Baldur's Gate Logic
ZaramMaldovar
Member Posts: 2,309
I just thought this would be a fun topic.
Posting stuff about Baldur's Gate in the same vein as "video game logic"
Here's an example.
Is a Thief with 18 Dex and a lock pick skill of 40: still can't open the chest on the 2nd floor of the Candlekeep Inn
Is a Fighter with 24 strength and a +3 Two Handed Sword: Still can't break locks that the Thief with 16 Dex can pick easily.
Posting stuff about Baldur's Gate in the same vein as "video game logic"
Here's an example.
Is a Thief with 18 Dex and a lock pick skill of 40: still can't open the chest on the 2nd floor of the Candlekeep Inn
Is a Fighter with 24 strength and a +3 Two Handed Sword: Still can't break locks that the Thief with 16 Dex can pick easily.
12
Comments
Pick up a book on the bookshelf? Send in the the Marines!
Ring takes up same amount of space as Full Plate Armor or a Dragon's Severed Head.
There are only 16 item slots, but regardless that is true.
Bhaalspawn Logic- Only you and Sarevok disintegrate when you die.
The purest of evil characters will likewise travel with a party that embraces the magic of friendship so long as they turn into the slayer every now and then.
Blackguard with reputation 1 walks into a temple to donate money and isn't instantly attacked for his atrocities.
Viconia and Baeloth are both drow and get fairly few negative reactions from people outside of plot specific points.
Jaheria doesn't immediatly leave the party when you kill one of her oldest friends and allys (Seniyad)-Note: This logic fail is more or less fixed with the NPC Project Mod
Uhm Kangaxx tomb being easily accessible in a random house, despite him having been sealed ages ago(I think anyway) I mean who refurbished that house and didn't notice it had a giant sarcophagus in the basement?
I think it's more of a hypothetical than something serious.
Are you sure you want to remove this character from your party? - Cancel
Jaheira: You've a task?
Jaheira: For the group.
Jaheira: Attacks Khalid
Jaheira: Attack Roll 20 : Critical Hit
Khalid: Takes 20 crashing damage from Jaheira
Khalid: Death
Jaheira: Blast it, Khalid! You die, and I—I swear you'll never hear the end of it!
The game however allows you to basically play a character who never sleeps and still survive to the bitter end when you're crafty with items. It's actually a really fun roleplaying situation which is only rarely used by gaming folks: A legit and easy to relate journey towards paranoia and ultimatively madness. Everyone gets moody without enough sleep, multiply this a hundredfold with the stress of daily survival in deadly dungeons and you basically get a Xzar character even as an Lawful Good Paladin.
Flame retardant must be rampant in the realms.
Dorn
Neera
Korgan
Viconia
Minsc
Nobody tries to kill each other.
#52b: you never accidentally take the wrong body part. You never grab the Kuo-Tao Prince's brain or the Eye Tyrant's blood. Because that would obviously be silly.
#53: When something is too heavy for you to carry, it's best to let your pet ferret to lug it around, instead.
#53b: you cannot give anything to your pet ferret, you can only turn your back on him and wait for him to take it.
#54: Nothing is ever truly pressing unless it involves a poison, a curse, or a family member of one of your party-mates. Everything else can wait indefinitely without consequence.
#54b: If your party-mate is evil, replace "family member" with "treasure" because evil people only care about money and/or power.
#55: If you're good and they ping as evil, feel free to kill them.
#55b: But for best results, do their quest first.
#55c: Quest rewards are kept in an alternate dimension until completion of the quest and will never be found on the quest-giver's body.
This prohibition is upheld strictly against two groups of people: 1) The player's party and 2) Jon Irenicus.
Yeah I guess everyone else paid the 5000 gp for the magic license.
It helps to have Unfinished Business, because then you get a magic license (for free) for finishing the Kidnapping Boo Quest.
If allys or innocents take ANY damage from a spell hurled by your party, they will fail to realize the true target and instead opt to turn on you.