Garrick single handedly took out a den of Ogre Magi, while the party stood outside and smoked. The ogres did manage to get a confusion off on him, but were unable to find him while he shook off his confusion and plotted their death.
how could he become invisible after being confused?
Solo monk. It's hard. Lots of kiting. Have to avoid many fights which other characters could steamroll. Her only saving grace is the shield amulet is giving her AC -5, and the One Gift Lost does more damage than she ever could.
ah v1.3, I still have that version on my laptop, one of the better versions in my opinion
also if you are going solo, the necklaces of missiles is a GREAT item, infact MVI ( most valuable item ) for a solo game in my opinion, you can even get 3 of them in BG the city
ah v1.3, I still have that version on my laptop, one of the better versions in my opinion
also if you are going solo, the necklaces of missiles is a GREAT item, infact MVI ( most valuable item ) for a solo game in my opinion, you can even get 3 of them in BG the city
Indeed. I am thinking at this point that the 'main' items for this run are going to be...
Gauntlets of +1 hit +2 damage Shield Amulet One Gift Lost Lots and lots of magical darts (Stunning and poison)
Going to abuse the heck out of selling/buying to recharge them
lol thats hilarious...never got those great wild surges with neera...still never seen the cow from the sky too
In my time playing with Neera, I got 2 fun wild surges.
The first was when she accidentally summoned a demon. At low levels all you can do is run.
I also had her destroy my reputation with a falling cow. Was in Nashekel. She cast a spell...and a cow fell from the sky. Killed a good portion of the town and sent my reputation down to 1 immediately. It really was a "wtf" moment.
The first was when she accidentally summoned a demon. At low levels all you can do is run.
I also had her destroy my reputation with a falling cow. Was in Nashekel. She cast a spell...and a cow fell from the sky. Killed a good portion of the town and sent my reputation down to 1 immediately. It really was a "wtf" moment.
I swear, the more I play the EEs, the more I'm convinced that Neera is based on someone I date 25 years ago.
Canon playthrough. PC is a chaotic good half-orc Eldritch Knight (fighter/mage kit). Party members get swapped in and out for quests and encounters but the canon party is core.
Have you seen the actress that voices Neera...Take a look @Grum and @tbone1...I would let her drop a cow on me anyday of the week
But as a wise man once said, after more than one adult beverage:
Look, you can meet a woman who is awesome: sexy, smart, funny, nice, a good head on her shoulders, doesn't need money, everything. I guarantee you there is some guy out there who got sick of her sh*t.
And you can say the same thing about any guy, of course.
out of all the times I've played this dungeon (and that has been many) this is a first that I got a spear +3 from a goblin, absolutely killer item for the first dungeon of BG2
Is this a thing they normally do, and if it is has it always been the case? I don't think I ever got anything but lvl 1 spells, gold and jewels/jewelry from these guys but playing bg2 again for the first time in a while they gave me a +1 chainmail.
well what happens is that the goblins drop a RNDTRE02 and what that is if im not mistaken is a basically a random treasure 1 with a chance to have better stuff, random treasure 1 being: level 1 spells, low level gems/necklaces or 1-15 gold
but every once in a while they will drop a higher level spell ( I've seen true sight, mislead, conjure lesser air elemental ) and I've seen them drop a suit of plate mail, and I believe even one time ago I've seen them drop a dagger +2
plus they might drop the odd potions like potion of mind focusing; healing; insight; elixir of health or perhaps some arrows/bullets/bolts +1 x5
so what must have happened is that the game "rolled" and hit the "higher level table" then "rolled" to see what type of treasure it would be and landed on weapon, and then it "rolled" again and I guess spear +3 is on the weapon list, I know that spear +2 is also on the weapon list because I found one of them in the underdark with the same playthrough:
My first character (on this laptop) was Caitlyn. Very much the product of her upbringing, Caitlyn is a fiercely intelligent and pragmatic young woman. The lessons taught to her by Gorion and her access to knowledge in Candlekeep allowed her to excel from early adolescence as a Mage. Her precocious habits would eventually provoke her to disdain some of her less ambitious peers.
