The companions are actually the aspect I rather like, and like a lot. Almost any of them has some riddle to them. The epicness, in the beginning, is something that hooked me right away, it's a great change compared to P:K. Being able to respec your character and thus fix your build choices instead of reloading or replaying the whole game is a great idea.
Restartitis is kicking my butt right now. I think the huge number of options isn’t doing me any favors.
You can freely respec your main character from the ground in the main tavern. So you don't really need a restart to play as a new character.
But muh immersion! Lol but yeah, it doesn’t quite work when you want to build an entirely different character, i.e. different personality, dialogue choices, etc. the respec is cool for when you make a leveling mistake.
I think the companions are the best part of the story’s writing, honestly. I’ve never had such an interest in companion characters’ stories before. This includes the BGs and Kingmaker.
I agree with most of the statements of Gaider (Dorian FTW) besides the one about race and class barely mentioned.
I had plenty of race/deity interactions until now. Even in mythic dialogues. Maybe I was lucky. I am playing a dhampir and a tiefling and they have a lot of unique dialogues
The thieflings even agree to let me join their ranks, with an extra funny remark from Woljif
with several characters (even with the demon and lich path).
I also found several interactions with other inquisitors that regard my inquisitor status, or recognize me as a witch. And Irabade always has a distinct dialogue about your class when you are getting ready to storm
the Grey garrison.
Honestly, since you can multiclass and you do not have limits on the number of classes you can pick ( not a fan, but since its a single-player game it´s good to have that option for people that enjoy making those scale monk-dragon disciple-nature oracle-etc builds) I didn´t think they were going to make dialogues about your class at all.
In other order of things, you can make a lot of shennanigans with your pets now.
You caught me right when I changed my post to say its in a bad location.
It should be near the portraits (near Stealth and AI). That's a much more intuitive location then randomly in the corner.
About stealth and Ai buttons, in that, you were spot on. The lack of a keyboard shortcut to toggle the IA and stealth, to give an example. Luckily the mod to map keys of KM was easily ported to WoTR, but still...
Can I safely install Heroes of Stolen Lands portrait pack mid-game? Is it going to be wiped out after the next patch release?
I find the base portrait selection somewhat limited, and this pack contains some nice ones.
I didn´t even have problems porting my portraits from the beta to the game when it was released, so I vote for a possible no. They use the same folder. No reason to change it, but who knows?
You can use portraits from KM or make your own, you just have to use the .png format and the right names and sizes; then put them in the portraits folder.
I've been really enjoying this game. I think the first two chapters were really really good. Good world building. The story pushed you in a logical and strong direction. At that point, I felt like it was close to the level of some all-time great crpgs.
Chapter 3 has set that back considerably. It's not bad per se, but took the game from potentially great to just pretty good. Maybe they'll find a tighter focus moving forward (I'm hopeful), but right now I'd say this is a nice step forward from PF:KM, but not an exceptional game.
As you all know, I was not happy (mildly speaking) with Pathfinder: Kingmaker and was very hesitant to play WoTR. After investing 20 hours in the game, I must say, Owlcat delivered a true gem this time. So far, I'm blown away with it. Major pros below. I'll try to avoid spoilers.
1. Epicness. I don't mind it at all, in fact, I love it!. One of my major gripes when it comes to P:K, story-wise, was that the plot revealed itself painfully slowly. For the long part I was not even sure, who exactly was the main protagonist. Here, everything is clear from the start (although I'm counting on a plot twist, here). I love to know who to hate (or fear) from the start. And boy, this puppy is scary as hell.
2. Difficulty - I must say, I'm no tactician, and Kingmaker was simply too difficult for me. This was the main reason I had to resort to TB mod (there was no ingame TB mod back then available), which made the game manageable for me. There were of course fights that were painfully long, but that was the price I had to pay to avoid the frustration of being killed frequently. In WoTR I'm playing on Daring, and although some fights require to use all the tools I have, I'm able to beat them. And boy, it's so satisfying. Most of the fights I go through in RTwP, but some are better to play on TB
(like the tavern defence).
3. Companions - I always considered companions the strongest point of Kingmaker, but in WoTR they are even more awesome. Their stats and classes are diverse, their stories are believable, and I'm very interested how they will be developed later.
4. Locations and Lore - Finally! Owlcat learned their lessons, and they learned it flawlessly. I'm still basically in the first city, but I already see location design is much, MUCH better. Great job, guys!
