@grom56 You are correct, sir. v78.8186 is the current Retail branch, while the current Development branch is v78.8187. You can find the release notes on NWN:EE's webpage on Steam. Thank you for reading, and happy gaming to all.
The Game Boy Advance version sure does work like a charm.
I never tried that version. Sounded like a watered down edition.
I had that on a GBA about 15 years ago. It was...weird. 3rd person isometric, not 1st. Clunky as hell, but actually not that bad a game once you got into it. Definitely one for the specialists though.
@Prince_Raymond , thank you for your reply. I don't miss around with steam, so no luck on any update notes for me. Oh well.... If there's one thing I really dislike about Beamdog, is that all the good stuff seems to only be for steam users. It's the main reason I've not gotten any other of the games I was interested in.
@Prince_Raymond , thank you for your reply. I don't miss around with steam, so no luck on any update notes for me. Oh well.... If there's one thing I really dislike about Beamdog, is that all the good stuff seems to only be for steam users. It's the main reason I've not gotten any other of the games I was interested in.
@JuliusBorisov , thank you. So I understand you, that yellow "Update" box in my client is still the dev patch, and the retail update is still to come. My hope is that there will be a notice posted when the retail is ready as I've gotten used to seeing that yellow box and just walking by.
I think a lot of the reason Steam feels like it gets more attention is that Steam is already built around providing online services for games. Their customers expect bells and whistles. Whereas the cost to add bells and whistles to the Steam client would be wasted on customers who don't want something like Steam since they are the ones using it.
I don't think it'd hurt to add some basic features to have it integrate forum news more though. That audience would probably appreciate links to the blogs and discussions. Otherwise you have situations like this where people wonder what is going on.
The Game Boy Advance version sure does work like a charm.
I never tried that version. Sounded like a watered down edition.
I never beat the original but I did complete the GBA version. It felt like a proper Gold Box game, which is different from the original. You're limited to the base four classes of Fighter-Thief-Cleric-Wizard, and the rule set is 3.0 up through level 7. (And while Sleep is still the God Spell at low level, it's not party friendly)
My impression is that BD is adamant on erradicating all bugs and therefor still at work. The updates are going to come when the bugs are done with. Its going to be worth the wait if you ask me
My impression is that BD is adamant on erradicating all bugs and therefor still at work. The updates are going to come when the bugs are done with. Its going to be worth the wait if you ask me
I can't speak to your impression, but the last I heard the 2.6 patch was on hold for unknown (and apparently undisclosable) reasons.
As for my impression, I haven't seen Beamdog interact with my bug report tickets on Redmine for quite a while now. They've always been very slow with game updates and public ticket QA, but as of now both areas seem to have screeched to a halt. Whatever the reason, we can only speculate as they haven't exactly been forthcoming about what's going on with the IE games or what sort of future development we can expect post-2.6 (if any).
@Adul Its not unknown, Beamdog has already stated that 2.6 has been delayed so that it can be released at the same time as the new portrait/voice pack. Technically, I think its the pack that is delayed, with the 2.6 simply bundled with it.
@ThacoBell Are you sure that's a statement they've made and not just speculation on the part of the community? Maybe I missed the statement you're referring to, but this is the last thing I've heard from Beamdog on the reason(s) for the delay:
What's holding the 2.6 patch - some things just cannot be explained at the moment. We're sorry. While we're doing our best at being honest with the community, it's not always possible to communicate certain things.
@ThacoBell Are you sure that's a statement they've made and not just speculation on the part of the community? Maybe I missed the statement you're referring to, but this is the last thing I've heard from Beamdog on the reason(s) for the delay:
What's holding the 2.6 patch - some things just cannot be explained at the moment. We're sorry. While we're doing our best at being honest with the community, it's not always possible to communicate certain things.
It was stated in one of the last few livestream roundups. So unless that has changed, I've been going with that.
