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Northern Tales of the Sword Coast (NTotSC) for BG:EE (and BGT and EET) - Download

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  • ArthasIIArthasII Member Posts: 231
    edited December 2019
    Is there any reason the optional components require the main module to be installed?did you insert the restored content into the new areas?

  • jasteyjastey Member Posts: 1,773
    @ArthasII Yes, most of the new content is inserted into the new areas. Not all, though. They are dependent on the main component because I decided so when setting up the mod install with several components. In theory, some of them could be installable without the main component, probably.

    StummvonBordwehrArthasII
  • bob_vengbob_veng Member Posts: 2,300
    fantastic update, and it's so cool you enabled the difficulty-based scaling.

    StummvonBordwehrjasteyArthasII
  • ArthasIIArthasII Member Posts: 231
    -Pilar and Gheldehar
    -Llindellyn's Lucky Arrow

    are both fetch quest, or do I remember wrong?

    By the way, the NBim Furlwing encounter was moved to Field of the dead?

  • jasteyjastey Member Posts: 1,773
    I didn't move any encounter.

    Both is fetch, yes, but Pilar & Geldehar with pickpocketing.

    ArthasIIStummvonBordwehr
  • ArthasIIArthasII Member Posts: 231
    edited December 2019
    If anyone wants a list of the fighting encounters, Jastey provided a list here:https://www.gibberlings3.net/forums/topic/29040-ntotsc-for-eet-and-bgt-and-bgee-download/page/3/?tab=comments#comment-274608


    Anyway, the list is the following:
    -additional comrades to Lamalha (AR5000 Valley of the Tombs)

    -Boy and his "parents" in Beregost House

    -Six sisters in Jovial Juggler L1

    -Ogre Magii in Peldvale

    -Officer Tytus and Black Talon Fighters in Cloakwood & Cloakwood Mine

    Note:
    Thanks Jastey for being so patient


    Question: Does anyone know where is Keelor the dwarf?

    Post edited by ArthasII on
    StummvonBordwehr
  • memorymemory Member Posts: 55
    ArthasII wrote: »
    Question: Does anyone know where is Keelor the dwarf?

    Wood of the Dead (AR01PB). Just before the bridge.

    ArthasIIStummvonBordwehr
  • ArthasIIArthasII Member Posts: 231
    edited January 21
    You can find some spoilers about where Keelor and the other optional components are, here:

    https://spellholdstudios.github.io/SpellholdStudios.github.io/readmes/readme-ntotsc.txt

    Post edited by ArthasII on
  • bhavbhav Member Posts: 11
    Need a bit of guidance, I'm currently stuck on a quest.

    I've cleared the Black Hand Temple (after clearing Ulgoth's Beard) and the Northern Citadel, as well as Fire Salamander quest (killed the salamanders and sirines), and cleared the orc crypt. But when speaking to the fisherman who is supposed to take me to Salamander island, there is no option to be ferried there. Am I missing something?

  • jasteyjastey Member Posts: 1,773
    edited January 10
    This is a bug because he should take you there no matter the quest status. The ferry man is already back in his home town? Which version of the mod are you playing?
    Did you go to the Salamander island before clearing out the Temple of the Black Hand or is this the first time you want to go there?
    EDIT: And what exactly is he saying?

  • bhavbhav Member Posts: 11
    edited January 12
    Thanks for the response, Jastey.

    The ferryman (Nadalin) is back in his hometown (Northern Coast), next to a boat. I did clear out the cave with fire salamanders (also on the Northern Coast), but did not go to an island map. Dialogue below:

    Nadalin: "Welcome my friends. How can I help you?"
    CHARNAME: "We were just passing by to see how you were getting on."

    There are no other dialogue options.

    Edit 01: I spoke to Skipper, near the lighthouse ruins. I think I may have found a resolution to the issue. Will report back.

    Edit 02: Speaking with Skipper resolved the issue. I had spoken to Skipper previously, but he doesn't refer you to Nadalin until after you inform Nadalin the quest is complete (salamanders defeated) and he returns to the Northern Coast. Then Skipper will trigger the dialogue option for Nadalin.

    Post edited by bhav on
    StummvonBordwehr
  • jasteyjastey Member Posts: 1,773
    @bhav Thanks for report. I noted it down, maybe this could be simplified a bit for the next version.

    StummvonBordwehr
  • ArthasIIArthasII Member Posts: 231
    edited February 4
    Hello,
    1) where are the demons holding the book?
    2) The walkthrough mentions reedrig. I killed the demon in durlag's tower (the cambion) and the cultist demon in Ulgoth's beard, but he is nowhere to be found. I also fred the prisoners inside the field of the dead (only three people, the farmer and two kids). Where is he? He should be in Ulgoth's beard, am I wrong? How can I summon him via cluaconsole?
    3) There is a girl that mentions wanting to become a gull. How am I supposed to help her?

  • jasteyjastey Member Posts: 1,773
    2. Reedrig's second appearance is after the demon in Ulgoth's Beard. Then he will be in the village. His first appearance is in a cave in the area Fields of the Dead.
    1. in the south of the area "Fire Leaf Forest" between the two river arms is the travel trigger to a small pass from which there is an entrance to a cave. There should be a map note in the current version once you know in game that you have to go there. (The area is also open before that.)

    ArthasII
  • ArthasIIArthasII Member Posts: 231
    edited February 4
  • jasteyjastey Member Posts: 1,773
    There wasn't any question 3 and 4 when I looked at your spoilers.

