"Unaffected by effects from the flail of ages +4"
Question2
Member Posts: 74
Why do i sometimes see this message? It last happened on a Nabassu. I have the acid, fire, cold and poison heads.
And for some reason i cannot deal the finishing blow to trolls after upgrading it to +4, because the game complains that the troll is immune to all 4 heads...wtf? The +3 version works though.
And for some reason i cannot deal the finishing blow to trolls after upgrading it to +4, because the game complains that the troll is immune to all 4 heads...wtf? The +3 version works though.
0
Comments
now i don't have modding tools for EE, only for the original, but is an easy work.
if some modder reads here and has a way to make the file available for us is a 5 min work to do it.
Of course, as it states in the bug report, this has been fixed for v2.6 so throw the file out when that happens.
Let me know if all goes well.
Gus
Again: thank you so much! I will test it as soon as I can, but work has thrown yet another wrench in my gaming plans, so it might not be until tonight or tomorrow sometime.
What’s wrong with the +5 version???
I consoled in the flails and some creatures and was able to bring down Trolls, Nabassu, and Golems using the modified FoA+4 and FoA+5, all with elemental damage showing (except poison which shows as creature being unaffected). When I removed the modified files out of the override folder (the rest of the game is vanilla), I couldn't kill get any elemental damage to & the troll stayed on the ground waiting to die...
Attached is the modified file for the FoA+5 with the order changed.
Gus
Thanks for your time!
First time playing the flail into ToB
i run a steam version and the path is
C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate II Enhanced Edition\lang\de_DE
if you run an other game version go to C: and do a search for override
when you have found it just copy there the file you have extracted.
you can also consider to make a backup somewhere of the folder, so you can revert to the original condition if you will ever need it.
I've copied both files (first individually, then combined) to the override folder as @gorgonzola has said.
When hitting "burning man" and "fell cat" in yaga-shura's lair, i'm able to deal damage with charname wielding flail of ages +4, yet i'm still getting the "Unaffected by effects from the flail of ages +4" message, and I don't seem to be dealing any of the bonus elemental damages.
Is this intended, or have I done it wrong?
Thanks again.
also @Gusinda tells: that seems to confirm what i told, the files extracted from the zip should be put in that folder and the fix should work, removing them the fix is no more working.
the game, for all that is not hard coded, looks at that folder and if finds an item (but is true also for more complex mods) with the same name of a vanilla one uses the one in that folder.
i don't know why it did not work for you, i hope that some one else can help you.
I saw mentioned something about NearInfinity, anyone here know if that's a thing that works to solve this problem? @JuliusBorisov @OrlonKronsteen @Gusinda
Cheers.
Here is where the problem occurs: the "immunity to spell and message" opcode targets resource blun30c.itm (the +4 version, and the +5 version targets blun30.itm), so none of the incidental effects from the Flail of Ages can target those creatures whatsoever, not even the "slow" opcode. The physical damage gets through, but *none* of the side-effects will. It *will* give you the "unaffected" message that you are seeing, though--that is coming from opcode 324.
My suggestion: take opcode 324 out of the melee effects on the flail's .itm files. Golems are already 100% poison resistant, so it will then take the fire, cold, and acid damage, as well as the phyiscal damage, but not the poison. The Fell cat would be in the same boat--it would take all damage to which it is susceptible, as well as probably being slowed, but won't take poison damage.
I will test it this evening and let you know how it turns out; I am highly confident that this will resolve the difficulty, but it is best to try it out first.
That opcode, if I recall, was originally in the IWD/HoW engine but not in the SoA/ToB version...but that was years ago and I could be mistaken.
To summarize: you put the files in the override folder inside the German language directory. This folder only functions if the game is played in that language. You need to put the files in the override folder inside the game's base installation folder. Note that you may need to create a folder there if it does not already exist.
Should I bother uploading corrected .itm files or is everyone comfortable editing that on their own...or do you just want to wait for the 2.6 patch?
@GLoBaL Sorry I didn't see your comment and respond to it earlier. I'm afraid I'm not to great with modding or fixing complex problems. Fortunately, we have a great community with people who are.
@Mathsorcerer I think it would be a great service to the community if you posted the files here. Another great thing would be if you or one of the other aces could show us how to find an opcode. I have used Near Infinity for basic modding (changing items that have basic effect flags, putting things in containers, etc.) but I've never been able to find an opcode. This Flail of Ages issue is a specific example. I tried to find the opcodes and reorder them as per the bug report fix, but despite combing around for hours in NI I can't find the little buggers.
I will have to upload the edited items later this evening....but probably tomorrow morning.