City area art
kiski
Member Posts: 40
Hi all,
because I won´t do BG2 graphics anymore due to limited free time, and other hobbies as well, I´m giving my city area art I created a while ago for public. It is made from Elder Scrolls models, imported into 3dsMax and my own 3d models like tents, shelters, barrels, boxes, trees, etc etc. So far I have 4 areas, 3 of them are already converted to BG2 format including night tilesets and closed door tiles, both for day and night. Here are thumbnails:
I have also started to modify worldmap background picture, but never finished it - originaly, I planned my new city as Crimmor.
So, if anybody wants to make a new mod, just write here.
Btw. some of you may know me as Valiant, Tower Of Deception mod creator.
because I won´t do BG2 graphics anymore due to limited free time, and other hobbies as well, I´m giving my city area art I created a while ago for public. It is made from Elder Scrolls models, imported into 3dsMax and my own 3d models like tents, shelters, barrels, boxes, trees, etc etc. So far I have 4 areas, 3 of them are already converted to BG2 format including night tilesets and closed door tiles, both for day and night. Here are thumbnails:
I have also started to modify worldmap background picture, but never finished it - originaly, I planned my new city as Crimmor.
So, if anybody wants to make a new mod, just write here.
Btw. some of you may know me as Valiant, Tower Of Deception mod creator.
Post edited by kiski on
18
Comments
Love your work - very nice indeed! I played ToD and enjoyed it a lot. Thanks for sharing!
So 3 areas are already completely prepared for game and when put into override folder, you can access them via console. Only last area remains to be converted, but it is pre-prepared already - both tilesets and closed door tiles.
Btw., I also have some interior areas, but these are made from existing interior BG2 art. Just background images, must be converted to proper format.
Yeah, this. I'd love some area art for The Calling, but it would be a lot of content to fill.
Funny thing is I always read how is new art needed, and when it´s on the table, suddenly there´s no use for it
In fact, for interiors existing areas can be reused together with some new, commoners with neutral sentences can be reused, too. Not even mention details like cats, rats, birds, etc... Most difficult part is already done by converting them into BG format. I´m even willing to convert the last area for you guys, just to have them all completed.
I put a big effort into it, so please, do not waste it
Here, much work is needed. I can always come with new stories to tell, but again... writing everything is the hard part. I could probably come with a tale, design stuff, help to make it all alive, but without more writers and coders... well, it's quite hard. Also there is a problem with putting it all on the worldmap as with EE many new areas were added and some of them are located exactly where the Crimmor "zoom table" was placed.
But gods, I'd love to see the mod released. The areas are great and in the same time they do not look like a copy of anything else.
Screen:
Like this:
Hello
Can I have some more details about these areas? I have a project to make a mod that will give a proper stronghold for Monks, Barbarians and Blackguards - they shouldn't be taking the Fighter's at all.
Feel free to PM me.
Thanks.
But I found that the bridge area in not working as intended in Enhanced edition due to new TIS and PVRZ format - during the conversion in NI water overlay get screwed. Probably I know why, but have no time to correct it, because it would involve to create new "closed" tiles that represent cutted borders around the obstacles like rocks and bridge itself.
I wonder how beamdog converted original areas...
Btw, I finally solved how overlays in Enhanced Edition works. Thus Alandor Gates is corrected now and working in EE like a charm together with water overlay. Both day and night version.
@WarChiefZeke It´s up to you
Btw., I also have some interior areas, but these are made from existing interior BG2 art. Just background images, must be converted to proper format.
Better try to make your room locations. This will bring you a lot of thought about how best to do the quests that you want to see. As well as the originality of locations that are not similar to others.
For what I want I would need smaller areas and the style also doesn't fit (definitely not a problem with the area's quality, let me make myself clear about it).
Good luck!
I understand that it is planned that there will be another sewerage system or some dungeon under the city?
@Gorionar Maybe you´re right. But making indoors from existing areas makes art more "consistent". And I can assure you, those reworked areas are of good quality, new 3D art was not needed, really. Btw, never tought about new sewerage system, but it´s not a bad idea. It would need new 3D art, that´s for sure, and I didn´t want to go to that rabbit hole, but if an interest will be serious, who knows
I'm sorry to hear that you stop modding, your project "Other cities than Athkatla" was really interesting (but it's true that it seemed to be off for a while)... There's too many things to work on when we want to do modding, too much to learn and to do...
Thank you in any case for giving your works to the community!
That might also be why there are no takers yet. Using your work would put a lot of pressure on the mod maker to provide content of matching quality and size.
Still, I hope someone is up for the challenge, would be a shame to see your work go unused.
And btw., I didn´t make these areas just not to be used because somebody feels his work would not match. Anything counts...
And thanks btw
That was my idea, but those areas are either: a) too complex or b) an environment not related to what I would need.
I have an idea to make a proper stronghold for barbarian, shaman, blackguard and monk, but unfortunately I wouldn't be able to handle areas that big or that urban for something so "simple" or wild.
Well, the modding community moves slow these days, there might be someone in need of high quality area art in the future.. so don't despair. :P
I created about 50 indoor areas from BG2 maps, and I need more. As you know, the most consuming time with those kind of maps is to redraw accurate doors. I would be interested in seeing yours. It might save me a lot of time.
Btw - does anybody knows if it´s possible to copy all wall polygons from one WED to another? Nothing else, just these wall polys. Thanks.