5. Character development - I'm literally having a headache here. I couldn't decide what kind of character I want to play. I wish subclasses are more tied to the actual lore. Most of them are cool from the gameplay point of view, but some were made just to add more options rather than add flavour. But that's OK, it's not something that bother me too much.
Basically the only thing, so far, I wish they'd improved, is the lack of lore descriptions of items. I miss it dearly, I was spoiled by BG/IWD. I think only PoE tried to remedy that, but unfortunately since I wasn't invested in that setting, I was not necessarily interested to read item lore too.
I heard the tactical part of the game (crusade) is awfully imbalanced at the moment, but I'm not there yet, so cannot judge myself. I hope devs will fix it (if it's really an issue).
All in all, I'm having a blast. This exactly the game I hoped Kingmaker would be. But... I don't blame Owlcat anymore for P:K. I think they needed to make it exactly how it was made, so they could learn from its flaws and make a WoTR the way it was made.
I've played more over the weekend, and I'm nearly ready to attack the Grey Garrison in chapter 1. I have to admit that the difficulty and the challenge of fights in this game are... higher than what I had in P:K, and I'm loving it. My party is lvl 5, and remembering P:K, I still fought mites, kobolds, maybe a few boggards and wolves at that stage. Here, though, I already fought a nabassu, a succubus, and a few other lvl 8-9 difficult demons, some with attacks going through my normal AC, some with high magic resistance. some with gaze attacks.
I have to say that I couldn't imagine myself playing this game successfully without all the XP I as the player got in P:K. I've been spending the money on potions and protection scrolls, and even had to buy a revive (6k gold!). Every fight leaves my party almost without spells when it's over, and this is cool. I prefer fighting one extra-difficult demon than packs and packs of kobolds and boggards. I'm playing on a modified hard setting.
I had a beef with the game in the beta, the fact that before not all full casters could merge spells with the mythic caster paths (mainly druids, shamans...) but it seems it was fixed and now shaman could merge spellbook with Angel, for example. I mean, you can play without merging spellbooks just fine, but now you have more options in character creation if you play shamans and other nature casters without the feeling you are losing something.
Basically the only thing, so far, I wish they'd improved, is the lack of lore descriptions of items. I miss it dearly, I was spoiled by BG/IWD. I think only PoE tried to remedy that, but unfortunately, since I wasn't invested in that setting, I was not necessarily interested to read item lore too.
There are some "Named" weapons, armour and trinkets that show the story of the items, but it seems they are a few.
One thing I am enjoying is the dialogue/roleplay options tied to the alignment. That´s something I missed in BG3. Even I am not partial to the alignment system, it´s useful for videogames.
Not only for tradition. It adds more options, replayability ( a lawful good may not have the same options as a chaotic evil) , and some game/combat mechanics tied to the alignment like spells, abilities, etc.
What @Cahir and @JuliusBorisov are saying is exactly what I've been saying to critics of P:Km. How can we expect a brand-new studio, with zero experience making a video game, and literally having only a handful of devs (at that time) make a great game let alone a perfect game? It's quite unreasonable. Owlcat needed to do P:Km in order to gain the experience to make truly good games. And if one looks at P:Km that way, then one has to be that much more impressed that Owlcat did as well as they did with their first game. The way to judge Owlcat is to focus on their sincerity, passion, and motivation to do the best job that they can, both before a game's release and especially after release.
What @Cahir and @JuliusBorisov are saying is exactly what I've been saying to critics of P:Km. How can we expect a brand-new studio, with zero experience making a video game, and literally having only a handful of devs (at that time) make a great game let alone a perfect game? It's quite unreasonable. Owlcat needed to do P:Km in order to gain the experience to make truly good games. And if one looks at P:Km that way, then one has to be that much more impressed that Owlcat did as well as they did with their first game. The way to judge Owlcat is to focus on their sincerity, passion, and motivation to do the best job that they can, both before a game's release and especially after release.
I didn't expect Pathfinder Kingmaker to be a perfect game. No game is perfect. Unfortunately, it was lacking in the areas that were important for me. What Owlcat needed is the solid, reasonable critique of game elements that was the weakest parts of the game. They got it, and they took this critique to heart. Please notice that they only expanded the parts of the game where Kingmaker shone, like the overall gameplay mechanics, NPCs, but completely changed the parts that was not working (the plot is engaging from the start, locations are great, making you want to look every nook and cranny. I'm of course not naive to believe Owlcat devs were reading Kingmaker topic here on these very forums, but my main gripes I had with Kingmaker are (so far) non existent in WoTR.
