We’ve been substantially updating the Neverwinter Nights Toolset, and want you to test our newest build.
We’re uploading an out-of-band update for the Toolset so that content creators could test it without having to wait for a patch (which will take a while with the work on the renderer and 64-bit integration).
Grab the new Toolset build, test it, and share your feedback in this thread.
All the changes from this thread have been merged into 1.79 and later updates. The binaries in this thread are outdated, please use the Toolset shipped with the game.
Neverwinter Nights Toolset 220.127.116.11 (8186)
This build is based on 1.78 (8186), and is compatible with the latest stable release of the game.
Added support for visual transforms
The new options are available in Adjust Location dialog
You can use Ctrl+Mousewheel to quickly scale objects
Visual transforms currently only work on creatures, items, doors and non-static placeables
Added support for opening multiple areas in tabs
Tabs are disabled by default. To enable them, go to Toolset settings -> Area editor -> Open areas in tabs, then restart the Toolset.
To close a tab, right-click on the tab and choose 'Close' in the context menu.
After deleting, it now switches to the next item in the list
A memory leak that was observed when switching between areas has finally been fixed
Test Module now correctly passes -userdirectory to the game when launching it
Significantly optimized Build Module and Update Instances, as well as some minor operations like expanding an area that is not currently open
The Toolset is now built using a newer version of the C++ compiler. We have fixed most of the bugs caused by this change, but there might be a few regressions. If you see any issues that did not exist in the Toolset shipped with 1.78, please help us fix them by filing a ticket at https://support.baldursgate.com
Ambient sound/music toggles appear to not work properly with tabbed areas