Android Mod - BGEE for play test
Gusinda
Member Posts: 1,917
@Freakydoo - Just moving the discussion out of the "How to" as I don't want to fill it with info not about "how to"...
For those who are just perusing, the initial discussion started here with a request for some mods for an Android device. One was given but there is intent to generate a more agreeable mod file. Suited for BGEE v1.3.2070 on Andoid.
Gus
For those who are just perusing, the initial discussion started here with a request for some mods for an Android device. One was given but there is intent to generate a more agreeable mod file. Suited for BGEE v1.3.2070 on Andoid.
Gus
1
Comments
There is no need to unpack the file. Just place it into the '/android/data/com.beamdog.baldursgateiienhancededition/files' folder. In fact, if you do, the 'dialog.tlk' wont work properly.
Although it doesn't need unpacking, it still should have picked up that it was a zip file with contents. What file mamanger are you using?
Gus
Had a quick look with both 'ES File Explorer' and 'My Files' and both were able to extract content. Just make sure that the file was downloaded correctly.
Also, what device is this going on and what version of BG:EE. I have version 1.3.2070 and am testing it on a Samsung Note 4.
Does the TOB style you were telling me about conflict with NPC_EE?
Is there anyway I can show my Appreciation. I know these mods are not easy to edit for android. I read the proccess.
No need, it isn't so difficult to create a modfile. I already have my system setup from when I was regularly using a tablet. It is just that some mods don't work or there is a need to do some work around... It is a bit more difficult if there are sound files (well may not be but I haven't tried it). My main use was BG Tweaks and some of my own like a Bag of Holding available at Candlekeep due to disliking inventory management - I RP it mostly by being given a gift from a mentor or if I am a thief, 'finding' it.
Gus
Cosmetic Changes
This batch of tweaks generally changes the look and feel of the game, without making general rule changes or altering the underlying mechanics of the engine.
Nalia Avatar Change
Viconia Skin Color Change
Avatar Morphing Script
Weapon Animation Tweaks
Icewind Dale Casting Graphics (Andyr)
Restore SoA Load Screen Logo
Commoners Use Drab Colors
Icon Improvements
Change Avatar When Wearing Robes or Armor (Galactygon)
Force All Dialogue to Pause
Fix Boo's Squeak
Content Tweaks
These components make alterations to content in order to provide a better player experience.
More Interjections
Alter HP Triggers for NPC Wounded Dialogues
Reveal Wilderness Areas Before Chapter Six
Make Cloakwood Areas Available Before Completing the Bandit Camp
Improved Athkatlan City Guard (Andyr)
Gradual Drow Item Disintegration
Improved Kick-out Dialogues (Weimer)
Add Bags of Holding
Exotic Items Pack
Reveal City Maps
Add Map Notes
Stores Sell Larger Stacks of Items
Reputation Resets at Beginning of BG2
Gems and Potions Require Identification
Shapeshifter Rebalancing (Weimer)
Multiple Strongholds (Sabre, Baldurdash, Weimer) - with class restrictions.
Bonus Merchants (Baldurdash, Weimer)
Imoen ToB Dialogue Fix (JCompton)
Romance Bug Fixes (Sabre, Richardson)
Use BG Walking Speeds (BETA)
Allow Cromwell to Upgrade Watcher's Keep Items
Give Cespenar Cromwell's Recipes
Rule Changes
These components make alterations to rules, game mechanics, and other aspects of the underlying game.
Universal Clubs
Description Updates for Universal Clubs Component
Weapon Styles for All
Delay High Level Abilities
Allow Stealth and Thieving Abilities in Heavy Armor per P&P
Descriptions Updates for Stealth and Thieving Abilities in Heavy Armor Component
Allow Arcane Spellcasting in Armor
Descriptions Updates for Allow Arcane Spellcasting in Armor Component
Expanded Dual-Class Options
Wear Multiple Protection Items - no restrictions
Cast Spells from Scrolls (and Other Items) at Character Level
Multi-Class Grand Mastery (Weimer)
True Grand Mastery (Schumacher, Weimer)
Change Magically Created Weapons to Zero Weight
Weapons Consistent Component
Un-Nerfed THAC0 Table
Un-Nerfed Sorcerer Spell Progression Table
Alter Mage Spell Progression Table
Alter Bard Spell Progression Table
Alter Cleric Spell Progression Table
Alter Druid Spell and Level Progression Tables
Add Save Penalties for Spells Cast by High-Level Casters
Trap Cap Removal (Ardanis/GeN1e)
Remove Delay for Magical Traps (Ardanis/GeN1e)
Remove Summoning Cap
Remove Summoning Cap for Celestials (Ardanis/GeN1e)
Alter Multiclass Restrictions - allow both
Remove Racial Restrictions for Single Classes
Alter Dual-class Restrictions - allow both.
Remove Racial Restrictions for Kits
Convenience Tweaks and/or Cheats
These components seek to remove annoying aspects of the game or to make it easier.
Remove Fatigue from Restoration Spells
Shut Up "You Must Gather Your Party ..."