Well, that's rather mixed messaging then. I guess we won't know for sure until they decide to clarify.
As for Redmine, let's hope they'll actually start to attend to public bug reports again soon. When I look at the status column on the recent ticket listings, it doesn't exactly inspire hope in me in Beamdog's continued support of the IE games.
Not even to mention the unlikelihood of them suddenly starting to fix UI regressions that they haven't been fixing for years when their support for these games has visibly dwindled.
I'm bracing myself for continued disappointment is all that I'm saying. And I'll be very happy if I turn out wrong in the end.
@Adul Yeah, its always been hard to tell what is going on at Beamdog. We get little scraps of info at a time, and sometimes we get stuff that seems conflicting. Personally, I think they have come through more times than they have failed, but having to just wait with no concrete info is stressful.
I have a feeling we seen the end of days for the IE games guys, sadly, I think Beamdog is moving on to big and brighter things at least they think they are, but who knows; all we can do is sit back and watch and read.
Well, they did say 2.6 wouldn't be the last patch. Granted, plans can change but until they explicitly contradict their previous statement, not all hope is lost.
I have a feeling we seen the end of days for the IE games guys, sadly, I think Beamdog is moving on to big and brighter things at least they think they are, but who knows; all we can do is sit back and watch and read.
I would imagine that the 2.6 patch would eventually come out as it's tied to a DLC that they probably still want to sell. (Unless it becomes tied up in some sort of development hell forever, which isn't unheard of in this industry.) As for what happens after that is anyone's guess, though as I expressed previously I tend to have a similarly pessimistic feeling about it, just based on how little has been going on with the IE games recently.
Though there's another factor that might be relevant, and that's the console ports, which currently seem to be sucking up at least some of Beamdog's IE development effort. There's perhaps some hope that after the console ports are released, the franchises would receive a boost in interest that could lead to further dev support trickling down to the non-console versions. But not necessarily, as the console ports could also just turn out so different that any updates wouldn't be worth it to Beamdog to port back to PC.
I think that the current states of the games are pretty great. I am probably not quite as good at spotting out bugs as many of the guys on here so please forgive me if I am missing something big but in the games current version I have played through BG EE, BG2 EE and Icewind Dale without noticing any major bugs. Obviously I appreciate that there probably are still bugs but in my opinion these games are in a great state right now. More updates would be great and the thought that Beamdog are gonna stop supporting the IE games does make me a bit sad but I think they have done a great job at this point. I am personally really looking forward to experiencing them on console and cant wait until we get some news with a release window for that
There's at least one major issue related to weapon proficiencies and kits.
A truckload of issues related to UI.
Some issues related to gameplay (like the Stone Mehir quest from SoD).
A handful of bugs reported at Redmine - some of them more then 1 year ago - including one that dramatically impacts the performance of IE games on certain video cards.
A plot hole created by Beamdog.
And several other minor things that can be solved through modding - but that would be leaving a job that should be Beamdog's for another one.
Those are the things I can remember from the top of my head after sleeping for three hours and passing the night taking care of a baby.
I have a laundry list of Redmine links saved down about bugs I’d like to see fixed before I embark a play through (and a couple features.)
The Enhanced Editions do have a number of very good fixes—some of which vanilla can never have as they require source code access—but they still need some maintenance.
We stand by our promise not to stop working on our Infinity Engine games. Yes, the activity on the public Redmine for our Infinity Engine games has decreased. Nobody in this thread, though, mentions that at the same time the activity on the public Redmine for NWN:EE has increased a lot.
I see the same situation has been brought up for a few times during the last few months: users on this forum are questioning the approach towards our Infinity Engine games. You all have a full right for that, no problem.
But again, I'd like to draw attention that Beamdog is still a small company, and its resources are limited. It also has a lot of things it has to do. So these resources are being spent in the best interests. Sometimes the main activity is moving places, but it's not different to what happened in previous years.
