Gorions ward is dead!!! Where did he die?
DrakeICN
Member Posts: 623
Hi all,
The name of the game is as the title reads.
But, to unnecissarily repeat myself (for clarity), this is the premise; unfortunately, Gorions ward did NOT manage to defeat Sarevok / Joneleth / Melissan.
The answer to the question thus becomes; "How far did he make it?"
This thread is about realism - or at least whichever realism is realistic in a world filled with supernatural events and monstrous beasts - which is why I elect Gorions ward to be a human male fighter mage, but if you disagree, go ahead and chose whichever class and gender you feel makes more sense.
Why?
With that out of the way, this is where I think he would succumb: Shoal of Nereid (the kiss of death Siren).
Why?
So, to participate, 1) describe your Gorions Ward and 2) describe where he / she died. Include a reasons for why if you feel like it, and hide it in spoiler tags if it becomes very long.
Have fun!
The name of the game is as the title reads.
But, to unnecissarily repeat myself (for clarity), this is the premise; unfortunately, Gorions ward did NOT manage to defeat Sarevok / Joneleth / Melissan.
The answer to the question thus becomes; "How far did he make it?"
This thread is about realism - or at least whichever realism is realistic in a world filled with supernatural events and monstrous beasts - which is why I elect Gorions ward to be a human male fighter mage, but if you disagree, go ahead and chose whichever class and gender you feel makes more sense.
Why?
I always imagined Gorions Ward as a he for several arbitrary reasons, amongst which the top one is that his sister is a she, so for (at least in my mind) storytelling reasons he should be a he.
Further, I imagine that he is a fighter / wizard. Why? Becuase, obviously, as Gorions Ward Wizardry is what Gorion would have tried to pass on to his son, but, as is alleged to during chapter 0, Gorion is keen to have his ward practice fighting to better survive the future Gorion knows will come sooner or later in one form or another (though he failed to predict when and in what form).
Sorcerer I also think is fine, because while practising for wizard, if you have any dormant natural talent, that would probably flare up. So, do Gorions Ward have any magical blood in his lineage? Hmm, let's see, he is the son of a God, does that count?
But why human? Imoen is human, Sarevok is human. Thus, for equally arbitrary storytelling reasons, I also think Gorions ward should be human.
Further, I imagine that he is a fighter / wizard. Why? Becuase, obviously, as Gorions Ward Wizardry is what Gorion would have tried to pass on to his son, but, as is alleged to during chapter 0, Gorion is keen to have his ward practice fighting to better survive the future Gorion knows will come sooner or later in one form or another (though he failed to predict when and in what form).
Sorcerer I also think is fine, because while practising for wizard, if you have any dormant natural talent, that would probably flare up. So, do Gorions Ward have any magical blood in his lineage? Hmm, let's see, he is the son of a God, does that count?
But why human? Imoen is human, Sarevok is human. Thus, for equally arbitrary storytelling reasons, I also think Gorions ward should be human.
With that out of the way, this is where I think he would succumb: Shoal of Nereid (the kiss of death Siren).
Why?
Lets look at the obstacles (before Shoal of Nereid) that may present a problem for Gorions Ward*:
*I ignore all gibberlings etc, because RL "heroes", or perhaps "fated" people or whatever you wish to call them, like Harald Hardrada, Erwin Rommel and Alexander the Great, despite fighting several battles, tend to die only when a) fight a stronger foe in a duelish situation b) fight a weaker foe, but end up in a hopeless fight due to poor tactics c) fall to a plot or unexpected circumstance.
1. Carbos and Shank
While Gorions Ward have no sharp combat experience, Carbos and Shank are just two overconfident bullies, and Gorions Ward is by training experienced. Further, they can be expected to be in poor physical condition, since they are poor and lazy (remember, they are deadbeats, which is why they wanted some "easy" money by murdering some kid for blood money), whereas Gorions ward is well nourished and highly motivated (because Gorion made sure of that). While probably scary to fight for your life for the first time, Gorions Ward is undoubtly the better combatant.