Caitlyn is not daunted by Gorion's death upon leaving Candlekeep: she is too clever to ever be helpless. She quickly applies her mental acuity to create a satisfactory situation for herself and turns her attention towards the troubling circumstances surrounding Naskhel. Soon enough the young Mage has cherry picked companions from among the most competent that she meets and must turn their efforts towards thwarting The Iron Throne and comprehending the strange dreams which entitle her to powers beyond those she earns through logical mental assertion.
As magic capable of challenging her expanding mind becomes further and further out of reach - and the attempts on her life continue to intensify in difficulty - Caitlyn becomes impatient. How tedious it is to limit one's genius by the availability of the resources afforded by luck. The Bhaalspawn turns her focus towards honing her other skills, forever willing to master what is necessary to remain self-sufficient. As ever, Caitlyn's hard work rewards her, and through the taciturn co-ordination of the resources she has amassed, the young Mage-turned-Thief dismantles The Iron Throne and slays Sarevok.
And this was my second, Tarric. For lack of knowing otherwise, most assumed that Tarric's eccentricities sprang from the conflict of man and Elf that shone in every aspect of his behaviour and features. Wilder than befits a child in Candlekeep, Tarric was quickly dismissed from studying the scrolls of his foster father. Physical labour occupied much of Tarric's time in his youth.
Tarric grows angry at the unjust death of Gorion upon their departure from Candlekeep. It is instinct, not intelligence, that pushes Tarric forward on his quest. He dual-wields his wrath with short sword and axe, cutting down those who oppose him with violence - who was he to provoke their greed and malice? Dreams conspire in his mind: could it be a message from the Elves? The party that surrounds Tarric is one composed of fearless warriors whom he can respect, and those who speak with poetry: these latter placate and guide him in times of rage, and for their sophisticated diplomacy he harbours a different kind of respect than that extended to those that challenge his supremacy in combat.
Leaving the leaders of The Iron Throne bloody upon the floor of Candlekeep's libraries, Tarric drives forward in a rage to meet Sarevok. The misconceptions of the populace do not deter him. In failing to pander to their concerns or to evade their questions, the reputation of the Barbarian plummets whilst his quest for righteous retribution continues. Though the world does not acknowledge him as heroic, Tarric's companions know his actions have ultimately done good as they assist him in meeting his brother, Sarevok, who eventually falls in the face of Tarric's anger.
And then my third, Erhaldric. The educational privileges granted to Erhaldric in Candlekeep do not seize hold of his attention altogether. It is the people of the keep that intrigue him. He observes their behaviour and considers their desires. Are they not all part of a wider world? Erhaldric calmly deviates from the scholastic world as he nears his adulthood, eventually to become acknowledged as a Druid by the Gods of Nature - it is a path that Gorion does not oppose.
When Gorion dies, Erhaldric struggles to comprehend what has fuelled the murder. His powers of perception are turned inward: what role does he play in the larger scheme? More than only a servant of Nature, it would appear. But he is an Avenger, and Nature has supplied him with the tools to take vengeance. He enlists aid from an eclectic combination of adventurers, forever incorporating new perspectives into his life experience. Is it this expanding self-philosophy that awakens dormant powers in him which arrive through cryptic dreams?
The Balance is served in Cloakwood. Baldur's Gate is another place entirely. The politics of the city does not interest Erhaldric - politics is a confused, miscommunicating orgy of the perspectives of men, and Sarevok has taken advantage of that. Though in this game Sarevok is the mightier, and the Avenger's reputation suffers in the eye of the people, The Iron Throne cannot suppress that which Nature itself has ordained. Gorion's redemption is inevitable in the final confrontation, as Erhaldric's might and the collected resolve of his allies lays low the threat once posed by Sarevok.