Yeah, I still think there are perfectly legitimate criticisms of Owlcat for Kingmaker, even given the context of being a new studio. Numerous players and even reviewers reported quest-breaking bugs that weren't solved until months after release.
And for a game that seemed to include a plethora of options among its subclasses and difficulty settings, I think it was worth some buyers questioning why they ended up investing tens of hours into a game, only to have the main questline stopped by bugs. Forcing you to either restart and hope for the best, or wait months for a patch. That was exactly my experience. And many of these extra options and enormous choices of classes seem kind of superfluous on deeper analysis.
It is heartening to hear from folks about Wrath. And I'm looking forward to playing it post-DLC. It does appear that they've mostly learned the right lessons.
Crusaders! An important announcement: We are now working on an issue that turned out to be really serious and the fix deeply affected the internal structure of the game. Please note that if you saved after using respec in Act II or further, your saved game may remain corrupted, potentially blocking your playthrough. Mythic Demon and Lich are the most affected by this problem. We are very sorry for the inconvenience caused, and strongly recommend to revert back to a save made before respeccing. Please stay away of the respec function up until the next patch. The problem will be gone then.
A bit of clarification on this:
The issue is that respec bug was affecting the mechanics so deeply, that we were not able to guarantee that your game will manage to repair itself even after the fix is deployed. I.e. things may be so broken in a given playthrough after respec, that even a fix won't help it. Highest chance to bump into this is with demon and lich mythics, other mythics have a chance to be affected, but it's considerably lower.
It does not necessarily mean your game won't work or that it will suddenly stop working after the patch - it simply means that if it was already broken, there's a chance it will remain such. Thus we recommend to revert back to an old save if possible.
Patch itself is about to come really shortly. Issue is fixed there and respeccing after patch is no longer dangerous.
Apparently, it's the Demon and LIch campaign's that are most affected. Owlcat hasn't been clear on how to determine if your save game has issues. I'm personally losing about 7-8 hours of gameplay if I have to back (having respecced the past week), though I'm playing an Aion so I might just risk it. Make sure you do not respec for now.
Quoting the GTA SA meme: "Oh S..., here we go again"
And many of these extra options and enormous choices of classes seem kind of superfluous on deeper analysis.
I respectfully disagree. All my hours in the BTSL dungeon taught me that it´s exactly the opposite. The myriad of different build options and classes are, well, different on deeper analysis.
@PsicoVic, so if I'm still in Act 1 and I already used respec option for my character, I'm still safe? The issue is only present when one respecs in Act 2 or later? Did I get it right?
Also I do not plan Mythic or demon path in this run. My take is on Golden dragon path.
@PsicoVic, so if I'm still in Act 1 and I already used respec option for my character, I'm still safe? The issue is only present when one respecs in Act 2 or later? Did I get it right?
Also I do not plan Mythic or demon path in this run. My take is on Golden dragon path.
They said it´s only an issue to respec when you have mythic levels and with some Mythic paths ( Golden Dragon, Swarm-that-walks, devil...), but I do not know if it´s a surefire assumption.
You may be ok, but I´ll avoid respeccing until the next patch comes (In Discord they said this week)
A fresh update after the patch: while some of the respec issues have been addressed, late-game mythic paths (Legend, Swarm, Gold Dragon, secret one) seem to still be affected. Try to avoid the feature for now, the problem is being worked on with maximum priority now.
Since it´s tied to the Mythic paths, respec your companions it´s ok, it only affects the main character.
@PsicoVic, so if I'm still in Act 1 and I already used respec option for my character, I'm still safe? The issue is only present when one respecs in Act 2 or later? Did I get it right?
Also I do not plan Mythic or demon path in this run. My take is on Golden dragon path.
They said it´s only an issue to respec when you have mythic levels and with some Mythic paths ( Golden Dragon, Swarm-that-walks, devil...), but I do not know if it´s a surefire assumption.
You may be ok, but I´ll avoid respeccing until the next patch comes (In Discord they said this week)
A fresh update after the patch: while some of the respec issues have been addressed, late-game mythic paths (Legend, Swarm, Gold Dragon, secret one) seem to still be affected. Try to avoid the feature for now, the problem is being worked on with maximum priority now.
Since it´s tied to the Mythic paths, respec your companions it´s ok, it only affects the main character.