2. Tarnesh
Tarnesh is actually a strong candidate for getting the better of Gorions Ward. Tarnesh is likely some manner of assasin with many lives on his consciousness, while Gorions Ward is still very unexperienced. However, Tarnesh is also overconfident. He starts a fight in the middle of the Friendly Arms Inn, not only attracting the attention of the guards, but also attacking a party of four (I imagine Gorions Ward would keep his sister around, and also befriend Xzar and Monty, due to safety in numbers). Even if Tarnesh were to kill Gorions Ward, he would still be killed, because he cannot hope to fight that many people. In fact, these people will swarm him, once he declares his intentions. Thus, I imagine that unless Tarnesh gets Gorions Ward with his first spell, he will be overwhelmed and defeated before he can cast a second, and thus Gorions Ward survives this encounter.
3. Mulahey
While strong, remember that Gorions ward does not fight alone. A more realistic Jaheiera and Khalid are actually not lvl 1, 2 or even 3, but seasoned veterans. In a one on one, Mulahey would likely win, but it is not one on one, and Mulaheys reinforcements of kobolds and skellies are rather weak compared to Gorions wards companions. In my mind, Mulahey is hopelessly outgunned in this fight, and does not stand the slimmest chance of winning.
4. Various Nashkel assasins
I consider the priest and rogue in Nashkel even stronger candidates than Tarnesh. However, again, I have to look at Gorions Wards party. I think that with teamwork they will foil the assasination attempts (albeit perhaps losing Xzar or Monty in the clash).
Ok, now to Shoal of Nereid.
Gorions Ward is a 20 year old virgin, approached by a gorgeous woman offering to kiss him. Now, I know that in the game you have no option but let whomever speaks to the seductive siren kiss her, but remember this thread is about realism. So, Gorions ward could, in theory, push her awar or stab her or somesuch. However, the kiss seems harmless enough, and even though the stories told by Gorion probably warned of such creatures, in the heat of the moment Gorions Ward probably won't have time to think it through before it is to late - sealing his fate.
Alternatively, if Gorions Ward did keep his wits about, or simply did not feel like exploring every inch of the coastline, I imagine that he would succumb in the fight with the assasins in front of the forest mine. They are strong, perhaps not individually any one of them is as strong as Jaheira, but ALL of them are strong, and they are a tightly knit unit that have perfected tactics, while Gorions party is a mixed bag without clear tactics other than "kill the others". I think Gorions Wards party would be defeated here.
*I ignore all gibberlings etc, because RL "heroes", or perhaps "fated" people or whatever you wish to call them, like Harald Hardrada, Erwin Rommel and Alexander the Great, despite fighting several battles, tend to die only when a) fight a stronger foe in a duelish situation b) fight a weaker foe, but end up in a hopeless fight due to poor tactics c) fall to a plot or unexpected circumstance.
1. Carbos and Shank
While Gorions Ward have no sharp combat experience, Carbos and Shank are just two overconfident bullies, and Gorions Ward is by training experienced. Further, they can be expected to be in poor physical condition, since they are poor and lazy (remember, they are deadbeats, which is why they wanted some "easy" money by murdering some kid for blood money), whereas Gorions ward is well nourished and highly motivated (because Gorion made sure of that). While probably scary to fight for your life for the first time, Gorions Ward is undoubtly the better combatant.
2. Tarnesh
Tarnesh is actually a strong candidate for getting the better of Gorions Ward. Tarnesh is likely some manner of assasin with many lives on his consciousness, while Gorions Ward is still very unexperienced. However, Tarnesh is also overconfident. He starts a fight in the middle of the Friendly Arms Inn, not only attracting the attention of the guards, but also attacking a party of four (I imagine Gorions Ward would keep his sister around, and also befriend Xzar and Monty, due to safety in numbers). Even if Tarnesh were to kill Gorions Ward, he would still be killed, because he cannot hope to fight that many people. In fact, these people will swarm him, once he declares his intentions. Thus, I imagine that unless Tarnesh gets Gorions Ward with his first spell, he will be overwhelmed and defeated before he can cast a second, and thus Gorions Ward survives this encounter.
3. Mulahey
While strong, remember that Gorions ward does not fight alone. A more realistic Jaheiera and Khalid are actually not lvl 1, 2 or even 3, but seasoned veterans. In a one on one, Mulahey would likely win, but it is not one on one, and Mulaheys reinforcements of kobolds and skellies are rather weak compared to Gorions wards companions. In my mind, Mulahey is hopelessly outgunned in this fight, and does not stand the slimmest chance of winning.
