What are Your Low-Down Dirty Tricks?
HaHaCharade
Member Posts: 1,644
Hi folks! Been awhile. I'm curious what low-down dirty (cheap?) tricks you've discovered in your many years of playing these games. Let the cheese commence!
- Killing *insert random creature / character* without losing Rep: A big one on my evil playthroughs. Simply use one of the Charm Cloaks to charm them, and then have an encountered monster in the area you are in do the killing for you. My favorite area to use this arguably is the Nashkel Fair with the Potion Vendor. Charm him, leave, find a kobold, get attacked, run into his tent - Kobold follows. Charge vendor forward. Let Kobold kill him, then kill the little demon imp.
- Baeloth Overkill... I mean Barrityl as your evil party mouthpiece: Not really a trick, but definite cheese (I mean this particular Drow is already a bit OP let's be honest). 16 Base Charisma... Move him to the party leader while you do any serious buying of magic items. Give him the Charisma Tome (+1), 17... Give him a Charm Cloak (+2), 19.... Put one of the many friends scrolls you find in his Quick Item Slot (like a potion). Cast Friends. 25 Charisma. Before doing this I recommend getting your party Rep to at least a "10" to ditch negatives from it. Evil folks still don't complain at a 10 which is Avg. Proceed to buy a Light Crossbow of Speed from Taerom for like 8,000 gold.
- Casting Skull Traps and Glyphs of Warding before set encounters: I mean this one is a straight up exploit of you knowing what's coming. Example: Adoy Enclave fight. Cast Skull Trap and Glyphs of Warding in the north part of the room prior to Ekandor arriving with his goons. Trigger the fight. Watch them teleport in and basically explode after the dialogue.
- Charming spellcaster enemies in fights and either casting their spells on themselves or just bleeding them dry before killing them.
- Killing Brage and Nalin after the Brage Quest for 1400 EXP each, and no rep loss... I've submitted this as a bug quite a few times, but historically its always been there.
- Charming Oublek in Nashkel, running him north (out of the sight of guards), and then killing him after all bounties are cashed in.
- Killing *insert random creature / character* without losing Rep: A big one on my evil playthroughs. Simply use one of the Charm Cloaks to charm them, and then have an encountered monster in the area you are in do the killing for you. My favorite area to use this arguably is the Nashkel Fair with the Potion Vendor. Charm him, leave, find a kobold, get attacked, run into his tent - Kobold follows. Charge vendor forward. Let Kobold kill him, then kill the little demon imp.
- Baeloth Overkill... I mean Barrityl as your evil party mouthpiece: Not really a trick, but definite cheese (I mean this particular Drow is already a bit OP let's be honest). 16 Base Charisma... Move him to the party leader while you do any serious buying of magic items. Give him the Charisma Tome (+1), 17... Give him a Charm Cloak (+2), 19.... Put one of the many friends scrolls you find in his Quick Item Slot (like a potion). Cast Friends. 25 Charisma. Before doing this I recommend getting your party Rep to at least a "10" to ditch negatives from it. Evil folks still don't complain at a 10 which is Avg. Proceed to buy a Light Crossbow of Speed from Taerom for like 8,000 gold.
- Casting Skull Traps and Glyphs of Warding before set encounters: I mean this one is a straight up exploit of you knowing what's coming. Example: Adoy Enclave fight. Cast Skull Trap and Glyphs of Warding in the north part of the room prior to Ekandor arriving with his goons. Trigger the fight. Watch them teleport in and basically explode after the dialogue.
- Charming spellcaster enemies in fights and either casting their spells on themselves or just bleeding them dry before killing them.
- Killing Brage and Nalin after the Brage Quest for 1400 EXP each, and no rep loss... I've submitted this as a bug quite a few times, but historically its always been there.
- Charming Oublek in Nashkel, running him north (out of the sight of guards), and then killing him after all bounties are cashed in.
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Comments
As for BG2, if you can think of it and it's cheesy, I've probably at least tried it once. I give myself a little bit of credit for figuring out most of the exploits on my own, as back in the day I didn't read or participate in forums, and, aside from emails and instant messages from a couple nerds who also played the games, I didn't hear much about tactics at all.
I'm ashamed to admit that for a brief moment I actually thought I was a good player because I figured out that:
This is now an all-too-familiar exploit, and nothing new to anyone on here. Most of my other cheesy tactics of old are equally familiar, such as:
- sending Jan on a kleptomania spree with potions of thievery and reselling ad infinitum to the vendor in the thieves guild so I could afford every powerful item in the game right out of Chateau Irenicus - not to mention having all the spell scrolls, etc..