Ok I've definitely not chosen Mythic path yet (I'm on level 4), so I think I should be safe.
And many of these extra options and enormous choices of classes seem kind of superfluous on deeper analysis.
While not universally true, I do think there is some merit to this. It's like Vanilla icecream. Sure, you can put walnuts in it and say you have one type of ice cream, or put almonds in it and say it's a different kind - but at the end of the day, it's still Vanilla Icecream with a small flavor change.
I actually feel the mythic paths do more to vary the game in a deeper and more meaningful way that the different archetypes typically do.
While I've run into my fair share of bugs, they've all been pretty trivial if I'm being totally honest. The sort of thing that might annoy some players, but really is meaningless to me. Sad to hear about the potential game breaking bug they found, hopefully they can fix that soon (As a rule, I tend not to respec. I did it once very early on for a companion that I thought I wanted to go one way only to realize I didnt want a change, and speced him back).
Ok from what I read if I retrain ed in Act 1, before even choosing a Mythic path and I plan to choose Gold Dragon path, I should be safe. Phew... I was worried for a moment.
I ran into some weeeeeeird bugs last night. One side quest in chapter 3 started having dialogue pop up in what very much looked like Latin to me (probably wasnt) - and now the Wintersun area just has a super out of color highlighted terrain texture bug I cannot get to go away. Luckily, I dont think I need to go there anymore...
Perfectly polished? Not remotely, but so far the bugs and glitches have only taken a reload or two to circumvent.
Good game good game- one of the greats almost. Exactly what I wanted from a "Hard as shit" Owlcat RtwP game. just a tremendously good effort on the part of the studio. Finished the whole thing and encountered only a few bugs - mostly because I didn't respec and seemed to outpace the new bugs the patches introduced. However, act 5 is a mess, the RPG "soul" of the game just disappears. I expect a few more negative reviews to come in once more players get that far.
What a shame. Very high hopes for the game in 6 months
Anyway, here's my powergamer soul defeating the really buggy final boss on Unfair to prove i am a no life nerd:
I reached the crusade system in Wrath. It's oversimplified. I expected a much more tactical approach there, - but so far it looks to me like a dumbed-down HoMM 3 mechanic. Unlike some players, I was looking forward to HoMM-like combat in Wrath (I like HoMM games), but it's very simple and doesn't require you to think much, almost a clicker-type of the mechanic. But at least, here, unlike the advisors and their Dice-based system in Kingmaker, everything depends on me: do I want to attack this army or wait and regroup, do I want to go here or there, etc.
The story, characters, quests, items, abilities, general gameplay - everything is still very interesting and refreshing in many aspects if compared to Kingmaker. Mythic feats and abilities, even low-level ones, felt a bit OP when I first read their description, but that is because I was comparing them to what the combat in Kingmaker offered in terms of the challenge (eg. +3 lvl 1, 2 and 3 spells just for one feat, come on!). In Wrath, I'm looking forward to using them.
Crusaders! An important announcement:
There is a critical issue with two companions: Sosiel and Daeran.
If you have a romance with one of them and call them to Midnight Fane at the beginning of the 5th chapter - it will irreversibly break your walkthrough.
We are already working on fixing this, and expect the issue to be resolved in 1.0.6 update, approximately next week.
But it's important for you to NOT call them on the live version, for now, update will not repair a broken save file.
Another one, This one for your favourite male romances. I am starting to think hard mode is not enough for Owlcat devs, they added these things to spice up your runs in WoTR and made them more challenging. =D
Based upon what I've read there seem to be three good npcs and one npc that can be convinced to become good, whilst seven npcs are evil or can become evil with some convincing. Seems a bit odd for a crusade against evil and like the devs remembered and took personally the lack of evil npcs in bg2 vs the number of good ones. Not sure I want to play when there aren't even enough good npcs to form a team.
Comments
The companions are actually the aspect I rather like, and like a lot. Almost any of them has some riddle to them. The epicness, in the beginning, is something that hooked me right away, it's a great change compared to P:K. Being able to respec your character and thus fix your build choices instead of reloading or replaying the whole game is a great idea.
https://store.steampowered.com/news/app/1184370/view/2984186817505058694?fbclid=IwAR286G4y3gLmUfefVCu3sazusksfped-GAuEvUN4iVrbTpIbG5_9DBzcpMw
But muh immersion! Lol but yeah, it doesn’t quite work when you want to build an entirely different character, i.e. different personality, dialogue choices, etc. the respec is cool for when you make a leveling mistake.
