SorcererV1ct0r wrote: »
Did they "dehardcoded" spells and classes, allowing a easier implementation of mods that make the game more pnp-like?
TheCapulet wrote: »
Seriously Virusman, if you need help pinning down the preview window crash, I'm all yours. I'll install whatever logging software you need. I'm available to discuss it anywhere, any time, and I can follow whatever directions you have to help figure it out. Hell, you can outright RDC into my PC and do it yourself, if you want. It's happening on both intel and AMD gpus with the latest drivers, btw. I'd love to just get some damn work done. lol
Ranan wrote: »
Here to report a bug with the latest version of the stable build for the toolset
The visual effect fields for weapon glow appearances are all blank, I am using CEP, however this was not the case in the previous build for the toolset. Overall not a big issue.
I've responded in the Redmine ticket. A test module would be most useful at this point.
EIP 772E647C ntdll.RtlNtStatusToDosErrorNoTeb
C 0 ES 002B 32bit 0(FFFFFFFF)
P 1 CS 0023 32bit 0(FFFFFFFF)
A 0 SS 002B 32bit 0(FFFFFFFF)
Z 1 DS 002B 32bit 0(FFFFFFFF)
S 0 FS 0053 32bit 7EFDD000(FFF)
T 0 GS 002B 32bit 0(FFFFFFFF)
O 0 LastErr ERROR_INVALID_HANDLE (00000006)
EFL 00200246 (NO,NB,E,BE,NS,PE,GE,LE)
ST0 empty 2.5896094931380327000e+16
ST1 empty 8.2275135693180118900e+17
ST2 empty 3.2088581322225792000e+16
ST3 empty 8.2320985335336921200e+17
ST4 empty 2.8429436510666849000e+16
ST5 empty 1.0000000000000000000
ST6 empty -0.0425155535764440984
ST7 empty 0.2500000000000000000
3 2 1 0 E S P U O Z D I
FST 4020 Cond 1 0 0 0 Err 0 0 1 0 0 0 0 0 (EQ)
FCW 137F Prec NEAR,64 Mask 1 1 1 1 1 1
TheCapulet wrote: »
Know how to post your DXDiag? I'd be interested in seeing what similarities there are between us.
Sylvus_Moonbow wrote: »
The new 1.79 toolset does not play area music or day/night ambient sounds.
NeverwinterWights wrote: »
Not sure if this has already been discussed but I keep getting 2 different error messages followed by crashes. If I have multiple areas open in tabs, move the start location, then close one of the other area tabs. I am able to reproduce it.
p.s. Running Steam version which is up to date/latest patch.
Not 100% sure if vanilla or modded area matters but this one keeps happening with vanilla areas:
And this one when I move the start location to a modded area: