Why are you playing these games?
Riderat
Member Posts: 136
Hey! As the title says, I want to understand why people are playing BG series, IWD, and PST! Ok, you might add Arcanum, Fallout and similar games, but then we could pop in the whole crpg genre. Let's stick to the games that has received a pimping up from Beamdog.
For me, BG is probably the most played RPG in past couple of years. I play it periodically, roughly once every 3-4 months. I have never really understood why this game has stuck with me for so long. Is it the simplicity of controls, the depth of mechanics, the story, lore, visuals..?
For me it is probably the character progression and the presentation itself. I enjoy when the game is not as colorful as a rainbow and is a bit grim and gray (but not overly so). For most of the part, voice acting is also really awesome, Irenicus for instance. There is also some mystery added to the whole story and side-quests which in my eyes is quite unique for the genre.
What I don't like in the game is that it is sooo slow. Sometimes it takes you 20 minutes to slowly scout a new area, take care of traps and different moving speeds of your companions. And only then you are able to start fighting the real fight. If the game-play was just a tad bit faster, I would be sooo happy.
That aside, I am so glad that Black Isle was able to release games with such a rich lore that people are still able to enjoy.
In any case, please share your reasons for playing these games, - what is that makes it interesting for you? Maybe you play it just because romancing Viconia has been your dream since childhood and it has nothing to do with game-play, mechanics or visuals.
Thanks!
For me, BG is probably the most played RPG in past couple of years. I play it periodically, roughly once every 3-4 months. I have never really understood why this game has stuck with me for so long. Is it the simplicity of controls, the depth of mechanics, the story, lore, visuals..?
For me it is probably the character progression and the presentation itself. I enjoy when the game is not as colorful as a rainbow and is a bit grim and gray (but not overly so). For most of the part, voice acting is also really awesome, Irenicus for instance. There is also some mystery added to the whole story and side-quests which in my eyes is quite unique for the genre.
What I don't like in the game is that it is sooo slow. Sometimes it takes you 20 minutes to slowly scout a new area, take care of traps and different moving speeds of your companions. And only then you are able to start fighting the real fight. If the game-play was just a tad bit faster, I would be sooo happy.
That aside, I am so glad that Black Isle was able to release games with such a rich lore that people are still able to enjoy.
In any case, please share your reasons for playing these games, - what is that makes it interesting for you? Maybe you play it just because romancing Viconia has been your dream since childhood and it has nothing to do with game-play, mechanics or visuals.
Thanks!
4
Comments
Second is replayability. You can always try a new character class or class/race combo that you haven't run in a while. You can mix and match characters. You can try solo. Heck, you can try a halfling wizard slayer or half-elf cleric on a solo run for variety, and do it on max difficulty with no reloads. Or you can try a party without warriors. Or only single-class warriors. Good, evil, neutral, mixed. A loony run (Xzar, Tiax, Quayle, Montaron, Minsc). There are a lot of combinations out there.
Third is the availability of mods. These games came out before modding really took off, and you can go without them, but there are mods for darn near everything: new NPCs, new quests, new items, difficulty levels, interactions, turnip recipes, you name it. These vary in quality (no shock), but they do allow many more combinations and challenges.
Fourth is that the learning curve is not too steep, unlike other games. It's not too shallow that it's quickly boring, but there are subtleties and intricacies that aren't obvious right away. There are new things to try, and even after 17 or 18 years someone will post something that can catch some long-time players by surprise.
Fifth, and I think this is the most important, is the writing. The plots are great, though not absolutely perfect. Given the size and scope, though, could they be perfect? (Heck, even masters of plot like PG Wodehouse would occasionally err.) Also, I think some of the critiques come from over a decade of familiarity. The joinable and non-joinable NPCs are pretty well developed. This isn't quite so true in BG1; the NPCs are quirky but personalities aren't really deep, but that wasn't done in 1998. (The excellent BG1NPC project fills this need quite well.) PST was mind-blowing in '99, and still is; BG2 is still well-written in terms of character development and interaction to this day. There is humor, satire, drama, pathos, ...
I seriously think this is the key. Think of the classic characters from BG1 and BG2. Minsc, Jan, Jaheira, Tiax, Alora, Viconia, Xan, Edwin, Mazzy. And even the others can shine. Quiet, brooding Valygar is the one who puts Jan in his place. While Korgan may be a violent berserker who loves blood, even he despises the slavers. Nalia and Skie give us two different examples of spoiled rich girls. Branwen mentions a diety's strapping buttocks. Think of the quests. Think of the character development in Aerie and Anomen.
At least, that's why I play.