Fourth comes Zachariah, after opting to play again after reading through this thread! Candlekeep allows Zachariah's artistic mind to flourish: the tales and the storytelling fascinate him as much as the facts. Philosophy engages him, but through it all the young Half-Elf never fails to integrate himself as an essential aspect of Candlekeep society. There is more to even this library fortress than tomes; there are the stories of the people shielded by its walls, and it is the stories of the modern day that Zachariah seeks to know.
Gorion's death upsets Zachariah deeply. For what purpose must good men die? The loss of Zachariah's foster father has an immediate hold upon him, and at the behest of the first fellows he meets upon the road, Xzar and Montaron, he foregoes his journey to the Friendly Arm Inn to seek Nashkel and aid the community there in its time of difficulty. He is soon swept up in a sea of adventures, doing good deeds along the Sword Coast, and with these accomplishments come troubling dreams which even his Bardic knowledge cannot wholly comprehend.
By the time he arrives in Baldur's Gate, the Bhaalspawn has inspired an eclectic company to band together. Their stories are not at all the same, but now they unite their differences under one banner to aid his quest. Is this the true power of a Bard? To make friends out of would-be enemies? In time he hopes he shall do each of their stories justice too, be they stories of adventure or individuality. Zachariah excels among the people of the city: Sarevok's schemes cannot diminish the goodly reputation he has accumulated in his travels. Soon the brothers battle, and the Bard's tell ends happily with the conquest of good over the forces of evil.
Been busy but here's an update from my Mellisan/Amelyssan run with her standing over Belhifet's corpse with some help from Caelar...Glint should be there too but think he got evaporated or chunked...
Comments
Thought I'd give an update from midway through the game when Sharteel and Dorn duked it out...close duel but she got the better lol
Epic end to final fight as almost got wiped out at the beginning then accidentally stepped on lightning trap which smoked Sarevok & xzar
and another gold piece run completed, with one of my favourite team make ups; The Multiple Multiples
next stop: SoA
Solo monk. It's hard. Lots of kiting. Have to avoid many fights which other characters could steamroll. Her only saving grace is the shield amulet is giving her AC -5, and the One Gift Lost does more damage than she ever could.
also if you are going solo, the necklaces of missiles is a GREAT item, infact MVI ( most valuable item ) for a solo game in my opinion, you can even get 3 of them in BG the city
Gauntlets of +1 hit +2 damage
Shield Amulet
One Gift Lost
Lots and lots of magical darts (Stunning and poison)
Going to abuse the heck out of selling/buying to recharge them
The first was when she accidentally summoned a demon. At low levels all you can do is run.
I also had her destroy my reputation with a falling cow. Was in Nashekel. She cast a spell...and a cow fell from the sky. Killed a good portion of the town and sent my reputation down to 1 immediately. It really was a "wtf" moment.
1st Level Spells
Magic Missile
Blindness
Chromatic Orb
Identify
2nd level Spells
Web
Scorcher
Minsc n Khalid stand watch while the girls talk tactics...
Thread here: https://forums.beamdog.com/discussion/66071/lets-try-this-again-half-orc-eldritch-knight-pc-lob-scs-roleplay-tons-of-mods
but every once in a while they will drop a higher level spell ( I've seen true sight, mislead, conjure lesser air elemental ) and I've seen them drop a suit of plate mail, and I believe even one time ago I've seen them drop a dagger +2
plus they might drop the odd potions like potion of mind focusing; healing; insight; elixir of health or perhaps some arrows/bullets/bolts +1 x5
so what must have happened is that the game "rolled" and hit the "higher level table" then "rolled" to see what type of treasure it would be and landed on weapon, and then it "rolled" again and I guess spear +3 is on the weapon list, I know that spear +2 is also on the weapon list because I found one of them in the underdark with the same playthrough:
spears, spears, everywhere
I'll have to get some of my former playthroughs posted up here too. Thanks for sharing everyone.
