far: Charm him and feed him to the rest! :D

    P.S. Kjaskar finished the Iceland Island without problems as he sneaked right to Dezkiel. Monster Summons plus Paralyzation was to much for the Mage and he dropped like a sack or potatoes. With the newly aquired Stone Skin spell things look much brighter now! ;)
  • histamiinihistamiini Member Posts: 1,473
    edited November 2017
    @semiticgod Yeah that's how I dealed with him eventually. I tried area dispel but I didn't get it to work, it only dispelled me as he has also Spell Turning.

    @Harpagornis Sir Vanderley always tries the route of least thinking first. :D I got so close at jumping him, Storm Power, Duhm, Simulacrum, Aid, Bless and Gww. Got once 360 out of his 368 hp before he put his PfMW up, if I had the Belt of Skillful Blade he would've been toast. I can get 10 strikes in constantly, sometimes 11.
  • histamiinihistamiini Member Posts: 1,473
    @Harpagornis yeah, well lesson learnt. I thought they don't dissappear, quest items didn't. :(
  • semiticgoddesssemiticgoddess Member Posts: 14,903


    Vampire sanctum offered really no resistance, except Bodhi who was much improved since our last meeting. Well nothing that all the bells and whistles already in the arsenal couldn't fix. What was that rope animation she was using?
    ...
    One problem arised when I returned to Adventurer Mart. Some of my stuff was gone. I always use this place to store all the quest items on the floor. This time I've using it general storage because no Bag Of Holding. But all the weapons and such were gone? Damn it.

    That rope animation is probably her sleep spell. It's a 9-round Greater Command spell duplicate that offers a save vs. spell at -10 to resist, but since you wake up immediately after being hit (at least in my install, based on the spell file in Near Infinity), it's not very dangerous.

    Where exactly were you storing your items in the Adventurer Mart? I think there are some chests that aren't safe, but quest items never vanish, which may have given the impression that the chest was safe in previous runs.
  • histamiinihistamiini Member Posts: 1,473
    @semiticgod Just on the floor. Is there a way to know if container is safe?
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    Are there respawning containers?
    Those won't be safe, but if any there shouldn't be too many of those, best way to determine a safe container should be if it's empty in the first place.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    After seeing @histamiini doing work in tanking Big B I lost motivation to continue my level 5 Fighter who was to be dualed into Mage at 7 and had 4 pips in longbow.

    Debating to start another fighter I decided slightly differently and created Vicci Ironflail a half elven F/M/C starting with 2 pips in Flail/Morningstar and Sling.

    I played a F/M/C all the way thru BG1 when I started this challenge, so I decided to make it a no reload run in BG1 only.
    If I make it to SoD I will stop the no reload there, because I don't have enough experience with SoD, but I feel like training no reload in BG1 will be more fun for me and it will be good training for a complete no reload run according to our challenge all the way thru to ToB.
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    Doing Tenya's quest I realized what a thrill no reload is when you are still very lowlevel.

    My strategy against her is to open the door of the house and run inside when she casts Command and interrupt her with Imoens wand when she casts Animate Dead.
    After successfully dodging the first command I got ready to interrupt her with the wand, because most times she will call skelli after you interrupted her command by going inside the house.
    All of a sudden Vicci starts casting Blind, the AI script was still active!
    I kind of panicked here since Blind doesn't interrupt skeleton summon and instead of listening to Tenyas spell which was another command decided against running into the house which will not interrupt skeleton either.
    When I realized she cast another command it was to late to run and I got hit.
    Thankfully she didn't attack but waited till her aura was clear and tried to cast skelli now but I just got up in time to interrupt with wand.

    She also casts hold person but you can just either run out of sight or in the house since the casting time is kinda long.
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