4. Various Nashkel assasins
I consider the priest and rogue in Nashkel even stronger candidates than Tarnesh. However, again, I have to look at Gorions Wards party. I think that with teamwork they will foil the assasination attempts (albeit perhaps losing Xzar or Monty in the clash).
Ok, now to Shoal of Nereid.
Gorions Ward is a 20 year old virgin, approached by a gorgeous woman offering to kiss him. Now, I know that in the game you have no option but let whomever speaks to the seductive siren kiss her, but remember this thread is about realism. So, Gorions ward could, in theory, push her awar or stab her or somesuch. However, the kiss seems harmless enough, and even though the stories told by Gorion probably warned of such creatures, in the heat of the moment Gorions Ward probably won't have time to think it through before it is to late - sealing his fate.
Alternatively, if Gorions Ward did keep his wits about, or simply did not feel like exploring every inch of the coastline, I imagine that he would succumb in the fight with the assasins in front of the forest mine. They are strong, perhaps not individually any one of them is as strong as Jaheira, but ALL of them are strong, and they are a tightly knit unit that have perfected tactics, while Gorions party is a mixed bag without clear tactics other than "kill the others". I think Gorions Wards party would be defeated here.
So, to participate, 1) describe your Gorions Ward and 2) describe where he / she died. Include a reasons for why if you feel like it, and hide it in spoiler tags if it becomes very long.
Have fun!
5
Comments
Mine would be a human fighter, who would be quite good at what he does (because exceptional strength). He would kill a few critters like diseased gibberlings and wild dogs, giving him enough experience to get to level two. Then, he would become a bit too confident, and would engage a fetishist ogre. Crit = chunked to death.
Gorions Ward: Just wait a little longer there are a few more things that I should do.
Gorions Ward: Casts Armour: Gorions Ward
Gorions Ward: Wild Surge: Burst
Gorion: Takes 34 fire damage from Gorions Ward (17 damage bonus)
Gorion: Takes 36 fire damage from Gorions Ward (18 damage bonus)
Imoen: Takes 26 fire damage from Gorions Ward
Imoen: Death
Party has gained experience: 20
Gorion: Lighning Bolt: Gorions Ward
Gorions Ward: Death
My Charname would be dwarf and cleric or fighter/cleric in the best case scenario, but if we are talking some kind of realism then of course he would be human. And he would of course be a "he" since protagonists are overwhelmingly often male. So male, human and generic hero gives him class fighter, writer's template A1 since the dawn of writing.
A human fighter would fail his saves vs either Tarnesh and/or Silke so I predict that the life of poor Charname would end in either FAI or Beregost. In real life, ppl would run away in fights if it felt difficult and that your life is actually in threat, but you wouldn't have time to do that if you fail a save in the first round and die. So this is my prediction.
Gorban, Gorion's ward and the rising new hero of the Sword Coast was found dead this morning in his luxury bed at Feldepost Inn. He and all his companions are dead.
After the initial shock of Gorion's death, Gorban and his trusted friend Imoen had no chance but to deal with their new situation. And they did it well. They found friends, Jaheira and Khalid, later the lovely Branwen and an arrogant but competent red wizard named Edwin. Gorban lead his party well and they grew in power and abilities.
Gorban was loyal and caring for his companions, spending much on good equipment and scrolls, always taking care for their welfare. He spent the last piece of gold to ressurrect a fallen friend. His companions paid that back with their support and trust in his leadership.
They cleared the Nashkel mines and fought the bandits. They rescued many endangered citizens and farmers. Gorban learned tactics in combat and how to manage his party's various skills for all occasions.
They were no longer afraid of their foe when they came out of Cloakwood victoriously. Their foe were afraid of them by now. Until that fatal day in Baldur's Gate.
They had caused a lot of trouble to the Iron Throne already, had shattered all their operations by now. Gorban invited his companions to the fun fair in the town center to have a good time before they would go into battle again. When some slimy third-rate assassin of the Iron Throne approached him with a warning about some poison and tried to blackmail him for a cure, only the festive athmosphere prevented our hero to kill that creep right away.
