Mechanically, health potions seem to heal anything that would translate into a loss of HP, which seems to be most things.
A health potion won't cure your poison, like an elixir of health would, but it will still undo all the damage that poison has done to your body.
I don't know if that's how it works in lore though. The general premise of the health potion seems to be that you can take it adventuring and it'll undo any damage you recieve. It's not like you need a different potion depending on whether you've been burned by a fireball or clawed by something nasty and undead.
@Chronicler
Read the lore on Helm (especially during the Time of Troubles) he is textbook LN. Helm's followers can be Good, Neutral or Evil as long as they are Lawful for Helm follows discipline, order, duty and honor above all else. This is why many paladins who hold the same virtues are drawn to him but Evil clerics with a code of honor and a sense of duty may also be drawn to Helm.
History Lesson!
The Time of Troubles
Basically the Time of Troubles was started when Bane and Myrkul attempted to steal artifacts called The Tables of Fate from Ao the Overfather (God of the Gods). Ao got super mad and gave the gods except for Helm a time out. Helm was tasked with making sure that all the gods stayed in the time out corner until one of them returned the Tablets of Fate. While they were grounded some of the gods died, some of them died and a few new gods (such as Cyric and Kelemvor) came to power.
At some point, Mystra (Goddess of Magic) tried to get past Helm and Helm killed her. Bane and Torm killed each other. Bhaal was killed by the at the time mortal Cyric with Godsbane (actually the god Mask in disguise).
Towards the end of the Time of Troubles, Myrkul was killed by a mortal named Midnight and she became the new Mystra.
These are just a few of the deaths and portfolio rearranging that happened during the Time of Troubles though a large portion of these gods (along with a few other gods that died later) would be resurrected during The Second Sundering.
Edit: Torm was actually resurrected right after the Time of Troubles because Ao thought he did a good job.
Among these resurrected gods was Bhaal. So his plan worked out (kinda), even if it took a few hundred years.
@ThacoBell
Ok technically nobody can prove that Cyric had anything to do with it but either way he didn't just convince him outright he screwed with Helms mind.
But I'm not denying that Helm is terrible. Most LN people are. The alignment is extreme.
I enjoy the concept of LN Kelemvor was while cursed before becoming a god. He wasn't so much beholden to the law structure of the land, but rather the mercenary code: Do nothing without payment. Do anything for payment.
Nashkel mines logic: everyone's complaining about the ore, yet no one seems to mind the fact that the miners look like concentration camp inmates. I doubt they could produce much, even if it wasn't for the kobolds and Mullahey.
And don't tell me no one was aware of the giant, habitable stone dome sitting in the middle of an underground lake at the bottom of the mines.
Nashkel mines logic: everyone's complaining about the ore, yet no one seems to mind the fact that the miners look like concentration camp inmates. I doubt they could produce much, even if it wasn't for the kobolds and Mullahey.
And don't tell me no one was aware of the giant, habitable stone dome sitting in the middle of an underground lake at the bottom of the mines.
It seems likely to me that Mulahey took advantage of his kobold slaves in order to connect his cave with the mines. However, Baldur's Gate logic, exit from mines at top - 4 hours to Nashkell, exit from bottom - a day's journey from Nashkell. Mulahey must have found a worm-hole that made it easier to transport his kobolds from the Firewine Bridge to the Nashkell Mine!
A night in a royal room costs 8 gp.
A potion of healing costs 106gp.
Can you imagine spending two weeks in a 5-star hotel suite for the price of a band-aid?
Don't you only get fully healed on rest if one of your characters has healing spells? I think the default for parties without a cleric or other healer is only 1 pt per 8 hours. Not sure if the fancier rooms improve that rate, as I always have a cleric in the party.
A night in a royal room costs 8 gp.
A potion of healing costs 106gp.
Can you imagine spending two weeks in a 5-star hotel suite for the price of a band-aid?
Don't you only get fully healed on rest if one of your characters has healing spells? I think the default for parties without a cleric or other healer is only 1 pt per 8 hours. Not sure if the fancier rooms improve that rate, as I always have a cleric in the party.
I think maybe you've been confused by the "Rest until Fully Healed" option.
