The title you wrote in Spoiler tells me nothing. As soon as the guys from Beamdog have something to announce I will be the first to celebrate because I'm sure they will put all their effort into creating a good title / DLC.
I'm glad that Julius has turned on a minimum of hope, however, I'm happy for those who have Persistent Wolrd, but I prefer a good single player story a thousand times.
- You talked about hiring a producer for the support for legacy titles. Didn't you hire Luke Rideout for that job about 2 years ago? Or is it a different producer for the support for legacy titles on the console?
- I know it's a different company, but why have Ossian studios not updated any of their website/social media to support the launch of Tyrants of the Moonsea as they did when Darkness over Daggerford was released?
2) Is PST:EE going to receive some updates as well, and will it have fixes for some of the PST:EE specific bugs it has now (I'm especially curious about the bug that resets any container content when you enter the Modron Maze)? If yes, will it receive the update around the same time as other IE games, or later?
Sorry, I asked this before but maybe it was missed. So I’d like to ask again if it’s not a problem. We already know that 2.6 patch for IE games is in progress.
Are there any plans for a new patch for PST:EE as well? Thanks
- You talked about hiring a producer for the support for legacy titles. Didn't you hire Luke Rideout for that job about 2 years ago? Or is it a different producer for the support for legacy titles on the console?
- I know it's a different company, but why have Ossian studios not updated any of their website/social media to support the launch of Tyrants of the Moonsea as they did when Darkness over Daggerford was released?
Luke came after Phil had left. So that position was a bit higher. Our new producer is focused on legacy titles (all platforms).
Unfortunately, can't comment about Ossian Studios. I passed the concern to them, however (it happened back in August/September, 2019).
2) Is PST:EE going to receive some updates as well, and will it have fixes for some of the PST:EE specific bugs it has now (I'm especially curious about the bug that resets any container content when you enter the Modron Maze)? If yes, will it receive the update around the same time as other IE games, or later?
Sorry, I asked this before but maybe it was missed. So I’d like to ask again if it’s not a problem. We already know that 2.6 patch for IE games is in progress.
Are there any plans for a new patch for PST:EE as well? Thanks
I think, during one of the livestreams, we once said that PST:EE might get a patch. But since quite a lot of time passed, and we're now figuring out the plan for legacy titles going forward, we don't have an answer to that question.
I think, during one of the livestreams, we once said that PST:EE might get a patch. But since quite a lot of time passed, and we're now figuring out the plan for legacy titles going forward, we don't have an answer to that question.
No offence, but you are figuring out the plans for legacy titles and how to proceed into the future for quite some time now. And that quite some time is really too much time for any company do decide on it's future.
Can't we all call it "we abandoned" old IE games and be done with it? I mean, I personally am here from spring 2019 (tho I owned all the games and DLCs on both ios and android for years) and it's kinda insulting (for me personally, won't force my view to others) to see so many UNNEEDED promises broken. I mean, who forced you to promise things like the one last summer with "we are almost there, final QA, we are releasing 2.6 in like a month!!!" and then abandon the whole idea? Atleast be honest and say it directly. Will not even start with the android play store removal fiasco and how it stacks with all the other things.
Hope no offence is taken + I hardly doubt you are even slightly responsible for any of those.
We can't call it "we abandoned" old IE games because we haven't. Your criticism about the 2.6 patch timeline is valid. But regarding the Google Play situation - not valid, sorry.
We can't call it "we abandoned" old IE games because we haven't. Your criticism about the 2.6 patch timeline is valid. But regarding the Google Play situation - not valid, sorry.
We were told few times that to fix it a new patch needs to be released, also known as 2.6. In the end you managed to release 2.5 again "temporarily" till 2.6 is released soon. I highly doubt google will tolerate you for that long now, even if I agree they make exception for you (and I highly doubt that to be honest). My point is that you said a lot of times that a new patch is needed to return the games to the playstore while in the end you returned 2.5 - so why not sooner is the obvious question + it was obviously not true that a new patch is totally needed to return the game to the playstore.
