Have you noticed how many games there are where there's a "silence" status effect which prevents characters from casting spells, even though nobody actually says incantations while casting the spells? The only games I can think of where people say things while casting spells are DnD games.
That's why I think it would have been a good idea to have spells broken down into verbal, somatic, and material components. Old 1st ed AD&D included this and it would have added an interesting component to spellcasting. Some spells only had somatic, so no voice needed. And the material components were expensive with some spells so could lead to a small side quest in itself.
Have you noticed how many games there are where there's a "silence" status effect which prevents characters from casting spells, even though nobody actually says incantations while casting the spells? The only games I can think of where people say things while casting spells are DnD games.
True, although do other D&D games do it besides the Infinity Engine games?
Neverwinter Nights games do it.
Every JRPG ever.
I don't recall them saying incantations in ffx or ffx-2
Have you noticed how many games there are where there's a "silence" status effect which prevents characters from casting spells, even though nobody actually says incantations while casting the spells? The only games I can think of where people say things while casting spells are DnD games.
That's why I think it would have been a good idea to have spells broken down into verbal, somatic, and material components. Old 1st ed AD&D included this and it would have added an interesting component to spellcasting. Some spells only had somatic, so no voice needed. And the material components were expensive with some spells so could lead to a small side quest in itself.
For this reason I feel verbal spells shouldn't be inhibited by heavy armor, and somatic and component spells should only be inhibited by movent-impairing spells. But I can see how it is easier to say silence symbolically limits verbal and nonverbal spell communication, and heavy armor inhibits all arcane magic.
New york... It's always New York... You can count on your fingers how many movies do not start the zombie apocalypse/alien invasion/whatever in New York...
New york... It's always New York... You can count on your fingers how many movies do not start the zombie apocalypse/alien invasion/whatever in New York...
Hehheh, yep. BUT viruses do love big population centers, so maybe aliens like them as areas with larger food sources as well. Speaking of NY, Escape From New York's idea of turning it into an isolated national prison center maybe just figured the same thing, ALL the crap happening in NY.
New york... It's always New York... You can count on your fingers how many movies do not start the zombie apocalypse/alien invasion/whatever in New York...
Speaking more broadly...But aren't practically all supernatural/fantasy in tv shows/films taking place in america? Even when the catastrophe is world spanning, somehow the story hardly ever changes the setting through the seasons. It makes sense because most of the production/creation of the show takes place in america, but it still ends up being repetitive and limiting after too many shows have done it^^
For this reason I feel verbal spells shouldn't be inhibited by heavy armor, and somatic and component spells should only be inhibited by movent-impairing spells. But I can see how it is easier to say silence symbolically limits verbal and nonverbal spell communication, and heavy armor inhibits all arcane magic.
@themazingness Yep, easier. But details sure make things stand out. At least we have the tweaks mods that allows casting in armor with a chance of failure, for a start. Kinda like spellcasting arm movements apparently being hard coded into the game (wierd with power word spells).
New york... It's always New York... You can count on your fingers how many movies do not start the zombie apocalypse/alien invasion/whatever in New York...
Depends on what you're watching, for me it's usually Tokyo
For this reason I feel verbal spells shouldn't be inhibited by heavy armor, and somatic and component spells should only be inhibited by movent-impairing spells. But I can see how it is easier to say silence symbolically limits verbal and nonverbal spell communication, and heavy armor inhibits all arcane magic.
@themazingness Yep, easier. But details sure make things stand out. At least we have the tweaks mods that allows casting in armor with a chance of failure, for a start. Kinda like spellcasting arm movements apparently being hard coded into the game (wierd with power word spells).
Have you noticed how many games there are where there's a "silence" status effect which prevents characters from casting spells, even though nobody actually says incantations while casting the spells? The only games I can think of where people say things while casting spells are DnD games.
True, although do other D&D games do it besides the Infinity Engine games?
Neverwinter Nights games do it.
Every JRPG ever.
I don't recall them saying incantations in ffx or ffx-2
That's the point. The spell for preventing mages from casting spells is called "Silence" even though the magic system doesn't specify that mages must be audible for spells to function. I have seen this trope in a great many fantasy games.
Final Fantasy characters chanted to cast spells until FF7. It wasn't vocalized, but you could see it with their sprites. These days it's just an artifact though.
New york... It's always New York... You can count on your fingers how many movies do not start the zombie apocalypse/alien invasion/whatever in New York...