    2. which cave do you mean? The one where Reedrig is in the first time? I don't know from the top of my head, but the entrance should be on the map of the Fields of the Dead.
    3. After you talked to the Tanar'ri and want something from Haeball.
    4. With
    a potion of Freedom (POTN45)

    ArthasII
  • ArthasIIArthasII Member Posts: 231
    edited February 4
    Thanks a lot. Some more questions:

    2. Thanks. The cave with Reedrig inside is on the right side of the map, bottom right.
    3. I got it. Question: no one gave me the book of unknowing. Am I wrong or
    you aren't supposed to get it? Because from the demon I only got two quests, and Haeball started talking about the goblin bow, but as soon as I gave him, he tried to kill me. But where is the book?
    4. Got it, thanks.
    5. Where is the ice salamander?

  • jasteyjastey Member Posts: 1,773
    3. The book is inside the mentioned cave inside the pass which you can enter from the Fire Leaf Forest. It's just in a shelf inside the interior.

    StummvonBordwehrArthasII
  • jasteyjastey Member Posts: 1,773
    5. the ice salamander are on a separate island. The fisherman Nadalin will get you there, as soon as you chase away the monsters that are on his normal fishing grounds. Nadalin is inside Baldur's Gate, I think the docks.

    StummvonBordwehrArthasII
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 892
    jastey wrote: »
    5. the ice salamander are on a separate island. The fisherman Nadalin will get you there, as soon as you chase away the monsters that are on his normal fishing grounds. Nadalin is inside Baldur's Gate, I think the docks.

    In days of old he was in the bottom right corner by the low lantern.

    jastey
  • ArthasIIArthasII Member Posts: 231
    edited February 4
    Last question: after having finished the book of unknowing quest, is there anyone I can actually deliver the book?

  • jasteyjastey Member Posts: 1,773
    edited February 4
    2. I don't think so. All wanting it attack for some reason. Maybe... did you met Hasdar in Baldur's Gate?
    1. The people freed on the Fields of the Dead belong to Yvanne in Ulgoth's Beard. The people missing in the Citadel and how to open the crypt is a quest you have to solve in te citadel by talking to the people.
    The Commander Eldod has the key. You get a happy(er) ending if you free his mind with some heal or restauration spell. I forgot which one. You have to do that when he is inside without talking to him first. Eleonore will give you a scroll if you accept her quest friendly.

    StummvonBordwehr
  • ArthasIIArthasII Member Posts: 231
    Thanks for everything.

    1. I met Hasdar. Maybe an option should be added so you can deliver the book to Oghma's temple for a price in candlekeep?

    2) Who tells you that Nadalin can bring you to the ice salamander area?

    3) Is the sirine island after balduran's island only for flavour? Or are there actually quests to be solved? Also, what are the grapes for?

    Thels
  • jasteyjastey Member Posts: 1,773
    3. the grapes are for one of the siriens. the area is mainly flavour, you'll see th epossibilitie when talking to the sirines. Every one wants something else.
    2. the major of his threatened home village.
    1. having a possibility to make use of the book somehow is a good idea. I'll note it down.

    StummvonBordwehrArthasII
  • ArthasIIArthasII Member Posts: 231
    edited February 4
  • jasteyjastey Member Posts: 1,773
    The mod updates to v4.0.0!

    Version 4.0.0 comes with bugfixes, a Russian translation by Arkie, Quest reward fixes by Angel, and two splitted components: "Will O'Hara soundset subcomponent" splitted from component "Will O'Hara NPC", by Roberciiik, and "Spawn less Monsters depending on Game Difficulty" splitted from main component: changes in monster numbers introduced in v.3.2.0 are now optional. Please note: due to the new components the component numbers are shifted.

    Also, the entry to the pass in the Fire Leaf Forest will be open after talking to Oupaste, not before.



    Changes:

    -Russian version by Arkie
    -"Will O'Hara soundset subcomponent" splitted from component "Will O'Hara NPC", by Roberciiik
    -"Spawn less Monsters depending on Game Difficulty" splitted from main component (changes in monster numbers introduced in v.3.2.0 now optional); Polish translation by Cahir
    -Journal entry about Haeball wanting the elven bow should not be doubled.
    -Ordolath should give his wand of Polymorphing in all cases as a reward.
    -Pass entrance in Fire Leaf Forest is open after talking to Oupaste, not before (Book of the Unknowing)
    -Fire Salamander in cave should not all be called "Humbaba" and should turn hostile
    -Quest reward fixes, by Angel
    -Item descriptions and abilities corrected
    -Tolowered all new files, by Angel
    -Italian setup-ee.tra created from setup.tra
    -English setup-ee.tra revised by Cahir

    StummvonBordwehrbob_veng
  • tl1942tl1942 Member Posts: 73
    Just want to say: After reading up on this mod, I am thoroughly impressed. I'm in the middle of my second ever playthrough (first with EET). I spent days installing EET+a bunch of mods from scratch on a clean, fresh install. I'm kicking myself that I wasn't aware of this mod, because it would've been in my install order.

    I'm extremely tempted to start a new game...but I'm worried that uninstalling EET End, installing this mod, then reinstalling EET End wouldn't work. Can anyone say whether or not this would be fine?

  • jasteyjastey Member Posts: 1,773
    tl1942 wrote: »
    I'm worried that uninstalling EET End, installing this mod, then reinstalling EET End wouldn't work. Can anyone say whether or not this would be fine?
    That's exactly how it's supposed to be done, no need to worry - from the EET_End perspective.
    Whether it is a good idea to install NTotSC on top of your list I cannot answer. In case you are using the Worldmap mod (some mods need it for EET, NTotSC doesn't), then NTotSC needs to be installed before that, for example.

    tl1942StummvonBordwehr
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