See, for start I work in a company that got ios/android/web app and I kinda know how dev works (sys admin is my job, so I would not state how knowledgable I am, but I coded in the past) - I have some idea how stuff regarding that matter works. Secondly, I am perfectly well aware how to sideload and that's beside the point, I paid for the games and DLCs, from respect towards your marvellous work and effort. You can imagine that it's hurting when I am not receiving the same from the other end, i.e. respect (and that can take many forms).
Again, totally my personal view and experience, can't and never will speak from someone else's name. Sorry for the long post and hope that this is not found offensive, not my wish to go there and just sharing how I felt/feel. Cheers and have a great weekend!
We can't call it "we abandoned" old IE games because we haven't. Your criticism about the 2.6 patch timeline is valid. But regarding the Google Play situation - not valid, sorry.
We were told few times that to fix it a new patch needs to be released, also known as 2.6. In the end you managed to release 2.5 again "temporarily" till 2.6 is released soon. I highly doubt google will tolerate you for that long now, even if I agree they make exception for you (and I highly doubt that to be honest). My point is that you said a lot of times that a new patch is needed to return the games to the playstore while in the end you returned 2.5 - so why not sooner is the obvious question + it was obviously not true that a new patch is totally needed to return the game to the playstore.
See, for start I work in a company that got ios/android/web app and I kinda know how dev works (sys admin is my job, so I would not state how knowledgable I am, but I coded in the past) - I have some idea how stuff regarding that matter works. Secondly, I am perfectly well aware how to sideload and that's beside the point, I paid for the games and DLCs, from respect towards your marvellous work and effort. You can imagine that it's hurting when I am not receiving the same from the other end, i.e. respect (and that can take many forms).
Again, totally my personal view and experience, can't and never will speak from someone else's name. Sorry for the long post and hope that this is not found offensive, not my wish to go there and just sharing how I felt/feel. Cheers and have a great weekend!
2.6 been in the works for a year and something now.
We can't call it "we abandoned" old IE games because we haven't. Your criticism about the 2.6 patch timeline is valid. But regarding the Google Play situation - not valid, sorry.
We were told few times that to fix it a new patch needs to be released, also known as 2.6. In the end you managed to release 2.5 again "temporarily" till 2.6 is released soon. I highly doubt google will tolerate you for that long now, even if I agree they make exception for you (and I highly doubt that to be honest). My point is that you said a lot of times that a new patch is needed to return the games to the playstore while in the end you returned 2.5 - so why not sooner is the obvious question + it was obviously not true that a new patch is totally needed to return the game to the playstore.
See, for start I work in a company that got ios/android/web app and I kinda know how dev works (sys admin is my job, so I would not state how knowledgable I am, but I coded in the past) - I have some idea how stuff regarding that matter works. Secondly, I am perfectly well aware how to sideload and that's beside the point, I paid for the games and DLCs, from respect towards your marvellous work and effort. You can imagine that it's hurting when I am not receiving the same from the other end, i.e. respect (and that can take many forms).
Again, totally my personal view and experience, can't and never will speak from someone else's name. Sorry for the long post and hope that this is not found offensive, not my wish to go there and just sharing how I felt/feel. Cheers and have a great weekend!
2.6 been in the works for a year and something now.
Excuse me, but I am not sure I understand what exactly you mean by saying that? Yes, I know and nowhere stated otherwise + it's irrelevant to my post.
Greetings. I originally posted this question in the NWN:EE Patch 1.80 thread, but have since edited my comment in order to repost it here. It seemed more appropriate. As of Patch 1.80 (version 8193.9) adding the feature to customize the WeaponOfChoiceFeat in baseitems.2da, is it possible for Weapon Masters to select Unarmed Strike as their weapon of choice while playing through the OC, expansions and DLC? Since moving before the end of last year, I have been doing without a computer and an ISP. If anyone would be so kind as to confirm whether or not it is possible while I remedy my current situation, it would be most appreciated. Stay safe. Thank you for reading, and happy (healthy) gaming to all.
Greetings. I originally posted this question in the NWN:EE Patch 1.80 thread, but have since edited my comment in order to repost it here. It seemed more appropriate. As of Patch 1.80 (version 8193.9) adding the feature to customize the WeaponOfChoiceFeat in baseitems.2da, is it possible for Weapon Masters to select Unarmed Strike as their weapon of choice while playing through the OC, expansions and DLC? Since moving before the end of last year, I have been doing without a computer and an ISP. If anyone would be so kind as to confirm whether or not it is possible while I remedy my current situation, it would be most appreciated. Stay safe. Thank you for reading, and happy (healthy) gaming to all.
