Talking about HP buffing. I've seen a guy do something weird with Dark Moon Monk and Vampiric Touch (I think) using it on potions. This was in Icewind Dale, so idk if it would work in BG and I also have no clue if you could stack it if you were Mage and had several casts of it.
Maybe something you havent played in the last time @Grond0?
Regarding the damage of Fighter vs Cavalier: Dont forget that Big B also got 50% DR vs missiles. And unlike a godlike buffed Cavalier who can tank Big B for quite some while your Bowman will have to run like a chicken avoiding the everporting demons who will hunt you all day long. If tanking works like in the case of @histamiini it will also save a lot of time. However: In a no-reload-run i will most probably prefer the safer but slower method of hit & run.
@Victor_Creed_SFV: Yeah, i sometimes also abused the Vampiric touch HP stacking in IWD but havent tested it in BG!
Maybe something you havent played in the last time @Grond0?
Regarding the damage of Fighter vs Cavalier: Dont forget that Big B also got 50% DR vs missiles. And unlike a godlike buffed Cavalier who can tank Big B for quite some while your Bowman will have to run like a chicken avoiding the everporting demons who will hunt you all day long. If tanking works like in the case of @histamiini it will also save a lot of time. However: In a no-reload-run i will most probably prefer the safer but slower method of hit & run.
@Victor_Creed_SFV: Yeah, i sometimes also abused the Vampiric touch HP stacking in IWD but havent tested it in BG!
Well the missile damage part is not that big, as I said it is half of the melee damage kinda (once again melee also gets st modifier especially with 25 pot), but the main advantage here is the acid damage which should average at 6 per shot, since it is 2d6.
How much melee damage does Belhifet take on average (after his res, actual damage taken)? Missile should be something like 10 dmg + 6 acid = 16, once again thiswould be average and not max hit. :P
Bavaborass made some huge progress in the meanwhile:
Nimbul and Tranzig were Skeletarized without problems so he moved on to the Bandit Camp. He sneaked into the tent with Sanctuary grabbed the items, talked to the prisoner and immediately went invisible again before the enemies could strike at him. Outside he charmed Taurgosz, feeded him to the Bandits and grabbed his precious Full Plate Armor.
Cloakwood was skipped mostly. Bavaborass only stopped to charm and feed Drasus so he could rush on even more with Speed Boots. Thanks to Sanctuary he sneaked through the Mines until facing Davaeorn himself. As charming did not work he gulped an Anti-Magic-Potion to block the traps and the spell trigger while luring the Battle Horrors together with the evil Mage to the side room near the entrance before going invisible again.
Now it was time to wait until all guards had rushed in before burning them down with Necklace of Missiles. Once Davearon was all alone Bavaborass summoned four Skeleton Warriors who made short work of him. With a nice collection of items the Dwarf moved out again. But before heading forward he had some more fun with Genthore who was charmed and feeded to the Guards like Drasus before. Running away from two more ambushes Bavaborass is now standing in front of the big city of Baldurs Gate...
Rather than bothering rolling up a new character I restarted a dwarven defender. He quickly killed Shoal for a couple of levels before going down to Nashkel to pick up the ankheg armor and learn Bhaal CLW. Next he watched Drizzt get cut down and picked up those nice scimitars. Back in Beregost he traded in the ankheg armor for full plate (normally I don't buy things without reputation of 20, but was feeling like pushing on quickly).
After stealing a couple of invisibility potions in case of emergency it was off to Firewine Ruins in search of Meilum. Fortunately there were no kobolds guarding the route to him, so it only took just over 100 arrows to kill him - taking Fred up to level 4. Shooting up an ogrillon then netted a ring of protection from Mirianne. With good attack and defense the basilisks didn't take long. Korax helped out with Mutamin to push Fred on to level 6 and then helped kill Lindin and Peter. He also paralysed Kirian, but went hostile when she was badly wounded - fortunately she didn't recover before Fred was able to finish her off while running Korax round. Unfortunately, Baerin turned up again while Fred was shooting up Korax. I didn't notice that until a first arrow hit and a second was already on the way as Fred tried to take evasive action. The second also hit taking him down to 19 HPs and by the time he got out of sight a third arrow was just launched - which was also going to hit. Defensive stance might have been a possibility there as that casts quickly, but Korax was close and Baerin almost certain to be following, so I decided to trust to luck - and the arrow did 20 HPs. I should really have used an invisibility potion rather than try and get out of range ...