A good example is the mobile version of SoD. How many months we've been getting requests to do that, and posts with sadness and complaints were plenty. But it has been delivered.
We stand by our promise not to stop working on our Infinity Engine games. Yes, the activity on the public Redmine for our Infinity Engine games has decreased. Nobody in this thread, though, mentions that at the same time the activity on the public Redmine for NWN:EE has increased a lot.
I see the same situation has been brought up for a few times during the last few months: users on this forum are questioning the approach towards our Infinity Engine games. You all have a full right for that, no problem.
But again, I'd like to draw attention that Beamdog is still a small company, and its resources are limited. It also has a lot of things it has to do. So these resources are being spent in the best interests. Sometimes the main activity is moving places, but it's not different to what happened in previous years.
A good example is the mobile version of SoD. How many months we've been getting requests to do that, and posts with sadness and complaints were plenty. But it has been delivered.
Sorry, this sounds like “we’ve bitten more than we can chew.”
What’s going to happen when all the bug reports for A&A are going to be flooding in?
What’s going to happen when a person interested in A&A wants to take a look at how often Beamdog as a company updates their games and sees it can take months to years to push out patches? Do you think they will invest in the game?
You’re probably going to say that A&A will have its own team of developers and will not effect the other engines.
We were told on the release of NWN that there were seperate teams for each engine and that NWN:EE would not effect the updates of the IE games.
And you might say, “well things change” and I personally get that, but Beamdog just has to be honest when things change. That’s all that most people want - honest answers on what the delay is.
I am one of those who looks forward to the updates as well. But when I look back at the stability of the games and the over all gameplay, I cant say that I have missed out on something. The updates may have been few, but my games have always worked (besides a one week hiatus when bg:ee had to ported to 64 bit).
Imho Beamdog has delivered and I am sure they will do so for a long time. The statements may be vague, but I have yet to see them fail at anything - they dont go there at breakneck speed, but they will get there.
I had to wait for the longest time (or so it seemed) for SoD to arrive for iOS, and many where sure it would never come. But Beamdog said it would come and Beamdog said they would port the games to 64 bit - and held their promise. The words from Beamdog so far are enough for me - how ever scarce or vague.
@Raduziel Actually now that you mention it I do have an issue with the games running using my laptops NVIDIA graphics card. The game just stutters and doesn't run correctly so I stand corrected there as I completely forgot about that. I fixed the issue by switching the games to run via my laptops built in Intel HD Graphics Chipset and they all run fine when set to use that. Other than that I haven't encountered anything else you mentioned lol What's the plot hole if you don't mind me asking? I haven't played siege of dragonspear for a while so I cant really remember.
Well, in my book, not addressing regressions (of any kind) for three years is definitely a failure. The EEs should not have issues that were not in vanilla, or if they do, those issues should be high priority.
But it would be a far worse failure if they ended up never addressing them, so they still have a chance to make things right as far as I'm concerned. I hope they'll take it.
Comments
I had that on a GBA about 15 years ago. It was...weird. 3rd person isometric, not 1st. Clunky as hell, but actually not that bad a game once you got into it. Definitely one for the specialists though.
It's just that the patch release notes are published on the Steam page. However, they are always linked in the thread on this forum - https://forums.beamdog.com/discussion/69316/introducing-the-nwn-ee-development-branch#latest
The development build, however, is available both in the Beamdog Client and Steam.
I don't think it'd hurt to add some basic features to have it integrate forum news more though. That audience would probably appreciate links to the blogs and discussions. Otherwise you have situations like this where people wonder what is going on.
Just wanted to put a reminder in case it's forgotten with all these higher business priority items you have currently.
My impression is that BD is adamant on erradicating all bugs and therefor still at work. The updates are going to come when the bugs are done with. Its going to be worth the wait if you ask me
I can't speak to your impression, but the last I heard the 2.6 patch was on hold for unknown (and apparently undisclosable) reasons.
