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Planescape: Torment: Enhanced Edition has been released! Visit www.planescape.com to purchase and check for details. Planescape: Torment: Enhanced Edition Official Soundtrack is available.
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Your Party Screen Shots

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Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 11,980
    That Imoen Annah portrait needs some background ;)
  • argent77argent77 Member Posts: 1,793
    I tried, but I'm just not good enough with Photoshop to get it right. :(
  • sarevok57sarevok57 Member Posts: 2,928
    I've noticed a few people have used the term "EET" what does that mean?
  • sarevok57sarevok57 Member Posts: 2,928
    argent77 said:

    EET is short for Enhanced Edition Trilogy. It combines BGEE+SoD and BG2EE into a single continuous game. It's still in beta, but already very stable. There are mostly some mod incompatibilities or quirks that have to be sorted out yet.

    ah, I was wonder if it stood for that, wasn't sure, thanks for clarifying
  • sarevok57sarevok57 Member Posts: 2,928
    edited March 17
    look at this nasty I got waylaid by and had everyone live to tell the tale


    AerakarthespaceBlackravenJuliusBorisov
  • Woolie_WoolWoolie_Wool Member Posts: 156
    edited March 18
    For Classic Adventures, I decided that, in the spirit of the old PnP modules the TC is based on, I would forgo the mod's NPCs altogether and roll my own party from scratch.








    Brother and sister murder hobbits!



    sarevok57AerakarthespaceBlackraven
  • thespacethespace Member Posts: 979
    edited March 22
    I keep continuing making new versions of the same handful of characters. In the spirit of role play I've remade Vance as a sling/club wielder. Being a super strong and smart half orc (rolled a 94), he's never needed the trouble and expense of fancy weapons, plus he enjoys the benefit of a shield. I plan on running him solo for a while, wanting to enter SOD with a 4 member party, likely Vicconia, Neera & Rasaad, unless I find that a second thief becomes necessary, as I'm going to dump all of his thief skills into hide/move silently/set traps for BG1.

    Post edited by thespace on
    sarevok57AerakarBlackraven
  • thespacethespace Member Posts: 979
    edited March 22
    ....
    Post edited by thespace on
    sarevok57
  • thespacethespace Member Posts: 979
    I swear I didn't mean to farm ankhegs. We were just looking for the farmers son and they attacked us.


    HalfCelestialsarevok57Aerakarjohntyl
  • thespacethespace Member Posts: 979
    Silence + hold person...so cruel...


    HalfCelestialsarevok57AndreaColombo
  • thespacethespace Member Posts: 979
    Ghast dropped a fireball wand!


    sarevok57AerakarBlackraven
  • HalfCelestialHalfCelestial Member Posts: 143

    For Classic Adventures, I decided that, in the spirit of the old PnP modules the TC is based on, I would forgo the mod's NPCs altogether and roll my own party from scratch.

    What's Classic Adventures?

  • Woolie_WoolWoolie_Wool Member Posts: 156
    edited March 20
    A TC for the original edition of Baldur's Gate II that replaces the campaign with ports of several pen and paper D&D modules. Unfortunately they never finished it so it's about half the length of a BG1.

    It basically kind of feels and plays like "Icewind Dale 3" in that it's a set of dungeon crawls framed by short plot segments in town. It's nowhere near as inclined to bury you in monsters as IWD is, though there are some quite tough fights (like the LEVEL 14 DRUID at the end of chapter 1 whose summons will slaughter your puny level 2 party if you can't kill him quickly--his stats suck and his equipment is more suited to a level 3-4 adventurer, but it doesn't matter if he manages to fill the arena with bears and dryads).
    BlackravenJuliusBorisov
  • sarevok57sarevok57 Member Posts: 2,928
    thespace said:

    Ghast dropped a fireball wand!


    I love it when that happens :3

    Aerakarthespace
  • Woolie_WoolWoolie_Wool Member Posts: 156
    edited March 20

    SPLAT.

    I know thieves are supposed to be the sneaky stuff class, but stalkers are much, much better at it. They don't need to distribute points to unlocking and trap detection, they get much better thac0, they're good at dual wielding right from level 1, and if you botch your backstab or get caught among enemies you have a much better chance of fighting your way out.
    thespace
  • sarevok57sarevok57 Member Posts: 2,928


    SPLAT.

    I know thieves are supposed to be the sneaky stuff class, but stalkers are much, much better at it. They don't need to distribute points to unlocking and trap detection, they get much better thac0, they're good at dual wielding right from level 1, and if you botch your backstab or get caught among enemies you have a much better chance of fighting your way out.

    is that IWD2 with the old BG2 UI?