I had plenty of race/deity interactions until now. Even in mythic dialogues. Maybe I was lucky. I am playing a dhampir and a tiefling and they have a lot of unique dialogues
I also found several interactions with other inquisitors that regard my inquisitor status, or recognize me as a witch. And Irabade always has a distinct dialogue about your class when you are getting ready to storm
Honestly, since you can multiclass and you do not have limits on the number of classes you can pick ( not a fan, but since its a single-player game it´s good to have that option for people that enjoy making those scale monk-dragon disciple-nature oracle-etc builds) I didn´t think they were going to make dialogues about your class at all.
In other order of things, you can make a lot of shennanigans with your pets now.
About stealth and Ai buttons, in that, you were spot on. The lack of a keyboard shortcut to toggle the IA and stealth, to give an example. Luckily the mod to map keys of KM was easily ported to WoTR, but still...
I find the base portrait selection somewhat limited, and this pack contains some nice ones.
I didn´t even have problems porting my portraits from the beta to the game when it was released, so I vote for a possible no. They use the same folder. No reason to change it, but who knows?
You can use portraits from KM or make your own, you just have to use the .png format and the right names and sizes; then put them in the portraits folder.
Chapter 3 has set that back considerably. It's not bad per se, but took the game from potentially great to just pretty good. Maybe they'll find a tighter focus moving forward (I'm hopeful), but right now I'd say this is a nice step forward from PF:KM, but not an exceptional game.
As you all know, I was not happy (mildly speaking) with Pathfinder: Kingmaker and was very hesitant to play WoTR. After investing 20 hours in the game, I must say, Owlcat delivered a true gem this time. So far, I'm blown away with it. Major pros below. I'll try to avoid spoilers.
1. Epicness. I don't mind it at all, in fact, I love it!. One of my major gripes when it comes to P:K, story-wise, was that the plot revealed itself painfully slowly. For the long part I was not even sure, who exactly was the main protagonist. Here, everything is clear from the start (although I'm counting on a plot twist, here). I love to know who to hate (or fear) from the start. And boy, this puppy is scary as hell.
2. Difficulty - I must say, I'm no tactician, and Kingmaker was simply too difficult for me. This was the main reason I had to resort to TB mod (there was no ingame TB mod back then available), which made the game manageable for me. There were of course fights that were painfully long, but that was the price I had to pay to avoid the frustration of being killed frequently. In WoTR I'm playing on Daring, and although some fights require to use all the tools I have, I'm able to beat them. And boy, it's so satisfying. Most of the fights I go through in RTwP, but some are better to play on TB
4. Locations and Lore - Finally! Owlcat learned their lessons, and they learned it flawlessly. I'm still basically in the first city, but I already see location design is much, MUCH better. Great job, guys!
5. Character development - I'm literally having a headache here. I couldn't decide what kind of character I want to play. I wish subclasses are more tied to the actual lore. Most of them are cool from the gameplay point of view, but some were made just to add more options rather than add flavour. But that's OK, it's not something that bother me too much.
Basically the only thing, so far, I wish they'd improved, is the lack of lore descriptions of items. I miss it dearly, I was spoiled by BG/IWD. I think only PoE tried to remedy that, but unfortunately since I wasn't invested in that setting, I was not necessarily interested to read item lore too.
I heard the tactical part of the game (crusade) is awfully imbalanced at the moment, but I'm not there yet, so cannot judge myself. I hope devs will fix it (if it's really an issue).
All in all, I'm having a blast. This exactly the game I hoped Kingmaker would be. But... I don't blame Owlcat anymore for P:K. I think they needed to make it exactly how it was made, so they could learn from its flaws and make a WoTR the way it was made.
I have to say that I couldn't imagine myself playing this game successfully without all the XP I as the player got in P:K. I've been spending the money on potions and protection scrolls, and even had to buy a revive (6k gold!). Every fight leaves my party almost without spells when it's over, and this is cool. I prefer fighting one extra-difficult demon than packs and packs of kobolds and boggards. I'm playing on a modified hard setting.
There are some "Named" weapons, armour and trinkets that show the story of the items, but it seems they are a few.
One thing I am enjoying is the dialogue/roleplay options tied to the alignment. That´s something I missed in BG3. Even I am not partial to the alignment system, it´s useful for videogames.
Not only for tradition. It adds more options, replayability ( a lawful good may not have the same options as a chaotic evil) , and some game/combat mechanics tied to the alignment like spells, abilities, etc.