What I'd add is how immersive the games can be and how they allow you as charname to become part of the story. However you want to play your character.
Yet you can have @Grond0 playing the way they do and me almost the opposite, and both of us still playing all these years later.
And the EE's take care of all the modding crap which I dislike to spend my few free hours on, so for me Beamdog is messias.
1. The game is has gotten various GOTY awards
2. there are so many classes and play-styles to choose. Ok, you don't get a party, but that would be a minor thing, as you can join different guilds and factions
3. there is literally shit-ton (I counted) of mods that can change the game completely from aesthetics to game mechanics.
4. Quite easy to learn
5. Crazy story, crazy side quests, you simply become a god with time and actually can feel it resonating on the game. You are the game. Besides on every run-trough, you pretty much discover something new - npc, place, item, story instance...
I mean I am not saying that Morrowind might be a better game, what I am saying is that it offers quite a similar experience for the player. And there are probably more games like that, just none come to mind at the moment (maybe Dungeon Siege). It's just weird how there is such a strong community surrounding BG that is still creating content for others - playtroughs, artwork, short - stories, recently there was this guy on the forums who encouraged others to make wiki page up-to-date. I mean I think the game has something magical about it.
I think part of that is because multiplayer is now the de facto way to play most games. The interaction, commentary, and personality are provided by other players, not the writer(s). And because it is cheaper to do multiplayer, and it can also be a revenue stream, no one is putting as much money and/or resources into the writing anymore.
Honestly no2, i played Witcher 1&2 before BG and I was crazy hooked on the story. Then I tried BG and daym, it felt like BG has done the groundwork for Witcher.
I havent played PST that much on the other hand, but afaiu its also pretty much evolving trough the dialogues. Altough being an undead that is constantly trying to die sounds pretty cool.
I somehow think that BG games have it all coming together really nicely, like first Rocky movie.
As for an answer however, I think Mass Effect (as a series), the first Dragon Age, and Mother 3 have better written stories. I find Mass Effect to be roughly equal with BG2 in terms of characters as well.
More recently, I've taken up no-reload runs because it gives me an excuse to be a showoff.
One of the biggest reasons I'm still playing all these years later is the kits and the flavour/replayability they bring to the game. I'd have quit long ago without the ability to play undead hunter, assassin, blackguard, stalker... I took a look in the new 5E Player's Handbook and yawned. There's an assassin at least, but not much else to hold my interest.
If the game gives me problems I cant tackle, I will go check out the No reload thread - Semiticgod will surely have come up with some fancy moves than can help...
For me the tomes, machine of lum the mad etc. really makes my day. And I even pick up the mods that can give my character more power, just because it makes me happy (and fits so perfectly in my spread sheets for my characters, where I can calculate my stats and advancements.. and no I am not Tiax - Its just how I enjoy the game).
And thats the allure of the game. Its the same, but we play and enjoy it differently
and that's part of the reason why I like the BG series so much, I think it did an excellent job of the interpretation of 2nd edition rules where it didn't fix anything that wasn't broken, and if it was, they did fix it, and even with the limitations at the time of what they could do, I say they did a bang up job, and I feel that the classes are a lot more balanced in the BG series than say the NWN series
recently, I've been playing IWD 2 and it just doesn't feel like it captures the moment and awe that the BG series did, I beat the game on normal, and then gave it a go on HoF mode, but since I hate HoF mode I just got bored of it and stopped playing,
even though I haven't play the BG games for a while ( kind of getting video game burn out ) I still love those games, and its fun to talk about them and the experiences that other people have had with them
But using my imagination and creativity to roleplay character while absorbing the feel of the setting etc. is what I really like about Baldur's Gate series.
I mean, there were before that Faxanadu and FFVII but I never loved them the way I loved BG.
That is why NWN broke my heart.
*At least my first RPG love. There was also Marathon and Warlords and Guardian legends and Escape Velocity and Myth and Warlords Battlecry and Pocky and Rocky and Abuse and...
I don't want everything spelled out and detailed in such a fashion as to limit my imagination or the opportunities for modders to insert new ideas and even reinterpret and change the nature of the encounters. If Black Isle had for instance, gone back after a few months and released an update with every "unfinished business" thing in there and more fully developed NPCs, I don't think we would still be modding and playing these games today. I like that they left big gaps for all of us to interpret in our own ways and even change it if we want to.
But don't underestimate the quality of the writing that created the "bare bones". What we were given, although not much, was good enough to build upon. That's really, really hard to do without the luxury of long explainations. By the end of a book you might have the character down, but with a few lines, a few repeated battlecries, voice acting/inflections, it's genius.