[mod] The Ooze's Lounge
LavaDelVortel
Member Posts: 2,859
If you thought that my only in-progress mod is Verr'Sza for BG2EE, then you were wrong. I would like to tell you few words about The Ooze's Lounge - my mod for BG2 and BG2EE.
When I worked on Southern Edge, I thought there should be more mods that expand Athkatla and perhaps show new "corners" of the City of Coin. That is why I released SE. But I always planned to offer something more. That is why I came up with The Ooze's Lounge - a new part of sewers that doesn't only offer few monsters to kill, but also gives a chance to meet a bit unusual merchants.
The mod was inspired by areas like Black Emporium from Dragon Age series. It introduces new merchants with some new items along with a special shopkeeper that will appear after you're back from the Underdark; there are 3-4 miniquests as well as few monsters to kill, because there's never enought of that. And as I mentioned, because I want it to look more or less like SE, the mod works on both old BG2 and BG2EE. To enjoy the conent, you must start a new quest or at least use the savegame before you entered Slums for the first time.
And here are some screenshots:
The mod isn't big, it is smaller than SE, but those who enjoy seeing new places in the game should still be able to enjoy it and hopefully find some new nice weapons to wield as well as a couple of new armors to wear.
Want to know where you can find the key?
Links:
Download
Forum
When I worked on Southern Edge, I thought there should be more mods that expand Athkatla and perhaps show new "corners" of the City of Coin. That is why I released SE. But I always planned to offer something more. That is why I came up with The Ooze's Lounge - a new part of sewers that doesn't only offer few monsters to kill, but also gives a chance to meet a bit unusual merchants.
The mod was inspired by areas like Black Emporium from Dragon Age series. It introduces new merchants with some new items along with a special shopkeeper that will appear after you're back from the Underdark; there are 3-4 miniquests as well as few monsters to kill, because there's never enought of that. And as I mentioned, because I want it to look more or less like SE, the mod works on both old BG2 and BG2EE. To enjoy the conent, you must start a new quest or at least use the savegame before you entered Slums for the first time.
And here are some screenshots:
The mod isn't big, it is smaller than SE, but those who enjoy seeing new places in the game should still be able to enjoy it and hopefully find some new nice weapons to wield as well as a couple of new armors to wear.
Want to know where you can find the key?
You should find it during the Tanner's quest
Links:
Download
Forum
Post edited by LavaDelVortel on
23
Comments
Also note that I tried to avoid giving only brand new items. You'll find some simple +1 or +2 items. Just as at Ribald's shop. There is a mix of unique and usual enchanted stuff
The game has a very poor selection of clubs, so I hope to see some of them in this mod
The Hive:
This club is riddled with holes and you can hear buzzing inside.
+1 or +2
Every hit has a chance to cast Insect Swarm on the target.
As were talking about the sewers, something that has a chance of causing a disease could work as well.
And quests, o lawd, anything having to do with Oozemaster druids (Divine Remix ) would be a nice touch for mini quests. Something feeding off his beloved oozes and jellies and in need of PC's to help out.
So yeah, remember that it's mostly finished and I am moving towards the end of the mod. May take a moment or two, though, as that's how modding works. Huh.
If you're taking suggestions, the following weapons need some love in the entire BG saga (IMHO):
Dart, Spear, Morningstar, Club.
Just imagine a +4 club that can cause Insect Plague on hit. Tasty.
@Caszidy - thank your for your very kind words.
You can download the mod here
And here's the forum
Cheers!
[spoiler]
~Nature's Hive +2~ ~This club holds a host of magically-bred insects. Whenever it strikes a target, there is a chance that they will awaken and swarm the unfortunate foe, or strike them with a surge of natural magic. STATISTICS: Combat abilities: - Each successful hit has a 10% chance to cast one of the following spells: Summon Insects, Magical Stone, Poison, Call Lightning, Nature's Beauty Equipped abilities: - Can memorize three extra divine spells of 1st level THAC0: +2 Damage: 1d6+2 (crushing) Speed Factor: 4 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3 Not Usable by: Mage Sorcerer~
[/spoiler]