Ok I've now tried tanking the Belhifet fight with god buffs few times and you can't die, unless you somehow forget using Durlag's Goblet. I think this even more secure for no-reload run than hit'n'run tactic, and definitely less tedious.
Starting again, this time I did my more normal route of going to get Algernon's Cloak after killing Shoal. Then, while in a mood for reducing reputation, it was up to Ulgoth's Beard to get Dushai's ring (getting up to level 4 by returning Tenya's bowl on the way).
Rather than go after high XP encounters I cleared some of the southern areas, making use of Algernon's Cloak to speed things up a bit. Fred's just got up to level 5 after putting the final touches to Greywolf after some kobolds attacked him. HPs are a delicious 80 (out of a maximum 85) at this stage, so on that hopeful note it's time for bed I think.
Starting again, this time I did my more normal route of going to get Algernon's Cloak after killing Shoal. Then, while in a mood for reducing reputation, it was up to Ulgoth's Beard to get Dushai's ring (getting up to level 4 by returning Tenya's bowl on the way).
Rather than go after high XP encounters I cleared some of the southern areas, making use of Algernon's Cloak to speed things up a bit. Fred's just got up to level 5 after putting the final touches to Greywolf after some kobolds attacked him. HPs are a delicious 80 (out of a maximum 85) at this stage, so on that hopeful note it's time for bed I think.
Seems like all of you are using charm a lot, never used it myself I don't think.
I tend to alternate a bit. In the previous run I didn't pick up Algernon's Cloak at all, so thought I would give it a go this time. As enemies usually have better THAC0 than you, charming something (like Greywolf) and having enemies attack him tends to be rather quicker than fighting directly yourself. In most cases you can also make the charmed character equip fists or a missile weapon so that attackers get +4 to hit and damage ...
Algernon's Cloak also doesn't break invisibility / stealth until it actually activates (unlike a spell, which breaks at the point the spell begins, not ends). That means you can use it on things and retreat if unsuccessful to rest and try again.
@histamiini Wow that was truly amazing. A DD would even be safer doing this and would have pretty much the same damage.
DD doesn't have -3 +3 bonus so he wont do quite the damage of Cavalier, but with 50% DR he doesn't have to buff as much, although now that I watch the video the last dex potion did nothing, and probably didn't need half of the hp buffs. DD also doesn't have immunity to fear and morale failures of the Durlag's Goblet, and constantly chancing helmets or using Greenstone amulet could become tedious.
A DD can put 4 pips into Hammers and Axes that equals +2 Thaco and +3 damage over the cavaliers 2 pips. I'm not quite sure if the PfM scroll protects from Earthquake tho, since you'd have to use the Sundermaul, but then again since you take less damage from the demons DG will probably heal whatever minor damage you might take from the quake.
That's true, there's two +3 hammers in the game too, although don't know how good that Void Hammer is.
What's the chance of fear from the goblet at some point in no reload run though?
Don't think I'd take an offhand hammer, just the scimitar for -2 AC is probably best, since your weapon proficiency doesn't matter too much for offhand.
Idk if you can get feared from the goblet with PfM but you could just wear the helmet to be totally safe, don't think the way you hit Big B another point in Thac0 would matter too much especially if you're already taking 50% reduced damage.
That's true, there's two +3 hammers in the game too, although don't know how good that Void Hammer is.
What's the chance of fear from the goblet at some point in no reload run though?
Don't think I'd take an offhand hammer, just the scimitar for -2 AC is probably best, since your weapon proficiency doesn't matter too much for offhand.
Idk if you can get feared from the goblet with PfM but you could just wear the helmet to be totally safe, don't think the way you hit Big B another point in Thac0 would matter too much especially if you're already taking 50% reduced damage.
2 points if you don't use Helm of Balduran, and without the 10% additional slashing damage of Belt of Skillful Blade. But yeah the 50 DR on the other hand is nice, basically the 10 Heroism potions, or 1 turn of buffing.
Ok figured how the Power Potion works, it sets the base Thac0 to 80% as it says, but it rounds it down, so 12 becomes 9.