Speaking more broadly...But aren't practically all supernatural/fantasy in tv shows/films taking place in america? Even when the catastrophe is world spanning, somehow the story hardly ever changes the setting through the seasons. It makes sense because most of the production/creation of the show takes place in america, but it still ends up being repetitive and limiting after too many shows have done it^^
On that note, a bunch of shows/movies set in Chicago/New York are actually filmed in Toronto. Being a bit of a transit nerd myself I always get a kick when I see some show (say like Suits) featuring characters walking down the middle of some downtown officey place (King and Bay in Toronto) that has streetcar tracks. Neither New York no Chicago have them at the moment (though Chicago has some remnants of them).
Occasionally you'll also get them showing the CN tower or some other obvious building too.
I think the "silence" thing is a traditional trope of D&D that has spread to other franchises. So the bottom line is that "silence" as the anti-magic condition is a cultural tradition.
@BelgarathMTH well, at least the ol 1st Ed. got the idea right, they took the time to make up the three components for each spell, and with some spells silence would make no difference. I think even 2nd edition came up with a kit or two where a class like the Witch could include dancing and other components that might hold up against the .Silence' thing. I think vocalize was a latter addition to the game after 1st ed. Obviously that would have to have something other than the verbal component to work. Some sign language or maybe a component that signifies someone talking alot. hehheh. Maybe a a few shots of whiskey or something,
...in every single godforsaken dungeon or graveyard you ever have a chance of coming across :facepalm: One day I'm oh so making a quest to track down the Mysterious Torchlighter and take his toy, which will extinguish lights in all dungeons but you'll be able to do something cool with your new torch.
...in every single godforsaken dungeon or graveyard you ever have a chance of coming across :facepalm: One day I'm oh so making a quest to track down the Mysterious Torchlighter and take his toy, which will extinguish lights in all dungeons but you'll be able to do something cool with your new torch.
What about torches that still burn for hours after being dry for centuries in a sealed tomb or something like it?
We are the evil (terrorists/criminals/government conspiracy) and we're going to blow this place up because...
... um... reasons? Because we're evil? Seriously, is it too much to ask that the villains' evil plot makes at least some kind of sense. I shouldn't be sitting there at the end of the movie wondering how the bad guys were supposed to benefit from what they're doing. Or thinking, "wouldn't it have been easier if they just did..." For example:
The Death Star was a stupid idea.
Think of the money, resources and time it took to build the death stars. Now think about finding a good sized asteroid, mounting a star destroyer engine and guidance package on it and sending it careening into Alderaan. Same result, cheap, easy and effective.
...in every single godforsaken dungeon or graveyard you ever have a chance of coming across :facepalm: One day I'm oh so making a quest to track down the Mysterious Torchlighter and take his toy, which will extinguish lights in all dungeons but you'll be able to do something cool with your new torch.
...in every single godforsaken dungeon or graveyard you ever have a chance of coming across :facepalm: One day I'm oh so making a quest to track down the Mysterious Torchlighter and take his toy, which will extinguish lights in all dungeons but you'll be able to do something cool with your new torch.
Hehheh, yeah .My brothers and I practiced making real torches not long after getting into AD&D some 30+ years ago. I can definitely say they were NOT everburning, smoked alot, and did not keep well. Was good fun though. As I recall, the folks didn't like the fact that we cut up a few straw broomsticks and used the odd rake handle to make them with.
Think of the money, resources and time it took to build the death stars. Now think about finding a good sized asteroid, mounting a star destroyer engine and guidance package on it and sending it careening into Alderaan. Same result, cheap, easy and effective.
Yes, the Emperor wanted it for shock value but you are correct--an enormous waste of time and money. The Shadows knew better than that--they had planet-killer weapons but when they wanted to take out an entire planet they used a mass driver system like you mention.
At least the lack of safety rails cut down the cost of the Death star quite a bit.
Just add to that, put some dadgum seatbelts on the Starship Enterprise. I mean, really, how many times do those folks need to be chucked outa their seats to get the point.
At least the lack of safety rails cut down the cost of the Death star quite a bit.
Just add to that, put some dadgum seatbelts on the Starship Enterprise. I mean, really, how many times do those folks need to be chucked outa their seats to get the point.
And the engineer that designed those control panels that explode every time a ship is hit by enemy fire should be fired and arrested...
At least the lack of safety rails cut down the cost of the Death star quite a bit.
Just add to that, put some dadgum seatbelts on the Starship Enterprise. I mean, really, how many times do those folks need to be chucked outa their seats to get the point.
