I've been doing a bunch of trolling / survey over on the codex boards and came across a line of reasoning the deplorable trolls over there consistenly share. It's not in itself unreasonable, and paying attention to this might improve the image of BG:EE.
They are almost universaly complaining about the added NPC's initiating dialogue too much, and praise the old NPC's for not doing so. I... I don't care much for the old NPC's, don't think the new guys don't fit in or anything, but I have to agree with the codex trolls on that. The new NPC's kind of force themselvs on the player and it does get irritating even if you don't mind the NPC's otherwise. This is a very legit complaint, honestly.
I think Beamdog would do very well to make the NPC's which do have dialogue the player can explore, to not automatically initiate dialogue. They do it way too often. Let the player talk to them instead. I find mostly everything else I got on the feedback front to be mostly laughable/insane/stupid, but this is a very good point.
The old companions might mostly be just cheezily portraited, lousily voice acted, stock fantasy cardbord cutouts for the most part (pardon me for not having much taste for classic fantasy), but they're pretty unobtrusive, and the new ones are pretty obtrusive in comparison. This can even be grating to someone who doesn't even care enough for Baldurs Gate to get worked up about it, but it seems to be very grating to a lot of people who do care about Baldurs Gate (even if they're evidently and undeniably not right in the head otherwise and seem to have repulsive worldviews and stuff).
It seems a lot of that anger could easily be remedied. Just make the new NPC's be talkable to but not initiate dialogue.