Looking through the baseitem.2da, I would say no because unarmed strike is not a base weapon(but I could be wrong)
I have a similar question(s). @JuliusBorisov
Looking at the ruleset.2da it shows that we can now change the monk damage die at each of the tiers, but you set the number of dice rolled to only one choice? Will you guys adding the number of dice at each tier for medium to the ruleset.2da in the future? (example in 3.5 D&D tier 4 is 2d6)
What are the MONK_DAMAGE_TIER_ONE_THRESHHOLD(s)?
Is MONK_DAMAGE_TIER_ZERO_SDAMAGE_DICE stunning fist damage? (figured out this is for small size monks) that what needs to be added to the medium size monks for each tier.
Well, if that is the case, would it be possible to make Unarmed Strike a base weapon fit for the WeaponOfChoiceFeat customization if that hasn't been done already? Stay safe. Thank you for reading, and happy (healthy) gaming to all.
I know that is probably already asked, but i could't find using search function.
There are any plans to make a enhance edition of Golden Box games? IF yes, any chance to get Dark Sun Online: Crimson Sands, one of few mmorpg's that isn't a wow clone?
The Dark Sun games use a different engine from the Gold Box games. DSO:CS would need to be rewritten from the ground up even if there were Gold Box Enhanced Edition games in the pipe (which would be AWESOME).
I know that is probably already asked, but i could't find using search function.
There are any plans to make a enhance edition of Golden Box games? IF yes, any chance to get Dark Sun Online: Crimson Sands, one of few mmorpg's that isn't a wow clone?
Beamdog has already said that they are done with EEs, and want to move on to making their own games.
2D turn based grid combat. Overland map. Grid area exploration (pre-rendered hand drawn style). Great story, great music.
The original games are STILL fun to play. They'd be awesome with 5e rules and modern day production values. The "simplified" visuals would make the development cycle much shorter and less expensive. Look at Darkest Dungeon and Thronebreaker: the Witcher Tales.
My second question is pretty much the same but with regards to this [implementing OpenAL EFX to replace the original games' implementation of Creative EAX.] OpenAL EFX would have the advantage of being software-emulated, thus not requiring dedicated hardware to run; with it, the same environmental audio effects the original BG games had could be recreated 1:1 for everyone to use—and they could be made optional via an "Environmental Audio" toggle in the game's sound options, just like it used to be. It would truly give the Enhanced Editions an audio edge over the originals.
Always loved EAX and wasn't pleased at all upon it being removed from NWNEE, AND IIRC, Dolby Surround 5.1 Pro-Logic I&II legacy codecs. Many players are on tight budgets.
2D turn based grid combat. Overland map. Grid area exploration (pre-rendered hand drawn style). Great story, great music.
The original games are STILL fun to play. They'd be awesome with 5e rules and modern day production values. The "simplified" visuals would make the development cycle much shorter and less expensive. Look at Darkest Dungeon and Thronebreaker: the Witcher Tales.
Beamdog would know how to do it right.
I've got FRUA (which is essentially a published version of the gold box construction kit that was used for all of the gold box games) both on CD and through GOG and apparently Dungeon Craft is a modern remake of FRUA (last I checked it hasn't gone anywhere but then again the last time I looked at it was ten years ago so shrug). I'm sure we could put something together.
2D turn based grid combat. Overland map. Grid area exploration (pre-rendered hand drawn style). Great story, great music.
The original games are STILL fun to play. They'd be awesome with 5e rules and modern day production values. The "simplified" visuals would make the development cycle much shorter and less expensive. Look at Darkest Dungeon and Thronebreaker: the Witcher Tales.
Beamdog would know how to do it right.
I've got FRUA (which is essentially a published version of the gold box construction kit that was used for all of the gold box games) both on CD and through GOG and apparently Dungeon Craft is a modern remake of FRUA (last I checked it hasn't gone anywhere but then again the last time I looked at it was ten years ago so shrug). I'm sure we could put something together.