I didn't expect Pathfinder Kingmaker to be a perfect game. No game is perfect. Unfortunately, it was lacking in the areas that were important for me. What Owlcat needed is the solid, reasonable critique of game elements that was the weakest parts of the game. They got it, and they took this critique to heart. Please notice that they only expanded the parts of the game where Kingmaker shone, like the overall gameplay mechanics, NPCs, but completely changed the parts that was not working (the plot is engaging from the start, locations are great, making you want to look every nook and cranny. I'm of course not naive to believe Owlcat devs were reading Kingmaker topic here on these very forums, but my main gripes I had with Kingmaker are (so far) non existent in WoTR.
And for a game that seemed to include a plethora of options among its subclasses and difficulty settings, I think it was worth some buyers questioning why they ended up investing tens of hours into a game, only to have the main questline stopped by bugs. Forcing you to either restart and hope for the best, or wait months for a patch. That was exactly my experience. And many of these extra options and enormous choices of classes seem kind of superfluous on deeper analysis.
It is heartening to hear from folks about Wrath. And I'm looking forward to playing it post-DLC. It does appear that they've mostly learned the right lessons.
PSA for Fellow WoTR Players: DO NOT use the respec function:
https://www.reddit.com/r/Pathfinder_Kingmaker/comments/pnzyzj/avoid_respecs_until_the_next_patch/
Apparently, it's the Demon and LIch campaign's that are most affected. Owlcat hasn't been clear on how to determine if your save game has issues. I'm personally losing about 7-8 hours of gameplay if I have to back (having respecced the past week), though I'm playing an Aion so I might just risk it. Make sure you do not respec for now.
Quoting the GTA SA meme: "Oh S..., here we go again"
I respectfully disagree. All my hours in the BTSL dungeon taught me that it´s exactly the opposite. The myriad of different build options and classes are, well, different on deeper analysis.
Also I do not plan Mythic or demon path in this run. My take is on Golden dragon path.
They said it´s only an issue to respec when you have mythic levels and with some Mythic paths ( Golden Dragon, Swarm-that-walks, devil...), but I do not know if it´s a surefire assumption.
You may be ok, but I´ll avoid respeccing until the next patch comes (In Discord they said this week)
ed: The first patch is ready https://forums.beamdog.com/discussion/78236/kickstarter-pathfinder-2-wrath-of-the-righteous/p21
but also with a warning of @OwlcatStarrok
Since it´s tied to the Mythic paths, respec your companions it´s ok, it only affects the main character.
Ok I've definitely not chosen Mythic path yet (I'm on level 4), so I think I should be safe.
While not universally true, I do think there is some merit to this. It's like Vanilla icecream. Sure, you can put walnuts in it and say you have one type of ice cream, or put almonds in it and say it's a different kind - but at the end of the day, it's still Vanilla Icecream with a small flavor change.
I actually feel the mythic paths do more to vary the game in a deeper and more meaningful way that the different archetypes typically do.
While I've run into my fair share of bugs, they've all been pretty trivial if I'm being totally honest. The sort of thing that might annoy some players, but really is meaningless to me. Sad to hear about the potential game breaking bug they found, hopefully they can fix that soon (As a rule, I tend not to respec. I did it once very early on for a companion that I thought I wanted to go one way only to realize I didnt want a change, and speced him back).
https://store.steampowered.com/news/app/1184370/view/2900870858649775891
Ok from what I read if I retrain ed in Act 1, before even choosing a Mythic path and I plan to choose Gold Dragon path, I should be safe. Phew... I was worried for a moment.
Perfectly polished? Not remotely, but so far the bugs and glitches have only taken a reload or two to circumvent.
What a shame. Very high hopes for the game in 6 months
Anyway, here's my powergamer soul defeating the really buggy final boss on Unfair to prove i am a no life nerd:
The story, characters, quests, items, abilities, general gameplay - everything is still very interesting and refreshing in many aspects if compared to Kingmaker. Mythic feats and abilities, even low-level ones, felt a bit OP when I first read their description, but that is because I was comparing them to what the combat in Kingmaker offered in terms of the challenge (eg. +3 lvl 1, 2 and 3 spells just for one feat, come on!). In Wrath, I'm looking forward to using them.
Another one, This one for your favourite male romances. I am starting to think hard mode is not enough for Owlcat devs, they added these things to spice up your runs in WoTR and made them more challenging. =D