- using a ring of spike traps to kill Demogorgon without a fight
- etc., etc....
* Agree to fetch the Tome of Understanding in exchange for the geas reversal scroll.
* Convince Chanthalas Ulbright to give you the tome, saying you'll die if you don't get the tome.
* Use the tome and get +1 Wisdom.
* Return to the Temple of Umberlee, kill Jalantha Mistmyr for 6000 experience, and take the scroll from her corpse.
* Return to Lothander and give him the scroll for 1500 experience.
* Kill Lothander for 4000 experience before he leaves (this also gets you an extra pair of Boots of Speed).
* Go to Marek and kill him. Drink the potion for 10000 experience and finish the quest.
Garrick goes shopping (part 2): You can do this with Garrick or any other throwaway thief NPC that you don't want permanently. Assign all thief points on level up to pick pockets. Go to Nashkel Carnival with 2 potions of master thievery (and agility potion if you like). Sell all your valuable equipped items that you can and steal them back. Steal anything else usable that you want, esp. the potion vendor. Remember that fenced items can be sold in BG city. Drop the thief if you used one, otherwise return to Beregost with Garrick for part 3 and identify-botting as needed.
Garrick goes shopping (part 3): With your surplus cash from part 2, donate to get your rep as high as reasonably possible (or at least, to eliminate price penalty which means Rep 10). Good/neutral groups can save some plus rep quests to ensure that Rep 20 is reached for this step. Garrick can cast Lvl 1 spell friends to add 6 to his 15 Cha. You now have deep pockets and the best shop discount that you can. Buy all the big ticket items that you are lacking from Thalantyr and/or Thunderhammer and/or Ulgoths Beard. Drop Garrick in whatever location suits you best for future use after that. Evil parties might need to drop their rep again after this point. Do what has to be done. If Firebead Elvenhair is still alive that is a convenient option. You might be strong enough at this point to "help" Drizzt also.
Dynaheir: Web/Web = 2 saves per round with -4 penalty while in area of effect
Edwin: Grease/Glitterdust = -2 penalty on both saves. Slowed down melee attackers can be picked off at distance, blinded archers or spellcasters cannot target. Not as good as Web/Web but more party friendly.
Quayle: Blindness/Spook = save at -2 for Blindness and [-2 plus the additional penalties for caster level] on Spook. Woof. Surgically disable your most potent single enemy temporarily.
Xzar: Horror/YourChoice AOE or Ghoul Touch/Chill Touch = I'm joking about the second one of course! Unfortunate lack of synergy for Necromancers in low level AoE save vs effect spells.
Xan: No sequencer for our enchanters unfortunately. But he can cast Greater Malison. If one of the other mages is also in the party cast it just before their sequencer to stack an additional -4 penalty on top! Great with Dynaheir's web and Edwin's grease as enemies will have to make additional penalised saving throws.
And here is some real cheese for the late game. Assassin archer using poison weapon ability and detonation arrows. Cast greater malison first. Poisoned enemies are slowed down by the damage ticks and casters should be disabled. Note that the poison over time effect can only be applied once per round.
It should work with the double Webs, but those other combos of the same spell stacked are no stronger than single casts of the same spells. There's some advantage to combining different save-or-else spells, because if the target fails the save, they'll be affected by all of the spells.
Wait, so what happens when you use Spook and Chromatic Orb in a sequencer at high level?
I'm not certain that would work, however. I'm pretty sure no save would be displayed, but it's possible that the sequencer behavior is just limiting what's displayed and saving throws would still take place in the background. Someone more knowledgeable in how the game engine works (such as @kjeron or @Bubb might be able to confirm what would happen).
Edit: I did a quick test on the behavior and it looks to me like it is now possible for sequencers to use and display more than one saving throw for separate effects ...
Chromatic Orb will save at +6, the other spell will save at it's normal value.
When the other spell's save is failed, but Chromatic Orb's save is succeeded, you won't see any feedback about the save being successful, because the feedback only displays if you would have succeeded without the bonus.