Cavalier max output against Belhifet
Paladin lv9 12 Thac0 base Power Potion 9 Specialized 8 +2 Violet Potion 1 +16 Scimitars -2/0 1d8+19 Gauntlets -3/-1 1d8+21 Helm -4/-2 1d8+21 Medal Of Valor -6/-4 1d8+21 Belt Of Skillful Blade -6/-4 1d8+21 +10% (don't know at which point this is calculated) Cavalier Bonus -9/-7 1d8+24 +10% Oil Of Speed -9/-7, 3/1 attacks per round, 1d8+24 +10%
In the video it took about 100 seconds to kill Bel.
Nice show @histamiini. Looks like tanking can even work fine against Big B. But i am still not sure if i would try to do this with a F/T or F/C - will have to test it with one of my older saves.
PfM does not protect against Fear and if your saves arent very good there is also a very high chance that Big B himself will fear you - which forces you to wear Kiels Helmet all the time. The Cavalier with all his boni and immunities is in a really sweet spot here.
Nice to see @Grond0 on the run again - let the Dwarves keep rolling!
P.S. Wasnt the Sundermaul Hammer in a chest that can only be opened with the Knock-spell or by a Thief? I remember that even 25 STR wasnt enough to crack it open...
P.P.S. The Voidhammer +3 doesnt get any STR-boni. Too bad...
Well that was annoying. Fred had been pushing up reputation and, while at the Lighthouse decided to have a go at the sirines. He charmed one of the first group and with its help killed the others. Trying the same thing on the second group he successfully charmed one of the chasers. However, almost immediately after it used improved invisibility it went hostile again (I'm not sure why as Sil's dialogue had triggered earlier, but charm does appear to be broken by odd scripts every now and then). I should have run far away immediately, but chose to stick around too close while exchanging a few shots with Sil and the sirine turned up too near to be able to run out of range before its charm triggered ...
Well that was annoying. Fred had been pushing up reputation and, while at the Lighthouse decided to have a go at the sirines. He charmed one of the first group and with its help killed the others. Trying the same thing on the second group he successfully charmed one of the chasers. However, almost immediately after it used improved invisibility it went hostile again (I'm not sure why as Sil's dialogue had triggered earlier, but charm does appear to be broken by odd scripts every now and then). I should have run far away immediately, but chose to stick around too close while exchanging a few shots with Sil and the sirine turned up too near to be able to run out of range before its charm triggered ...
I've had this problem a couple of times, too among others on Korax and once even on a charmed basilisk. There is no apparent reason for the charm to stop working and sometimes it happens super quickly after the charm just worked. (With the basilisk it happened literally after I used the scroll of pfp on it, which was seconds after the charm)
I thought I'd give a fighter/illusionist a try. Glaze summoned a pseudo-dragon familiar early on (they are decent fighters in LoB) and that was making a nasty mess of Shoal. Natural lightning actually killed her, but Glaze was given the XP anyway to get her levels underway.
At High Hedge she successfully learnt invisibility at the second attempt (despite her intelligence of only 9), although she failed with 3 goes at identify (not surprising given she has a specialist mage penalty on that one). After returning Tenya's bowl she was able to actually use invisibility and stayed out of sight while the familiar nibbled all the basilisks. Korax was sent in invisibly to paralyse Mutamin before Algernon's Cloak dealt with Kirian's mob.
I mis-clicked on the dialogue about Melicamp and missed the opportunity for a reputation increase there, but other quests were all done successfully to push reputation up to 20. Up to that point Glaze's only spells aiding combat were blind and invisibility. With friends ensuring minimum prices Glaze shopped for a wider selection of spells (along with a robe of the archmagi) and ensured all those were learned with the help of some potions of genius. She's currently at level 5/5.
Nice show @histamiini. Looks like tanking can even work fine against Big B. But i am still not sure if i would try to do this with a F/T or F/C - will have to test it with one of my older saves.
PfM does not protect against Fear and if your saves arent very good there is also a very high chance that Big B himself will fear you - which forces you to wear Kiels Helmet all the time. The Cavalier with all his boni and immunities is in a really sweet spot here.
I think for Cavalier riskiest part of no-reload would be the troll part of the Crusader Attacks. Although I didn't really try to fine tune it, using PfM on that fight also would let you use One Gift Lost more effectively and maximising damage output every round.