Caitlyn is not daunted by Gorion's death upon leaving Candlekeep: she is too clever to ever be helpless. She quickly applies her mental acuity to create a satisfactory situation for herself and turns her attention towards the troubling circumstances surrounding Naskhel. Soon enough the young Mage has cherry picked companions from among the most competent that she meets and must turn their efforts towards thwarting The Iron Throne and comprehending the strange dreams which entitle her to powers beyond those she earns through logical mental assertion.
As magic capable of challenging her expanding mind becomes further and further out of reach - and the attempts on her life continue to intensify in difficulty - Caitlyn becomes impatient. How tedious it is to limit one's genius by the availability of the resources afforded by luck. The Bhaalspawn turns her focus towards honing her other skills, forever willing to master what is necessary to remain self-sufficient. As ever, Caitlyn's hard work rewards her, and through the taciturn co-ordination of the resources she has amassed, the young Mage-turned-Thief dismantles The Iron Throne and slays Sarevok.
Tarric grows angry at the unjust death of Gorion upon their departure from Candlekeep. It is instinct, not intelligence, that pushes Tarric forward on his quest. He dual-wields his wrath with short sword and axe, cutting down those who oppose him with violence - who was he to provoke their greed and malice? Dreams conspire in his mind: could it be a message from the Elves? The party that surrounds Tarric is one composed of fearless warriors whom he can respect, and those who speak with poetry: these latter placate and guide him in times of rage, and for their sophisticated diplomacy he harbours a different kind of respect than that extended to those that challenge his supremacy in combat.
Leaving the leaders of The Iron Throne bloody upon the floor of Candlekeep's libraries, Tarric drives forward in a rage to meet Sarevok. The misconceptions of the populace do not deter him. In failing to pander to their concerns or to evade their questions, the reputation of the Barbarian plummets whilst his quest for righteous retribution continues. Though the world does not acknowledge him as heroic, Tarric's companions know his actions have ultimately done good as they assist him in meeting his brother, Sarevok, who eventually falls in the face of Tarric's anger.
When Gorion dies, Erhaldric struggles to comprehend what has fuelled the murder. His powers of perception are turned inward: what role does he play in the larger scheme? More than only a servant of Nature, it would appear. But he is an Avenger, and Nature has supplied him with the tools to take vengeance. He enlists aid from an eclectic combination of adventurers, forever incorporating new perspectives into his life experience. Is it this expanding self-philosophy that awakens dormant powers in him which arrive through cryptic dreams?
The Balance is served in Cloakwood. Baldur's Gate is another place entirely. The politics of the city does not interest Erhaldric - politics is a confused, miscommunicating orgy of the perspectives of men, and Sarevok has taken advantage of that. Though in this game Sarevok is the mightier, and the Avenger's reputation suffers in the eye of the people, The Iron Throne cannot suppress that which Nature itself has ordained. Gorion's redemption is inevitable in the final confrontation, as Erhaldric's might and the collected resolve of his allies lays low the threat once posed by Sarevok.
Gorion's death upsets Zachariah deeply. For what purpose must good men die? The loss of Zachariah's foster father has an immediate hold upon him, and at the behest of the first fellows he meets upon the road, Xzar and Montaron, he foregoes his journey to the Friendly Arm Inn to seek Nashkel and aid the community there in its time of difficulty. He is soon swept up in a sea of adventures, doing good deeds along the Sword Coast, and with these accomplishments come troubling dreams which even his Bardic knowledge cannot wholly comprehend.
By the time he arrives in Baldur's Gate, the Bhaalspawn has inspired an eclectic company to band together. Their stories are not at all the same, but now they unite their differences under one banner to aid his quest. Is this the true power of a Bard? To make friends out of would-be enemies? In time he hopes he shall do each of their stories justice too, be they stories of adventure or individuality. Zachariah excels among the people of the city: Sarevok's schemes cannot diminish the goodly reputation he has accumulated in his travels. Soon the brothers battle, and the Bard's tell ends happily with the conquest of good over the forces of evil.