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jastey wrote: »
Out of curiosity: who of you played the inside temple with the most current version? Because the number of enemies and how many have these arrows was nerfed (depending on game difficulty).
Arthas wrote: »
1) should I install the mod and go for it?
2) Were both Angel and Subtledoctor fix for npcs and mobs added in the end?
3) Does the mod re-use areas ?
subtledoctor wrote: »
Actually maurezhi would work really well here. They are intelligent, they are at BG1 power levels (5HD). And they "bear a strong resemblance to a common ghoul" - so could just use a ghoul animation with some recoloring effects. Give them the ghast weapon that paralyzes on a failed save, and a fighter/mage combat script, and the following memorized spells: Blur, Spook, Chill Touch, Animate Dead, Hold Person, Invisibility, and Summon Ghouls. They're supposed to be at-will abilities so maybe apply Wondrous Recall every so often. That should make for interesting and dangerous combat!
(...) I would maybe change the area to just include, say, six maurezhi. Make it so they swarm - no picking off one at a time - and maybe have a few of them start off invisible.