And the engineer that designed those control panels that explode every time a ship is hit by enemy fire should be fired and arrested...
Yeah, at least a dadburn surge protector or something, even a dang fusebox for crying out loud.
We are the evil (terrorists/criminals/government conspiracy) and we're going to blow this place up because...
... um... reasons? Because we're evil? Seriously, is it too much to ask that the villains' evil plot makes at least some kind of sense. I shouldn't be sitting there at the end of the movie wondering how the bad guys were supposed to benefit from what they're doing. Or thinking, "wouldn't it have been easier if they just did..." For example:
The Death Star was a stupid idea.
Think of the money, resources and time it took to build the death stars. Now think about finding a good sized asteroid, mounting a star destroyer engine and guidance package on it and sending it careening into Alderaan. Same result, cheap, easy and effective.
Yeah, what, blown up three or something by now? I mean couldn't they put up a backup to guard that entrance the ships are flying into to shoot at the core? I mean, DANG, at least put up some heavy chicken wire or SOMETHING. Jeeze.
We are the evil (terrorists/criminals/government conspiracy) and we're going to blow this place up because...
... um... reasons? Because we're evil? Seriously, is it too much to ask that the villains' evil plot makes at least some kind of sense. I shouldn't be sitting there at the end of the movie wondering how the bad guys were supposed to benefit from what they're doing. Or thinking, "wouldn't it have been easier if they just did..." For example:
The Death Star was a stupid idea.
Think of the money, resources and time it took to build the death stars. Now think about finding a good sized asteroid, mounting a star destroyer engine and guidance package on it and sending it careening into Alderaan. Same result, cheap, easy and effective.
Yeah, what, blown up three or something by now? I mean couldn't they put up a backup to guard that entrance the ships are flying into to shoot at the core? I mean, DANG, at least put up some heavy chicken wire or SOMETHING. Jeeze.
Even a couple of sharp bends in the pipe would have worked.
We are the evil (terrorists/criminals/government conspiracy) and we're going to blow this place up because...
... um... reasons? Because we're evil? Seriously, is it too much to ask that the villains' evil plot makes at least some kind of sense. I shouldn't be sitting there at the end of the movie wondering how the bad guys were supposed to benefit from what they're doing. Or thinking, "wouldn't it have been easier if they just did..." For example:
The Death Star was a stupid idea.
Think of the money, resources and time it took to build the death stars. Now think about finding a good sized asteroid, mounting a star destroyer engine and guidance package on it and sending it careening into Alderaan. Same result, cheap, easy and effective.
Yeah, what, blown up three or something by now? I mean couldn't they put up a backup to guard that entrance the ships are flying into to shoot at the core? I mean, DANG, at least put up some heavy chicken wire or SOMETHING. Jeeze.
Even a couple of sharp bends in the pipe would have worked.
Comments
They're invading...
New york... It's always New York... You can count on your fingers how many movies do not start the zombie apocalypse/alien invasion/whatever in New York...Occasionally you'll also get them showing the CN tower or some other obvious building too.
"Is she going to die?!"
*fast forward a week*
"No, she's totally fine."
I think vocalize was a latter addition to the game after 1st ed. Obviously that would have to have something other than the verbal component to work. Some sign language or maybe a component that signifies someone talking alot. hehheh. Maybe a a few shots of whiskey or something,
Ever burning torches...
...in every single godforsaken dungeon or graveyard you ever have a chance of coming across :facepalm:One day I'm oh so making a quest to track down the Mysterious Torchlighter and take his toy, which will extinguish lights in all dungeons but you'll be able to do something cool with your new torch.
We are the evil (terrorists/criminals/government conspiracy) and we're going to blow this place up because...
... um... reasons? Because we're evil?Seriously, is it too much to ask that the villains' evil plot makes at least some kind of sense. I shouldn't be sitting there at the end of the movie wondering how the bad guys were supposed to benefit from what they're doing. Or thinking, "wouldn't it have been easier if they just did..." For example:
The Death Star was a stupid idea.
Think of the money, resources and time it took to build the death stars. Now think about finding a good sized asteroid, mounting a star destroyer engine and guidance package on it and sending it careening into Alderaan. Same result, cheap, easy and effective.https://youtube.com/watch?v=zTd_0FRAwOQ
Especially the part about penetrating Frenchmen.
I mean, DANG, at least put up some heavy chicken wire or SOMETHING. Jeeze.