Oh, there are so many other parts were you can die @histamiini. Bavaborass nearly went down thanks to this damn cutscene and SCS Ogre Mage trigger when arriving Candlekeep...
But before walking in the middle of danger he gathered a lot of fine items in Baldurs Gate (Helm, Cloak etc.). Nothing special. He killed the Dopplegangers as well as the Ogre Mage in the sewers with his Skels while sneaking through the Iron Throne unseen with Sanctuary. Back to Duke Eltan he was sent to Candlekeep again.
Thanks to the cutscene trigger and some mistiming the Ogres were already casting their spells before Bavaborass went invisible. He was hit by a first Chromatic Orb - and saved. A Horror followed - and he failed. Thanks to the good gods that right in the moment when the spell landed he vanished. Running around like a frightened - but invisible - chicken. Due to Cloak of Non-Detection the Ogres were unable to catch him - phew. Once Horror went off Bavaborass moved into Candlekeep getting back his lost focus.
The rest was easy: Buffing up against the traps and collecting one Tome after another. Why not gathering some more he thought? No sooner said than done he grabbed another one from Durlags Tower, the Lighthouse and near the Gnoll stronghold using Sanctuary and Greenstone Amulet.
Time to prepare for the Palace ambush - cant wait to meet Slythe again!
Well that was annoying. Fred had been pushing up reputation and, while at the Lighthouse decided to have a go at the sirines. He charmed one of the first group and with its help killed the others. Trying the same thing on the second group he successfully charmed one of the chasers. However, almost immediately after it used improved invisibility it went hostile again (I'm not sure why as Sil's dialogue had triggered earlier, but charm does appear to be broken by odd scripts every now and then). I should have run far away immediately, but chose to stick around too close while exchanging a few shots with Sil and the sirine turned up too near to be able to run out of range before its charm triggered ...
I've had this problem a couple of times, too among others on Korax and once even on a charmed basilisk. There is no apparent reason for the charm to stop working and sometimes it happens super quickly after the charm just worked. (With the basilisk it happened literally after I used the scroll of pfp on it, which was seconds after the charm)
Is there any chance you could report it on support.baldursgate.com for an investigation, please?
Cythandria? Killed by Skeletons... Slythe? Killed by SKeletons... Palace Ambush? Charm the Mage, get five Skeletons, buff up. The Dopplegangers got obliterated really fast with Bavaborass joining the fun and smashing his hammer into their face. The Mage alone proved to be no challenge as well. And the best: Both Dukes survived with ease. It cant get much better.
This leaves open only Durlags Goblet and Sarevok himself. Maybe with some traveling through the countryside before to breath in some fresh air before crawling into darkness again...
P.S. Bad news for DD´s and my F/C: You cannot open the chest with Sundermaul Hammer +3. Even 25 STR is NOT enough. Damn it.
Cythandria? Killed by Skeletons... Slythe? Killed by SKeletons... Palace Ambush? Charm the Mage, get five Skeletons, buff up. The Dopplegangers got obliterated really fast with Bavaborass joining the fun and smashing his hammer into their face. The Mage alone proved to be no challenge as well. And the best: Both Dukes survived with ease. It cant get much better.
This leaves open only Durlags Goblet and Sarevok himself. Maybe with some traveling through the countryside before to breath in some fresh air before crawling into darkness again...
P.S. Bad news for DD´s and my F/C: You cannot open the chest with Sundermaul Hammer +3. Even 25 STR is NOT enough. Damn it.
Seems like F/M is having really easier time than Cavalier at this point with his skelis. Don't get feared though.
Well that was annoying. Fred had been pushing up reputation and, while at the Lighthouse decided to have a go at the sirines. He charmed one of the first group and with its help killed the others. Trying the same thing on the second group he successfully charmed one of the chasers. However, almost immediately after it used improved invisibility it went hostile again (I'm not sure why as Sil's dialogue had triggered earlier, but charm does appear to be broken by odd scripts every now and then). I should have run far away immediately, but chose to stick around too close while exchanging a few shots with Sil and the sirine turned up too near to be able to run out of range before its charm triggered ...
I've had this problem a couple of times, too among others on Korax and once even on a charmed basilisk. There is no apparent reason for the charm to stop working and sometimes it happens super quickly after the charm just worked. (With the basilisk it happened literally after I used the scroll of pfp on it, which was seconds after the charm)
Is there any chance you could report it on support.baldursgate.com for an investigation, please?