As for my impression, I haven't seen Beamdog interact with my bug report tickets on Redmine for quite a while now. They've always been very slow with game updates and public ticket QA, but as of now both areas seem to have screeched to a halt. Whatever the reason, we can only speculate as they haven't exactly been forthcoming about what's going on with the IE games or what sort of future development we can expect post-2.6 (if any).
It was stated in one of the last few livestream roundups. So unless that has changed, I've been going with that.
As for Redmine, let's hope they'll actually start to attend to public bug reports again soon. When I look at the status column on the recent ticket listings, it doesn't exactly inspire hope in me in Beamdog's continued support of the IE games.
Not even to mention the unlikelihood of them suddenly starting to fix UI regressions that they haven't been fixing for years when their support for these games has visibly dwindled.
I'm bracing myself for continued disappointment is all that I'm saying. And I'll be very happy if I turn out wrong in the end.
I would imagine that the 2.6 patch would eventually come out as it's tied to a DLC that they probably still want to sell. (Unless it becomes tied up in some sort of development hell forever, which isn't unheard of in this industry.) As for what happens after that is anyone's guess, though as I expressed previously I tend to have a similarly pessimistic feeling about it, just based on how little has been going on with the IE games recently.
Though there's another factor that might be relevant, and that's the console ports, which currently seem to be sucking up at least some of Beamdog's IE development effort. There's perhaps some hope that after the console ports are released, the franchises would receive a boost in interest that could lead to further dev support trickling down to the non-console versions. But not necessarily, as the console ports could also just turn out so different that any updates wouldn't be worth it to Beamdog to port back to PC.
I guess time will tell.
A truckload of issues related to UI.
Some issues related to gameplay (like the Stone Mehir quest from SoD).
A handful of bugs reported at Redmine - some of them more then 1 year ago - including one that dramatically impacts the performance of IE games on certain video cards.
A plot hole created by Beamdog.
And several other minor things that can be solved through modding - but that would be leaving a job that should be Beamdog's for another one.
Those are the things I can remember from the top of my head after sleeping for three hours and passing the night taking care of a baby.
The Enhanced Editions do have a number of very good fixes—some of which vanilla can never have as they require source code access—but they still need some maintenance.
I see the same situation has been brought up for a few times during the last few months: users on this forum are questioning the approach towards our Infinity Engine games. You all have a full right for that, no problem.
But again, I'd like to draw attention that Beamdog is still a small company, and its resources are limited. It also has a lot of things it has to do. So these resources are being spent in the best interests. Sometimes the main activity is moving places, but it's not different to what happened in previous years.
A good example is the mobile version of SoD. How many months we've been getting requests to do that, and posts with sadness and complaints were plenty. But it has been delivered.
Sorry, this sounds like “we’ve bitten more than we can chew.”
What’s going to happen when all the bug reports for A&A are going to be flooding in?
What’s going to happen when a person interested in A&A wants to take a look at how often Beamdog as a company updates their games and sees it can take months to years to push out patches? Do you think they will invest in the game?
You’re probably going to say that A&A will have its own team of developers and will not effect the other engines.
We were told on the release of NWN that there were seperate teams for each engine and that NWN:EE would not effect the updates of the IE games.
And you might say, “well things change” and I personally get that, but Beamdog just has to be honest when things change. That’s all that most people want - honest answers on what the delay is.
Imho Beamdog has delivered and I am sure they will do so for a long time. The statements may be vague, but I have yet to see them fail at anything - they dont go there at breakneck speed, but they will get there.
I had to wait for the longest time (or so it seemed) for SoD to arrive for iOS, and many where sure it would never come. But Beamdog said it would come and Beamdog said they would port the games to 64 bit - and held their promise. The words from Beamdog so far are enough for me - how ever scarce or vague.
But it would be a far worse failure if they ended up never addressing them, so they still have a chance to make things right as far as I'm concerned. I hope they'll take it.