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"Unaffected by effects from the flail of ages +4"

Why do i sometimes see this message? It last happened on a Nabassu. I have the acid, fire, cold and poison heads.

And for some reason i cannot deal the finishing blow to trolls after upgrading it to +4, because the game complains that the troll is immune to all 4 heads...wtf? The +3 version works though.

Comments

  • EnuhalEnuhal Member Posts: 452
    This, sadly, is a known bug introduced with adding the poison head to the flail. Creatures that are immune to poison are for some reason immune to the entire effect of the flail, if I remember corretly.

  • Durmir46Durmir46 Member Posts: 110
    It may also be the slow effect that your ennemies are immune to, rather than the damage.

    semiticgod
  • Question2Question2 Member Posts: 74
    I looked at the files, it looks like if a creature is immune to poison, they made it immune to the entire weapon which is really weird. They shouldnt need to do that because the poison damage should be affected by poison resist anyway.

    Durmir46semiticgod
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 17,257
    edited August 2018
    Thanks for the feedback. This bug is known and will be fixed. https://support.baldursgate.com/issues/38288

    BorekDurmir46GusindaAerakar
  • sorcerinsorcerin Member Posts: 58
    Is there a timeline yet when this will get fixed?

  • gorgonzolagorgonzola Member Posts: 1,929
    it should be very easy to do a quick fix modifying the flail opcode order like suggested in the link posted by @JuliusBorisov with some modding tool and then dropping it in the override folder.
    now i don't have modding tools for EE, only for the original, but is an easy work.
    if some modder reads here and has a way to make the file available for us is a 5 min work to do it.

  • OrlonKronsteenOrlonKronsteen Member Posts: 628
    Does anyone know how to fix this? I have taken a peek in Near Infinity but I can't make heads or tails of it. I find that sometimes I'm able to change things in there, if it's, say, a simple enchantment level, or checking/unchecking boxes, but other times there are codes, etc... that I don't understand.

  • GusindaGusinda Member Posts: 1,254
    Hi @OrlonKronsteen, this file has the BLUN30C.itm order changed in accordance with the bug report fix. Haven't tested it as I don't have a suitable save (actually don't have any saves at the moment as I have just rebuild my game) but give it a go and see if it works. You should just be able to unpack the file directly into your 'override' folder. Just check first to make sure you don't already have one there. If you do just make a backup for Justin Case.

    Of course, as it states in the bug report, this has been fixed for v2.6 so throw the file out when that happens.

    Let me know if all goes well.
    Gus

    OrlonKronsteenJuliusBorisov
  • OrlonKronsteenOrlonKronsteen Member Posts: 628
    Thank you so much, @Gusinda! Changing that opcode order was exactly what I was trying to do, but, using Near Infinity and poking around through BLUN30C.ITM, I couldn't find an order string resembling the one in the bug report. I was pulling my hair out trying to find it. In fact, I've never been able to find a single opcode. I know they exist because I hear about them all the time on these forums, but I've never actually seen one. To me they're like super-strings in physics (not that I know much about those, either), or the Easter bunny. I'm going to have to ask folks in one of the modding threads (or start a thread of my own) because it's driving me crazy.

    Again: thank you so much! :) I will test it as soon as I can, but work has thrown yet another wrench in my gaming plans, so it might not be until tonight or tomorrow sometime.

    JuliusBorisovGrond0Gusinda
  • RaduzielRaduziel Member Posts: 3,811
    Deities of Faerûn will have in its next version a fix for both the FoA +4 and FoA +5.

    StummvonBordwehrOrlonKronsteenGusinda
  • OrlonKronsteenOrlonKronsteen Member Posts: 628
    Raduziel wrote: »
    Deities of Faerûn will have in its next version a fix for both the FoA +4 and FoA +5.

    What’s wrong with the +5 version???

  • Humanoid_TaifunHumanoid_Taifun Member Posts: 773
    edited March 13
  • GusindaGusinda Member Posts: 1,254
    edited March 14
    Hi @Humanoid_Taifun & @OrlonKronsteen, did some testing and the order change seems to do the job. @Humanoid_Taifun, you might be reading the 'Unaffected...' statement from the poison damage immunity.

    I consoled in the flails and some creatures and was able to bring down Trolls, Nabassu, and Golems using the modified FoA+4 and FoA+5, all with elemental damage showing (except poison which shows as creature being unaffected). When I removed the modified files out of the override folder (the rest of the game is vanilla), I couldn't kill get any elemental damage to & the troll stayed on the ground waiting to die...

    Attached is the modified file for the FoA+5 with the order changed.

    Gus

    OrlonKronsteenStummvonBordwehr
  • RaduzielRaduziel Member Posts: 3,811
    In case someone wants to make a standalone mod to fix this, here is the code DoF uses:
    //Fix for an issue with the Flail of Ages
    
    ACTION_IF GAME_IS ~bg2ee eet~ BEGIN
    
    COPY_EXISTING ~BLUN30.itm~  override
    LPF DELETE_EFFECT   INT_VAR    match_opcode = 324                      match_parameter2 = 55                                                           END
    LPF DELETE_EFFECT   INT_VAR    match_opcode = 324                      match_parameter2 = 77                                                           END
    LPF DELETE_EFFECT   INT_VAR    match_opcode =  12                      match_parameter2 = 2097152                                                      END
    LPF ADD_ITEM_EFFECT INT_VAR type = 1 opcode = 324 target = 2                 parameter2 = 55                              STR_VAR resource = ~BLUN30~  END
    LPF ADD_ITEM_EFFECT INT_VAR type = 1 opcode = 324 target = 2                 parameter2 = 77                              STR_VAR resource = ~BLUN30~  END
    LPF ADD_ITEM_EFFECT INT_VAR type = 1 opcode =  12 target = 2 parameter1 = 2  parameter2 = 2097152 timing = 1 dicesize = 6                              END
    BUT_ONLY IF_EXISTS
    
    COPY_EXISTING ~BLUN30C.itm~ override
    LPF DELETE_EFFECT   INT_VAR    match_opcode = 324                      match_parameter2 = 55                                                           END
    LPF DELETE_EFFECT   INT_VAR    match_opcode = 324                      match_parameter2 = 77                                                           END
    LPF DELETE_EFFECT   INT_VAR    match_opcode =  12                      match_parameter2 = 2097152                                                      END
    LPF ADD_ITEM_EFFECT INT_VAR type = 1 opcode = 324 target = 2                 parameter2 = 55                              STR_VAR resource = ~BLUN30C~ END
    LPF ADD_ITEM_EFFECT INT_VAR type = 1 opcode = 324 target = 2                 parameter2 = 77                              STR_VAR resource = ~BLUN30C~ END
    LPF ADD_ITEM_EFFECT INT_VAR type = 1 opcode =  12 target = 2 parameter1 = 1  parameter2 = 2097152 timing = 1 dicesize = 6 STR_VAR                      END
    BUT_ONLY IF_EXISTS
    
    END
    

    OrlonKronsteenStummvonBordwehrGusinda
  • OrlonKronsteenOrlonKronsteen Member Posts: 628
    @Gusinda and @Raduziel - you are both true heroes of the Realms. Thank you so much.

    RaduzielStummvonBordwehrGusinda
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