Rest Until Fully Healed does exactly what it says on the tin. When you press that button you don't stop resting until you're all good.
While your characters will cast any healing spells they have left when you rest, a single cast of Cure Light Wounds isn't gonna take a near dead party back to full health or anything.
So the best room costs 8 times as much, and provides 4 times as much healing.
Probably a pretty solid deal for an adventurer, considering most people probably don't rent the royal suite for its healing properties. They've clearly taken some effort to accommodate the weary adventurer hoping to rest in comfort while their body recovers from their dangerous work.
You'd still get more healing by just sleeping in the 1 Gold Suite 8 times though, if you have the time for that. Nothing the inn provides quite matches the sheer healing power of time.
I do not know if somebody said this before, but we really need to talk about the reputation and the merchants in Baldur´s gate.
So, I understand if you are a merchant and you want to lower your prizes to those gentle and noble souls that saved the land from impending disaster and kitties from trees several times.
But, If you are a merchant and then enters a spawn of baal, killer of dozens of Flaming Fists, armor made of the skin of dead dryads, weapons stained in fresh blood, a reputation of killing grannies that look at him funny and eat baby unicorns for breakfast... Are you really going to charge him double price in your sales?
What could possibly go wrong?
I do not know if somebody said this before, but we really need to talk about the reputation and the merchants in Baldur´s gate.
So, I understand if you are a merchant and you want to lower your prizes to those good souls that saved the land from impending disaster and kitties from trees several times.
But, If you are a merchant and then enters a spawn of baal, killer of dozens of Flaming Fists, armor made of the skin of dead dryads, weapons stained in fresh blood, a reputation of killing grannies that look at him funny and eat baby unicorns for breakfast... Are you really going to charge him double price in your sales?
I don't think the reputation is supposed to be a scale from fame to infamy.
It's just how well liked you are, in general.
If you have a reputation of 1 it says you're like "Despised" or something like that. Not Legendary or Feared or A Harbinger of Coming Darkness or anything like that. They just very strongly don't like you.
Similarly on the other end I don't think it's anything as pragmatic as "This guy keeps saving the sword coast, so I'll give him a discount on the swords he uses to keep my business afloat". They just think you're a really stand-up guy.
Usually, the police (or the flaming fists) does not hunt you because they do not like you, they chase you because you did some pretty awful things ( or they framed you to kill some CEOs). If that was the case Brie Larson will be in Jail right now.
But yeah,@Chronicler I think you´re right: the merchants overcharged you because they simply do not like you.
Comments
If I remember correctly from my 5 minutes of Planescape: Torment bandages only heal 3 hp.
And I'd imagine those bandages are a bit more heavy duty than the Band-Aid Brand Adhesive Bandages we think of today.
Baldur's Gate economics are weird but I don't have a hard time imagining that Magic All Purpose Healing Fluid costs a pretty penny.
Elixir of Health is magical all purpose healing fluid. Health potions only heals wounds
Mechanically, health potions seem to heal anything that would translate into a loss of HP, which seems to be most things.
A health potion won't cure your poison, like an elixir of health would, but it will still undo all the damage that poison has done to your body.
I don't know if that's how it works in lore though. The general premise of the health potion seems to be that you can take it adventuring and it'll undo any damage you recieve. It's not like you need a different potion depending on whether you've been burned by a fireball or clawed by something nasty and undead.
Says the guy who worships the lawful neutral god Helm.
For ages the only way I could remember which was the good and which was the neutral cleric kit was by checking the character selection screen.
Read the lore on Helm (especially during the Time of Troubles) he is textbook LN. Helm's followers can be Good, Neutral or Evil as long as they are Lawful for Helm follows discipline, order, duty and honor above all else. This is why many paladins who hold the same virtues are drawn to him but Evil clerics with a code of honor and a sense of duty may also be drawn to Helm.
History Lesson!
The Time of Troubles
Basically the Time of Troubles was started when Bane and Myrkul attempted to steal artifacts called The Tables of Fate from Ao the Overfather (God of the Gods). Ao got super mad and gave the gods except for Helm a time out. Helm was tasked with making sure that all the gods stayed in the time out corner until one of them returned the Tablets of Fate. While they were grounded some of the gods died, some of them died and a few new gods (such as Cyric and Kelemvor) came to power.