I could but since there is no apparent cause it's pretty much impossible to reproduce.
Its no F/M @histamiini. Mister Harpagornis never plays Mages!
However: The Skels rolled through Durlags Tower as well. After luring Fear away Love was without hope and went down pretty quickly. Same as the Dopplegangers. Time to take a small break before engaging big bad Sarevok!
P.S. I run into the charm-breaking bug from time to time but it seems to be quite random. What i have watched so far is that if you give the charmed character constantly commands the charm never breaks. It always happened to me when i left the charmed one alone. Maybe some hidden AI scripts are then overwriting the charm?
Well that was annoying. Fred had been pushing up reputation and, while at the Lighthouse decided to have a go at the sirines. He charmed one of the first group and with its help killed the others. Trying the same thing on the second group he successfully charmed one of the chasers. However, almost immediately after it used improved invisibility it went hostile again (I'm not sure why as Sil's dialogue had triggered earlier, but charm does appear to be broken by odd scripts every now and then). I should have run far away immediately, but chose to stick around too close while exchanging a few shots with Sil and the sirine turned up too near to be able to run out of range before its charm triggered ...
I've had this problem a couple of times, too among others on Korax and once even on a charmed basilisk. There is no apparent reason for the charm to stop working and sometimes it happens super quickly after the charm just worked. (With the basilisk it happened literally after I used the scroll of pfp on it, which was seconds after the charm)
Is there any chance you could report it on support.baldursgate.com for an investigation, please?
I could but since there is no apparent cause it's pretty much impossible to reproduce.
It's always better to make a report and say that you can't find a repro-able scenario. Maybe others can help with the report later, or the QA team will try to check.
Anyway, congratulations to @histamiini ! And thanks for the video.
Totally unrelated, has any of you ever tried the level 9 wizard spell shapechange into Mind Flayer on LoB. I randomly got the idea of trying it today because of the massive LoB HP increase. The Thac0 in that form is really bad, but if you use Spell Trigger and put in level 2 spell Strength + Imp haste and Tensers you get negative Thac0 (-3 or smth) 10 apr and almost 400 hp. The form also has 50% phys resistances and 75% missile resistance, also 90% MR...
And the expected LoB HP bypass works perfectly well you 2 hit most enemies and if you have gore turned off in the settings you get all item drops normally.
The 50% damage resistance is only there if you have the Tactics mod installed or the right SCS component. But it does work marvelously with Hardiness.
You most definitely should NOT get 400 HP, because shapeshifting does not grant the HP of the .cre file in question. Shapeshifting only grants the original critter's APR, AC, ability scores, resistances (except magic damage resistance and poison resistance), and sprite, unless the critter's attack weapon grants some additional bonuses (like the Greater Wolfwere attack also granting regeneration). The only reason the squirrel form from Polymorph Other grants 5 maximum HP and Slayer form grants 100 maximum HP is because there's a separate opcode that applies that effect. You can still use Potions of Heroism/Power to bump your HP into the hundreds.
You should only have 10 APR if you have 13 fighter levels or +1 APR from some other source. A single-classed mage or sorcerer will have 8 APR under Improved Haste in mind flayer form, because mind flayers have 4 base APR, not 5.
Comments
I've seen a guy do something weird with Dark Moon Monk and Vampiric Touch (I think) using it on potions.
This was in Icewind Dale, so idk if it would work in BG and I also have no clue if you could stack it if you were Mage and had several casts of it.
Regarding the damage of Fighter vs Cavalier: Dont forget that Big B also got 50% DR vs missiles. And unlike a godlike buffed Cavalier who can tank Big B for quite some while your Bowman will have to run like a chicken avoiding the everporting demons who will hunt you all day long. If tanking works like in the case of @histamiini it will also save a lot of time. However: In a no-reload-run i will most probably prefer the safer but slower method of hit & run.
@Victor_Creed_SFV: Yeah, i sometimes also abused the Vampiric touch HP stacking in IWD but havent tested it in BG!
How much melee damage does Belhifet take on average (after his res, actual damage taken)?
Missile should be something like 10 dmg + 6 acid = 16, once again thiswould be average and not max hit. :P
Average damage per attack 23.5 (28*0.75-35*0.75)/2
Average damage per round 88 (23.5*3*0.8+23.5*1*0.7)
Not that bad!
