Did you know about...? (spoilers)
Queegon
Member Posts: 363
I'd like to start a discussion like this in sight of hidden info, hidden content, whatever you think others don't know and think it's worthwhile mentioning to enlighten us all.
Since I have seen people not *knowing* this, I'd like to start with the wisdom as a stat.
We all know Wisdom governs the common sense of your TNO in dialogues, the memories you can resurface and a flat bonus to experience gained (with max +30% at WIS 25).
But did you also know wisdom gives NPCs a hidden luck bonus?
+1 luck at WIS 15, +2 at WIS 18, +3 at WIS 25
Now why would that matter to me you might ask?
This is what luck does:
1. Modifies the duration of the Friend spell.
2. For randomized Charisma effects, luck will modify the bonus.
3. For randomized Damage effects, luck will modify the amount.
4. For randomized Heal effects, luck will modify the amount.
5. For randomized Hit Point bonuses, luck will modify the amount.
6. For randomized Luck effects, luck will modify the bonus (Whoa).
7. For randomized Heal Transfer effects, luck will modify the damage taken by the provider.
8. For randomized Embalming effects, luck will modify the hit point bonus.
9. For projectiles, Luck is added to the attack roll.
10. For detecting secret doors, Luck modifies the detection roll.
11. For stealth mode, Luck modifies the chance to succeed.
12. When swinging a weapon, Luck modifies the speed factor of the weapon.
13. When attacking (non-projectile), Luck is added to the attack roll.
14. When applying damage, Luck modifies the amount.
15. When removing traps, Luck modifies your skill.
16. When picking locks, Luck modifies your skill.
17. When bashing doors, Luck modifies your skill.
18. When removing traps, Luck modifies your skill.
19. If an item has been set up as a Random Destroy item, Luck modifies change to destroy.
With that in mind, *know* that a thief TNO gets +1 luck at lv 12 and can get another +1 luck from a tattoo for a total of +5 luck bonus at WIS 25.
Imagine the weapon Umei Kahen, a 3-21 dmg fist weapon. That's 3d7 translated to dice language. With 0 luck you deal 3-21 damage. But at 5 luck? Each of the three dice rolls gets a +5 bonus up the max of the die highest side. Now your fist fights are pretty deadly as that damage becomes 18-21 instead.
Since I have seen people not *knowing* this, I'd like to start with the wisdom as a stat.
We all know Wisdom governs the common sense of your TNO in dialogues, the memories you can resurface and a flat bonus to experience gained (with max +30% at WIS 25).
But did you also know wisdom gives NPCs a hidden luck bonus?
+1 luck at WIS 15, +2 at WIS 18, +3 at WIS 25
Now why would that matter to me you might ask?
This is what luck does:
1. Modifies the duration of the Friend spell.
2. For randomized Charisma effects, luck will modify the bonus.
3. For randomized Damage effects, luck will modify the amount.
4. For randomized Heal effects, luck will modify the amount.
5. For randomized Hit Point bonuses, luck will modify the amount.
6. For randomized Luck effects, luck will modify the bonus (Whoa).
7. For randomized Heal Transfer effects, luck will modify the damage taken by the provider.
8. For randomized Embalming effects, luck will modify the hit point bonus.
9. For projectiles, Luck is added to the attack roll.
10. For detecting secret doors, Luck modifies the detection roll.
11. For stealth mode, Luck modifies the chance to succeed.
12. When swinging a weapon, Luck modifies the speed factor of the weapon.
13. When attacking (non-projectile), Luck is added to the attack roll.
14. When applying damage, Luck modifies the amount.
15. When removing traps, Luck modifies your skill.
16. When picking locks, Luck modifies your skill.
17. When bashing doors, Luck modifies your skill.
18. When removing traps, Luck modifies your skill.
19. If an item has been set up as a Random Destroy item, Luck modifies change to destroy.
With that in mind, *know* that a thief TNO gets +1 luck at lv 12 and can get another +1 luck from a tattoo for a total of +5 luck bonus at WIS 25.
Imagine the weapon Umei Kahen, a 3-21 dmg fist weapon. That's 3d7 translated to dice language. With 0 luck you deal 3-21 damage. But at 5 luck? Each of the three dice rolls gets a +5 bonus up the max of the die highest side. Now your fist fights are pretty deadly as that damage becomes 18-21 instead.
13
Comments
Have you noticed how often it gets crowded in melee with Morte Dak'kon, TNO, Annah, possibly Grace and Vhailor? Sometimes you won't even get to attack.
Only ranged NPC in game unless you count mage spells and Ignus' fireballs (which are non-magical and suck). You can buy magical bolts for him from Coaxmetal and find +2 bolts in modron maze as random drops for Cornugons and Glabrezus.
I never go without him and grind the maze for Optix now.
But thief has to be chaotic (evil), right? Good for role-playing and in case of steam platform, achievements, if you are that kind of person.
While on topic of chaotic, did you know that being chaotic (and therefore missing out on tears of salieru-dei, Vhailor's training and the best weapon in game) makes Vhailor your enemy instead of Ignus in Fortress of Regrets? And he too has a cinematic like Ignus does. Intimidating!
Many will probably already know this: You can meet your former companion Xachariah who used to travel with the Practical Incarnation. He is zombie #331 in the top right corner on the first floor of the Mortuary. However, you first have to learn through speaking with Dak'kon that you used to travel with four others (Dak'kon himself, Morte, Deionarra and Xachariah). I *think* you still have to get Dak'kon to translate for you in Fell's tattoo parlor, catch him lying, and question him about this afterwards.
You can also talk to about 3 more zombies with unique texts for some background info with stories-bones-tell.
I know everybody knows that, but it's so cool.
The most unexpected end game ever!!!
Lady of Pain doesn't care about your so-called immortality. Feh.
Keep the intestines Martha removes from your belly. There are many similar items that serve no real purpose but some story-telling, so it can easily be thrown away at a first glance. But talking to Ignus as a mage lets you ask him to teach you of flames and magic. He burns your finger, your hand, your eye and lastly, if you have them still, your intestines. All award XP and a spell.
And depending on what you tell Mebbeth during the become a mage quest as the reason to be one, Ravel awards you with a different bonus when you finally meet her.
Select "Because I want more power." as that answer, while evil, gives you both +1 WIS and +1 INT. The other two choices award either +1 INT or +1 WIS respectively.
BUT save at least one of the seeds for when you return to Sigil. Go to Mebbeth's hut and have a final conversation with her. Giving her the seed yields 10,000 XP.
On a totally different note, this is one of my favorite Easter eggs in Torment.
For those not into weird German literature:
Place: Brothel and Civic Hall
Person: Juliette (Capulet)
Wants to spark something new in her love to: (Romeo) Montague
...and YOU are in the middle of it!
The key is morte's litany of curses.
Now you go and give 'em hell
Maybe there's F.E.V. inside.
The hammer is basically PST's equivalent of Lilarcor and you can talk to it.
So the two female party members are literally named "Grace" and "Fall-From-Grace."
If Ignus is not dead,
and the Nameless One is not evil,
Fight Ignus.
Otherwise, if Vhailor is not dead,
Fight Vhailor.
So, if Ignus died in your party, you will fight Vhailor in the fortress, even if you are lawful good.