At some point, Mystra (Goddess of Magic) tried to get past Helm and Helm killed her. Bane and Torm killed each other. Bhaal was killed by the at the time mortal Cyric with Godsbane (actually the god Mask in disguise).
Towards the end of the Time of Troubles, Myrkul was killed by a mortal named Midnight and she became the new Mystra.
These are just a few of the deaths and portfolio rearranging that happened during the Time of Troubles though a large portion of these gods (along with a few other gods that died later) would be resurrected during The Second Sundering.
Edit: Torm was actually resurrected right after the Time of Troubles because Ao thought he did a good job.
Among these resurrected gods was Bhaal. So his plan worked out (kinda), even if it took a few hundred years.
Technically he was tricked into doing that by Cyric.
So Helm decided Cyric, the god of lies, was more trustworthy than Tyr, the god of justice? That does not reflect on him any better.
Ok technically nobody can prove that Cyric had anything to do with it but either way he didn't just convince him outright he screwed with Helms mind.
But I'm not denying that Helm is terrible. Most LN people are. The alignment is extreme.
Edit: spelling
Pre EE Trilogy Logic: Imoen can reach Level 10 as a Thief. Goes back down to Level 7 at the start of BG2.
And don't tell me no one was aware of the giant, habitable stone dome sitting in the middle of an underground lake at the bottom of the mines.
It seems likely to me that Mulahey took advantage of his kobold slaves in order to connect his cave with the mines. However, Baldur's Gate logic, exit from mines at top - 4 hours to Nashkell, exit from bottom - a day's journey from Nashkell. Mulahey must have found a worm-hole that made it easier to transport his kobolds from the Firewine Bridge to the Nashkell Mine!
A magic portal provided by Daveaorn perhaps?
Don't you only get fully healed on rest if one of your characters has healing spells? I think the default for parties without a cleric or other healer is only 1 pt per 8 hours. Not sure if the fancier rooms improve that rate, as I always have a cleric in the party.
I think maybe you've been confused by the "Rest until Fully Healed" option.
Rest Until Fully Healed does exactly what it says on the tin. When you press that button you don't stop resting until you're all good.
While your characters will cast any healing spells they have left when you rest, a single cast of Cure Light Wounds isn't gonna take a near dead party back to full health or anything.
https://forums.beamdog.com/discussion/6943/does-paying-more-for-a-room-at-an-inn-let-you-recover-more-hp-on-resting
So the best room costs 8 times as much, and provides 4 times as much healing.
Probably a pretty solid deal for an adventurer, considering most people probably don't rent the royal suite for its healing properties. They've clearly taken some effort to accommodate the weary adventurer hoping to rest in comfort while their body recovers from their dangerous work.
You'd still get more healing by just sleeping in the 1 Gold Suite 8 times though, if you have the time for that. Nothing the inn provides quite matches the sheer healing power of time.
And with all the money the adventurers are spending, the Inn can afford to clean all the blood stains they left behind.
So, I understand if you are a merchant and you want to lower your prizes to those gentle and noble souls that saved the land from impending disaster and kitties from trees several times.
But, If you are a merchant and then enters a spawn of baal, killer of dozens of Flaming Fists, armor made of the skin of dead dryads, weapons stained in fresh blood, a reputation of killing grannies that look at him funny and eat baby unicorns for breakfast... Are you really going to charge him double price in your sales?
What could possibly go wrong?
I don't think the reputation is supposed to be a scale from fame to infamy.
It's just how well liked you are, in general.
If you have a reputation of 1 it says you're like "Despised" or something like that. Not Legendary or Feared or A Harbinger of Coming Darkness or anything like that. They just very strongly don't like you.
Similarly on the other end I don't think it's anything as pragmatic as "This guy keeps saving the sword coast, so I'll give him a discount on the swords he uses to keep my business afloat". They just think you're a really stand-up guy.
But yeah,@Chronicler I think you´re right: the merchants overcharged you because they simply do not like you.