Nimbul and Tranzig were Skeletarized without problems so he moved on to the Bandit Camp. He sneaked into the tent with Sanctuary grabbed the items, talked to the prisoner and immediately went invisible again before the enemies could strike at him. Outside he charmed Taurgosz, feeded him to the Bandits and grabbed his precious Full Plate Armor.
Cloakwood was skipped mostly. Bavaborass only stopped to charm and feed Drasus so he could rush on even more with Speed Boots. Thanks to Sanctuary he sneaked through the Mines until facing Davaeorn himself. As charming did not work he gulped an Anti-Magic-Potion to block the traps and the spell trigger while luring the Battle Horrors together with the evil Mage to the side room near the entrance before going invisible again.
Now it was time to wait until all guards had rushed in before burning them down with Necklace of Missiles. Once Davearon was all alone Bavaborass summoned four Skeleton Warriors who made short work of him. With a nice collection of items the Dwarf moved out again. But before heading forward he had some more fun with Genthore who was charmed and feeded to the Guards like Drasus before. Running away from two more ambushes Bavaborass is now standing in front of the big city of Baldurs Gate...
After stealing a couple of invisibility potions in case of emergency it was off to Firewine Ruins in search of Meilum. Fortunately there were no kobolds guarding the route to him, so it only took just over 100 arrows to kill him - taking Fred up to level 4. Shooting up an ogrillon then netted a ring of protection from Mirianne. With good attack and defense the basilisks didn't take long. Korax helped out with Mutamin to push Fred on to level 6 and then helped kill Lindin and Peter. He also paralysed Kirian, but went hostile when she was badly wounded - fortunately she didn't recover before Fred was able to finish her off while running Korax round. Unfortunately, Baerin turned up again while Fred was shooting up Korax. I didn't notice that until a first arrow hit and a second was already on the way as Fred tried to take evasive action. The second also hit taking him down to 19 HPs and by the time he got out of sight a third arrow was just launched - which was also going to hit. Defensive stance might have been a possibility there as that casts quickly, but Korax was close and Baerin almost certain to be following, so I decided to trust to luck - and the arrow did 20 HPs. I should really have used an invisibility potion rather than try and get out of range ...
https://www.youtube.com/watch?v=OLq2RO8BebY
Rather than go after high XP encounters I cleared some of the southern areas, making use of Algernon's Cloak to speed things up a bit. Fred's just got up to level 5 after putting the final touches to Greywolf after some kobolds attacked him. HPs are a delicious 80 (out of a maximum 85) at this stage, so on that hopeful note it's time for bed I think.
What's the kobold tactic against Greywolf?
Algernon's Cloak also doesn't break invisibility / stealth until it actually activates (unlike a spell, which breaks at the point the spell begins, not ends). That means you can use it on things and retreat if unsuccessful to rest and try again.
Wow that was truly amazing.
A DD would even be safer doing this and would have pretty much the same damage.
I'm not quite sure if the PfM scroll protects from Earthquake tho, since you'd have to use the Sundermaul, but then again since you take less damage from the demons DG will probably heal whatever minor damage you might take from the quake.
What's the chance of fear from the goblet at some point in no reload run though?
Idk if you can get feared from the goblet with PfM but you could just wear the helmet to be totally safe, don't think the way you hit Big B another point in Thac0 would matter too much especially if you're already taking 50% reduced damage.
Cavalier max output against Belhifet
Paladin lv9 12 Thac0 base
Power Potion 9
Specialized 8 +2
Violet Potion 1 +16
Scimitars -2/0 1d8+19
Gauntlets -3/-1 1d8+21
Helm -4/-2 1d8+21
Medal Of Valor -6/-4 1d8+21
Belt Of Skillful Blade -6/-4 1d8+21 +10% (don't know at which point this is calculated)
Cavalier Bonus -9/-7 1d8+24 +10%
Oil Of Speed -9/-7, 3/1 attacks per round, 1d8+24 +10%
In the video it took about 100 seconds to kill Bel.
PfM does not protect against Fear and if your saves arent very good there is also a very high chance that Big B himself will fear you - which forces you to wear Kiels Helmet all the time. The Cavalier with all his boni and immunities is in a really sweet spot here.
Nice to see @Grond0 on the run again - let the Dwarves keep rolling!