I'm playing AT1: Dark Alliances on FRUA now. The graphics improved a lot since the first gold box games. I got hooked on gold boxes on gog again and really glad I found FRUA and the high quality community modules.
Bit off topic so here's a question for Beamdog: have you ever considered making a modern 5e game using the gold box formula?
Greetings. I originally posted this question in the NWN:EE Patch 1.80 thread, but have since edited my comment in order to repost it here. It seemed more appropriate. As of Patch 1.80 (version 8193.9) adding the feature to customize the WeaponOfChoiceFeat in baseitems.2da, is it possible for Weapon Masters to select Unarmed Strike as their weapon of choice while playing through the OC, expansions and DLC? Since moving before the end of last year, I have been doing without a computer and an ISP. If anyone would be so kind as to confirm whether or not it is possible while I remedy my current situation, it would be most appreciated. Stay safe. Thank you for reading, and happy (healthy) gaming to all.
Greetings. I originally posted this question in the NWN:EE Patch 1.80 thread, but have since edited my comment in order to repost it here. It seemed more appropriate. As of Patch 1.80 (version 8193.9) adding the feature to customize the WeaponOfChoiceFeat in baseitems.2da, is it possible for Weapon Masters to select Unarmed Strike as their weapon of choice while playing through the OC, expansions and DLC? Since moving before the end of last year, I have been doing without a computer and an ISP. If anyone would be so kind as to confirm whether or not it is possible while I remedy my current situation, it would be most appreciated. Stay safe. Thank you for reading, and happy (healthy) gaming to all.
Looking through the baseitem.2da, I would say no because unarmed strike is not a base weapon(but I could be wrong)
I have a similar question(s). @JuliusBorisov
Looking at the ruleset.2da it shows that we can now change the monk damage die at each of the tiers, but you set the number of dice rolled to only one choice? Will you guys adding the number of dice at each tier for medium to the ruleset.2da in the future? (example in 3.5 D&D tier 4 is 2d6)
What are the MONK_DAMAGE_TIER_ONE_THRESHHOLD(s)?
Is MONK_DAMAGE_TIER_ZERO_SDAMAGE_DICE stunning fist damage? (figured out this is for small size monks) that what needs to be added to the medium size monks for each tier.
I followed up on these questions. Try joining community Discord channels (the sticky is in the NWN section) to be able to discuss this with modders and a few our developers. There are a lot of factors we should consider before we commit to this or that feature request.
I know that is probably already asked, but i could't find using search function.
There are any plans to make a enhance edition of Golden Box games? IF yes, any chance to get Dark Sun Online: Crimson Sands, one of few mmorpg's that isn't a wow clone?
We're creating a new game which doesn't use any licenced IP.
2D turn based grid combat. Overland map. Grid area exploration (pre-rendered hand drawn style). Great story, great music.
The original games are STILL fun to play. They'd be awesome with 5e rules and modern day production values. The "simplified" visuals would make the development cycle much shorter and less expensive. Look at Darkest Dungeon and Thronebreaker: the Witcher Tales.
Beamdog would know how to do it right.
I've got FRUA (which is essentially a published version of the gold box construction kit that was used for all of the gold box games) both on CD and through GOG and apparently Dungeon Craft is a modern remake of FRUA (last I checked it hasn't gone anywhere but then again the last time I looked at it was ten years ago so shrug). I'm sure we could put something together.
I'm playing AT1: Dark Alliances on FRUA now. The graphics improved a lot since the first gold box games. I got hooked on gold boxes on gog again and really glad I found FRUA and the high quality community modules.
Bit off topic so here's a question for Beamdog: have you ever considered making a modern 5e game using the gold box formula?
I know that is probably already asked, but i could't find using search function.
There are any plans to make a enhance edition of Golden Box games? IF yes, any chance to get Dark Sun Online: Crimson Sands, one of few mmorpg's that isn't a wow clone?
We're creating a new game which doesn't use any licenced IP.
Comments
I'm glad that Julius has turned on a minimum of hope, however, I'm happy for those who have Persistent Wolrd, but I prefer a good single player story a thousand times.
Me too. An estimate would be nice, considering after every patch mods have to be re-installed, so I'm holding off.
