Regarding modding SoD NPCs for BG2:EE
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
in BGII:EE Mods
Attention, modders and players!
There have been several discussions on whether Beamdog considers adding SoD NPCs to BG2:EE, or not.
I've asked around.
In regards to modders wanting to work with SoD NPCs, we tell you: "Go nuts!". Go and add them to BG2:EE, create stories for them.
While Beamdog would like to perhaps explore the idea in the future, we have no plans to pursue that project any time soon.
There have been several discussions on whether Beamdog considers adding SoD NPCs to BG2:EE, or not.
I've asked around.
In regards to modders wanting to work with SoD NPCs, we tell you: "Go nuts!". Go and add them to BG2:EE, create stories for them.
While Beamdog would like to perhaps explore the idea in the future, we have no plans to pursue that project any time soon.
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Comments
mod is safe for the near future as well. Which is good because with the work I have planned I don't see it being remotely close to done for a very long time.
But since *Rescue Caelar* was proposed by the maker of the Sandrah Saga, it may be done anyway, she's known to add such easter eggs without much abvertisement into her mods, just like her Skie restoration quest in BG2.
I can't find that discussion anymore, so I'm not sure if Caelar was planned to become joinable NPC after her rescue or not.
Somehow make BlackPits 2 take place after Throne of Bhaal?
And SoD Secret NPC i would like a quest option to recruit
Why should they die?
They do not have to be dead for being absent in BG2. They have their own lives and they can go back to their business.
Killing every character = bad writing
Waterdeep in EET becomes available halfway through the BG1 part of the game. You need to consider your visit to the Pits well, since once you're in, you can't get out by any other way than winning the final battle.
Another thing is that the XPs you gain in the pits are lost again when you get out, but you keep the levels and abilities you gained. It took my party just slightly longer afterwards to reach the next level. This apparently is part of EET's balancing not to get too high level into SoD or BG2 part.
I'm still in my BG1 part of the EET playthrough, so no idea if Black Pits 2 will also appear in the game. But I think no - I saw no mention in any of the forums about it yet.
This way you know her already when her SoD part starts and your friendship/romance continues seamlessly from your previous working together. Of course, such a concept works only with EET, so that's why.
And I agree with Roxanne, Corwin fits far better into her hometown setting than trying to force her into Amn.
Just jumped around a bit to see if it's worth playing. Decided to use her in my game this time.
It sounds interesting from the readme, too bad my playthrough's already past the point where I could've met Corwin in the BG1. I understand without the prelude, there's not really some change visible in the SoD. When I looked at the code, I see all the new globals that trigger new stuff are first set in BG1 and just carry over to SoD.