@Fina92: No banters, I'm afraid. I'm unfamiliar with inter-NPC dialogs, so I kept this one simple.
@Necromanx2: I've updated the mod so that he'll start the party with higher XP if the party is at a higher level, using @Raduziel's code.
I've also added a dialog option that allows you to add him to the group as a familiar instead of a party member (tell him to "keep his distance" when you first meet him). He won't gain levels if he joins as a familiar, but he will start at his original HP, THAC0, and APR, which will make him about as strong as he was in the unmodded game (as a party member, he only starts with 10 HP).
@subtledoctor@Raduziel: Is there a way I could patch the Ghoul Town area so that it wouldn't spawn enemies in a specific place? The Pit of the Faithless would be a great place to put a BG2 Korax, but it would make less sense for him to come alongside a whole bunch of hostile critters, especially if one of them is that high-level lich spawn. Could I disable the hostile spawns in the bridge map (not Theshal's place, but the one that links directly to the beholder hive) and just patch the area BCS so it would spawn Korax somewhere instead?
I know its not the ideal solution but the simplest solution would be to just script them out. So like RDUNDEAD.CRE and SKELDED.CRE have some section of their script that takes the action "DestroySelf()" if they are in AR0201.
Edit:...and I just realize RDUNDEAD.CRE is a just a spawn of Ghast01 and Mummy01 (its just a way to summon random creatures using a 2DA file as a reference).
I am not fan of patching spawns scripts because it might become very tricky when trying to regexp all combinations introduced by mods.
I guess the easiest way is to create a new trigger in the map or to patch the are script spawning on conditions your cre at coordinates you are pretty sure not to find anybody else.
best NPC. EVER. Viconia is like totally flat compared to Korax. I am actually reinstalling the game because I want Korax in the party. Gonna name my protag Korax just for the extra double fun.
Dwarf, halfling and Korax enters the bar. Dwarf orders a beer, halfling orders a beer and Korax doesn't give a shit, he just stuns you.
Comments
This is a third edition thing, IIRC.
Does he have banters with other party members? Conflicts? Can't imagine Ajantis or Jaheira embracing him exactly haha.
@Necromanx2: I've updated the mod so that he'll start the party with higher XP if the party is at a higher level, using @Raduziel's code.
I've also added a dialog option that allows you to add him to the group as a familiar instead of a party member (tell him to "keep his distance" when you first meet him). He won't gain levels if he joins as a familiar, but he will start at his original HP, THAC0, and APR, which will make him about as strong as he was in the unmodded game (as a party member, he only starts with 10 HP).
I wish I had this idea. Awesome.
Edit:...and I just realize RDUNDEAD.CRE is a just a spawn of Ghast01 and Mummy01 (its just a way to summon random creatures using a 2DA file as a reference).
I guess the easiest way is to create a new trigger in the map or to patch the are script spawning on conditions your cre at coordinates you are pretty sure not to find anybody else.
On the off chance that any other modders want to expand the mod, they have my full permission to use all assets from this one.
Dwarf, halfling and Korax enters the bar. Dwarf orders a beer, halfling orders a beer and Korax doesn't give a shit, he just stuns you.
Edit : file deleted : I noticed that the mod is not really traiyfied, so my "partial" translation is useless.