You will see one of 3 basic feedbacks:
speaking about these, 2 of which that i do:
charming monsters:
oublek
so i wait until i have haste and can cast enough protection from fires on all my melee guys, then i will summon the pheonix guards from that tombstone in the cemetery
once they are summoned i lure them down to where good ol' oublek is and when they explode when you kill them, they take oublek out with them, sometimes you can even get some nashkiel guards in there for the extra lulz
as for other cheese....
i like having blindness land on dragons, once they are blind they might as well kill themselves...
the amazon fight in bg1 ( right after the nashkiel mines ) is balls easy, even if your team is somehow level 1 by doing the following:
grab that wand, identify it, and go center/north of the map and walk just a hair pass the mountain range ( the amazons are just over on the other side )
first they only go hostile when the "leader" talks to you, so you can get a good position on the dart thrower and the bow user, use your wand of monster summoning and hope that you get an ogre ( or reload until you do lulz ) usually the wand will summong like 3-5 baddies, depending on what their HD are, so put on melee guy infront of each ranged amazon, and put the ranged summons a little bit back, and then just go to the edge of the monster's fog of war, force attack, run away, and then just wait until the summoned monsters win
what i used to do to, before i did gold piece runs was just throw web spells into the fog of war on their position and then just firing missiles weapons as they helplessly stayed frozen in place, good times
dealing with cowled wizards in SoA
this probably isnt something new, but in SoA there are 6 groups of cowled wizards, 5 normal and then the last "big bad nasty" group
so what i do is use traps to wipe 'em all out:
first i will lay down 6-7 traps ( wait until the thief is at least level 11 )
then i will have my party situated a little bit low of the trap area ( 15-20 game feet? )
then i will have my wizard sit just below the traps ( 3-4 game feet? ) and then cast haste
and if everything goes smoothly the cowled wizards will come in, and they will all get roasted and then you will just have to worry about the one that is in stoneskin, which is no problem if you have robe of vecna and a breach spell handy
and then when it comes to the last group, lay all 7 traps down, go inside a nearby building and cast all the buff spells in the world
cast haste, bring in the baddies
throw a quick breach on the time stop/imprisonment spamming mage, and then wipe the floor with the rest
and once that battle is done, you will never again be molested by the cowled wizards again
and here is a fun one that i found out semi recently aka the last couple of years:
bg2 getting sweet loots and XPs from killing guards
so in the game, when you steal something from a "flagged" container in a building that has someone around it, that someone will say: Thief! a random group of guards will be summoned and they will say some jargon on the lines of; for your crimes against amn you are punished to death or some such
so this is where the fun begins
first, i believe there are about..... 7 i think ( its been a while since i've played bg last ) containers that will summon up guards if you attempt to steal from them
second, when the guards get summoned, there are.... 4 different groups? but the one we are interesting in, is the big group which comes with; x3 cowled wizards, x1 centurion ( and damn does that guy hit often and HARD ) and then like 6 or so aminsh soldiers
so, you keep reloading until you get the "big group" because this group is just packin with XP and monies from all them sexy suits of full plate, plus all the bajillions of random treasure 4s and 5s
and then when you hit the big group you have to do things very carefully:
first, before spawning them in, makes sure your party is fully buffed, because that centurion likes to wreck shop, get those ACs of your front line low
next you will need someone who has a robe of vecna ( plus an amulet of power is always nice ) that has the spell; greater malison
then for all your other casters you either need; hold person/ hold monster/ emotion hopelessness ( which is preferred for mages thanks to its big radius ) or greater command for clerics ( again for its big radius )
so with that, as SOON as the group warps in, you blast them with an instant greater malison, while doing so, your other casters are in the middle of casting those other hold spells
if done correctly, because when the battle starts the baddies will be blasted with some hold type spells before they engage and since they were hit with greater malison first, a lot of them will get caught up in them
and make sure to keep blasting hold type spells the whole battle with your casters until all the baddies are dead, then pick up your sweet rewards when battle is over
also note*
however accused you of being the thief will forever turn hostile, so make sure not to have your AI on, unless you accidentally kill them off and lose some REP, hence the reason why crowd control works wonders in the scenario, plus 99% of the time, when the person turns hostile they usually leave the building immediately, which is nice
from memory where you can do this is
- bridge district "nobleman's estate" ( forget his name ) although this one is tricky because if you wait to long the whole building goes hostile, so you have to get to the "stealable" container quick which is the alter thingy on the top right, i believe it has an angel skin ring and 150 or so gold
- also bridge district, there is a twofer ( as in two in one building ) and this is inside the building where you find the trapped and locked box that has an ankheg shell in it, but this one is also tricky, because you want to make sure the boy summons the first group, and the woman summons the second group, so you need to wait until the boy is the closest one to the first stealable container and make sure he goes first, if you make the woman go first, the boy will disappear forever afterwards and you wont get a second one
