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Dumb Ideas Thread

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  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    31. Wielding a holy sword should be paladins only - no UAI cheese. The sword knows!!

    You need to recharge the sword by upholding a spotless reputation (above 18), and your reputation should drop slowly requiring a constant donation to the church (the order could raise the rep to above 18) or doing good acts.

    Lastly you cant wear magical amulets and rings. No bling whilst wielding. You’re a pally - not a rapper!!

    Sleep abuse is prohibited. The sword vanishes after resting 10 times. You’re a pally - not sleeping beauty.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    32. No more summoning deaders out of thin air for everyone anymore. Necromancers now actually have to do dirty works of diggin' up graves, catacombs and other resting places to aquire needed body parts. Said parts have then to be put together in order to create undead beings. And the necromancer has to periodically repair the walking corpse after each encounter. Not to mention fight against corpse rot due to daily sunlight.
  • SkatanSkatan Member, Moderator Posts: 5,352
    fluke13 said:

    33. Mages have to literally memorise each spell before casting... before the spell is cast - the cluaconsole pops up and you have to remember and manually type in a series of runic scripts. Errors result in wild surge.

    That's actually a really cool idea! Though it would have to be downscaled a bit, like using FOS-RA-DO. You would have to add words to a full phrase and the magic outcome would be unexpected if you choose the wrong order or words. I'm sincere now FYI.
  • xizorxizor Member Posts: 89
    fluke13 said:

    33. Mages have to literally memorise each spell before casting... before the spell is cast - the cluaconsole pops up and you have to remember and manually type in a series of runic scripts. Errors result in wild surge.

    Instead of typing spells in the console, you could use a mic to speak the incantations! Or even use the camera for somatic components!

    Bard players would also need to sing to use their abilities.
  • fluke13fluke13 Member Posts: 399
    xizor said:

    fluke13 said:

    33. Mages have to literally memorise each spell before casting... before the spell is cast - the cluaconsole pops up and you have to remember and manually type in a series of runic scripts. Errors result in wild surge.

    Instead of typing spells in the console, you could use a mic to speak the incantations! Or even use the camera for somatic components!

    Bard players would also need to sing to use their abilities.
    ...Guitar hero style :p
  • SkatanSkatan Member, Moderator Posts: 5,352
    Holy bardtastic, Batman! Seriously, can't someone do this in a game? The next Bard's Tale games should ship with a microphone á la Guitar Hero and a pamflet of lyrics you should sing, and perhaps a lute to play on.

    Moderator, can you please split this thread out into a "Magnificent Ideas thread", kkthx?
  • KamigoroshiKamigoroshi Member Posts: 5,870
    34. Each time barbarians and berserks use their rage ability, they transform into tantrum throwing and bawling children... attacking both enemies and allies alike with screeching sound attacks.
  • deltagodeltago Member Posts: 7,811
    35. Everytime you cast/activate invisibility, you personally do not see where the invisible character is.
  • gorgonzolagorgonzola Member Posts: 3,864
    36. if charname is romancing viconia the couple of times there is a after rest banter about them making love they both should start their day fatigued, but if charname has high CON he can roll to avoid it.
    37. if charname is romancing aerie only aerie get fatigued after such rests with banter :)
  • lroumenlroumen Member Posts: 2,538
    38. Containers should all have a unique bam to allow me to identify which one I use for storing what (pretty gems, trash gems, magic trinkets, rings, amulets, etcetera).
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    39. If your INT is 9 or lower you have to use the Noober soundset for your character.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    lroumen said:

    38. Containers should all have a unique bam to allow me to identify which one I use for storing what (pretty gems, trash gems, magic trinkets, rings, amulets, etcetera).

    That one sounds dangerously close to being a sensible idea.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    40. If your thief has lower than 10 Wisdom they are not allowed to check for traps.
  • deltagodeltago Member Posts: 7,811
    41. The game should be remade to follow 4e rules.
  • BubbBubb Member Posts: 1,005
    fluke13 said:

    33. Mages have to literally memorise each spell before casting... before the spell is cast - the cluaconsole pops up and you have to remember and manually type in a series of runic scripts. Errors result in wild surge.

    The amazing thing is that this would probably be possible using the UI modding system. Must. not. steal. idea...
  • SkatanSkatan Member, Moderator Posts: 5,352
    Bubb said:

    fluke13 said:

    33. Mages have to literally memorise each spell before casting... before the spell is cast - the cluaconsole pops up and you have to remember and manually type in a series of runic scripts. Errors result in wild surge.

    The amazing thing is that this would probably be possible using the UI modding system. Must. not. steal. idea...
    Steal with pride!
  • SMRTSMRT Member Posts: 11
    How about replacing the character color selection table with an awkward slider in which there is no relation between adjacent colors whatsoever? Now that would add some interesting challenge to the game!
  • SkatanSkatan Member, Moderator Posts: 5,352
    41. Flails and nunchucks (yes, there should be nunchucks in the game) would have an animation of swinging the weapon to gain speed and momentum before launching the attack. These weapons should have the slowest weaponspeed and even more damage than today. You should be able to switch (right click weapon and choose) how long you swing before attacking from Fast 1d4, medium 2D4 and long 3D4 damage, but at reduced APR (-1/2 APR per increased damage).
  • gorgonzolagorgonzola Member Posts: 3,864
    Skatan said:

    41. Flails and nunchucks............. should have the slowest weaponspeed and even more damage than today. You should be able to switch (right click weapon and choose) how long you swing before attacking from Fast 1d4, medium 2D4 and long 3D4 damage, but at reduced APR (-1/2 APR per increased damage).