P.S. Wasnt the Sundermaul Hammer in a chest that can only be opened with the Knock-spell or by a Thief? I remember that even 25 STR wasnt enough to crack it open...
P.P.S. The Voidhammer +3 doesnt get any STR-boni. Too bad...
There is no apparent reason for the charm to stop working and sometimes it happens super quickly after the charm just worked.
(With the basilisk it happened literally after I used the scroll of pfp on it, which was seconds after the charm)
At High Hedge she successfully learnt invisibility at the second attempt (despite her intelligence of only 9), although she failed with 3 goes at identify (not surprising given she has a specialist mage penalty on that one). After returning Tenya's bowl she was able to actually use invisibility and stayed out of sight while the familiar nibbled all the basilisks. Korax was sent in invisibly to paralyse Mutamin before Algernon's Cloak dealt with Kirian's mob.
I mis-clicked on the dialogue about Melicamp and missed the opportunity for a reputation increase there, but other quests were all done successfully to push reputation up to 20. Up to that point Glaze's only spells aiding combat were blind and invisibility. With friends ensuring minimum prices Glaze shopped for a wider selection of spells (along with a robe of the archmagi) and ensured all those were learned with the help of some potions of genius. She's currently at level 5/5.
But before walking in the middle of danger he gathered a lot of fine items in Baldurs Gate (Helm, Cloak etc.). Nothing special. He killed the Dopplegangers as well as the Ogre Mage in the sewers with his Skels while sneaking through the Iron Throne unseen with Sanctuary. Back to Duke Eltan he was sent to Candlekeep again.
Thanks to the cutscene trigger and some mistiming the Ogres were already casting their spells before Bavaborass went invisible. He was hit by a first Chromatic Orb - and saved. A Horror followed - and he failed. Thanks to the good gods that right in the moment when the spell landed he vanished. Running around like a frightened - but invisible - chicken. Due to Cloak of Non-Detection the Ogres were unable to catch him - phew. Once Horror went off Bavaborass moved into Candlekeep getting back his lost focus.
The rest was easy: Buffing up against the traps and collecting one Tome after another. Why not gathering some more he thought? No sooner said than done he grabbed another one from Durlags Tower, the Lighthouse and near the Gnoll stronghold using Sanctuary and Greenstone Amulet.
Time to prepare for the Palace ambush - cant wait to meet Slythe again!
Cythandria? Killed by Skeletons...
Slythe? Killed by SKeletons...
Palace Ambush? Charm the Mage, get five Skeletons, buff up. The Dopplegangers got obliterated really fast with Bavaborass joining the fun and smashing his hammer into their face. The Mage alone proved to be no challenge as well. And the best: Both Dukes survived with ease. It cant get much better.
This leaves open only Durlags Goblet and Sarevok himself. Maybe with some traveling through the countryside before to breath in some fresh air before crawling into darkness again...
P.S. Bad news for DD´s and my F/C: You cannot open the chest with Sundermaul Hammer +3. Even 25 STR is NOT enough. Damn it.
However: The Skels rolled through Durlags Tower as well. After luring Fear away Love was without hope and went down pretty quickly. Same as the Dopplegangers. Time to take a small break before engaging big bad Sarevok!
P.S. I run into the charm-breaking bug from time to time but it seems to be quite random. What i have watched so far is that if you give the charmed character constantly commands the charm never breaks. It always happened to me when i left the charmed one alone. Maybe some hidden AI scripts are then overwriting the charm?
Anyway, congratulations to @histamiini ! And thanks for the video.
You most definitely should NOT get 400 HP, because shapeshifting does not grant the HP of the .cre file in question. Shapeshifting only grants the original critter's APR, AC, ability scores, resistances (except magic damage resistance and poison resistance), and sprite, unless the critter's attack weapon grants some additional bonuses (like the Greater Wolfwere attack also granting regeneration). The only reason the squirrel form from Polymorph Other grants 5 maximum HP and Slayer form grants 100 maximum HP is because there's a separate opcode that applies that effect. You can still use Potions of Heroism/Power to bump your HP into the hundreds.
You should only have 10 APR if you have 13 fighter levels or +1 APR from some other source. A single-classed mage or sorcerer will have 8 APR under Improved Haste in mind flayer form, because mind flayers have 4 base APR, not 5.