- another one in the bridge district, although you dont get to choose the size of the group, but, you can keep reloading until they drop either treasures or scrolls that you want, this is the building that is part of the "buried alive" quest with holmes in the red outfit, if you didnt release the noblewoman and got the silver pantaloons from buddy buddy in the slums district and come back here, there will be x2 cowled wizards and x5 (x6?) soldiers waiting to punish you for your crimes, so whack 'em all silly like and get your rewards
- there is two in the docks district, first, inside a building that is beside cromwell's place, this one is pretty simple, there is one woman in there, just place everyone in their designated spots, the woman will get hostile and leave, and then let the festivities begin
- the second on in the docks district is our good ol' friend cromwell ( so make sure this is the last thing you do with him because HE is the one that is going hostile ) so with that said, put your party in a good spot, steal from him, he goes hostile ( although luckily you dont lose rep for killing him which is a bonus for you power gamers ) and let 'er howl
- the next one is also another twofer in wauken's promenade, in the shop where there is a weapon smith and an armor smith ( i believe they are above ribald, one is a dwarf, another is a fat man ) this one isnt too bad, and luckily they will go hostile one at a time which is nice, so you can get 2 out of this place, the only draw back again is that once both of these shop keepers are hostile you wont be buying or selling items from them again ( you lose REP for their demise, but i never did try charming them though, but its not like they had anything super good anyhow )
also note*
if you attempt to steal "flagged" containers while hostiles are around it will not work, so make sure there are no hostiles around while attempting to do so
so yeah, there is a nice easy way to get a bunch of money if need be in the early game, and some nice XP from killing guards and grabbin some nice spell scrolls from the random drops on the way, shazam
Good points. I was not seeing enough from the feedback to understand that this was happening. Based on your comment and others below i have edited my post.
You can buy 80 arrows of dispelling there (the best source of those in the game), which some people find very useful.
Since this is in the BG1 forum, I'll note that I use this for effectively infinite Fire Arrows +2 once Chapter 5 starts and Sorcerous Sundries is available. It's expensive, but oh so worth it.
Or just recruit and keep Garrick. After all, he's awesome.
Sir Garrick led the way
Brave, Brave Sir Garrick
Sir Garrick ran away"
Guaranteed to make you laugh, especially with the choice of tune.
To hear that, you need him to fail a morale check - which means that he's not singing, and he's just taken a lot of damage. For me, that was a double hit from a lightning bolt for about 50 damage, in the doppleganger level of Durlag's tower.
The party in question used him mainly as a fourth archer using the light crossbow of speed, a luck booster and fear blocker with his song, and an identification specialist.
Grease works well to prevent him getting to the stairs, or alternatively you could charm him with the nymph cloak before talking to him - he won't then even try to get away. With a full party or summons available you can also just surround him to stop him moving of course.
Now, you can steal the stacks you intend to use rather than sell back. This allows for an effective discount of about 98% on that unlimited supply of arrows (if sold in stacks of 40).
Also, not all merchants can be stolen from. Those Fire Arrows +2 I was talking about? You can't steal from Halbazzar Drin.
Because using an exploit is legitimate. It's something you can actually do in the game, not a cheat.
Game options such critical hits shaking the screen? Or weather?
If you answered No to this question, then the fact that the debug mode is available in that same set of options, makes it not cheating by your definition. So the distinction remains moot.
If Yes, then I will gladly "cheat" because I hate the screenshake a lot.
It's called an 'exploit' for a reason. You exploit things in the game that either haven't been coded correctly, or oversights by the programmers.
Don't get me wrong, I have no real issue with it. Everyone can play the game as they see fit. Personally I just don't see a difference between selling-stealing-selling back and using AddGold. The end result is the same and both ways aren't meant to be used by players. The only real difference is that using the exploit takes a lot more time. Time that can be used for actually playing the game.
That assumes that developers didn't consciously allow this tactic and I'm not convinced about that. It's obvious that they intended to allow stolen items to be sold as most shopkeepers specifically disallow that, while others are coded differently to permit it. I don't think it would have been difficult to prevent items being repeatedly stolen - for instance those could just not appear in the shopkeeper's inventory (which would also make RP sense: why would a shopkeeper put items they knew to be stolen into their public inventory?). Given that such action was not taken, it seems more likely to me that this fairly obvious tactic was considered and allowed, than that developers simply never realized the possibility.
If the Silence succeeds, it breaks his script; he just stands there and lets you kill him without going hostile. That's the really dirty part of this trick.
I must admit that sometimes I just do the stealing spree in Nashkel for potions and one or two other nice to use items then console in the money I would have gotten from selling and stealing back all my equipped gear. So I can spend the time actually playing. With good aligned high rep parties I don't even bother with the gold since I can never spend it all due to the discounts.
That strategy also lets you handle a large part of Siege of Dragonspear.