- You talked about hiring a producer for the support for legacy titles. Didn't you hire Luke Rideout for that job about 2 years ago? Or is it a different producer for the support for legacy titles on the console?
- I know it's a different company, but why have Ossian studios not updated any of their website/social media to support the launch of Tyrants of the Moonsea as they did when Darkness over Daggerford was released?
Sorry, I asked this before but maybe it was missed. So I’d like to ask again if it’s not a problem. We already know that 2.6 patch for IE games is in progress.
Are there any plans for a new patch for PST:EE as well? Thanks
https://store.steampowered.com/app/1247750/Neverwinter_Nights_Enhanced_Edition_Dark_Dreams_of_Furiae/
Luke came after Phil had left. So that position was a bit higher. Our new producer is focused on legacy titles (all platforms).
Unfortunately, can't comment about Ossian Studios. I passed the concern to them, however (it happened back in August/September, 2019).
I think, during one of the livestreams, we once said that PST:EE might get a patch. But since quite a lot of time passed, and we're now figuring out the plan for legacy titles going forward, we don't have an answer to that question.
A request for a Non-Windows version of the Toolset was moved to the Icebox category back in 2018-2019.
See, for start I work in a company that got ios/android/web app and I kinda know how dev works (sys admin is my job, so I would not state how knowledgable I am, but I coded in the past) - I have some idea how stuff regarding that matter works. Secondly, I am perfectly well aware how to sideload and that's beside the point, I paid for the games and DLCs, from respect towards your marvellous work and effort. You can imagine that it's hurting when I am not receiving the same from the other end, i.e. respect (and that can take many forms).
Again, totally my personal view and experience, can't and never will speak from someone else's name. Sorry for the long post and hope that this is not found offensive, not my wish to go there and just sharing how I felt/feel. Cheers and have a great weekend!
2.6 been in the works for a year and something now.
Looking through the baseitem.2da, I would say no because unarmed strike is not a base weapon(but I could be wrong)
I have a similar question(s).
@JuliusBorisov
Looking at the ruleset.2da it shows that we can now change the monk damage die at each of the tiers, but you set the number of dice rolled to only one choice? Will you guys adding the number of dice at each tier for medium to the ruleset.2da in the future? (example in 3.5 D&D tier 4 is 2d6)
What are the MONK_DAMAGE_TIER_ONE_THRESHHOLD(s)?
Is MONK_DAMAGE_TIER_ZERO_SDAMAGE_DICE stunning fist damage? (figured out this is for small size monks) that what needs to be added to the medium size monks for each tier.
Will ps4 users will get patches for neverwinter nights enhanced edition for various crashes and bugs ?
There are any plans to make a enhance edition of Golden Box games? IF yes, any chance to get Dark Sun Online: Crimson Sands, one of few mmorpg's that isn't a wow clone?
For myself, I only want to see original new games from Beamdog in the future.
Beamdog has already said that they are done with EEs, and want to move on to making their own games.
2D turn based grid combat. Overland map. Grid area exploration (pre-rendered hand drawn style). Great story, great music.
The original games are STILL fun to play. They'd be awesome with 5e rules and modern day production values. The "simplified" visuals would make the development cycle much shorter and less expensive. Look at Darkest Dungeon and Thronebreaker: the Witcher Tales.
Beamdog would know how to do it right.
I've got FRUA (which is essentially a published version of the gold box construction kit that was used for all of the gold box games) both on CD and through GOG and apparently Dungeon Craft is a modern remake of FRUA (last I checked it hasn't gone anywhere but then again the last time I looked at it was ten years ago so shrug). I'm sure we could put something together.
I'm playing AT1: Dark Alliances on FRUA now. The graphics improved a lot since the first gold box games. I got hooked on gold boxes on gog again and really glad I found FRUA and the high quality community modules.
Bit off topic so here's a question for Beamdog: have you ever considered making a modern 5e game using the gold box formula?
I followed up on these questions. Try joining community Discord channels (the sticky is in the NWN section) to be able to discuss this with modders and a few our developers. There are a lot of factors we should consider before we commit to this or that feature request.
We haven't announced any patch plans yet.
We're creating a new game which doesn't use any licenced IP.
We're not working on the 5E.
YESSSSSS!!! No licensed IP is music to my ears.
Shameless bump.