Meant to add that I don't think you're wrong for disliking the way it was implemented, I just wanted to point out you gradually choose through the game how the ending will be.
I definitely didn't feel like it was weighted, I played goody two shoes except when I kicked that Nosferatu's ass who the game made pretty clear was going to off you.
Now I'm getting worried they're going to stamp on Mitsoda's work with this long of a delay. What dumbass decision it was to fire a bunch of people, which has just resulted in more delays.
I'm not sure why you say it doesn't feel like it was weighted.
If 3+ of your five choices are "nice" then you get the bad ending. If 3+ of your five choices are ruthless, you get the good ending. If you choose power and ruthlessness, you get the ending you wanted.
Wow seriously, that's how they weighted it? Not a fan of that decision at all and still think it was garbage. I'd have been cool with them killing me for outing everyone without being ruthless enough, it's just that it should have been my decision to make whether I do or don't. The interactivity in these sorts of games is so low, I feel like they didn't provide the right choices at the right times, even if it would have brought negative consequences, like death it horribly needed the option.
Creating games is a giant unpredictable experiment with many moving cogs and gears that as you build on top of them are difficult to align and maintain. Sometimes overwhelming.
I sort of read it as though Paradox will develop it internally (it doesnt say that, to be clear - but I guess I kind of assumed that to be the case if the development is ongoing and Hardsuit Labs is no longer working on the project).
On one hand - Paradox's internal studios are generally quite good. On the other hand, this game is waaaaaaaay outside their realm of expertise.
It's probably best if they give it to another studio, but I'm not at all sure who or what that will look like.
Edit. Just saw a quote, and it looks like they rather clearly said a new studio is already working on the game. So I was almost certainly wrong to think Paradox took over development.
I would not place any money on this surviving to release, and if it does, you may be looking at an Underworld Ascendant situation, where what was supposed to be a modern Ultima Underworld (in the same way Pillars of Eternity was a modern Baldur's Gate) ended up being released as a broken amalgamation of Dark Messiah of Might and Magic and Thief, just to recoup some money. You may get a game, but there is a good chance it won't really resemble the Troika classic.
With the new Werewolf game coming our way I must say that I don't care about VB2 anymore.
I'm waiting for a WtA game since Heart of Gaia got cancelled!
The werewolf game is supposed to be much more linear, though. I definitely prefer vampire, but I'm still waiting for a proper treatment of Mage: The Ascension, but that's probably not going to happen for a video game.
Mage: the ascension is actually something I've been interested. I had got a copy of the roleplaying books a few years ago but never actually sat down to read
With the new Werewolf game coming our way I must say that I don't care about VB2 anymore.
I'm waiting for a WtA game since Heart of Gaia got cancelled!
The werewolf game is supposed to be much more linear, though. I definitely prefer vampire, but I'm still waiting for a proper treatment of Mage: The Ascension, but that's probably not going to happen for a video game.
Mage: the ascension is actually something I've been interested. I had got a copy of the roleplaying books a few years ago but never actually sat down to read
Considering the dynamic nature of magic in Mage, I wonder how they would translate it to a videogame... You'd probably be limited to rotes and fixed spells.
Comments
Wow seriously, that's how they weighted it? Not a fan of that decision at all and still think it was garbage. I'd have been cool with them killing me for outing everyone without being ruthless enough, it's just that it should have been my decision to make whether I do or don't. The interactivity in these sorts of games is so low, I feel like they didn't provide the right choices at the right times, even if it would have brought negative consequences, like death it horribly needed the option.
If you're nice, well...
I sort of read it as though Paradox will develop it internally (it doesnt say that, to be clear - but I guess I kind of assumed that to be the case if the development is ongoing and Hardsuit Labs is no longer working on the project).
On one hand - Paradox's internal studios are generally quite good. On the other hand, this game is waaaaaaaay outside their realm of expertise.
It's probably best if they give it to another studio, but I'm not at all sure who or what that will look like.
Edit. Just saw a quote, and it looks like they rather clearly said a new studio is already working on the game. So I was almost certainly wrong to think Paradox took over development.
Mage: the ascension is actually something I've been interested. I had got a copy of the roleplaying books a few years ago but never actually sat down to read
Considering the dynamic nature of magic in Mage, I wonder how they would translate it to a videogame... You'd probably be limited to rotes and fixed spells.