  • Woolie_WoolWoolie_Wool Member Posts: 156
    That's the Sahuagin Citadel from Classic Adventures. I've recognized IWD1 and BG2 maps reused for this mod so I wouldn't be surprised if there were IWD maps there too.
    sarevok57JuliusBorisov
  • sarevok57sarevok57 Member Posts: 2,928
    It's a new Gold Piece Record, got lucky with quite a few of them tear/pearl necklaces along with some fire opal rings, this is taken right before the final battle







    thespaceAerakarJuliusBorisov
  • thespacethespace Member Posts: 979
    edited March 22
    sarevok57 said:

    It's a new Gold Piece Record, got lucky with quite a few of them tear/pearl necklaces along with some fire opal rings, this is taken right before the final battle

    Nice clean inventory, ya Drizzt killer ;)
  • sarevok57sarevok57 Member Posts: 2,928
    thespace said:

    sarevok57 said:

    It's a new Gold Piece Record, got lucky with quite a few of them tear/pearl necklaces along with some fire opal rings, this is taken right before the final battle

    Nice clean inventory, ya Drizzt killer ;)
    haha well i was going for a gold piece record so naturally it would be cleaned right up, and rarely if ever does drizzt survive on my playthroughs, those weapons are just too good :)

    Aerakarthespace
  • argent77argent77 Member Posts: 1,793
    I must say the Shaman class feels very lackluster for the first few levels. You have access to a very small number of low level druid spells and can only summon weak spirits which do 2-3 points of damage per round (if they can hit at all). Even gibberling or wild dog encounters will try your patience after a while. Moreover, since you can't control the spirits directly you have to use other party members to lure the enemy to you which might work well or not so well depending on the enemy AI. The only good point so far is the high number of available healing spells (which were badly needed at this stage of the game).

    However, the next tier of spirits which starts at level 6 is much more powerful. I could easily conquer the Cloakwood Mine with my small party of two, and even powerful creatures such as the undead warrior Icharyd from the Ulcaster School area are no real challenge anymore.

    JuliusBorisovAerakarthespacesarevok57
  • Woolie_WoolWoolie_Wool Member Posts: 156
    edited March 22
    After experiencing the original BG2 UI, I think the BG2:EE UI needs an overhaul. I always thought it was kind of ugly but I never realized that it was actually worse than the original! The original UI is full of subtle touches that make it look much more cohesive and more like an actual thing carved out of stone--the selection square that's a bitmap overlay rather than a red line, the way the buttons are textured to look like physical cutouts with their own surfaces, the way all the bits neatly integrate into each other--all these things are lost in the EE UI.
    KilivitzAndreaColombo
  • sarevok57sarevok57 Member Posts: 2,928

    After experiencing the original BG2 UI, I think the BG2:EE UI needs an overhaul. I always thought it was kind of ugly but I never realized that it was actually worse than the original!

    the one thing that I don't like about the new bg2ee UI is that the font looks terrible, the bgee UI with SoD has a great looking font in my opinion, but then when I start up bg2,, im like eck, this looks bad haha

  • Woolie_WoolWoolie_Wool Member Posts: 156
    edited March 22
    The SoD UI is much better--while it's not as skeuomorphic as the BG1 and 2 UIs, it's not trying to be as it has a much more contemporary design approach (DragonspearUI++ is way better though!). The BG2:EE and the old blue BG1:EE UIs are oldschool skeuomorphic interfaces done badly with poorly integrated UI elements that look cheap. Beamdog are way more confident and experienced now than they were then and a do-over of the classic UI would likely be a massive improvement.

    That said, even the SoD UI has a few flaws, like the empty slots in the inventory screen that are obviously a single bitmap repeated over and over. Notice the party formation buttons in my Classic Adventures screenshot--the background of each button is just a little bit different from the others. That's the sort of thing that might not be obvious to the casual viewer, but you pick up on it subconsciously and it's one of the things that makes a UI look polished and professional. Somebody at BioWare sweated the details on those buttons.
    sarevok57
  • sarevok57sarevok57 Member Posts: 2,928
    okay, so my gnomes that hit over 700K gold in BG1 have emerged from the underdark and their inventories are just chalk full of goodies:







    Aerakar
  • sarevok57sarevok57 Member Posts: 2,928
    and finally my gnerms have finished all of SoA and ToB and are ready to take on their destiny:







    thespace
  • thespacethespace Member Posts: 979
    edited March 24
    Inspired from watching Iron Fist and the Last Samurai today. I just rolled a monk while meditating.



    Same character/concept as a stalker, as a stalker resembles a ninja in some ways more than the monk class, and is certainly significantly tougher than the monk class for the duration of BG1.




    Post edited by thespace on
    sarevok57
  • sarevok57sarevok57 Member Posts: 2,928
    holy jumpins those are some stellar rolls
    thespace
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