    I DISAGREE!!!!!
    flails work with the some principle of throwing a spear using a launcher, you get more speed, so more penetrating (crushing for a flail) power cause of augmented lever arm, but without loosing much execution speed.
    and in case of flail an expert fighter uses momentum, as you tell, but does not take the weapon still until he decide to swing it, he keeps moving it so he uses some "stored energy" to actually have faster execution and more power at the same time. to use momentum is widely used in martial arts. the mace used in indian martial arts is really heavy, like 4x times heavier of a western mace or flail, and can be barely lifted by the user, rising it to a high level before the fight, storing energy, and then swinging it in a way that brings it back to that level make it effective, it seems to be a very slow weapon, as is probably the heaviest weapon that can be used, but if used properly is not.
    the flail combines this principle with the storing momentum used with nunchaku or shaolin whip, both have a chain with something that hits attached. both nunchaku and shaolin whip are incredibly fast to use cause momentum is used, flail is a bit slower as is heavier, but is as fast as a mace if not faster, the arch the hand do to swing it is not different but it carries momentum, it takes much more training and skill to use a flail than a mace, but then is more effective having about the same execution speed.

    i know... "dumb ideas topic". but i find so fun in discussing them as if them were actual proposals and not things that will be never implemented :)
    @Skatan i like your proposal and the only purpose of arguing about it is to have a little fun together, no offence intended at all ;)


  • gorgonzolagorgonzola Member Posts: 3,864
    edited September 2018
    42. the way backstab works is dumb, in RL a backstabber fails or kills, cutting the throw, piercing a vital point trough some weak spot of the armor, that is meant to protect from enemies that face you but kept light in the back, crushing a skull, breaking a neck.
    so the actual behavior should be removed and the backstabber should roll the to hit like now, then roll a new throw, backstabber level against enemy DEX, weighted correctly, should determine if the goal of the backstab, reaching a vital point and kill, is reached. if the enemy is hit but saves he takes x1 damage (as now when back stab is failed) other way the backstab deals 1k dmg so kills the enemy even if he is protected by death ward.

    a hart pierced, a neck broken a throat cut are game over, how the CON and HP are high does not matter, and this proposal is dumb only cause it will overpower a back stabbing thief too much, cause of a balance concern, the way the BS is implemented now is the real dumb way, if you hit the back and manage to pierce the hart the effect is the very same no matter that you use a mundane dagger or a high enchanted katana.
  • SkatanSkatan Member, Moderator Posts: 5,352



    i know... "dumb ideas topic". but i find so fun in discussing them as if them were actual proposals and not things that will be never implemented :)
    @Skatan i like your proposal and the only purpose of arguing about it is to have a little fun together, no offence intended at all ;)


    @gorgonzola Hehe, I took no offense buddy. I purposely throw out these dumb ideas just for fun and enjoyed your remarks.
  • SkatanSkatan Member, Moderator Posts: 5,352
    43. There should be a new container type: Cage. There you can store all your summons and then unleash them all at the same time, preserving their summoned time limit (kinda like the old cloak of the stars trick). So you can have spiders, hobgoblins and gnolls etc. If you cast Gate and try to throw in the demon in there, expect all your summons to die if you haven't thrown in a prot.from evil 10' radius before.
  • fluke13fluke13 Member Posts: 399
    Skatan said:

    43. There should be a new container type: Cage. There you can store all your summons and then unleash them all at the same time, preserving their summoned time limit (kinda like the old cloak of the stars trick). So you can have spiders, hobgoblins and gnolls etc. If you cast Gate and try to throw in the demon in there, expect all your summons to die if you haven't thrown in a prot.from evil 10' radius before.

    There's also Cage-plane where you keep all the creature's you've 'Imprisoned' and can unleash them - they'll attack the nearest being they see, but casting Friendship or Charm on them will make them attack only enemy creatures.
  • O_BruceO_Bruce Member Posts: 2,790
    44. CHARNAMEs that are naive, intellectually challenged and possess social grace of mustard jelly should have difficulty with talking to NPCs. This should be reflected in NPCs reactions, buy/sell prices (and avaliability of wares) and dialogue options.
  • fluke13fluke13 Member Posts: 399
    edited September 2018
    Bubb said:

    fluke13 said:

    33. Mages have to literally memorise each spell before casting... before the spell is cast - the cluaconsole pops up and you have to remember and manually type in a series of runic scripts. Errors result in wild surge.

    The amazing thing is that this would probably be possible using the UI modding system. Must. not. steal. idea...
    @Bubb if that's possible - a better use, I think, would be to provide the ability to solve puzzles and answer questions by typing the answer, rather than multiple choice. That would create some really interesting possibilities for modding, and reminds me of some very old school rpgs.
  • gorgonzolagorgonzola Member Posts: 3,864
    45. at charname creation screen while the other stats are rolled, for INT the player should undergo a IQ test and the result should set the charname INT.
    with a 100 IQ, the average of population, the charname gets 10 INT, an IQ of 220 is needed to get 18, for higher values something like winning the world chess championship, a nobel in science or similar is needed, the player should submit to beamdog a request and then godly INT values can be unlocked.
  • SkatanSkatan Member, Moderator Posts: 5,352
    If you respond with reason and logic in this thread, you haven't got the gist of it ;)
  • fluke13fluke13 Member Posts: 399
    Skatan said:

    If you respond with reason and logic in this thread, you haven't got the gist of it ;)

    Banana? :p
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