Unlimited Ammo Stacks - set to max
Unlimited Jewelry and Gem Stacks - set to max
Unlimited Potion Stacks -set to max
Unlimited Scroll Stacks -set to max
Neutral Characters Make Happy Comments at Mid-Range Reputation (Luiz)
No Drow Avatars on Party In Underdark (Weimer)
Sellable Items (Icelus)
Sensible Entrance Points
Joinable NPC Tweaks
Components in this category directly affect joinable NPCs.
Adjust Evil Joinable NPC Reactions
ToB-Style NPCs
Consistent Stats: Edwin bb2ee stats
Consistent Stats: Jaheira bg2ee stats
Change Jaheira to Neutral Good Alignment
Consistent Stats: Minsc bg2ee stats
Consistent Stats: Viconia bg2ee stats
Change Korgan to Neutral Evil Alignment .
Made some quick notes to consistent npc stats. Gonna look at the document to view my other choices
Ok. I made some changes to the list. The document I took this list from didn't have disruption. I took this from gibberling. Let me know what I'm missing and how I can help
Ok... made many more changes to this list
Also, could you relook at the readme for BG Tweaks as there are choices for some components. An example is Consistent Stats: Minsc - would you like BG1 or BG2 stats? That sort of thing is scattered across the document. For the response, just edit the above comment rather than create a new comment. I can pick it up from there (include the NPC changes at the bottom). Some of the components are also only for BG2 (such as Improved Fate Spirit Summoning).
Gus
I have installed the mod components requested from BG2 Tweaks Pack v16. If there were any changes to the requested components, I included a comment beside the component. No comment means all went well for that component.
Please note that this modfile is only for BG1EE v1.3.2070 and wont work when the game is updated to version 2.x/3.x. We will have to see what the modding arrangements are when the update occurs as to whether the same procedure is used or it can be done on the device...
Modfiles:
I wasn't sure whether you still wanted the NPC_EE changes so I have made two modfiles.
Freaky01.zip = Mod components only from BG2 Tweaks
Freaky02.zip = Mod components from both BG2 Tweaks and NPC_EE
Select only one as they will conflict. Make sure you remove the current NPC_EE.zip modfile as this will also conflict (there can only be one dialog.tlk but each modfile contains one...)
To install, remove NPC_EE.zip and copy either freaky01.zip or freak02.zip to your '/android/data/com.beamdog.baldursgateiienhancededition/files' folder (the one with baldur.ini) and play.
To uninstall, remove the file and you have a clean install.
I conducted a quick test on each modfile and they seemed to work, if you have any problems, let me know.
Happy Gaming
Gus
Thanks again for tip.
Gus
Edit: Actually, I should allow Freakydoo to make the choice... @Freakydoo, have a look at the above link and you would find Tweaks Antology v3 (or here is a link to the readme file). See if there are any additional components that you would like and I can redo the modfile. Takes very little time and there may be a feature(s) that you want...
Happy Gaming
Gus
http://www.gibberlings3.net/readmes/readme-level1npcs.html
Gus
Not sure how to explain it.... but it's about getting a more pc feel from the npcs from the get go. Giving jahera scimitar proficiency instead of the silly club thing...
Tried a couple of things on Imoen where I sort of made her level 0 (ie: no weapon prof, 1 HP, no additional thieving skill points) and she levelled up as soon as you meet but... I noticed that she didn't get the correct amount of thief skill points (she only got 25 whereas she should have received 40) so I am sure that there are other probs as well.
One way to get the job done would be to upload a starting saved game and proficiencies could be adjusted to your satisfaction (if you have a party in mind).
Gus
Also... sorry ahead of time for being needy.
I was hoping you could make a few changes to npc_ee.. i just noticed there were options.
Make Imoen a multiclass mage/thief
Make Jaheira a single-class druid
Make Khalid a multiclass ranger/cleric
Make Minsc a fighter
Make Dynaheir a sorcerer
Make Coran a single-class thief
Component 240: choose a new class for Branwen no change
Component 260: choose a new class for safana... no change
Make Xzar a multiclass necromancer/cleric
Make Montaron a single-class thief
Component 460: choose a new class for Alora. No change
Make Xan a bard, or a fighter/mage
Component 580: choose a new class for Viconia no change
Component 620: choose a new class for Neera no change
Component 680: choose a new class for Yoshimo n/a
Make Yoshimo a multiclass fighter/thief
Component 700: choose a new class for Valygar n/a
Make Valygar a multiclass fighter/thief, or a single-class fighter
Component 720: choose a new class for Nalia n/a
Make Nalia a bard, or a multiclass cleric/mage, or a sorcerer
Component 760: choose a new class for Mazzy n/a
Make Mazzy a fighter/cleric, or a paladin
Thank again... I honestly feel bad. Normally I'd do this myself. My gf and moved and seriously... if we couldn't fit it into the back of our Honda civic then we got rid of it.Thank you, gus!
Enjoy
Gus
Nvm... Thank you
I haven't tested this, so if there are any probs, let me know.
If you want some of the other NPCs to have different starting proficiencies...
Gus
Think I'll play through this game and make notes of change I'd like... hopefully Beamdog will have a new version out for android st then and I can make all the changes I need then.
Gus
Someone on another forum suggested that leaving dialog.tlk loose might fix the issue. I can't find a dialog.tlk file in the zip you provided me.