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What are Your Low-Down Dirty Tricks?
Hi folks! Been awhile. I'm curious what low-down dirty (cheap?) tricks you've discovered in your many years of playing these games. Let the cheese commence!
- Killing *insert random creature / character* without losing Rep: A big one on my evil playthroughs. Simply use one of the Charm Cloaks to charm them, and then have an encountered monster in the area you are in do the killing for you. My favorite area to use this arguably is the Nashkel Fair with the Potion Vendor. Charm him, leave, find a kobold, get attacked, run into his tent - Kobold follows. Charge vendor forward. Let Kobold kill him, then kill the little demon imp.
- Baeloth Overkill... I mean Barrityl as your evil party mouthpiece: Not really a trick, but definite cheese (I mean this particular Drow is already a bit OP let's be honest). 16 Base Charisma... Move him to the party leader while you do any serious buying of magic items. Give him the Charisma Tome (+1), 17... Give him a Charm Cloak (+2), 19.... Put one of the many friends scrolls you find in his Quick Item Slot (like a potion). Cast Friends. 25 Charisma. Before doing this I recommend getting your party Rep to at least a "10" to ditch negatives from it. Evil folks still don't complain at a 10 which is Avg. Proceed to buy a Light Crossbow of Speed from Taerom for like 8,000 gold.
- Casting Skull Traps and Glyphs of Warding before set encounters: I mean this one is a straight up exploit of you knowing what's coming. Example: Adoy Enclave fight. Cast Skull Trap and Glyphs of Warding in the north part of the room prior to Ekandor arriving with his goons. Trigger the fight. Watch them teleport in and basically explode after the dialogue.
- Charming spellcaster enemies in fights and either casting their spells on themselves or just bleeding them dry before killing them.
- Killing Brage and Nalin after the Brage Quest for 1400 EXP each, and no rep loss... I've submitted this as a bug quite a few times, but historically its always been there.
- Charming Oublek in Nashkel, running him north (out of the sight of guards), and then killing him after all bounties are cashed in.