Next day, everyone felt sick. Too much fun last night but nothing Branwen could not cure.
It got worse the next day and even the healer's skill could do nothing. Gorban dimly remembered that poison story, but...baah, he had made many friends and learned of many resources.
During the next days, the company was visiting temples and shops, consulted mages and healers but there seemed to be no cure for their increasing sickness. Never would they give in to the Iron Throne and its lackeys, so much was clear.
They were on their way from the Morninglord's temple to Thalantyr at High Hedge. If not him, who else could have a cure? Gorban decided to rest his party at Beregost since all felt quite sick and weak. As usual, he took the most expensive rooms, mothing less would do for his trusted company. In the morning there would be Thalantyr and the cure, and then they would destroy the Iron Throne.
They never woke up.
After contacting the plague from attempting to clear the rats from the Candlekeep warehouse, Gorion's ward sought treatment from one of the priest's to cure the ailment. The priest offered his quarters for the child to rest and heal. While doing so, an unknown assailant slit his throat in his sleep.
The most realistic path: Find Imoen and stick to the road. Find Xzar and Montaron. Barely scrape by in encounters with wolves and xvarts. Tarnesh gets murdered by the guards, but Xzar and Imoen end up dead by then due to squishiness. Take Khalid and Jaheira to Nashkel. Down to the Nashkel Mines. Then a kobold's arrow kills Gorion's ward.
Think about it. You probably died to kobolds more than you did to any other critter in the game.
It's not about how you lost the game, it should be a story about Gorion's ward. Nobody would know the guy or care about his end if he already died in the Nashkel mines. We should assume he survived the initial perils and was on a good way to become a great hero,,,until suddenly...
Nimbul. As soon as you leave the mines (back the way you came mind you). Explained your exploits to the mayor. With the traveling carnival in town, bards pick up your story (not to mention Volo) and excaudate it. Then off to the inn for a well deserve rest only to die a few feet away from the entrance.
But thereafter? They must have known you were in strong company, a party of six. According to their letters they were not suicidal fanatics but did it for money - how did they think they could get away with their attacks? Nimbul, a single man aginst a party of six? Even if he killed the protagonist, how would he survive the others and get away to spend his 300(?) gold?
@Mush_Mush The combat info says you take damage from each arrow that hits you, enough to kill any mage. You at least end up with 1hp of damage in the original BG, but EE removed it.
Or got shivved by Montaron during a poker game.
Getting shot have a 95% survival rate.
Tarnesh walks down the stairs, casts Mirror Image, casts Horror. Charname and Imoen start running around in circles screaming their heads off. Tarnesh blasts Charname to kingdom come with Magic Missiles.
Charname is caught in a Power Word: Reload induced time loop. The same horrible death starts repeating over, and over, and over.
Real life me: "How the $*## am I supposed to get through this &*%*#$$ fight?"
Get shot in the middle of the woods in the pre-modern world, and you just fall down and wait for the guy who shot you to run up and stab you in the neck.
Or, to be precise, after the first attempt all gurds had to be on high alert and Ward locked up somewhere without a chance to go for any journey
If that precaution had been taken, I think those kobold commandos would likely have dispatched Charname in the mines though. Gorion's plan sure had a Hell of a lot of holes. Maybe he knew his ward had access to Power Word Reload...
History is packed to the brim with great warriors who had humble origins. Like, Robin Hood. Well, he was a nobleman and also not real, but still. William Wallace... he was also a nobleman though. Jesus... except he was nailed to a cross for refusing to fight. Hmmm...
Well, most people fighting in WWII, for instance, was just that, people. Teachers, firemen, desk clerks etc. Many died like flies, true, but also many survived and scored kills. And these people had like, what, 12-24 month base camp, at most, and could be 41 years old, while Gorion's Ward is at his physcial prime at age 20 and have been trained literrally from birth, because Gorion 1) knew what was ahead 2) wanted to claim the prophecy in the name of the harpers by having his own brick in the game and 3) loved his son.
In fact, can't at least one of you be more ballsy, and suggest he would survive until he encounters Kangaxx or something?
Edit: Yey! I am internet famous! My thread title appeared in the "No Reload" Megathread!!!